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Skeleton

Skeleton

Skeletons are common undead hostile mobs that perform ranged attacks with a bow, shooting arrows from a distance. They are most commonly found in the…

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Entities Monster mobs Hostile mobs Undead mobs Nether mobs
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Contents (37)
  1. Spawning
  2. Spider jockeys
  3. Skeleton horse traps during thunderstorms
  4. In the Nether
  5. Monster spawners
  6. Trial spawners
  7. Variants
  8. Drops
  9. On death
  10. Behavior
  11. Sunlight
  12. Mob type
  13. Geared skeletons
  14. Sounds
  15. Data values
  16. ID
  17. Entity data
  18. Achievements
  19. Advancements
  20. History
  21. Development
  22. Java Edition
  23. Bedrock Edition
  24. Legacy Console Edition
  25. New Nintendo 3DS Edition
  26. Historical sounds
  27. Data history
  28. Historical screenshots
  29. Issues
  30. Trivia
  31. Gallery
  32. Renders
  33. Screenshots
  34. Mojang images
  35. Textures
  36. In other media
  37. References
For other uses, see Skeleton (disambiguation).
Skeleton
Skeleton.png: Infobox image for Minecraft entity 'Skeleton'

Right-handed

Lefthandedskeleton.png: Infobox image for Minecraft entity 'Skeleton'

Left-handed

Invicon Skeleton Spawn Egg.png: Inventory sprite for Skeleton Spawn Egg in Minecraft as shown in-game with description: Skeleton Spawn Egg
Health points 20HP❤️ × 10
Behavior Hostile
Mob type Undead
Monster
Attack
strength
Ranged:

Bow:
In Java Edition:
Easy: 2HP❤️ – 4HP❤️❤️
Normal: 3HP❤️💔 – 5HP❤️❤️💔
Hard: 4HP❤️❤️ – 8HP❤️❤️❤️❤️
In Bedrock Edition:
3HP❤️💔 – 5HP❤️❤️💔 (depending on velocity)


Melee:
Easy and Normal: 2HP❤️
Hard: 3HP❤️💔

Hitbox size In Java Edition:
Height: 1.99 blocks
Width: 0.6 blocks

In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn Overworld:

The Nether: (Light level of 7 or less)

Skeletons are common undead hostile mobs that perform ranged attacks with a bow, shooting arrows from a distance. They are most commonly found in the Overworld at night or in dark locations, but also spawn in the Nether in soul sand valleys, and occasionally in Nether fortresses. They are an important source of bones and arrows, which they drop upon death.

Spawning

Skeletons may naturally spawn in the Overworld in groups of 4‌[Java Edition only] or 1-2‌[Bedrock Edition only] above solid blocks at a light level of 0, except in mushroom fields, the deep dark, and trial chambers; they may continue to spawn in these places through other means like spawner blocks.

