Java Edition
Bedrock Edition
Java Edition
Bedrock Edition
Java Edition
Bedrock Edition
Java Edition
Bedrock Edition

| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 3 () |
| Saturation | 3.6 () |
| Saturation boost[JE only] | Heals: 2.4HP × 1.2 Duration: 1.2 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
Carrots are a food item obtained from carrot crops that can be consumed, used to plant carrot crops, or used as a crafting ingredient.
Carrot crops are planted in farmland and used to grow carrots.
Obtaining
Breaking
Fully grown carrot crops drop 2 to 5 carrots (3 5⁄7 per crop harvested on average). Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 3⁄7 carrots.
The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 (JE) 0.05 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
Village farm plots have a chance of having carrots. The exact chance depends on the style of the village:
| Village style | Chance |
|---|---|
| 30% | |
| 10% |
Carrots can also generate in abandoned camps.
Mob loot
Zombies, husks, and zombie villagers have a 2.5% (1⁄40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1⁄100) per level of looting. This gives carrots the following chances of dropping:
- 1⁄120 (about 0.83%)
- 7⁄600 (about 1.17%) with Looting I
- 9⁄600 (about 1.50%) with Looting II
- 11⁄600 (about 1.83%) with Looting III
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Zombie[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Zombie Villager[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Husk[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Zombie[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Zombie Villager[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Husk[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Chest | 3–5 | 57.5%{ "item": "Carrot", "stacksize": "3–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| ||
| Supply chest | 4–8 | 42.1%{ "item": "Carrot", "stacksize": "4–8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Bedrock Edition | ||||
| Chest | 1–2 | 50%{ "item": "Carrot", "stacksize": "1–2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Chest | 3–5 | 57.5%{ "item": "Carrot", "stacksize": "3–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| ||
| Supply chest | 4–8 | 42.1%{ "item": "Carrot", "stacksize": "4–8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| ||
Usage
Food
To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 () hunger and 3.6 hunger saturation.
Farming
Carrots can be farmed and harvested on farmland. Planted carrots go through 8 stages of growth, but only 4 apparent stages because the texture only changes upon reaching stages 3, 5, and 8 with stage 8 being the final, mature appearance.
Carrots require a light level of 8 or greater to plant[Java Edition only] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.
If /gamerule mobGriefing is true, rabbits find mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1.[Bedrock Edition only] This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
Animal food
Carrots can be used to breed and attract pigs and rabbits, and make baby pigs and rabbits grow up faster by 10% of the remaining time.
Carrots can be used to heal, grow, and increase temper of horses, donkeys, and mules, but does not breed them. In Java Edition, due to a bug, skeleton horses (in their hostile state; being ridden by skeletons) can also be fed carrots.[1]
Villagers
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 40% | 25% | 22 × | 16 | 2 | 0.05 | |||
Crafting ingredient
| Name | Ingredients | Crafting recipe | Notes |
|---|---|---|---|
| Carrot on a Stick | Fishing Rod or Damaged Fishing Rod + Carrot |
The fishing rod must be diagonally above the carrot to craft the carrot on a stick. | |
| Golden Carrot | Gold Nugget + Carrot |
||
| Rabbit Stew | Cooked Rabbit + Carrot + Baked Potato + Any Mushroom + Bowl |
Composting
Placing a carrot into a composter has a 65% chance of raising the compost level by 1.
Sounds
Block
crop sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | item[sound 1] | subtitles | 0.45 | varies [sound 2] | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use | subtitles | 1.0 | 0.8 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.11 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.21 | 1.0 | |
Item
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity | subtitles | varies[sound 1] | 0.8–1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity | subtitles | 1.0 | 0.6–1.4 | 16 | |
| Burp[until: JE 26.4] | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9–1.0 | 16 | |
- ↑ Can be 0.5, 1.0, or 1.5
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Eating | Players | While a player is eating something | random | subtitles | 0.5–1.1 | 0.8–1.2 | |
| Burp | Players | When a player finishes eating something | random | subtitles | 0.5 | 0.9–1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
carrots | Block | bee_growablescrops |
block | |
carrot | Item | — | item |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
carrots | 141 | Block & Ungiveable Item[i 2] | Identical[i 3] | — | |
carrot | 279 | Item | — | item |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 01 | |
23 | |||
456 | |||
7 |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| growth | 0x10x20x4 | 0
| 01 | 01 | |
23 | 23 | ||||
456 | 456 | ||||
7 | 7 |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | ||||||
| Carrots can be obtained only as a rare drop from zombies. | |||||||
| Carrots can be used to craft golden carrots. | |||||||
| August 28, 2012 | Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[2] but Dinnerbone eventually decided on carrots.[3] | ||||||
| 12w36a | Carrots can now be found in villages. | ||||||
| Carrots are now used to breed pigs. | |||||||
| Carrots are now used to craft carrot on a stick. | |||||||
| 12w37a | |||||||
| 1.5 | 13w04a | Bone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same. | |||||
| 1.8 | 14w02a | Carrots now restore 3 () points and 3.6 hunger saturation, instead of 4 () and 4.8 hunger saturation. | |||||
| Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||||
