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Red Mushroom

Red Mushroom

A red mushroom is a fungus found in the Overworld and the Nether. It can only be planted on mycelium, nylium, podzol, or in darkness, which also allows it…

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Blocks Stackable resources Renewable resources Generated structure blocks Natural blocks Non-solid blocks Light sources Fungi
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Contents (31)
  1. Obtaining
  2. Breaking
  3. Natural generation
  4. Huge mushrooms
  5. Mob loot
  6. Trading
  7. Usage
  8. Planting
  9. Mob food
  10. Huge mushrooms
  11. Spread
  12. Decoration
  13. Crafting ingredient
  14. Composting
  15. Sounds
  16. Data values
  17. ID
  18. History
  19. Java Edition
  20. Bedrock Edition
  21. Legacy Console Edition
  22. New Nintendo 3DS Edition
  23. Data history
  24. Issues
  25. Trivia
  26. Gallery
  27. Screenshots
  28. Mojang screenshots
  29. References
  30. See also
  31. External links
Red Mushroom
Red Mushroom.png: Infobox image for Minecraft block 'Red Mushroom'
Invicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red Mushroom
Renewable Yes
Stackable Yes (64)
Tool
Blast resistance 0
Hardness 0
Luminous No
Transparent Yes
Flammable No
Catches fire
from lava
No
Map color
 28 COLOR_RED
Note block instrument Default (Harp)

A red mushroom is a fungus found in the Overworld and the Nether. It can only be planted on mycelium, nylium, podzol, or in darkness, which also allows it to spread over time or receive bone meal to grow into a huge red mushroom.

Obtaining

Breaking

Red mushrooms can be instantly mined with any tool, including by hand.

A red mushroom also breaks instantly and drops as an item if:

  • the block below it is moved or destroyed
  • a fluid flows over it
  • a block next to it changes state, but only when it is not on podzol, mycelium, or nylium and light level is 13 or higher
Block Red Mushroom
Hardness 0
Breaking time (secs)
Default 0.05 (JE)
0.05 (BE)
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Natural generation

Red mushrooms naturally generate in poorly lit areas (light level of 12 or less). If this condition is met, each chunk has a 1⁄8 (12.5%) chance to generate red mushrooms in the form of random patches.[1]

Red mushrooms also generate on the surface of a swamp under the trees, old growth spruce taiga, old growth pine taiga, or mushroom fields biome, along with anywhere in the Nether. Unlike plants, they are able to generate on top of nearly any block type.

In Java Edition, red mushrooms are commonly found in patches on the Nether roof, and alongside brown mushrooms are the only blocks that can generate there.

Witch huts have a flower pot with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in woodland mansions.

Red mushrooms planted on podzol can also be found around bogged and cave spider trial spawners in trial chambers.

Fallen trees can have up to 2 mushrooms generated on them.

Huge mushrooms

Breaking a red mushroom block has a chance of dropping 0-2 red mushrooms. Fortune does not affect the drop rate of mushrooms in any form.[2]

Mob loot

Java Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Zombie[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Zombie[A]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
MobAmountProbability
DefaultLooting ILooting IILooting III
Zombie[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
Zombie[A]2.001.000.670.50
  1. ↑ Only if riding a zombie horse.

Bedrock Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Zombie[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Zombie[A]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
MobAmountProbability
DefaultLooting ILooting IILooting III
Zombie[A]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
Zombie[A]2.001.331.000.80
  1. ↑ Only if spawned as a zombie horseman.

Shearing a red mooshroom drops 5 red mushrooms and permanently turns it into a normal cow.

Shearing a bogged drops 2 mushrooms, both of which have a chance to be red.

An enderman holding a red mushroom drops it upon death.

In Bedrock Edition, wandering traders have a chance of 25% (increased by 1% per level of Looting) to drop 3 red mushrooms when killed while showing the item as trade offer, if the player holds an emerald.