Skeleton spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Soul Sand Valley20⁄7128.17%4801–2
Grove100⁄51519.42%4801–2
Bamboo Jungle100⁄51519.42%4801–2
Stony Peaks100⁄51519.42%4801–2
Meadow100⁄51519.42%4801–2
Windswept Hills100⁄51519.42%4801–2
Old Growth Birch Forest100⁄51519.42%4801–2
Dappled Forest100⁄51519.42%4801–2
Jungle100⁄51519.42%4801–2
Stony Shore100⁄51519.42%4801–2
Eroded Badlands100⁄51519.42%4801–2
Flower Forest100⁄51519.42%4801–2
Sparse Jungle100⁄51519.42%4801–2
Birch Forest100⁄51519.42%4801–2
Beach100⁄51519.42%4801–2
Snowy Beach100⁄51519.42%4801–2
Taiga100⁄51519.42%4801–2
Lush Caves100⁄51519.42%4801–2
Wooded Badlands100⁄51519.42%4801–2
Snowy Taiga100⁄51519.42%4801–2
Old Growth Spruce Taiga100⁄51519.42%4801–2
Cherry Grove100⁄51519.42%4801–2
Forest100⁄51519.42%4801–2
Pale Garden100⁄51519.42%4801–2
Badlands100⁄51519.42%4801–2
Windswept Forest100⁄51519.42%4801–2
Windswept Gravelly Hills100⁄51519.42%4801–2
Dark Forest100⁄51519.42%4802
Plains100⁄52019.23%4801–2
Lukewarm Ocean100⁄52019.23%4801–2
Deep Lukewarm Ocean100⁄52019.23%4801–2
Ocean100⁄52019.23%4801–2
Sunflower Plains100⁄52019.23%4801–2
Windswept Savanna100⁄52019.23%4801–2
Deep Cold Ocean100⁄52019.23%4801–2
Warm Ocean100⁄52019.23%4801–2
Deep Ocean100⁄52019.23%4801–2
Savanna Plateau100⁄52019.23%4801–2
Cold Ocean100⁄52019.23%4801–2
Savanna100⁄52019.23%4801–2
Snowy Slopes100⁄52519.05%4241–2
Jagged Peaks100⁄52519.05%4241–2
Old Growth Pine Taiga100⁄54018.52%4801–2
Frozen Peaks100⁄54018.52%4241–2
Frozen River100⁄54118.48%4241–2
Deep Frozen Ocean100⁄54518.35%4241–2
Frozen Ocean100⁄54518.35%4241–2
Ice Caves90⁄52017.31%4901–2
Dripstone Caves100⁄61016.39%4801–2
River100⁄61516.26%4——
Sulfur Caves50⁄31515.87%2502
Mangrove Swamp70⁄51613.57%4——
Swamp70⁄51613.57%4802
Desert50⁄5159.71%4401–2
Nether Fortress2⁄287.14%522–3
Snowy Plains20⁄5303.77%4241–2
Ice Spikes20⁄5403.7%4241–2

Spider jockeys

Spiders and cave spiders‌[BE only] have a 1% chance to spawn with a skeleton riding them, creating a spider jockey.

Skeleton horse traps during thunderstorms

A skeleton horse trap.

Four skeleton horsemen spawn when a skeleton horse trap is triggered, typically during a thunderstorm. The skeletons ride on skeleton horses and are equipped with enchanted bows and iron helmets. In Java Edition, they have damage immunity for 3 seconds after spawning.

In the Nether

Skeletons spawn commonly in soul sand valley biomes in groups of 4‌[JE only] or 1–2‌[BE only]. However, due to the spawn cost system, skeletons have a lower population density in soul sand valleys than zombified piglins have in Nether wastes (i.e. there are much fewer skeletons in a given area).

In Nether fortresses, there is a 20% chance that a skeleton spawns in place of a wither skeleton.

Skeletons in the Nether spawn at the light level of 7 and below.

Monster spawners

Skeletons spawn from 25% of the monster spawners found in monster rooms.

Trial spawners

Regular skeletons have a 1⁄3 chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Variants

Many skeletons are also replaced by their variants: strays in snowy biomes, parched in desert biomes, bogged in swamp and mangrove swamp biomes, and wither skeletons in Nether fortress structures in the Nether.

In Bedrock Edition, spider jockeys are also affected by this.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Skeleton Skull[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Arrow0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Skeleton Skull[A]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Arrow01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Skeleton Skull[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Bone1.001.502.002.50
Arrow1.001.502.002.50
Skeleton Skull[A]1.001.001.001.00
  1. ↑ Only when killed by a charged creeper.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Arrow0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Skeleton Skull[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Arrow0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Skeleton Skull[A]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Arrow01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Skeleton Skull[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Bone1.001.331.672.00
Arrow1.001.331.672.00
Skeleton Skull[A]1.001.001.001.00
  1. ↑ Only when killed by a charged creeper.

A skeleton always drops any equipment it picked up. A skeleton also has a random chance to drop each piece of naturally spawned equipment, including its bow, if it is killed by a player or tamed wolf. The chance to drop a naturally spawned piece of equipment is 8.5% without Looting, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.

