
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 1 () |
| Saturation | 0.2 () |
| Saturation boost[JE only] | Heals: 0.133HP × 0.0665 Duration: 0.067 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
Tropical fish is a food item that, unlike raw cod and raw salmon, cannot be cooked.
Obtaining
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian[A] | 0–1 | 0.05% | 0.00 | 0–1 | 0.07% | 0.00 | 0–1 | 0.09% | 0.00 | 0–1 | 0.11% | 0.00 | |
| Elder Guardian[A] | 0–1 | 0.05% | 0.00 | 0–1 | 0.07% | 0.00 | 0–1 | 0.09% | 0.00 | 0–1 | 0.11% | 0.00 | |
| Tropical Fish | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Guardian[A] | 0–1 | 1⁄2000 | 1⁄2000 | 0–1 | 7⁄10000 | 7⁄10000 | 0–1 | 9⁄10000 | 9⁄10000 | 0–1 | 11⁄10000 | 11⁄10000 | |
| Elder Guardian[A] | 0–1 | 1⁄2000 | 1⁄2000 | 0–1 | 7⁄10000 | 7⁄10000 | 0–1 | 9⁄10000 | 9⁄10000 | 0–1 | 11⁄10000 | 11⁄10000 | |
| Tropical Fish | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Guardian[A] | 0 | 1999⁄2000 (99.95%) | 9993⁄10000 (99.93%) | 9991⁄10000 (99.91%) | 9989⁄10000 (99.89%) | |
| 1 | 1⁄2000 (0.05%) | 7⁄10000 (0.07%) | 9⁄10000 (0.09%) | 11⁄10000 (0.11%) | ||
| Average | 1⁄2000 (0.00) | 7⁄10000 (0.00) | 9⁄10000 (0.00) | 11⁄10000 (0.00) | ||
| Elder Guardian[A] | 0 | 1999⁄2000 (99.95%) | 9993⁄10000 (99.93%) | 9991⁄10000 (99.91%) | 9989⁄10000 (99.89%) | |
| 1 | 1⁄2000 (0.05%) | 7⁄10000 (0.07%) | 9⁄10000 (0.09%) | 11⁄10000 (0.11%) | ||
| Average | 1⁄2000 (0.00) | 7⁄10000 (0.00) | 9⁄10000 (0.00) | 11⁄10000 (0.00) | ||
| Tropical Fish | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Guardian[A] | 2000.00 | 1428.57 | 1111.11 | 909.09 | |
| Elder Guardian[A] | 2000.00 | 1428.57 | 1111.11 | 909.09 | |
| Tropical Fish | 1.00 | 1.00 | 1.00 | 1.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Tropical Fish | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Tropical Fish | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Tropical Fish | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Tropical Fish | 1.00 | 1.00 | 1.00 | 1.00 | |
Fishing
Tropical fish can be obtained through fishing, with a 1.7% chance per attempt. See fishing for more details.
Usage
Food
Tropical fish restores 1 () hunger and 0.2 saturation.
Dolphins
A dolphin can be fed tropical fish to increase its trust of the player and cause it to interact with the player more often. However, unlike most other animal mobs, this does not cause them to breed. Additionally, tropical fish can be used to make baby dolphins grow up faster by 10% of the remaining time.
Dolphins swim to the nearest chest in a shipwreck or underwater ruin after they are fed tropical fish. If the chest in the nearest structure is broken, they swim to another structure with a chest.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 100% | 100% | 6 × | 12 | 30 | 0.05 | |||
Wolves
Tropical fish can be used to feed wolves, healing them by 2HP. However, in Bedrock Edition, unlike other wolf food, tropical fish cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity | subtitles | varies[sound 1] | 0.8–1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity | subtitles | 1.0 | 0.6–1.4 | 16 | |
| Burp[until: JE 26.4] | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9–1.0 | 16 | |
- ↑ Can be 0.5, 1.0, or 1.5
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Eating | Players | While a player is eating something | random | subtitles | 0.5–1.1 | 0.8–1.2 | |
| Burp | Players | When a player finishes eating something | random | subtitles | 0.5 | 0.9–1.0 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
tropical_fish | Item | fishesaxolotl_tempt_items |
item |
| Name | Identifier | Alias ID | Numeric ID | Form | Translation key |
|---|---|---|---|---|---|
tropical_fish | clownfish | 266 | Item | tile |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Lion Hunter | Gain the trust of an Ocelot. | Tame an ocelot. | 15 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
![]() | Fishy Business | Catch a fish | Reel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement. |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | ||||||
| 1.8 | 14w02a | Baby ocelot and cat growth can now be accelerated using clownfish. | |||||
| 14w25a | Clownfish are now obtainable as a rare drop from guardians and elder guardians. | ||||||
| 1.13 | 18w08b | ||||||
| 18w10a | Tropical fish have been added as mobs, which drop clownfish as their item form when killed. | ||||||
| 18w19a | "Clownfish" has been renamed to "Tropical Fish". | ||||||
| 1.14 | 18w44a | Ocelots and cats can no longer be fed tropical fish. | |||||
| 19w11a | Fisherman villagers now buy 6 tropical fish for 1 emerald. | ||||||
| 1.17 | 20w51a | Tropical fish can be used to breed the new axolotls. | |||||
| Tropical fish can be used to make axolotls attack drowned and guardians. | |||||||
| 21w20a | Axolotls can no longer be bred using tropical fish, but instead can only be bred with buckets of tropical fish. | ||||||
| 1.21.2 | 24w33a | Tropical fish can now be fed to wolves. | |||||
| 1.21.11 | 25w41a | Tropical fish can now be fed to nautiluses and zombie nautiluses. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | ||||||
| v0.12.1 | build 1 | Clownfish now restore hunger instead of health. | |||||
| v0.16.0 | build 1 | Clownfish can now be dropped by guardians and elder guardians. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | "Clownfish" has been renamed to "Tropical Fish". | |||||
| Tropical fish have been added as mobs, which drop tropical fish as their item form when killed. | |||||||
| 1.7.0 | beta 1.7.0.2 | Tropical fish can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.8.0 | beta 1.8.0.8 | Tropical fish can now be used to fed ocelot to gain their trust. | |||||
| When fishing in a jungle biome it is no longer possible to get tropical fish. | |||||||
| 1.11.0 | beta 1.11.0.4 | Tropical fish can now be sold to fisherman villagers. | |||||
| 1.21.130 | Preview 1.21.130.20 | Tropical fish can now be fished in jungle biomes. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | "Clownfish" has been renamed to "Tropical Fish". | ||
| Tropical fish have been added as mobs, which drop tropical fish as their item form when killed. | |||||||
| 1.83 | When fishing in a jungle biome it is no longer possible to get tropical fish. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different data values for the fish ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, this item's numeral ID was 349. | |||||||
| pre5 | The item ID has now been changed to tropical_fish. | ||||||
Issues
Issues relating to "Tropical Fish (item)" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A tropical fish item as it appears in Minecraft Dungeons
See also
External links
- "Taking Inventory: Tropical Fish" by Duncan Geere – Minecraft.net, June 27, 2025.









