| Structures | |
|---|---|
| Features | |
| Blocks |
|
|
Climate | |
| Temperature | 0.8 |
| Downfall | 0.9[Java Edition only] 0.5[Bedrock Edition only] |
| Precipitation | Yes |
|
Colors | |
| Grass color | #6A7039 #4C763C |
| Foliage color | #6A7039 |
| Dry foliage color | #7B5334 |
| Water color | #617B64 |
| Water fog color | #232317 |
| Water fog distance | 30[BE only] Decreased[JE only] |
|
Vibrant Visuals | |
| Atmospherics | Swampland |
| Lighting | Default |
| Volumetric fog | Swampland |
| Color grading | Default |
The swamp or swampland is a wetland biome where slimes, frogs, and bogged can spawn, and it is the only biome where swamp huts can generate. It is vegetated by unique swamp oaks covered in vines, firefly bushes, lily pads, and more.
Generation
Swamp biomes are usually found in flat terrain near sea level in regions with very high erosion values, and they also replace rivers in these areas. Swamps never directly border the ocean; however, their water is often connected to one.
The swamp biome generates at temperatures of -0.45 to 0.2, meaning it generates at the temperate and cold biome temperature noise values. Surrounding terrain is usually flat with biomes like plains, sunflower plains, most forests, and most taigas. Often, swamps are surrounded by ranges of windswept hills or windswept savannas. Some "islands" of temperate biomes can generate within the swamp. At higher temperatures, swamps border mangrove swamps, while they end abruptly in frozen rivers at cold temperatures.
Description
Swamps have sparse oak trees which can grow on land or in shallow water and generate with vines growing on them. Mushrooms are more common here than in most Overworld biomes, mostly generating in dark areas or under trees. In Bedrock Edition, huge mushrooms can generate as well. Sugar cane is found more commonly growing on shores, and seagrass litters the bottom of flooded areas. Firefly bushes and blue orchids grow among the grass, the latter of which are found exclusively in swamps. Lily pads are scattered across the surface of the water and dead bushes dot the surface of the land.
Swamp biomes, alongside mangrove swamps and deserts, can generate underground fossils. A swamp rarely generates swamp huts, housing a witch and a black cat. Only witches can spawn in and around the hut. Villages sometimes generate next to a swamp, where they spawn unique swamp villagers. [Bedrock Edition only] Otherwise, the only way for these villagers to spawn is either by being bred in a swamp, or curing a zombie villager that spawned in a swamp.
Abandoned camps sometimes generate in swamps.
Swamps have elevations low enough to go below sea level throughout much of the area. A large portion of swamps is flooded, where patches of clay are found on the lakebed, although deeper water only has a gravel floor. The shores of swamps may have marsh-like terrain, where the shores are very irregular, often without smooth transition, and with some small puddles generated. Sand or gravel disks do not generate.

Water in swamps takes on a gray-green color. Underwater fog is thick here so that visibility is lower than in other biomes underwater. Additionally, unlike other Overworld biomes, swamps have varying tints for grass blocks, short grass, leaves, and other plants, following a noise algorithm.
With Vibrant Visuals, swamps have a unique brown-green sky color, and stronger volumetric fog effects, fading the sun and sunlight.
Mobs
Slimes may spawn in swamps during the night, exclusively between Y=50 and Y=70, making swamps and mangrove swamps the only places where slimes can be found above ground. Their spawn rate is affected by the moon phase, spawning most often during full moon and not spawning at all during new moon. Bogged add an additional threat to the night, thunderstorms, or caves,[JE only] as their poison arrows can increase the danger of hostile mobs.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄516 | 4 | |
| 70⁄516 | 4 | |
| 100⁄516 | 4 | |
| 100⁄516 | 4 | |
| 95⁄516 | 4 | |
| 30⁄516 | 4 | |
| 10⁄516 | 1–4 | |
| 5⁄516 | 1 | |
| 5⁄516 | 1 | |
| 1⁄516 | 1 | |
| Creature category | ||
| 12⁄50 | 4 | |
| 10⁄50 | 4 | |
| 10⁄50 | 2–5 | |
| 10⁄50 | 4 | |
| 8⁄50 | 4 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned twice, once for slime chunks and once for the surface." }, "1": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 70 }, { "note": "Slimes are spawned twice, once for slime chunks and once for the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "4", "mob": "Bogged", "weight": 30 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "note": "Slimes are spawned twice, once for slime chunks and once for the surface.", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 4 | |
| 80 | 2 | |
| 50 | 4 | |
| 10 | 2–3 | |
| 5 | 1 | |
| 5 | 4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–5 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Slimes are spawned once, for both slime chunks and the surface.