Skeletons drop 5XP experience points when killed by a player or tamed wolf, and an additional 1–3XP for each piece of naturally spawned equipment, including their bow. The random amount dropped by each piece is independent of the amounts dropped by the other pieces.

Behavior

Skeletons chase players, baby turtles, and iron golems they see within 16 blocks, climbing stairs or ladders, navigating mazes and traversing other complex obstacles to get within shooting range. Despite being associated to iron golems, villagers and wandering traders are ignored by skeletons. However, a skeleton can retaliate if a firework rocket set by a villager hits it.

When within 15 blocks of a target, with a clear line of sight, a skeleton starts shooting arrows, once every 3 seconds on Easy and Normal difficulties or once every 2 seconds on Hard difficulty. If the player leaves the 15-block radius, skeletons wait for some seconds with the bow charged, shooting the moment the player comes within range again. Their detection range is reduced by 50% if a skeleton skull is worn by the player. This stacks with sneaking and the Invisibility effect.

Skeleton shooting
An idle skeleton and a skeleton shooting.

The skeleton's accuracy is based on the world difficulty. Skeletons have an "error" of 10 on Easy, 6 on Normal and 2 on Hard. This is compared to the player's lack of accuracy of 1. To account for gravity, skeletons aim 0.2 blocks higher for every horizontal block of range to the target.

Skeletons have infinite durability on their bows, and can shoot an infinite amount of arrows. Arrows shot by skeletons cannot be picked up from the ground.

Skeleton behavior varies between the game editions:

Java Edition

  • Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.[1]
  • Sprint toward the player if they are 14 blocks away or farther.
  • Use bows even underwater. The water slows down the arrows.
  • Animates its bow while attacking.

Bedrock Edition

  • Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
  • An underwater skeleton uses a melee attack because it is unable to use a bow underwater.

In most cases, if a skeleton's arrow hits a neutral or hostile mob that has not yet been attacked by the player, the mob attacks the skeleton. When a skeleton is attacked by another mob (including another skeleton), it attacks that mob, reorienting on the player once the mob is dead. Skeletons flee from wolves. A skeleton runs from a chasing wolf until the wolf deals damage, after which the skeleton turns to shoot at the wolf that successfully attacked it.

Dueling skeletons. One skeleton is being hit by the other skeleton.

Skeletons sink in water and cannot swim, but do not drown.

If a skeleton is inside of powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks), it converts into a stray. A newly-converted stray always has full health even if converted from a damaged skeleton. The converted stray keeps any items worn or held when it was a skeleton. Only skeletons can become strays; bogged, parched, or wither skeletons cannot be converted. The process is similar to when a husk turns into a zombie or when a zombie turns into a drowned if it stays underwater for too long.

Wolves attacking skeleton
Wolves attacking a skeleton.

If spawned with a weapon other than a bow or no weapon at all (which can be spawned with commands such as /summon skeleton ~ ~ ~ {equipment:{mainhand:{id:"iron_sword",count:1}}}, or /summon skeleton ~ ~ ~ {}), or it picks up a weapon other than a bow, a skeleton charges at a player with arms outstretched and deals damage by touch, similar to a wither skeleton.

A skeleton holding a tipped arrow or spectral arrow‌[Java Edition only] in its off-hand always shoots that type of arrow, and the arrow held is not consumed.

If a skeleton kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

Sunlight

Skeleton on fire
A skeleton burning in sunlight.

When the moon can no longer be seen (Dawn) and the sun is above 15°, skeletons can burn. Burning is suppressed when the skeleton is:

  • in a place with a non-air block directly over it. In Java Edition, the roof must be a light-blocking block.
  • in a sufficiently shaded area: a sunlight level of 11 or less.
  • in water. A skeleton pathfinds to water if it is not wearing head armor and not already in water.
  • wearing head armor. Helmets have a 50% chance to lose 1 durability for every tick where the skeleton would normally be set on fire.
  • under the status effect of Fire Resistance.
  • standing in cobwebs.[2]

Transparent and translucent blocks, including glass and ice, do not prevent them from burning.‌[JE only]

Unlike zombies, skeletons seek out shelter during the day, and remain under it while attacking.

