| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 28 COLOR |
| Note block instrument | Default (Harp) |
A red mushroom is a fungus found in the Overworld and the Nether. It can only be planted on mycelium, nylium, podzol, or in darkness, which also allows it to spread over time or receive bone meal to grow into a huge red mushroom.
Obtaining
Breaking
Red mushrooms can be instantly mined with any tool, including by hand.
A red mushroom also breaks instantly and drops as an item if:
- the block below it is moved or destroyed
- a fluid flows over it
- a block next to it changes state, but only when it is not on podzol, mycelium, or nylium and light level is 13 or higher
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 (JE) 0.05 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
Red mushrooms naturally generate in poorly lit areas (light level of 12 or less). If this condition is met, each chunk has a 1⁄8 (12.5%) chance to generate red mushrooms in the form of random patches.[1]
Red mushrooms also generate on the surface of a swamp under the trees, old growth spruce taiga, old growth pine taiga, or mushroom fields biome, along with anywhere in the Nether. Unlike plants, they are able to generate on top of nearly any block type.
In Java Edition, red mushrooms are commonly found in patches on the Nether roof, and alongside brown mushrooms are the only blocks that can generate there.
Witch huts have a flower pot with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in woodland mansions.
Red mushrooms planted on podzol can also be found around bogged and cave spider trial spawners in trial chambers.
Fallen trees can have up to 2 mushrooms generated on them.
Huge mushrooms
Breaking a red mushroom block has a chance of dropping 0-2 red mushrooms. Fortune does not affect the drop rate of mushrooms in any form.[2]
Mob loot
- ↑ Only if riding a zombie horse.
- ↑ Only if spawned as a zombie horseman.
Shearing a red mooshroom drops 5 red mushrooms and permanently turns it into a normal cow.
Shearing a bogged drops 2 mushrooms, both of which have a chance to be red.
An enderman holding a red mushroom drops it upon death.
In Bedrock Edition, wandering traders have a chance of 25% (increased by 1% per level of Looting) to drop 3 red mushrooms when killed while showing the item as trade offer, if the player holds an emerald.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| Ordinary | 6% | 6% | 3 × | 4 | — | — | ||
Usage
Planting
Red mushrooms can be planted and grown on blocks that have a full top surface in light levels below 13[until: JE 26.4 & BE 26.60] and not directly underneath the sky. They cannot be planted on the top surfaces of slabs or stairs.[3] For more information, see Opacity/Placement. If planted on mycelium, podzol or nylium, they can stay planted in any light level, including skylight. They grow at the same rate regardless of the light level.[4][5]
Mob food
Red mushrooms can be used to heal or tempt zombie horses.
Huge mushrooms
When bone meal is applied to a red mushroom, the mushroom has a chance to grow into a red huge mushroom, provided that it is on a proper block (grass block, dirt, coarse dirt, rooted dirt, mud, muddy mangrove roots, moss block, or pale moss block at a light level of 12 or below; on podzol, mycelium, or nylium at any light level) and is free of solid blocks within 5 blocks directly above the mushroom.
Spread
When receiving a random tick, a red mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five red mushrooms in a 9×9×3 volume around the original mushroom. Mushrooms can only spread in light levels of 13 or lower.
Decoration
Red mushrooms can be planted in a flower pot.
Crafting ingredient
| Name | Ingredients | Crafting recipe | Notes |
|---|---|---|---|
| Mushroom Stew | Red Mushroom + Bowl |
Any combination of brown, red, or shelf mushrooms can be used. | |
| Rabbit Stew | Cooked Rabbit + Carrot + Baked Potato + Red Mushroom + Bowl |
||
| Suspicious Stew | Red Mushroom + Bowl + Any Small Flower |
Any combination of brown, red, or shelf mushrooms can be used. |
Composting
Placing a mushroom into a composter has a 65% chance of raising the compost level by 1.