Trading

VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Wandering TraderOrdinary6%6%Emerald3 × Red Mushroom4——

Usage

Planting

Red mushrooms can be planted and grown on blocks that have a full top surface in light levels below 13​[until: JE 26.4 & BE 26.60] and not directly underneath the sky. They cannot be planted on the top surfaces of slabs or stairs.[3] For more information, see Opacity/Placement. If planted on mycelium, podzol or nylium, they can stay planted in any light level, including skylight. They grow at the same rate regardless of the light level.[4][5]

Mob food

Red mushrooms can be used to heal or tempt zombie horses.

Huge mushrooms

When bone meal is applied to a red mushroom, the mushroom has a chance to grow into a red huge mushroom, provided that it is on a proper block (grass block, dirt, coarse dirt, rooted dirt, mud, muddy mangrove roots, moss block, or pale moss block at a light level of 12 or below; on podzol, mycelium, or nylium at any light level) and is free of solid blocks within 5 blocks directly above the mushroom.

Spread

When receiving a random tick, a red mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five red mushrooms in a 9×9×3 volume around the original mushroom. Mushrooms can only spread in light levels of 13 or lower.

Decoration

Red mushrooms can be planted in a flower pot.

Crafting ingredient

Name Ingredients Crafting recipe Notes
Mushroom Stew Red Mushroom +
Bowl
Invicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Bowl.png: Inventory sprite for Bowl in Minecraft as shown in-game linking to Bowl with description: Bowl
Invicon Mushroom Stew.png: Inventory sprite for Mushroom Stew in Minecraft as shown in-game linking to Mushroom Stew with description: Mushroom Stew
Any combination of brown, red, or shelf mushrooms can be used.
Rabbit Stew Cooked Rabbit +
Carrot +
Baked Potato +
Red Mushroom +
Bowl
Invicon Cooked Rabbit.png: Inventory sprite for Cooked Rabbit in Minecraft as shown in-game linking to Cooked Rabbit with description: Cooked RabbitInvicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game linking to Carrot with description: CarrotInvicon Baked Potato.png: Inventory sprite for Baked Potato in Minecraft as shown in-game linking to Baked Potato with description: Baked PotatoInvicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Bowl.png: Inventory sprite for Bowl in Minecraft as shown in-game linking to Bowl with description: Bowl
Invicon Rabbit Stew.png: Inventory sprite for Rabbit Stew in Minecraft as shown in-game linking to Rabbit Stew with description: Rabbit Stew
Suspicious Stew Red Mushroom +
Bowl +
Any Small Flower
Invicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game with description: Red MushroomInvicon Bowl.png: Inventory sprite for Bowl in Minecraft as shown in-game linking to Bowl with description: BowlInvicon Oxeye Daisy.png: Inventory sprite for Oxeye Daisy in Minecraft as shown in-game linking to Oxeye Daisy with description: Oxeye DaisyInvicon Cornflower.png: Inventory sprite for Cornflower in Minecraft as shown in-game linking to Cornflower with description: CornflowerInvicon Lily of the Valley.png: Inventory sprite for Lily of the Valley in Minecraft as shown in-game linking to Lily of the Valley with description: Lily of the ValleyInvicon Wither Rose.png: Inventory sprite for Wither Rose in Minecraft as shown in-game linking to Wither Rose with description: Wither RoseInvicon Red Tulip.png: Inventory sprite for Red Tulip in Minecraft as shown in-game linking to Red Tulip with description: Red TulipInvicon Orange Tulip.png: Inventory sprite for Orange Tulip in Minecraft as shown in-game linking to Orange Tulip with description: Orange TulipInvicon White Tulip.png: Inventory sprite for White Tulip in Minecraft as shown in-game linking to White Tulip with description: White TulipInvicon Pink Tulip.png: Inventory sprite for Pink Tulip in Minecraft as shown in-game linking to Pink Tulip with description: Pink TulipInvicon Azure Bluet.png: Inventory sprite for Azure Bluet in Minecraft as shown in-game linking to Azure Bluet with description: Azure BluetInvicon Allium.png: Inventory sprite for Allium in Minecraft as shown in-game linking to Allium with description: AlliumInvicon Blue Orchid.png: Inventory sprite for Blue Orchid in Minecraft as shown in-game linking to Blue Orchid with description: Blue OrchidInvicon Poppy.png: Inventory sprite for Poppy in Minecraft as shown in-game linking to Poppy with description: PoppyInvicon Dandelion.png: Inventory sprite for Dandelion in Minecraft as shown in-game linking to Dandelion with description: DandelionInvicon Torchflower.png: Inventory sprite for Torchflower in Minecraft as shown in-game linking to Torchflower with description: TorchflowerInvicon Closed Eyeblossom.png: Inventory sprite for Closed Eyeblossom in Minecraft as shown in-game linking to Closed Eyeblossom with description: Closed EyeblossomInvicon Open Eyeblossom.png: Inventory sprite for Open Eyeblossom in Minecraft as shown in-game linking to Open Eyeblossom with description: Open EyeblossomInvicon Golden Dandelion.png: Inventory sprite for Golden Dandelion in Minecraft as shown in-game linking to Golden Dandelion with description: Golden Dandelion
Invicon Suspicious Stew.png: Inventory sprite for Suspicious Stew in Minecraft as shown in-game linking to Suspicious Stew with description: Suspicious Stew
Any combination of brown, red, or shelf mushrooms can be used.