Mob type

Being an undead mob, they are:

Geared skeletons

Main article: Geared mobs

Skeletons spawn already armed with bows, which may be enchanted. The chances of that event are listed below. If a skeleton spawns wearing multiple pieces of armor, the armor is never mismatched (all pieces are made of the same material) except if it is spawned as part of a skeleton trap, in which case only the iron helmet may not match the rest of the armor.

In Java Edition on Halloween, skeletons may spawn wearing a carved pumpkin or jack o'lantern on their head. They do not drop this, even when killed with Looting.

Chances of skeleton wearing or picking up armor, per difficulty
Easy Normal Hard
Armor 0% 0–15%[note 1] 1.875–15%[note 1]
Weapon[note 2] 100% 100% 100%
Can pick up loot 0% 0–55%[note 1] 6.875–55%[note 1]
Weapon enchantment[note 3] 0% 0–25%[note 1] 3.125–25%[note 1]
Armor enchantment[note 3] 0% 0–50%[note 1] 6.25–50%[note 1]
  1. ↑ a b c d e f g h i Value is based on the regional difficulty.
  2. ↑ 100% chance of a bow
  3. ↑ a b Enchantment is the same as on an enchantment table at level 5–22.[note 1]

If a skeleton does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
1 piece 100% 100%
2 pieces 75% 90%
3 pieces 56.25% 81%
Full set 42.19% 72.9%

If a skeleton does spawn with an armor, the order in which they receive armor pieces is as follows (from most likely to least likely): helmet; helmet and chestplate; helmet, chestplate and leggings; full set.

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

In Java Edition, a skeleton's armor does not lose durability upon taking damage. Helmets (not blocks like carved pumpkins) on skeletons can break if the skeleton is exposed to daylight. In Bedrock Edition, any armor piece is damaged as if the player is wearing it.

Any skeleton that spawns with equipment (picked-up items do not count) gives 1–3 extra experience points per item.

Picking up items

A skeleton holding a shield in its offhand.

Some skeletons spawn with the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons, shields, and armor. In Java Edition, skeletons pick up items that they happen to walk near. In Bedrock Edition, they actively search for and walk toward dropped items.

If the picked up item is a weapon (other than a bow), the skeleton uses the item as a melee weapon. Skeletons do not pick up spears under any circumstances. In Java Edition, skeletons prefer bows over other weapons, and do not pick up other weapons while wielding a bow. In Bedrock Edition, the only weapon a skeleton will swap its held bow for is a sword. When picking up weapons, skeletons prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.

If the picked up item is a shield, the skeleton equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.

If the picked up item is armor, a carved pumpkin or a head, the skeleton equips itself with the item. Skeletons prefer armor that give more armor points, and will replace their current armor with it. Skeletons pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a helmet, and will replace the cosmetic wearable if they find a helmet.

If a skeleton has equipment and picks up something they prefer more, the skeleton drops the old equipment, with the same chance as if killed with Looting I, in favor of the new one.

A skeleton equipped with a picked-up item becomes persistent and does not despawn, similar to being named.

If multiple viable items exist, the skeleton endlessly picks up and drops the items.[3]

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Skeleton rattlesHostile MobsRandomlyentity.skeleton.ambientsubtitles.entity.skeleton.ambient​1.00.8–1.216
​Skeleton hurts​[until: JE 26.4]Hostile MobsWhen a skeleton is damagedentity.skeleton.hurtsubtitles.entity.skeleton.hurt​1.00.8–1.216
​Skeleton diesHostile MobsWhen a skeleton diesentity.skeleton.deathsubtitles.entity.skeleton.death​1.00.8–1.216
​FootstepsHostile MobsWhile a skeleton is walkingentity.skeleton.stepsubtitles.block.generic.footsteps​0.151.016
​Skeleton shootsHostile MobsWhen a skeleton shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot​1.05⁄6–1.2516
​Skeleton converts to StrayHostile MobsWhen a skeleton converts to a strayentity.skeleton.converted_to_straysubtitles.entity.skeleton.converted_to_stray​2.00.8–1.216

