Emeralds are minerals that are used primarily as the currency for trading with villagers and wandering traders. They are mainly obtained from trading goods for them, killing illager mobs (vindicators and evokers specifically), and through mining the highly rare emerald ore in mountain biomes.
Obtaining
Mining
Emerald ore drops one emerald when mined using an iron pickaxe or better. If the pickaxe is enchanted with Fortune, it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops itself in ore form instead.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Block of Emerald |
Smelting
| Ingredients | Smelting recipe |
|---|---|
| Emerald Ore or Deepslate Emerald Ore + Any fuel |
Trading
Emeralds can be obtained by trading with villagers and wandering traders, since they are the currency that villagers use for trading. Villagers and wandering traders buy various goods in return for emeralds. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 67% | 100% | 24 × | 16 | 2 | 0.05 | |||
| 67% | 100% | 4 × | 12 | 10 | 0.05 | |||
| 67% | 100% | 5 × | 12 | 20 | 0.05 | |||
| 50% | 100% | + | 12 | 30 | 0.05 | |||
| 40% | 25% | 20 × | 16 | 2 | 0.05 | |||
| 40% | 25% | 26 × | 16 | 2 | 0.05 | |||
| 40% | 25% | 22 × | 16 | 2 | 0.05 | |||
| 40% | 25% | 15 × | 16 | 2 | 0.05 | |||
| 67% | 100% | 6 × | 12 | 10 | 0.05 | |||
| 100% | 100% | 4 × | 12 | 20 | 0.05 | |||
| 50% | 33% | 14 × | 16 | 2 | 0.05 | |||
| 50% | 33% | 4 × | 16 | 2 | 0.05 | |||
| 50% | 33% | 7 × | 16 | 2 | 0.05 | |||
| 67% | 100% | 15 × | 16 | 2 | 0.05 | |||
| 100% | 50% | 10 × | 16 | 20 | 0.05 | |||
| 100% | 50% | 7 × | 16 | 20 | 0.05 | |||
| 100% | 100% | 10 × | 12 | 30 | 0.05 | |||
| 100% | 100% | 10 × | 12 | 30 | 0.05 | |||
| 100% | 100% | 32 × | 16 | 2 | 0.05 | |||
| 100% | 100% | 3 × | 12 | 10 | 0.05 | |||
| 100% | 100% | 2 × | 12 | 20 | 0.05 | |||
| 67% | 50% | 4 × | 12 | 30 | 0.05 | |||
| 67% | 50% | 9 × | 12 | 30 | 0.05 | |||
| 100% | 100% | 22 × | 12 | 30 | 0.05 | |||
| 67% | 100% | 32 × | 16 | 2 | 0.05 | |||
| 100% | 100% | 26 × | 12 | 10 | 0.05 | |||
| 100% | 100% | 14 × | 16 | 20 | 0.05 | |||
| 100% | 100% | 24 × | 16 | 30 | 0.05 | |||
| 67% | 100% | 8 × | 12 | 30 | 0.05 | |||
| 40% | 25% | 18 × | 16 | 2 | 0.05 | |||
| 40% | 25% | 18 × | 16 | 2 | 0.05 | |||
| 40% | 25% | 18 × | 16 | 2 | 0.05 | |||
| 40% | 25% | 18 × | 16 | 2 | 0.05 | |||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | |||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | |||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | |||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | |||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | |||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | |||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | |||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | |||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | |||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | |||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | |||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | |||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | |||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | |||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | |||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | |||