Sounds
Despite being a fungus, red mushrooms use the grass sound set, unlike other blocks such as Nether fungi and shelf mushrooms. Mojang have stated that this is not a valid discrepancy to address.[6]
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use | subtitles | 1.0 | 0.8 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.11 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.21 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
red_mushroom | Block & Item | enderman_holdable |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
red_mushroom | 40 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
History
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.20a | |||||||
| Mushrooms disappear when the light level is too low. | |||||||
| Mushrooms are decorative items, which currently do not have a crafting use and remain in the ground when planted. | |||||||
| Mushrooms can be placed on any block except another mushroom and remain planted when the block below them is removed. | |||||||
| August 25, 2009 | Notch showed mushrooms generating naturally in worlds.[7] | ||||||
| 0.24_SURVIVAL_TEST | Added mushrooms to world generation. | ||||||
| The consumption of red mushrooms now causes 3HP damage to the player's health. | |||||||
| 0.26 SURVIVAL TEST | Mushrooms now spawn only underground. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | ||||||
| 20091231-1856 | Mushrooms can no longer be eaten. | ||||||
| 20100130 | Mushrooms are now used to craft mushroom stew. | ||||||
| ? | Mushrooms are now generated in rare instances under trees or in the shadows of other floating continents in the "Floating" map type. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Mushrooms no longer generate naturally. | ||||||
| 20100616-1808 | Mushrooms can now naturally generate again. | ||||||
| Java Edition Alpha | |||||||
| v1.2.0 | preview | With the addition of biomes and the Nether, mushrooms have become a more common sight. | |||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | Mushrooms can now be generated in the open when exploring during the night, or under low-light conditions such as those found under trees or overhangs. If planted in direct sunlight or a light level higher than 12, they pop out of the ground. Several bug reports mention mushrooms growing on top of trees, but this is a rare phenomenon. | |||||
| Mushrooms have been given an ability to spread in light levels under 13 onto any block touching their own, including blocks located upward and downward diagonally. | |||||||
| Mushrooms can now be placed on any solid, non-transparent, block including pumpkins, crafting tables, furnaces and chests. | |||||||
| 1.8 | Pre-release | ||||||
| Bone meal can now be used on mushrooms to grow huge mushrooms. | |||||||
| Mushrooms can now be found more easily in swamp biomes. | |||||||
| ? | The spreading ability of mushrooms has been severely restricted - a mushroom now spreads if there were fewer than 5 mushrooms of the same type in a 9×9×3 area around the original mushroom. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Mushrooms can now spawn in mushroom island biomes. | |||||
| Shearing a mooshroom drops 5 red mushrooms. | |||||||
| 1.4.2 | 12w34a | ||||||
| 12w40a | A red mushroom can now be found in the flower pot in the window of a witch hut. | ||||||
| 1.7.2 | 13w36a | Added podzol, which allows mushrooms to grow on it regardless of the light level. | |||||
| 1.8 | 14w07a | ||||||
| 14w10c | |||||||
| 14w17a | |||||||
| 14w25a | |||||||
| 14w26a | Red mushrooms can no longer be found in flower pots of witch huts.[8] | ||||||
| 14w27a | Mushrooms are now used to craft rabbit stew. | ||||||
| 1.11 | 16w39a | Mushrooms now generate in woodland mansions. | |||||
| 1.13 | 17w47a | The name of red mushrooms has been changed from "Mushroom" to "Red Mushroom". | |||||
| Red mushrooms can now once again be found in the flower pots inside of witch huts. | |||||||
| 1.14 | 18w43a | ||||||
| Mushrooms can now be used to craft suspicious stew. | |||||||
| 19w03a | Placing a mushroom into a composter has a 50% chance of raising the compost level by 1. | ||||||
| 19w05a | Mushrooms now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| Added wandering traders, which sell both types of mushrooms. | |||||||
| 1.16 | 20w07a | Red mushrooms have a 10⁄109 (~9.17%) chance of being given by the new piglins when bartering, in a stack size of 1–4. | |||||
| 20w09a | Mushrooms can no longer be obtained through bartering with piglins. | ||||||
| 1.16.2 | 20w27a | Mushrooms can now be placed and grown on nylium at any light level. | |||||
| 1.17 | 21w11a | ||||||
| 1.18 | 21w39a | Mushrooms no longer generate underground.[9] | |||||
| 1.20.3 Experiment | 23w45a | Red mushrooms can now generate in trial chambers. | |||||
| 1.20.5 Experiment | 24w09a | Mushrooms can now be obtained by shearing bogged. | |||||
| 1.21.2 | 24w33a | ||||||
| 1.21.5 | 25w09a | Added fallen trees to match Bedrock Edition, which have a chance to generate with mushrooms. | |||||
| 1.21.11 | 25w41a | Red mushrooms are now used to heal and tempt zombie horses. | |||||
| Zombies riding zombie horses sometimes drop red mushrooms when killed. | |||||||
| Upcoming Java Edition | |||||||
| 26.4 | snap1 | Mushrooms no longer require a light level below 13 to be placed. (This caused them to generate in extremely large numbers in swamps.[10]) | |||||