Composting

Placing a mushroom into a composter has a 65% chance of raising the compost level by 1.

Sounds

Despite being a fungus, red mushrooms use the grass sound set, unlike other blocks such as Nether fungi and shelf mushrooms. Mojang have stated that this is not a valid discrepancy to address.[6]

Java Edition:

BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.grass.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.grass.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.grass.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite short-grass.png: Sprite image for short-grass in Minecraft grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.grasssubtitles.block.generic.break​0.70.8–1.0
​Block placedBlocksWhen the block is placedplace.grasssubtitles.block.generic.place​0.80.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.grasssubtitles.block.generic.hit​0.30.5
​FootstepsPlayersFalling on the block with fall damagefall.grasssubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.grasssubtitles.block.generic.footsteps​0.31.0
​Shovel flattensBlocksWhen a shovel creates a dirt pathuse.grasssubtitles.item.shovel.flatten​1.00.8
​FootstepsBlocksJumping from the blockjump.grasssubtitles.block.generic.footsteps​0.111.0
​FootstepsBlocksFalling on the block without fall damageland.grasssubtitles.block.generic.footsteps​0.211.0

Data values

ID

Java Edition:

NameIdentifierFormBlock tags Translation key
BlockSprite red-mushroom.png: Sprite image for red-mushroom in Minecraft Red Mushroomred_mushroomBlock & Itemenderman_holdable block.minecraft.red_mushroom

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
BlockSprite red-mushroom.png: Sprite image for red-mushroom in Minecraft Red Mushroomred_mushroom40Block & Giveable Item[i 2]Identical[i 3] tile.red_mushroom.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.