| 50% | 50% | 20 × | 16 | 2 | 0.05 | |||
| 50% | 50% | 10 × | 16 | 2 | 0.05 | |||
| 67% | 100% | 15 × | 16 | 10 | 0.05 | |||
| 100% | 100% | 13 × | 16 | 20 | 0.05 | |||
| 100% | 100% | 6 × | 12 | 30 | 0.05 | |||
| 100% | 100% | 4 × | 12 | 30 | 0.05 | |||
| 100% | 100% | 12 | 30 | 0.05 | ||||
| 40% | 100% | 15 × | 16 | 2 | 0.05 | |||
| 50% | 100% | 4 × | 12 | 10 | 0.05 | |||
| 40% | 100% | 12 | 20 | 0.05 | ||||
| 40% | 100% | 12 | 20 | 0.05 | ||||
| 67% | 100% | 6 × | 16 | 2 | 0.05 | |||
| 67% | 100% | 26 × | 12 | 10 | 0.05 | |||
| 100% | 100% | 9 × | 12 | 20 | 0.05 | |||
| 100% | 100% | 4 × | 12 | 30 | 0.05 | |||
| 100% | 100% | 24 × | 12 | 2 | 0.05 | |||
| 50%–67% | 50%–67% | 11 × | 12 | 10 | 0.05 | |||
| 67% | 67% | 12 | 10 | 0.05 | ||||
| Purchase | 33% | 33% | 2 | — | — | |||
| 33% | 33% | 2 | — | — | ||||
| 33% | 33% | 4 × | 2 | — | — | |||
| 33% | 33% | 2 × | 2 | — | — | |||
| 33% | 33% | 2 × | 2 | — | — | |||
| 33% | 33% | 3 × | 2 | — | — | |||
| 100% | 100% | 10 × | 16 | 2 | 0.05 | |||
| 100% | 100% | 20 × | 16 | 10 | 0.05 | |||
| 29% | 33% | 16 × | 16 | 20 | 0.05 | |||
| 29% | 33% | 16 × | 16 | 20 | 0.05 | |||
| 29% | 33% | 16 × | 16 | 20 | 0.05 | |||
| 6% | 100% | 12 × | 12 | 30 | 0.05 | |||
| 40% | 100% | 15 × | 16 | 2 | 0.05 | |||
| 100% | 100% | 4 × | 12 | 10 | 0.05 | |||
| 40% | 100% | 30 × | 12 | 20 | 0.05 | |||
| 67% | 100% | 12 | 30 | 0.05 | ||||
| 67% | 100% | 15 × | 16 | 2 | 0.05 | |||
| 100% | 100% | 4 × | 12 | 10 | 0.05 | |||
| 100% | 100% | 24 × | 12 | 20 | 0.05 | |||
| 100% | 100% | 12 | 30 | 0.05 | ||||
- ↑ In Java Edition only one is requested per trade because of MC-248042 – Librarian's book and quill trade is always discounted to 1 since books are unstackable. In Bedrock Edition, the second book is placed in another slot instead.
- ↑ The wanted boat's material varies by biome.
Desert
Jungle
Plains
Savanna
Snowy
Swamp
Taiga
Jungle
Jungle
Oak
Acacia
Spruce
Dark Oak
Spruce
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Evoker[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Vindicator[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Evoker[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Vindicator[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Evoker[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Vindicator[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Evoker[A] | 2.00 | 1.00 | 0.67 | 0.50 | |
| Vindicator[A] | 2.00 | 1.00 | 0.67 | 0.50 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Evoker | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Vindicator[A][B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Vindicator[A][C] | 0–7 | 80.00% | 1.44 | 0–10 | 80.00% | 2.04 | 0–13 | 80.00% | 2.64 | 0–16 | 80.00% | 3.24 | |
| Vindicator[D][C] | 0–6 | 60.00% | 0.94 | 0–8 | 60.00% | 1.29 | 0–10 | 60.00% | 1.64 | 0–12 | 60.00% | 1.99 | |
| Vindicator[A][E] | 0–7 | 81.15% | 1.54 | 0–10 | 81.15% | 2.17 | 0–13 | 81.15% | 2.79 | 0–16 | 81.15% | 3.41 | |
| Vindicator[D][E] | 0–6 | 62.31% | 1.04 | 0–8 | 62.31% | 1.42 | 0–10 | 62.31% | 1.79 | 0–12 | 62.31% | 2.16 | |