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.skeleton.say​ ?1.00.8–1.2
​ ?Hostile MobsWhen a skeleton is damagedmob.skeleton.hurt​ ?0.70.8–1.2
​ ?Hostile MobsWhen a skeleton diesmob.skeleton.death​ ?1.00.8–1.2
​ ?Hostile MobsWhile a skeleton is walkingmob.skeleton.step​ ?1.01.0
​ ?PlayersWhen a skeleton shoots an arrowrandom.bow​ ?1.00.83–1.25
​ ?Friendly MobsWhen a skeleton converts to a straymob.skeleton.convert_to_stray​ ?1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft Skeletonskeletonburn_in_daylight
can_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
sensitive_to_smite
skeletons
undead
wither_friends
entity.minecraft.skeleton

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft Skeletonskeleton34 mob
monster
skeleton
undead
entity.skeleton.name

Entity data

Skeletons have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int] StrayConversionTime: The number of ticks until this skeleton converts to a stray (default value is -1, when no conversion is under way).

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
CamouflageKill a mob while wearing the same type of mob head.—30Bronze
Sniper DuelKill a Skeleton with a Bow and Arrows from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally.30Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Sniper DuelKill a Skeleton from at least 50 meters awayReceive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile.

Advancements that apply to all mobs:

History

Development

August 14, 2009 Notch teased skeletons.