History

Java Edition

Java Edition Classic
0.0.20a Added red mushrooms.
Mushrooms disappear when the light level is too low.
Mushrooms are decorative items, which currently do not have a crafting use and remain in the ground when planted.
Mushrooms can be placed on any block except another mushroom and remain planted when the block below them is removed.
August 25, 2009 Notch showed mushrooms generating naturally in worlds.[7]
0.24_SURVIVAL_TEST Added mushrooms to world generation.
The consumption of red mushrooms now causes 3HP❤️💔 damage to the player's health.
0.26 SURVIVAL TEST Mushrooms now spawn only underground.
Java Edition Indev
0.3120091223-0040 Mushrooms now have a stretched model with wider texture planes.
20091231-1856 Mushrooms can no longer be eaten.
20100130 Mushrooms are now used to craft mushroom stew.
? Mushrooms are now generated in rare instances under trees or in the shadows of other floating continents in the "Floating" map type.
Java Edition Infdev
20100227-1414 Mushrooms no longer generate naturally.
20100616-1808 Mushrooms can now naturally generate again.
Java Edition Alpha
v1.2.0preview With the addition of biomes and the Nether, mushrooms have become a more common sight.
Java Edition Beta
1.6Test Build 3 Mushrooms can now be generated in the open when exploring during the night, or under low-light conditions such as those found under trees or overhangs. If planted in direct sunlight or a light level higher than 12, they pop out of the ground. Several bug reports mention mushrooms growing on top of trees, but this is a rare phenomenon.
Mushrooms have been given an ability to spread in light levels under 13 onto any block touching their own, including blocks located upward and downward diagonally.
Mushrooms can now be placed on any solid, non-transparent, block including pumpkins, crafting tables, furnaces and chests.
1.8Pre-release Changed lighting.
Bone meal can now be used on mushrooms to grow huge mushrooms.
Mushrooms can now be found more easily in swamp biomes.
? The spreading ability of mushrooms has been severely restricted - a mushroom now spreads if there were fewer than 5 mushrooms of the same type in a 9×9×3 area around the original mushroom.
Java Edition
1.0.0Beta 1.9 Prerelease Mushrooms can now spawn in mushroom island biomes.
Shearing a mooshroom drops 5 red mushrooms.
1.4.212w34a Mushrooms can now be added to flower pots.
12w40a A red mushroom can now be found in the flower pot in the window of a witch hut.
1.7.213w36a Added podzol, which allows mushrooms to grow on it regardless of the light level.
1.814w07a Mushroom texture planes are no longer stretched by a factor of sqrt(2).
14w10c Mushroom texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.
14w17a Mushroom texture planes are now the same size as they were before 14w07a.
The flower pot's model has changed, resulting in a change of appearance to potted mushrooms.
14w25a Mushrooms are now affected by the same shading full blocks are.
This also applies to when in pots.
14w26a Red mushrooms can no longer be found in flower pots of witch huts.[8]
14w27a Mushrooms are now used to craft rabbit stew.
1.1116w39a Mushrooms now generate in woodland mansions.
1.1317w47a The name of red mushrooms has been changed from "Mushroom" to "Red Mushroom".
Red mushrooms can now once again be found in the flower pots inside of witch huts.
1.1418w43a The textures of red mushrooms have been changed.
Mushrooms can now be used to craft suspicious stew.
19w03a Placing a mushroom into a composter has a 50% chance of raising the compost level by 1.
19w05a Mushrooms now have a 65% chance of increasing the compost level in a composter by 1.
Added wandering traders, which sell both types of mushrooms.
1.1620w07a Red mushrooms have a 10⁄109 (~9.17%) chance of being given by the new piglins when bartering, in a stack size of 1–4.
20w09a Mushrooms can no longer be obtained through bartering with piglins.
1.16.220w27a Mushrooms can now be placed and grown on nylium at any light level.
1.1721w11a Changed lighting.
1.1821w39a Mushrooms no longer generate underground.[9]
1.20.3
Experiment
Update 1.21
23w45a Red mushrooms can now generate in trial chambers.
1.20.5
Experiment
Update 1.21
24w09a Mushrooms can now be obtained by shearing bogged.
1.21.224w33a Mushrooms are no longer subject to shading when in flower pots.
1.21.525w09a Added fallen trees to match Bedrock Edition, which have a chance to generate with mushrooms.
1.21.1125w41a Red mushrooms are now used to heal and tempt zombie horses.
Zombies riding zombie horses sometimes drop red mushrooms when killed.
Upcoming Java Edition
26.4snap1 Mushrooms no longer require a light level below 13 to be placed. (This caused them to generate in extremely large numbers in swamps.[10])
snap2 Mushrooms generating in the overworld now only generate if they would be placed below the highest non-air block. (Including in Mushroom Fields biomes, where they have become very rare as a result.[11])
snap3 The requirement for being placed below the highest non-air block is ignored if the block below is tagged as minecraft:overrides_mushroom_light_requirement, fixing the issue of the previous snapshot.