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned once, for both slime chunks and the surface." }, "1": { "totalWeight": 545, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Slimes are spawned once, for both slime chunks and the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "4", "mob": "Bogged", "weight": 50 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the swamp:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Ebb | 2 | 40% | — | — | |
| Shores | — | — | 2 | 40% | |
| Aerie | 1 | 20% | 1 | 20% | |
| Firebugs | 1 | 20% | 1 | 20% | |
| Labyrinthine | 1 | 20% | 1 | 20% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
swamp |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
swampland | 6 |
Biome definition
{
"attributes": {
"minecraft:audio/background_music": {
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.overworld.swamp"
}
},
"minecraft:gameplay/increased_fire_burnout": true,
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:sheep",
"count": 4,
"weight": 12
},
{
"type": "minecraft:pig",
"count": 4,
"weight": 10
},
{
"type": "minecraft:chicken",
"count": 4,
"weight": 10
},
{
"type": "minecraft:cow",
"count": 4,
"weight": 8
},
{
"type": "minecraft:frog",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 5,
"min_inclusive": 2
},
"weight": 10
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 70
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
},
{
"type": "minecraft:slime",
"count": 1,
"weight": 1
},
{
"type": "minecraft:bogged",
"count": 4,
"weight": 30
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:visual/sky_color": "#78a7ff",
"minecraft:visual/water_fog_color": "#232317",
"minecraft:visual/water_fog_end_distance": {
"argument": 0.85,
"modifier": "multiply"
}
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.9,
"effects": {
"dry_foliage_color": "#7b5334",
"foliage_color": "#6a7039",
"grass_color_modifier": "swamp",
"water_color": "#617b64"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:fossil_upper",
"minecraft:fossil_lower",
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_clay"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:trees_swamp",
"minecraft:flower_swamp",
"minecraft:patch_grass_normal",
"minecraft:patch_dead_bush",
"minecraft:patch_waterlily",
"minecraft:brown_mushroom_swamp",
"minecraft:red_mushroom_swamp",
"minecraft:brown_mushroom_normal",
"minecraft:red_mushroom_normal",
"minecraft:patch_sugar_cane_swamp",
"minecraft:patch_pumpkin",
"minecraft:patch_firefly_bush_swamp",
"minecraft:patch_firefly_bush_near_water_swamp",
"minecraft:seagrass_swamp"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"temperature": 0.8
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Java Edition
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added biomes, including swampland. However, the biome itself was completely different from its modern counterpart. | |||||
| Swamplands are defined by having a rainfall value of 40% or greater and a temperature value between 50% and 70%. | |||||||
| Java Edition Beta | |||||||
| 1.8 | September 3, 2011 | Notch teased a screenshot of the new swampland biome, with oak trees with vines. | |||||
| Pre-release | The old swampland biome was removed as part of the biome overhaul and replaced with the new swampland. Old swampland biomes from the original biome generation are not converted into the new swampland except by coincidence. | ||||||
| Swampland oak trees, vines, marsh-like areas and dead bushes now generate. Foliage and grass is now a lush green color, akin to forests. | |||||||
| Snow no longer generates in swamplands. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Grass, leaves and water blocks are now tinted a grayish green on swamplands. However, this change resulted in biome color and biome transitions becoming essentially nonexistent. | |||||
#E0FF70) that is applied to its base blue color. | |||||||
| Lily pads now generate in swamplands. | |||||||
| 1.1 | 12w01a | Color transitions in swamplands have been fixed and smoothed. | |||||
#E0FFAE. | |||||||
| 1.4.2 | 12w40a | Added witch huts, which may generate in swamplands. | |||||
| Slimes now spawn in swamplands. | |||||||
| 1.7.2 | 13w36a | Swampland is now required for the new "Adventuring Time" achievement. | |||||
| 13w38b | Marsh-like areas and dead bushes no longer generate in swamplands. | ||||||
| 1.8 | 14w26a | Marsh-like areas and dead bushes generate in swamplands again. | |||||
| 1.10 | 16w20a | Added fossils, which can generate in swamplands. | |||||
| 1.13 | 18w14a | Seagrass now generates in swamplands. | |||||
| 18w15a | #617B64 changed the color of swamp water. | ||||||
| 18w19a | "Swampland" has been renamed to "Swamp". | ||||||
| pre5 | The ID swampland has been changed to swamp. | ||||||
| 1.14 | 18w43a | Drowned no longer spawn in swamps. | |||||
| September 28, 2019 | During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added. | ||||||
| 1.18 | Experimental Snapshot 1 | Swamp biomes currently do not generate correctly. | |||||