| Pillager[C] | 0–6 | 60.00% | 0.94 | 0–8 | 60.00% | 1.29 | 0–10 | 60.00% | 1.64 | 0–12 | 60.00% | 1.99 | |
| Pillager[E] | 0–6 | 62.31% | 1.04 | 0–8 | 62.31% | 1.42 | 0–10 | 62.31% | 1.79 | 0–12 | 62.31% | 2.16 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Evoker | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Vindicator[A][B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Vindicator[A][C] | 0–7 | 4⁄5 | 173⁄120 | 0–10 | 4⁄5 | 49⁄24 | 0–13 | 4⁄5 | 317⁄120 | 0–16 | 4⁄5 | 389⁄120 | |
| Vindicator[D][C] | 0–6 | 3⁄5 | 113⁄120 | 0–8 | 3⁄5 | 31⁄24 | 0–10 | 3⁄5 | 197⁄120 | 0–12 | 3⁄5 | 239⁄120 | |
| Vindicator[A][E] | 0–7 | 211⁄260 | 301⁄195 | 0–10 | 211⁄260 | 13⁄6 | 0–13 | 211⁄260 | 544⁄195 | 0–16 | 211⁄260 | 1331⁄390 | |
| Vindicator[D][E] | 0–6 | 81⁄130 | 407⁄390 | 0–8 | 81⁄130 | 17⁄12 | 0–10 | 81⁄130 | 349⁄195 | 0–12 | 81⁄130 | 1687⁄780 | |
| Pillager[C] | 0–6 | 3⁄5 | 113⁄120 | 0–8 | 3⁄5 | 31⁄24 | 0–10 | 3⁄5 | 197⁄120 | 0–12 | 3⁄5 | 239⁄120 | |
| Pillager[E] | 0–6 | 81⁄130 | 407⁄390 | 0–8 | 81⁄130 | 17⁄12 | 0–10 | 81⁄130 | 349⁄195 | 0–12 | 81⁄130 | 1687⁄780 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Evoker | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Vindicator[A][B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Vindicator[A][C] | 0 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | |
| 1 | 101⁄240 (42.08%) | 101⁄480 (21.04%) | 101⁄960 (10.52%) | 101⁄1440 (7.01%) | ||
| 2 | 121⁄480 (25.21%) | 53⁄192 (27.60%) | 73⁄320 (22.81%) | 257⁄1728 (14.87%) | ||
| 3 | 5⁄96 (5.21%) | 89⁄640 (13.91%) | 2689⁄15360 (17.51%) | 8969⁄51840 (17.30%) | ||
| 4 | 17⁄480 (3.54%) | 71⁄768 (9.24%) | 1107⁄10240 (10.81%) | 13997⁄103680 (13.50%) | ||
| 5 | 11⁄480 (2.29%) | 67⁄1920 (3.49%) | 2633⁄30720 (8.57%) | 1735⁄20736 (8.37%) | ||
| 6 | 1⁄80 (1.25%) | 47⁄1920 (2.45%) | 449⁄10240 (4.38%) | 1927⁄25920 (7.43%) | ||
| 7 | 1⁄240 (0.42%) | 13⁄960 (1.35%) | 731⁄30720 (2.38%) | 1709⁄34560 (4.95%) | ||
| 8 | 0 | 5⁄768 (0.65%) | 159⁄10240 (1.55%) | 2863⁄103680 (2.76%) | ||
| 9 | 0 | 1⁄480 (0.21%) | 53⁄6144 (0.86%) | 139⁄8640 (1.61%) | ||
| 10 | 0 | 1⁄1920 (0.05%) | 121⁄30720 (0.39%) | 1109⁄103680 (1.07%) | ||
| 11 | 0 | 0 | 47⁄30720 (0.15%) | 637⁄103680 (0.61%) | ||
| 12 | 0 | 0 | 7⁄15360 (0.05%) | 1⁄324 (0.31%) | ||
| 13 | 0 | 0 | 1⁄15360 (0.01%) | 47⁄34560 (0.14%) | ||
| 14 | 0 | 0 | 0 | 53⁄103680 (0.05%) | ||
| 15 | 0 | 0 | 0 | 7⁄51840 (0.01%) | ||
| 16 | 0 | 0 | 0 | 1⁄51840 (0.00%) | ||
| Average | 173⁄120 (1.44) | 49⁄24 (2.04) | 317⁄120 (2.64) | 389⁄120 (3.24) | ||
| Vindicator[D][C] | 0 | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | |
| 1 | 53⁄120 (44.17%) | 53⁄240 (22.08%) | 53⁄480 (11.04%) | 53⁄720 (7.36%) | ||
| 2 | 1⁄16 (6.25%) | 29⁄120 (24.17%) | 439⁄1920 (22.86%) | 41⁄270 (15.19%) | ||
| 3 | 1⁄24 (4.17%) | 3⁄64 (4.69%) | 529⁄3840 (13.78%) | 469⁄2880 (16.28%) | ||
| 4 | 7⁄240 (2.92%) | 13⁄320 (4.06%) | 51⁄1280 (3.98%) | 97⁄960 (10.10%) | ||
| 5 | 1⁄60 (1.67%) | 5⁄192 (2.60%) | 17⁄480 (3.54%) | 1⁄30 (3.33%) | ||
| 6 | 1⁄120 (0.83%) | 1⁄64 (1.56%) | 47⁄1920 (2.45%) | 43⁄1440 (2.99%) | ||
| 7 | 0 | 1⁄160 (0.62%) | 53⁄3840 (1.38%) | 19⁄864 (2.20%) | ||
| 8 | 0 | 1⁄480 (0.21%) | 5⁄768 (0.65%) | 59⁄4320 (1.37%) | ||