Java Edition

Java Edition Classic
0.24_SURVIVAL_TEST Added skeletons.
Skeletons spawn randomly in new Survival maps and follow players when approached, much like zombies.
Skeletons appear wearing armor, just like zombies, but had no protective effect in their health.
0.25 SURVIVAL TEST Skeletons now fire arrows with a purple/magenta colored shaft, and appear to fire arrows at a faster and more random rate.
Skeletons now take five hits to kill.
When skeletons are killed, they now drop 4-9 normal arrows for the player to gather by shooting them outward a short-range in all directions.
0.27 SURVIVAL TEST Skeletons now give 120 points when killed.
Java Edition Indev
0.3120091223-0040 Skeletons and other mobs no longer spawn naturally.
20100202 Skeletons and other mobs now spawn naturally again. However, they are currently passive.
Skeletons no longer wear armor.
The skeleton's attacking animation has been removed.
20100204-2027 Skeletons are now hostile again.
The purple arrows that skeletons throw have been removed and have been replaced by regular (brown) arrows.
20100213 Skeletons now catch on fire when exposed to sunlight.
20100218-0011 The chances of catching on fire in sunlight have been tweaked for skeletons.
Skeletons now burn only when the sunlight level is greater than 7, and not due to torches at night.
20100219 Skeletons now drop arrows.
Java Edition Infdev
20100227-1414 Skeletons can no longer spawn naturally.
20100316 Skeletons can spawn via arrows and can spawn mobs via arrows.
20100413-1951 Skeletons can no longer spawn mobs via arrows.
20100415 Skeletons can spawn naturally yet again.
Java Edition Alpha
v1.0.3 Added unique idle and hurt sounds for skeletons. Previously, they had no idle sounds and used the hurt sound for players.
v1.2.0 Skeletons now hold a bow in their right hand, however they were held as an item just like a player would hold it at this period.
Unknown
? Skeletons no longer use their dedicated death sound, if they did at all in the first place; the standard hurt sound is used for death instead.
Java Edition Beta
1.2 Skeletons can now drop 0-2 bones, in addition to arrows.
1.8Pre-release The bows of skeletons are now larger and held realistically (full-sized bows, two-handed, and pulling the arrow back).
Skeletons now fire arrows slower but further.
Java Edition
1.0.0Beta 1.9 Prerelease Skeletons now hold their bow with one hand again, but they still have the larger and realistically held bow.
1.2.112w04a The skeleton's AI has been improved: if a skeleton catches fire in daylight, it rushes to the nearest shadow or body of water.
12w06a There now is a 8.5% chance that a skeleton drops a bow when killed. There is also a small chance of the bow being enchanted.
Skeletons no longer spin in circles on non-full-height blocks.
1.4.212w32a Skeletons, zombies and zombie pigmen can now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they wear it.
Skeletons, zombies, and zombie pigmen can now spawn wearing any type of armor (including chain); both armor and weapons may be enchanted.
12w36a Skeletons may now be found in nether fortresses along with wither skeletons.
12w37a On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern.
12w38a Skeletons now have new sounds.
1.4.41.4.3 Skeletons now rush toward the player, instead of shooting arrows, if they don't have a bow.
1.513w02a Skeletons now shoot from a range of 15 blocks instead of 10.
Accuracy of skeleton can now be changed by changing difficulty.
13w03a Skeletons now fire rapidly at players who come within close range, in an attempt to knock them back. This makes melee combat in water hard.
1.814w10a Skeletons now run away from wolves, instead of fighting back.
14w11a Skeletons now run away from creepers that are about to explode.
14w30a Skeletons now drop their skulls when killed by a charged creeper.
1.8.1pre1 Skeletons no longer run away from creepers that are about to explode due to performance issues.
1.8.7 Skeletons no longer ignore the player whilst seeking shelter from the sun.
1.915w31a Skeletons now lower their arms when idling.
Skeletons now also hold their bow with two hands again when aiming.
Skeletons can now, once again, animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.
Skeletons now have an 11% chance of spawning with their bow in their left hand.
Skeletons can now dual wield.
15w32a The detection range of skeletons is halved when the player is wearing a skeleton skull.
15w38a Skeletons now shoot one arrow per second and have improved behavior, allowing them to be a bit faster and strafe while shooting.
Skeletons spawn from skeleton trap horses.
15w39a Skeletons are slightly taller (1.99 blocks tall rather than 1.95).
Skeletons shoot an arrow every 2 seconds on Easy and Normal instead of 1.
pre1 Skeletons shoot flaming arrows only when burning and regional difficulty is 3 or greater.
Skeletons holding tipped arrows in their off-hand now shoot that type of arrow.
1.1116w32a Skeletons no longer shoot flaming arrows when they are on fire.[4]
16w40a Skeletons holding spectral arrows in their off-hand now shoot that type of arrow.[5]
1.12.117w31a Skeletons no longer pick up items based on their enchantments.
1.1318w07a Skeletons seek and attack baby turtles.
18w19a Skeletons can now sink underwater.
Skeletons no longer drown underwater.
1.1418w43a The texture of skeletons has been changed.
1.1519w37a Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
1.1620w06a Skeletons can now spawn in soul sand valley biomes.
pre4 Increased skeleton's spawning weight in soul sand valleys from 2 to 10.
1.1721w05a Skeletons now convert into strays when they are in powder snow for 30 seconds.
21w13a Decreased stray conversion time in powder snow from 30 to 7 seconds.
1.18Experimental Snapshot 1 Skeletons now spawn only at light level 0.
1.19pre1 Skeletons can now spawn from light level 0 to 11 in the Nether.
1.19.322w46a Skeletons now spawn from light level 0 to 7 in the Nether.
1.20.323w40a Skeletons are now part of the #can_breathe_under_water and #undead tags.
1.20.3
Experiment
Update 1.21
23w45a Skeletons now spawn in trial chambers behind the "Update 1.21" experimental data pack.
Skeletons from trial spawners surrounded by bone blocks, podzol and red mushrooms shoot tipped arrows of Poison.
1.20.5
Experiment
Update 1.21
24w04a Skeletons no longer retaliate against attacks from the breeze.
24w07a Trial spawners surrounded by bone blocks, podzol and red mushrooms no longer spawn skeletons with tipped arrows of Poison, and instead spawn bogged.
1.21.224w33a Skeletons now naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[6]
1.21.424w45a Skeletons now prefer to pick bows from the ground as opposed to other items.
1.21.11pre1 Skeletons can no longer pick up spears.