Bedrock Edition

Pocket Edition Alpha
Demo Added red mushrooms. They could generate or be placed in any light level.
v0.4.0 Red mushrooms can now be smelted to obtain rose red.
Red mushrooms are now used to craft mushroom stew.
v0.5.0 Mushrooms now spread.
Mushrooms can now only be generated or placed in areas with low light, making them significantly less common.
Mushrooms are now obtainable after activating the nether reactor.
v0.9.0build 1 Added huge mushrooms, which can be grown by applying bone meal to mushrooms.
Shearing a mooshroom now drops red mushrooms.
v0.12.1build 1 Mushrooms can now occupy the same space as snow.
Mushrooms are no longer available from the nether reactor.
Red mushrooms can no longer be smelted to obtain rose red.
v0.14.0build 1 Potted red mushrooms now generate in swamp huts.
build 3 Hitboxes of mushrooms no longer occupy an entire block.
Pocket Edition
1.1.0alpha 1.1.0.0 Mushrooms now generate in woodland mansions.
Bedrock Edition
1.10.0beta 1.10.0.3 The textures of red mushrooms have been changed.
Mushrooms are now sold by wandering traders.
1.11.0beta 1.11.0.1 Mushrooms can now be used to fill composters.
1.13.0beta 1.13.0.9 Mushrooms can now be used to craft suspicious stews.
1.16.0beta 1.16.0.51 The name of red mushrooms has been changed from "Mushroom" to "Red Mushroom".
1.16.100beta 1.16.100.54 Mushrooms can now be placed on nylium.
1.21.60Preview 1.21.60.21 Mushrooms no longer appear mirrored when viewed from certain angles.[12]
Preview 1.21.60.23 Mushrooms generate in larger patches in mushroom fields.
1.21.100Preview 1.21.100.20 Mushrooms now properly generate under trees in swamps and other biomes.
1.21.130Preview 1.21.130.20 Red mushrooms are now used to heal and tempt zombie horses.
Zombies riding zombie horses sometimes drop red mushrooms when killed.
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27 Red mushrooms now generate as part of abandoned camps in dappled forests.
26.40Preview 26.40.30 Red mushrooms can no longer be placed under the sky when it is dark.
They now generate on crimson nylium and warped nylium no matter the brightness.
26.50Preview 26.50.22 All features from the "Drop 3 of 2026" experiment have been fully implemented.
Upcoming Bedrock Edition
26.60Preview 26.60.22 Red mushrooms can now be placed in any light level without direct sky access.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added red mushrooms.
TU141.04 Red mushrooms can now be added to flower pots.
TU19CU71.121.121.12 A red mushroom can now be found in the flower pot in the window of a witch hut.
TU31CU191.221.221.22Patch 3 Added podzol, which allows mushrooms to grow on it regardless of the light level.
Mushrooms are now used to craft rabbit stew.
TU54CU441.521.521.52Patch 241.0.4 Mushrooms now generate in woodland mansions.
1.90 The textures of red mushrooms have been changed.
1.91 Added wandering traders, which sell mushrooms.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added red mushrooms.

Data history

Java Edition
1.814w06a Red mushrooms now use the newly-implemented model json file models/block/cross.json; previously the geometry was defined in the game code itself.
1.1317w47a Prior to The Flattening, this block's numeral IDs was 40.
1.1721w19a minecraft:red_mushroom has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects. Prior to this update, red mushrooms were hardcoded to have axes as the preferred tool.
1.21.525w10a minecraft:red_mushroom has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient.

Issues

Issues relating to "Red Mushroom" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

Screenshots

Mojang screenshots

References

  1. ↑ In Java Edition, they rarely generate because they cannot generate underground due to MC-244162.
  2. ↑ MC-156657 – Fortune doesn't work on mushroom blocks – resolved as "Invalid".
  3. ↑ MC-146825
  4. ↑ http://www.youtube.com/watch?feature=player_detailpage&v=ALkf-b7MbBI&t=864s
  5. ↑ https://youtube.com/watch?v=J7AmGnpMCng
  6. ↑ MC-170906
  7. ↑ https://www.youtube.com/watch?v=QAARP2qdtww
  8. ↑ MC-63820 – resolved as "Fixed".
  9. ↑ MC-244162
  10. ↑ MC-312046
  11. ↑ MC-312198
  12. ↑ MCPE-40646 – Cross models are displayed wrongly from east and west sides – resolved as "Fixed".
  13. ↑ "I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future." – @jeb_ (Jens Bergensten) on X (formerly Twitter), August 26, 2022

See also

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