| 14w04a | Farmer (profession) villagers now harvest fully grown carrots. | ||||||
| Villagers can now be made willing using 12 carrots. | |||||||
| 14w06a | |||||||
| 14w10a | Carrot crops of all stages no longer have a model. | ||||||
| 14w10b | |||||||
| 14w25a | |||||||
| 14w27a | |||||||
| Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |||||||
| Carrots are now used to craft rabbit stew. | |||||||
| 14w34a | Rabbits can no longer be tamed. | ||||||
| 1.9 | 15w38a | The drop chances have been slightly improved from an average of 2 3⁄5 per crop harvested to 2 5⁄7. | |||||
| 15w49a | The hitbox of planted carrots now adjusts depending on their growth state.[6] | ||||||
| 1.13 | 18w06a | Carrots can now grow at night. | |||||
| 18w11a | Carrots can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | ||||||
| 18w47a | Carrots can now generate in the chests of pillager outposts. | ||||||
| 19w03a | Placement and breaking sounds have been added to carrots. | ||||||
| Placing a carrot into the new composter has a 50% chance of raising the compost level by 1. | |||||||
| 19w05a | Carrots now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| 19w09a | Carrot growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above. | ||||||
| 19w11a | Farmer villagers now buy 22 carrots for 1 emerald. | ||||||
| Carrots can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[7] | |||||||
| Carrots can now replace replaceable blocks such as fire when planted. | |||||||
| 1.15 | 19w34a | Bees can now pollinate carrot crops. | |||||
| 1.17 | 21w13a | ||||||
| 1.18 | pre5 | ||||||
| 1.20.2 | 23w32a | Carrots being eaten by rabbits now emit a block_change vibration of frequency 11. | |||||
| 1.21.6 | 25w21a | Carrots are now usable on horses, donkeys, and mules. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| October 15, 2013 | Johan Bernhardsson announces carrots alongside potatoes for 0.8.0. | ||||||
| v0.8.0 | build 1 | ||||||
| Carrots can be obtained by killing zombies. | |||||||
| Pigs follow players holding carrots, but cannot be fed yet. | |||||||
| build 3 | Carrots now have a chance to drop when tilling grass blocks. | ||||||
| build 4 | Carrots are no longer dropped by tilling grass blocks. | ||||||
| Pigs can now be fed carrots to enter love mode and breed. | |||||||
| v0.9.0 | build 1 | Carrot crops now naturally spawn in villages. | |||||
| v0.12.1 | build 1 | Carrots now restore hunger instead of health. | |||||
| Brown robed villagers can now harvest fully grown carrot crops. | |||||||
| Carrots can now be used to craft golden carrots. | |||||||
| v0.13.0 | build 1 | Carrots can now be used to breed rabbits. | |||||
| Carrots can now be used to craft rabbit stew. | |||||||
| v0.15.0 | build 1 | Carrots are now used to craft carrot on a stick. | |||||
| v0.16.2 | Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages. | ||||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||
| Carrots can now be picked up by villagers and become willing. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Carrots can now be found inside of bonus chests. | |||||
| 1.4.0 | beta 1.2.14.2 | Carrots can now be found inside shipwreck chests. | |||||
| 1.7.0 | beta 1.7.0.2 | Carrots can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | Carrots can be found in the new pillager outposts. | |||||
| 1.11.0 | beta 1.11.0.1 | Carrots can now be used to fill up composters. | |||||
| beta 1.11.0.4 | Trading has been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald. | ||||||
| 1.14.0 | beta 1.14.0.1 | Bees can now pollinate carrot crops. | |||||
| ? | |||||||
| 1.18.10 | beta 1.18.10.22 | An updated block texture for fully grown carrots has been added to the game files, but it's currently unused.[11] | |||||
| 1.18.30 | Preview 1.18.20.28 | Fully grown carrots now correctly use the updated texture. | |||||
| 1.21.60 | Preview 1.21.60.21 | ||||||
| 1.21.90 | Preview 1.21.90.26 | Carrots are now usable on horses, donkeys, and mules. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |
| Carrots are now used to craft rabbit stew. | |||||||
| Carrots now restore 3 () points and 3.6 hunger saturation, instead of 4 () and 4.8 hunger saturation. | |||||||
| Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The hitbox of planted carrots now adjusts depending on their growth state. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Carrots can now be found inside shipwreck chests. | ||
| 1.90 | |||||||
| 1.91 | Carrots can now generate in the chests of pillager outposts. | ||||||
| Carrots can now be used to fill up composters. | |||||||
| Trading has been changed, farmer villagers now have a chance to buy 22 carrots for an emerald. | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Crop blocks now have dedicated model json files; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 141, and the item's 391. | |||||
| 1.17 | 21w19a | minecraft:carrots has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects. | |||||
| 1.21.5 | 25w10a | minecraft:carrots has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
Issues
Issues relating to "Carrot" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
All the seeds that exist in the game (except Nether wart and cocoa beans) -

-
Carrots in multiple stages of growth -
A carrot that dropped from a zombie, just to the right of the spawner
Mojang images
-
Steve "aura farming" in a carrot patch -
Ari feeding a horse a carrot -
Sunny feeding baby animals carrots
In other media
-
Carrot in the Super Duper Graphics Pack -
A carrot as it appeared in Minecraft Earth
References
- ↑ MC-304372 – Skeleton horses can be interacted when ridden by hostile mobs
- ↑ "I told people that I'd think about carrots on a stick for controlling mounted pigs, but now I can't decide; carrots or wheat? Inconsistent!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 27, 2012
- ↑ "#2 pigs eat anything but we'll go with carrots for the hilarity of it." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
- ↑ MC-50232
- ↑ MC-50155
- ↑ MC-55942 – resolved as "Fixed".
- ↑ MC-135157
- ↑ MC-199242
- ↑ MC-226711
- ↑ MCPE-146936
- ↑ MCPE-152175