| 9 | 0 | 0 | 1⁄384 (0.26%) | 61⁄8640 (0.71%) | ||
| 10 | 0 | 0 | 1⁄1920 (0.05%) | 29⁄8640 (0.34%) | ||
| 11 | 0 | 0 | 0 | 1⁄864 (0.12%) | ||
| 12 | 0 | 0 | 0 | 1⁄4320 (0.02%) | ||
| Average | 113⁄120 (0.94) | 31⁄24 (1.29) | 197⁄120 (1.64) | 239⁄120 (1.99) | ||
| Vindicator[A][E] | 0 | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) | 49⁄260 (18.85%) | |
| 1 | 157⁄390 (40.26%) | 157⁄780 (20.13%) | 157⁄1560 (10.06%) | 157⁄2340 (6.71%) | ||
| 2 | 197⁄780 (25.26%) | 167⁄624 (26.76%) | 913⁄4160 (21.95%) | 803⁄5616 (14.30%) | ||
| 3 | 5⁄78 (6.41%) | 37⁄260 (14.23%) | 2149⁄12480 (17.22%) | 7079⁄42120 (16.81%) | ||
| 4 | 17⁄390 (4.36%) | 31⁄312 (9.94%) | 927⁄8320 (11.14%) | 869⁄6480 (13.41%) | ||
| 5 | 11⁄390 (2.82%) | 67⁄1560 (4.29%) | 2273⁄24960 (9.11%) | 1465⁄16848 (8.70%) | ||
| 6 | 1⁄65 (1.54%) | 47⁄1560 (3.01%) | 419⁄8320 (5.04%) | 1657⁄21060 (7.87%) | ||
| 7 | 1⁄195 (0.51%) | 1⁄60 (1.67%) | 731⁄24960 (2.93%) | 1529⁄28080 (5.45%) | ||
| 8 | 0 | 5⁄624 (0.80%) | 159⁄8320 (1.91%) | 341⁄10530 (3.24%) | ||
| 9 | 0 | 1⁄390 (0.26%) | 53⁄4992 (1.06%) | 139⁄7020 (1.98%) | ||
| 10 | 0 | 1⁄1560 (0.06%) | 121⁄24960 (0.48%) | 1109⁄84240 (1.32%) | ||
| 11 | 0 | 0 | 47⁄24960 (0.19%) | 49⁄6480 (0.76%) | ||
| 12 | 0 | 0 | 7⁄12480 (0.06%) | 4⁄1053 (0.38%) | ||
| 13 | 0 | 0 | 1⁄12480 (0.01%) | 47⁄28080 (0.17%) | ||
| 14 | 0 | 0 | 0 | 53⁄84240 (0.06%) | ||
| 15 | 0 | 0 | 0 | 7⁄42120 (0.02%) | ||
| 16 | 0 | 0 | 0 | 1⁄42120 (0.00%) | ||
| Average | 301⁄195 (1.54) | 13⁄6 (2.17) | 544⁄195 (2.79) | 1331⁄390 (3.41) | ||
| Vindicator[D][E] | 0 | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | |
| 1 | 167⁄390 (42.82%) | 167⁄780 (21.41%) | 167⁄1560 (10.71%) | 167⁄2340 (7.14%) | ||
| 2 | 1⁄13 (7.69%) | 187⁄780 (23.97%) | 349⁄1560 (22.37%) | 521⁄3510 (14.84%) | ||
| 3 | 2⁄39 (5.13%) | 3⁄52 (5.77%) | 439⁄3120 (14.07%) | 379⁄2340 (16.20%) | ||
| 4 | 7⁄195 (3.59%) | 1⁄20 (5.00%) | 51⁄1040 (4.90%) | 41⁄390 (10.51%) | ||
| 5 | 4⁄195 (2.05%) | 5⁄156 (3.21%) | 17⁄390 (4.36%) | 8⁄195 (4.10%) | ||
| 6 | 2⁄195 (1.03%) | 1⁄52 (1.92%) | 47⁄1560 (3.01%) | 43⁄1170 (3.68%) | ||
| 7 | 0 | 1⁄130 (0.77%) | 53⁄3120 (1.70%) | 19⁄702 (2.71%) | ||
| 8 | 0 | 1⁄390 (0.26%) | 5⁄624 (0.80%) | 59⁄3510 (1.68%) | ||
| 9 | 0 | 0 | 1⁄312 (0.32%) | 61⁄7020 (0.87%) | ||
| 10 | 0 | 0 | 1⁄1560 (0.06%) | 29⁄7020 (0.41%) | ||
| 11 | 0 | 0 | 0 | 1⁄702 (0.14%) | ||
| 12 | 0 | 0 | 0 | 1⁄3510 (0.03%) | ||
| Average | 407⁄390 (1.04) | 17⁄12 (1.42) | 349⁄195 (1.79) | 1687⁄780 (2.16) | ||
| Pillager[C] | 0 | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | 2⁄5 (40.00%) | |
| 1 | 53⁄120 (44.17%) | 53⁄240 (22.08%) | 53⁄480 (11.04%) | 53⁄720 (7.36%) | ||
| 2 | 1⁄16 (6.25%) | 29⁄120 (24.17%) | 439⁄1920 (22.86%) | 41⁄270 (15.19%) | ||
| 3 | 1⁄24 (4.17%) | 3⁄64 (4.69%) | 529⁄3840 (13.78%) | 469⁄2880 (16.28%) | ||
| 4 | 7⁄240 (2.92%) | 13⁄320 (4.06%) | 51⁄1280 (3.98%) | 97⁄960 (10.10%) | ||
| 5 | 1⁄60 (1.67%) | 5⁄192 (2.60%) | 17⁄480 (3.54%) | 1⁄30 (3.33%) | ||
| 6 | 1⁄120 (0.83%) | 1⁄64 (1.56%) | 47⁄1920 (2.45%) | 43⁄1440 (2.99%) | ||
| 7 | 0 | 1⁄160 (0.62%) | 53⁄3840 (1.38%) | 19⁄864 (2.20%) | ||
| 8 | 0 | 1⁄480 (0.21%) | 5⁄768 (0.65%) | 59⁄4320 (1.37%) | ||