Bedrock Edition

Pocket Edition Alpha
v0.3.3 Added skeletons.
Skeletons use outdated sounds, move slowly, and shoot an arrow every 3 seconds with poor aim.
v0.5.0 Skeletons have new animations.
v0.7.3 Skeletons are now set on fire when exposed to sunlight. Previously, they emitted smoke particles and took damage, but were not visually on fire.
v0.9.0build 8 Skeletons have new AI.
build 9 Skeletons use the old AI again because they were not firing arrows correctly.
v0.9.2 The health of skeletons has been reduced from 20HP❤️ × 10 to 16HP❤️ × 8
v0.11.0build 1 Skeletons no longer hold bows with 2 arms.
Skeletons may now spawn as the rider of a spider jockey.
build 9 Burning skeletons now shoot flaming arrows.
build 14 Skeletons now have improved accuracy.
v0.12.1build 1 Skeletons now use the new AI again, thus improving accuracy, walking and shooting speed.

When skeletons catch fire in the daylight, they hide in the nearest shadow or body of water. Skeletons also avoid falls, fire, lava, and cactus.

Skeletons may now spawn wearing armor or enchanted armor.
Skeletons may now spawn with enchanted bows.
build 12 New sounds have been added for skeletons.
v0.13.0build 1 Skeletons now run away from wolves.
Skeletons now fire faster when players get closer to knock them back, especially to players in water.
v0.14.0build 1 Skeletons are now slightly taller (1.99 blocks tall rather than 1.95).
May 31, 2016 Shoghicp asks the community about flaming arrows being shot by burning skeletons.
v0.15.0build 1 Skeletons now lower their arms when idling. Skeletons now also animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows.
Skeletons now spawn from skeleton trap horses.
v0.16.0build 1 Burning skeletons now shoot flaming arrows only if the regional difficulty is 3 or greater. Prior to this, burning skeletons would always shoot flaming arrows regardless of regional difficulty.
? Skeletons once again have 20HP❤️ × 10.
Burning skeletons no longer shoot flaming arrows.
Bedrock Edition
1.2.0beta 1.2.0.2 Skeletons now have a 8.5% chance of dropping their equipment. Prior to this, skeletons would never drop their bow and would always drop always their armor.
1.5.0beta 1.5.0.0 Skeletons can now sink underwater.
Skeletons no longer die from drowning.
Skeletons now use melee attacks and stop shooting when underwater.
beta 1.5.0.4 Skeletons now seek and attack baby turtles.
1.10.0beta 1.10.0.3 The texture of skeletons has been changed.
Skeletons once again attack iron golems.
1.16.0beta 1.16.0.51 Skeletons can now spawn in soul sand valley biomes.
Skeletons can now pick up items.
Skeleton now use melee attack when not holding a bow on their hand, prior to this, skeleton use any items as a ranged weapon to shoot arrow normally.
1.16.210beta 1.16.210.58 The bow holding animation has been changed. However, this caused z-fighting.[7]
1.17.0beta 1.17.0.52 Skeletons' bows no longer cause any z-fighting with their arms.
beta 1.17.0.54 Skeletons now convert into strays when they are in powder snow for 30 seconds.
1.17.10beta 1.17.10.20 Decreased stray conversion time in powder snow from 30 to 7 seconds.
1.17.30beta 1.17.30.20 Skeletons now hold their bow with two hands again when aiming.
1.18.20Preview 1.18.20.28 Skeletons' melee attack now deals 2HP❤️ damage instead of 3HP❤️💔 on normal mode.
1.19.60Preview 1.19.60.22 Skeletons now spawn from light level 0 to 7 in the Nether.
? Skeletons can now use the Punch, Flame, and Power enchantments on their bows.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Skeletons now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21 Skeletons no longer retaliate against attacks from breezes.
Preview 1.20.70.24 Trial spawners surrounded by bone blocks, podzol and red mushrooms no longer spawn skeletons, and instead spawn bogged.
26.0Preview 26.0.23 Skeletons can no longer pick up spears.
26.30Preview 26.30.20 Skeletons now shoot arrows with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.[8]
Preview 26.30.25 Skeletons’ difficulty-based attack intervals now match Java Edition, making them even easier to take down.
26.40Preview 26.40.27 Arrow damage from skeletons now depends on its velocity and difficulty, rather than being randomized between a range.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added skeletons.
TU5 The skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand).
Skeletons now fire their arrows slightly slower. Their arrows, however, are shot with more force.
TU12 The skeleton's AI has been updated, so they are "smarter", i.e. if a skeleton catches fire in daylight, it rushes to the nearest shadow or body of water for safety.
There is now a small chance that skeletons drop a bow when killed. There is now also a small chance of the bow being enchanted.
TU19CU71.121.121.12 Skeletons can now spawn wearing armor and weapons.
Once the player gets closer to a skeleton, the skeleton now fires arrows more frequently.
On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern.
Skeletons may now be found in nether fortresses along with wither skeletons.
Skeletons now have a new death sound. Previously it made the same sound as when taking damage.
TU31CU191.221.221.22Patch 3 Skeletons now run away from wolves, instead of fighting back.
Skeletons now drop their skull when killed by a charged creeper.
TU46CU331.361.361.36Patch 13 Skeletons now use the old sound for dying.
CU361.381.381.38Patch 15 Skeletons may now spawn from skeleton trap horses.
Skeletons now have a new AI that allows them to strafe while attacking.
Skeletons now lower their arms when idling.
Skeletons now have a chance of spawning with their bow in their left hand.
TU57CU491.571.561.56Patch 271.0.7 Skeletons no longer attack iron golems.
TU69 1.761.761.76Patch 38 Skeletons can now sink underwater.
Skeletons no longer drown underwater.