| experimental snapshot 2 | Swamp biome generation has been fixed. | ||||||
| experimental snapshot 3 | Swamps are less likely to overlap cold or dry biomes. | ||||||
| Hanging water is no longer placed in swamps. | |||||||
| experimental snapshot 4 | Swamps are less likely to extend far out from the coastline. | ||||||
| experimental snapshot 5 | Swamps have been moved slightly more inland. | ||||||
| Swamp oak trees are now able to generate in slightly deeper water than before. | |||||||
| experimental snapshot 6 | Swamps are now able to generate in dry areas, making them less fragmented overall. | ||||||
| 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 6. | ||||||
| October 16, 2021 | The Wild Update was announced at Minecraft Live 2021, showing in-game clips of previously-announced Biome Vote content, along with new features such as mud, fireflies, tadpoles, and frogs. | ||||||
| 1.19 | 22w11a | Added frogs, which spawn in swamps. | |||||
| 22w14a | Swamps in warm areas have now been replaced by mangrove swamps. | ||||||
| 1.20 | 23w17a | "A Familiar Room" may now be played in swamps. | |||||
| 1.20.5 Experiment | 24w07a | Bogged now spawn in swamps. | |||||
| 1.21.5 | 25w05a | Added firefly bushes, which can generate in swamps. | |||||
| 26.3 | snap1 | Added abandoned camps, which can generate in swamps. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added swamps and swamp hills, along with many other biomes. | |||||
| v0.10.0 | build 1 | The water in swamps is now tinted dark gray. | |||||
| Huge mushrooms now generate in swamps. | |||||||
| v0.13.0 | build 1 | Marsh-like areas no longer generate in swamps. | |||||
| v0.14.0 | build 1 | Added witch huts, which generate in swamps. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which generate in swamps. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn in swamps. | |||||
| 1.10.0 | beta 1.10.0.3 | Drowned no longer spawn in swamps during the day. | |||||
| 1.18.10 Experiment | beta 1.18.10.24 | Added frogs, which spawn in swamps. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Bogged now spawn in swamps. | |||||
| 1.21.60 | Preview 1.21.60.23 | Blue orchids now generate more frequently and in larger patches. | |||||
| Swamp oaks now generate slightly more frequently. | |||||||
| Swamp oaks no longer generate in direct contact with the ground. | |||||||
| Lily pads now generate more frequently. | |||||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added firefly bushes, which can generate in swamps. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added unique green atmospherics and strong volumetric fog to swamps in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Changed the color of water and underwater fog (old value: #4C6559) to match Java Edition. | |||||
| Mushrooms now properly generate under trees. | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in swamps. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added swamps. |
| TU9 | Color transitions within swamps have been smoothed. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added witch huts, which generate only in swamps. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Generation of marsh-like areas in swamp biomes has been changed. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which can generate in swamps. | |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added swamps. | ||||||
Issues
Issues relating to "Swamp" or "Swampland" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Huge mushrooms in a swamp in Bedrock Edition -
View of marsh-like terrain characteristic of swamps -
Fireflies in a swamp at night -
Overview of a large swamp biome -
A swamp hut with a witch in a swamp -
A swamp and a mangrove swamp bordering each other -
A small swamp on an island surrounded by a beach -
A village reaching into a swamp, causing swamp villagers to spawn naturally -
An abandoned camp in a swamp -
A lava lake generating in a swamp -
The sky in a swamp with Vibrant Visuals -

-
A swamp ending in a frozen biome, where they do not generate -
A swamp next to shattered terrain -
A swamp single biome world
Historical screenshots
-
Old view of a swamp biome -
A swamp in Beta 1.8 -
A river running through a swamp before 1.18 -
A swamp generated next to a frozen ocean -
Different water colors in swamp biome -
A swamp single biome world before 1.18 -
A swamp with ray tracing -
The old Cliffside Village (seed preset) discountinued
Development images
-
The first image of a swamp -
A swamp in Pocket Edition -
Swamp near a large hill -
A swamp near a shattered snow taiga -
A river running through a swamp
In other media
-

-
Official logo of the Swamp biome used during the promotion of the Biome Vote 2019 -

-
Lego Minecraft swamp with a swamp hut -
A swamp as seen in Minecraft Legends -
A swamp as seen in Minecraft: Story Mode -
Soggy Swamp, a mainland mission in Minecraft Dungeons
See also
External links
- "Around the Block: Swamp" by Duncan Geere – Minecraft.net, April 23, 2021.