| 9 | 0 | 0 | 1⁄384 (0.26%) | 61⁄8640 (0.71%) | ||
| 10 | 0 | 0 | 1⁄1920 (0.05%) | 29⁄8640 (0.34%) | ||
| 11 | 0 | 0 | 0 | 1⁄864 (0.12%) | ||
| 12 | 0 | 0 | 0 | 1⁄4320 (0.02%) | ||
| Average | 113⁄120 (0.94) | 31⁄24 (1.29) | 197⁄120 (1.64) | 239⁄120 (1.99) | ||
| Pillager[E] | 0 | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | 49⁄130 (37.69%) | |
| 1 | 167⁄390 (42.82%) | 167⁄780 (21.41%) | 167⁄1560 (10.71%) | 167⁄2340 (7.14%) | ||
| 2 | 1⁄13 (7.69%) | 187⁄780 (23.97%) | 349⁄1560 (22.37%) | 521⁄3510 (14.84%) | ||
| 3 | 2⁄39 (5.13%) | 3⁄52 (5.77%) | 439⁄3120 (14.07%) | 379⁄2340 (16.20%) | ||
| 4 | 7⁄195 (3.59%) | 1⁄20 (5.00%) | 51⁄1040 (4.90%) | 41⁄390 (10.51%) | ||
| 5 | 4⁄195 (2.05%) | 5⁄156 (3.21%) | 17⁄390 (4.36%) | 8⁄195 (4.10%) | ||
| 6 | 2⁄195 (1.03%) | 1⁄52 (1.92%) | 47⁄1560 (3.01%) | 43⁄1170 (3.68%) | ||
| 7 | 0 | 1⁄130 (0.77%) | 53⁄3120 (1.70%) | 19⁄702 (2.71%) | ||
| 8 | 0 | 1⁄390 (0.26%) | 5⁄624 (0.80%) | 59⁄3510 (1.68%) | ||
| 9 | 0 | 0 | 1⁄312 (0.32%) | 61⁄7020 (0.87%) | ||
| 10 | 0 | 0 | 1⁄1560 (0.06%) | 29⁄7020 (0.41%) | ||
| 11 | 0 | 0 | 0 | 1⁄702 (0.14%) | ||
| 12 | 0 | 0 | 0 | 1⁄3510 (0.03%) | ||
| Average | 407⁄390 (1.04) | 17⁄12 (1.42) | 349⁄195 (1.79) | 1687⁄780 (2.16) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Evoker | 2.00 | 1.33 | 1.00 | 0.80 | |
| Vindicator[A][B] | 2.00 | 1.33 | 1.00 | 0.80 | |
| Vindicator[A][C] | 0.69 | 0.49 | 0.38 | 0.31 | |
| Vindicator[D][C] | 1.06 | 0.77 | 0.61 | 0.50 | |
| Vindicator[A][E] | 0.65 | 0.46 | 0.36 | 0.29 | |
| Vindicator[D][E] | 0.96 | 0.71 | 0.56 | 0.46 | |
| Pillager[C] | 1.06 | 0.77 | 0.61 | 0.50 | |
| Pillager[E] | 0.96 | 0.71 | 0.56 | 0.46 | |
Foxes that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.
In Bedrock Edition, wandering traders have a chance of 25% (increased by 1% per level of Looting) to drop emeralds when killed while showing the item as trade offer. The amount corresponds to the available trade if it is available; if the player holds a hay bale, water bottle, or baked potato, the trader drops 1 emerald; if the player holds a milk bucket or water bucket, the trader drops 2 emeralds; and if the player holds a fermented spider eye the trader drops 3 emeralds.
Generated loot
Emeralds can generate in chests in some village houses or other generated structures.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Chest | 4–8 | 53.1%{ "item": "Emerald", "stacksize": "4–8", "chance": 0.5308641975308642, "structure": "Buried Treasure", "container": "Chest" }
| ||
| Cold ruins suspicious gravel | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Cold Ocean Ruins", "container": "Cold ruins suspicious gravel" }
| ||
| Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert Pyramid", "container": "Suspicious sand" }
| ||
| Chest | 1–3 | 17%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.17026171025287384, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" }
| ||
| Chest | 2–6 | 8.6%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.08643110630611406, "structure": "End City", "container": "Chest" }
| ||
| Chest | 1 | 7.6%{ "item": "Emerald", "stacksize": 1, "chance": 0.07641250360396157, "structure": "Igloo", "container": "Chest" }