| snap2 | Mushrooms generating in the overworld now only generate if they would be placed below the highest non-air block. (Including in Mushroom Fields biomes, where they have become very rare as a result.[11]) | ||||||
| snap3 | The requirement for being placed below the highest non-air block is ignored if the block below is tagged as minecraft:overrides_mushroom_light_requirement, fixing the issue of the previous snapshot. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Demo | |||||||
| v0.4.0 | Red mushrooms can now be smelted to obtain rose red. | ||||||
| Red mushrooms are now used to craft mushroom stew. | |||||||
| v0.5.0 | Mushrooms now spread. | ||||||
| Mushrooms can now only be generated or placed in areas with low light, making them significantly less common. | |||||||
| Mushrooms are now obtainable after activating the nether reactor. | |||||||
| v0.9.0 | build 1 | Added huge mushrooms, which can be grown by applying bone meal to mushrooms. | |||||
| Shearing a mooshroom now drops red mushrooms. | |||||||
| v0.12.1 | build 1 | Mushrooms can now occupy the same space as snow. | |||||
| Mushrooms are no longer available from the nether reactor. | |||||||
| Red mushrooms can no longer be smelted to obtain rose red. | |||||||
| v0.14.0 | build 1 | Potted red mushrooms now generate in swamp huts. | |||||
| build 3 | Hitboxes of mushrooms no longer occupy an entire block. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Mushrooms now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Mushrooms are now sold by wandering traders. | |||||||
| 1.11.0 | beta 1.11.0.1 | Mushrooms can now be used to fill composters. | |||||
| 1.13.0 | beta 1.13.0.9 | Mushrooms can now be used to craft suspicious stews. | |||||
| 1.16.0 | beta 1.16.0.51 | The name of red mushrooms has been changed from "Mushroom" to "Red Mushroom". | |||||
| 1.16.100 | beta 1.16.100.54 | Mushrooms can now be placed on nylium. | |||||
| 1.21.60 | Preview 1.21.60.21 | Mushrooms no longer appear mirrored when viewed from certain angles.[12] | |||||
| Preview 1.21.60.23 | Mushrooms generate in larger patches in mushroom fields. | ||||||
| 1.21.100 | Preview 1.21.100.20 | Mushrooms now properly generate under trees in swamps and other biomes. | |||||
| 1.21.130 | Preview 1.21.130.20 | Red mushrooms are now used to heal and tempt zombie horses. | |||||
| Zombies riding zombie horses sometimes drop red mushrooms when killed. | |||||||
| 26.40 Experiment | Preview 26.40.27 | Red mushrooms now generate as part of abandoned camps in dappled forests. | |||||
| 26.40 | Preview 26.40.30 | Red mushrooms can no longer be placed under the sky when it is dark. | |||||
| They now generate on crimson nylium and warped nylium no matter the brightness. | |||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.60 | Preview 26.60.22 | Red mushrooms can now be placed in any light level without direct sky access. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU14 | 1.04 | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | A red mushroom can now be found in the flower pot in the window of a witch hut. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added podzol, which allows mushrooms to grow on it regardless of the light level. | |
| Mushrooms are now used to craft rabbit stew. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Mushrooms now generate in woodland mansions. |
| 1.90 | |||||||
| 1.91 | Added wandering traders, which sell mushrooms. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Red mushrooms now use the newly-implemented model json file models/block/cross.json; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral IDs was 40. | |||||
| 1.17 | 21w19a | minecraft:red_mushroom has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects. Prior to this update, red mushrooms were hardcoded to have axes as the preferred tool. | |||||
| 1.21.5 | 25w10a | minecraft:red_mushroom has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
Issues
Issues relating to "Red Mushroom" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The red mushroom is based on the poisonous Amanita muscaria (fly agaric).[13]
Gallery
Screenshots
-
Mushrooms found in a swamp biome -
Red mushrooms growing in a stronghold cell -
Mushrooms growing in the Nether -
An example of a mushroom fields biome -
A red mushroom growing on a cluster of glowstone in the Nether -
The rare occurrence of red mushrooms growing on mossy cobblestone in a dungeon -
Mushrooms growing on podzol -
A red mushroom that spawned naturally on a magma block in the Nether -
A large amount of mushrooms generated on a beach
Mojang screenshots
-
Two large red mushroom trees
References
- ↑ In Java Edition, they rarely generate because they cannot generate underground due to MC-244162.
- ↑ MC-156657 – Fortune doesn't work on mushroom blocks – resolved as "Invalid".
- ↑ MC-146825
- ↑ http://www.youtube.com/watch?feature=player_detailpage&v=ALkf-b7MbBI&t=864s
- ↑ https://youtube.com/watch?v=J7AmGnpMCng
- ↑ MC-170906
- ↑ https://www.youtube.com/watch?v=QAARP2qdtww
- ↑ MC-63820 – resolved as "Fixed".
- ↑ MC-244162
- ↑ MC-312046
- ↑ MC-312198
- ↑ MCPE-40646 – Cross models are displayed wrongly from east and west sides – resolved as "Fixed".
- ↑ "I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future." – @jeb_ (Jens Bergensten) on X (formerly Twitter), August 26, 2022
See also
External links
- Taking Inventory: Mushroom – Minecraft.net on December 21, 2018








