| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 0.7 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Sky color | #B9B9B9 (clear) #818181 (precipitation)[JE only] |
| Fog color | #817770 (clear) #403C44 (precipitation)[BE only] |
| Grass color | #778272 |
| Foliage color | #878D76 |
| Dry foliage color | #A0A69C |
| Water color | #76889D |
| Water fog color | #556980 |
|
Vibrant Visuals | |
| Atmospherics | Pale Garden |
| Lighting | Pale Garden |
| Volumetric fog | Pale Garden |
| Color grading | Coolish |
A pale garden is a rare variant of the dark forest biome with pale oaks and many pale vegetation blocks. Creaking hearts that spawn creakings at night can often be found here.
Generation
Pale gardens generate inland in temperate regions with very high humidity, almost always adjacent to dark forests. They tend to generate on high terrain, such as plateaus or mountain slopes, which makes meadows and groves common borders. Pale gardens sometimes also border birch forests, jungles, and old growth taigas. Most are small, but some stretch hundreds of blocks.
Lush caves, dripstone caves, and the deep dark commonly generate beneath pale gardens.
Description
They mainly consist of pale oak trees, along with pale moss patches made of pale moss blocks and pale moss carpets, and scattered eyeblossoms. Pale hanging moss can be found hanging off the trees. Some of the pale oak trees contain a creaking heart block, which spawns a creaking when activated at night. Woodland mansions and abandoned camps can generate in pale gardens. The water, sky, and blocks of the biome are desaturated.
With Vibrant Visuals, the pale garden has an extremely dense pale fog that blocks all skylight and limits the view to only a few chunks. Sunlight is much less bright and colored gray, as well as moonlight. Pale gardens use coolish color grading, which tints the environment colder blue.
The biome is said to be the only remnant of a world lost to time, with the tallness of the trees and the pale hanging moss combining to create a sense of an untamed wilderness.
Ambient music does not play in pale gardens. If a music track is playing while the player enters the biome, it fades into silence. The music resumes when the player exits the biome.
Mobs
Creakings are found in this biome only at night, but their spawning is controlled by creaking hearts, not the biome. Since naturally generated pale oaks only have a 20% chance to include a creaking heart, it is possible to find small pale gardens with no creaking hearts.
Regular passive mobs do not naturally spawn in the pale garden,[1] but normal hostile mobs can spawn here, sometimes even during the day because of the thick foliage.[2]
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 1 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
pale_garden |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
pale_garden | 193 |
Biome definition
{
"attributes": {
"minecraft:audio/background_music": {},
"minecraft:audio/music_volume": 0.0,
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:visual/fog_color": "#817770",
"minecraft:visual/sky_color": "#b9b9b9",
"minecraft:visual/water_fog_color": "#556980"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.8,
"effects": {
"dry_foliage_color": "#a0a69c",
"foliage_color": "#878d76",
"grass_color": "#778272",
"water_color": "#76889d"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:pale_garden_vegetation",
"minecraft:pale_moss_patch",
"minecraft:pale_garden_flowers",
"minecraft:flower_pale_garden",
"minecraft:patch_grass_forest",
"minecraft:patch_pumpkin",
"minecraft:patch_sugar_cane",
"minecraft:patch_firefly_bush_near_water"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"temperature": 0.7
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
Videos
History
Announcement
| September 24, 2024 | A version of the Minecraft Live page announcing the pale gardens and creaking is published, by mistake. It was taken down in the following minutes. | ||||||
|---|---|---|---|---|---|---|---|
| September 28, 2024 | Pale gardens are showcased at Minecraft Live 2024. | ||||||
| Pale gardens are shown to generate at low altitudes, next to sea level. | |||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.2 Experiment | 24w40a | Added pale gardens. | |||||
| Pale gardens generate in mountainous areas rather than close to sea level as was showcased earlier. | |||||||
| pre1 | Added pale_garden to the #is_overworld biome tag. | ||||||
| 1.21.4 | 24w44a | Pale gardens are now available without toggling the Winter Drop experimental data pack. | |||||
| Eyeblossoms now generate in pale gardens. | |||||||
| Pale oak leaves with an exposed bottom face now create falling leaves particles when in pale gardens. | |||||||
| The pale garden has no music, and currently playing music gradually fades out if the player enters one. | |||||||
| 1.21.5 | 25w02a | Pale gardens now generate more frequently and are overall larger. | |||||
| Woodland mansions now generate in pale gardens. | |||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in pale gardens. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.50 | Preview 1.21.50.20 | Added pale gardens. | |||||
| Preview 1.21.50.25 | Eyeblossoms now generate in pale gardens. | ||||||
| Further adjusted the color of the pale garden sky at the horizon to more closely match Java Edition. | |||||||
| Increased frequency of the pale hanging moss ambience sound. | |||||||
| Pale hanging moss no longer generates on pale oak trees grown from pale oak saplings. | |||||||
| Preview 1.21.50.26 | Pale oak leaves with an exposed bottom face now create falling leaves particles when in pale gardens. | ||||||
| 1.21.60 | Preview 1.21.60.25 | Pale gardens now generate more frequently and are overall larger. | |||||
| Woodland mansions now generate in pale gardens. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added gray atmospherics, coolish color grading, heavy volumetric fog, and dark lighting to pale gardens with Vibrant Visuals. | |||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in pale gardens. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
| Bats now spawn in pale gardens. | |||||||
Issues
Issues relating to "Pale Garden" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Eyeblossoms in a pale garden at night -
A pale garden during sunrise -
Above view of a pale garden at night -
The Pale Garden seed template thumbnail -
A woodland mansion in a pale garden -
An abandoned camp in a pale garden -
The sky in a pale garden with Vibrant Visuals -
A pale garden single biome world -
Ditto, with volumetric fog disabled
Mojang images
-
Pale leaf particles in a pale garden -
More pale leaf particles in a Pale Garden -
An image of a creaking with a pale garden behind it -
A pale garden -
New Year 2025 celebration image featuring a pale garden -
A zombie horseman in a pale garden -
Efe in a pale garden
Development images
-
Lineup of pale garden blocks as well as two unreleased two block tall pale grass and the creaking -
An early iteration of an opened eyeblossom with particles -
Early iterations of closed eyeblossoms in a pale garden -
A teaser image of the player dying supposedly to a creaking next to pale moss blocks -
A pale garden seen in Minecraft Live 2024 from the outside -
A pale garden seen from above -
The inside of the biome -
A creaking inside of a pale garden -
Closeup of a creaking inside of a pale garden -
The inside of the pale garden -
The pale garden at dusk -
The pale garden getting darker -
The pale garden at night -
Several types of pale moss -
A creaking camouflaged in front of a pale oak -
An overhead view of the pale garden -
Another view of the pale garden
In other media
-
A render of a pale garden, with several heroes in hiding -
A creaking in a pale garden, as depicted on the key art for The Garden Awakens -
A creaking in a pale garden slowly approaching in a 1 day out teaser for The Garden Awakens release -
Creaking further approaching -
Creaking further approaching -
"Tomorrow" -

-
The Garden Awakens PR package featuring pale garden merchandise -

-
A Lego Minecraft pale garden
References
- ↑ "The pale garden" by Sophie Austin – Minecraft.net, October 2, 2024.
- ↑ "Minecraft Live 2024: Developer After-Show" – Minecraft on YouTube, September 28, 2024