| ||
| Chest | 1–3 | 8.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.08643110630611406, "structure": "Jungle Pyramid", "container": "Chest" }
| ||
| Treasure chest | 1–5 | 73.7%{ "item": "Emerald", "stacksize": "1–5", "chance": 0.7372032702331961, "structure": "Shipwreck", "container": "Treasure chest" }
| ||
| Common suspicious gravel | 1 | 4.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Common suspicious gravel" }
| ||
| Corridor pot | 1–3 | 35.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.3561253561253561, "structure": "Trial Chambers", "container": "Corridor pot" }
| ||
| Vault and reward chest | 2–4 | 38.4%{ "item": "Emerald", "stacksize": "2–4", "chance": 0.38441636730434786, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Ominous vault | 4–10 | 56.2%{ "item": "Emerald", "stacksize": "4–10", "chance": 0.5621399176954733, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
| Big ruins chest | 1 | 14.1%{ "item": "Emerald", "stacksize": 1, "chance": 0.14098186890144448, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 15.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.1539782646088358, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| Tannery chest | 1–4 | 17.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.17258930206298828, "structure": "Village", "container": "Tannery chest" }
| ||
| Desert house chest | 1–3 | 14.3%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.14254173828500694, "structure": "Village", "container": "Desert house chest" }
| ||
| Snowy house chest | 1–4 | 9.9%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.0989873657501581, "structure": "Village", "container": "Snowy house chest" }
| ||
| Temple chest | 1–4 | 25.4%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.25406025971014023, "structure": "Village", "container": "Temple chest" }
| ||
| Plains house chest | 1–4 | 22.8%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" }
| ||
| Mason's chest | 1 | 20.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.20842461344544605, "structure": "Village", "container": "Mason's chest" }
| ||
| Fletcher's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Fletcher's chest" }
| ||
| Butcher's chest | 1 | 10.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.10217553744347596, "structure": "Village", "container": "Butcher's chest" }
| ||
| Savanna house chest | 1–4 | 21.5%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.21463353884117242, "structure": "Village", "container": "Savanna house chest" }
| ||
| Armorer's chest | 1 | 31.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" }
| ||
| Shepherd's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Shepherd's chest" }
| ||
| Fisherman's chest | 1 | 24.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.2418426461183103, "structure": "Village", "container": "Fisherman's chest" }
| ||
| Taiga house chest | 1–4 | 18.6%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.18575629348123335, "structure": "Village", "container": "Taiga house chest" }
| ||
| Warm ruins suspicious sand | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Warm ocean ruins", "container": "Warm ruins suspicious sand" }