New Nintendo 3DS Edition

Historical sounds

Sound From to Pitch
Hurt/Die Alpha v1.0.3 1.4.2 1.0

Data history

Java Edition
1.915w39a Entity ID Skeleton is now skeleton, wither_skeleton and stray for those respective mobs.
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​

Historical screenshots

Issues

Issues relating to "Skeleton" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • If alerted to a player's presence, a skeleton can fire arrows backward, occasionally hitting themselves.
  • The AI of skeletons in Bedrock Edition is a mix of skeleton AI from Java Edition between versions 1.5 and 1.8.9 and the skeletons in Update Aquatic. They shoot faster when on land and they target underwater, causing enough knockback to make combat difficult. Additionally, they do not strafe left to right. Skeletons also use ranged attacks on land and switch to melee attacks when sinking underwater.
  • If a skeleton has a sword or any other melee item, generally with commands, its AI resembles the wither skeleton's AI.
  • In Bedrock Edition, skeletons do not animate their bow.[9]
  • C418 used bamboo wind chime sounds as a base for the skeleton sounds.[10]

Renders

Poses

Armored

Screenshots

Mojang images

Textures

In other media

Merchandise

Other appearances

References

  1. ↑ MC-90245 – resolved as "Works As Intended".
  2. ↑ "[MC-62182] Webs block sunlight from burning skeletons and zombies – Jira" – Mojira, July 16, 2014. Resolved as "Works as intended".
  3. ↑ MC-7774 – skeletons pick drop loop – resolved as "Works As Intended".
  4. ↑ "[MC-217397] Burning skeletons no longer shoot flaming arrows since 16w32a – Jira" – Mojira, March 1, 2021.
  5. ↑ "[MC-108188] Spectral arrows not being shot by skeletons – Jira" – Mojira, October 3, 2016.
  6. ↑ "[MC-182478] Mob armor generates starting with boots rather than helmet – Jira" – Mojira, May 5, 2020. Resolved as "Fixed".
  7. ↑ MCPE-117122 – resolved as "Fixed".
  8. ↑ MCPE-61036 – Skeletons’ rate of fire is too high – resolved as "Fixed".
  9. ↑ MCPE-16209 – Bow charging animation for strays and skeletons is missing
  10. ↑ https://freesound.org/people/C418/downloaded_sounds/?page=1#sound
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Skeleton drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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