| ||
| Bedrock Edition | ||||
| Chest | 4–8 | 53.1%{ "item": "Emerald", "stacksize": "4–8", "chance": 0.5308641975308642, "structure": "Buried Treasure", "container": "Chest" }
| ||
| Cold ruins suspicious gravel | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Cold Ocean Ruins", "container": "Cold ruins suspicious gravel" }
| ||
| Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert Pyramid", "container": "Suspicious sand" }
| ||
| Chest | 1–3 | 17%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.17026171025287384, "structure": "Desert Pyramid", "container": "Chest" }
| ||
| Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" }
| ||
| Chest | 2–6 | 8.6%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.08643110630611406, "structure": "End City", "container": "Chest" }
| ||
| Chest | 1 | 7.6%{ "item": "Emerald", "stacksize": 1, "chance": 0.07641250360396157, "structure": "Igloo", "container": "Chest" }
| ||
| Chest | 1–3 | 8.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.0862448747002107, "structure": "Jungle Pyramid", "container": "Chest" }
| ||
| Treasure chest | 1–5 | 73.7%{ "item": "Emerald", "stacksize": "1–5", "chance": 0.7372032702331961, "structure": "Shipwreck", "container": "Treasure chest" }
| ||
| Altar chest | 1–3 | 7%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.07033108102140684, "structure": "Stronghold", "container": "Altar chest" }
| ||
| Common suspicious gravel | 1 | 4.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail Ruins", "container": "Common suspicious gravel" }
| ||
| Corridor pot | 1–3 | 35.6%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.3561253561253561, "structure": "Trial Chambers", "container": "Corridor pot" }
| ||
| Ominous vault | 4–10 | 56.2%{ "item": "Emerald", "stacksize": "4–10", "chance": 0.5621399176954733, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
| Vault and reward chest | 2–4 | 39.7%{ "item": "Emerald", "stacksize": "2–4", "chance": 0.39706025182608695, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Small ruins chest | 1 | 15.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.1539782646088358, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| Big ruins chest | 1 | 14.1%{ "item": "Emerald", "stacksize": 1, "chance": 0.14098186890144448, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| Desert house chest | 1–3 | 14.3%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.14254173828500694, "structure": "Village", "container": "Desert house chest" }
| ||
| Tannery chest | 1–4 | 17.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.17258930206298828, "structure": "Village", "container": "Tannery chest" }
| ||
| Taiga house chest | 1–4 | 20.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.20281509304744794, "structure": "Village", "container": "Taiga house chest" }
| ||
| Savanna house chest | 1–4 | 21.5%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.21463353884117242, "structure": "Village", "container": "Savanna house chest" }
| ||
| Mason's chest | 1 | 20.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.20842461344544605, "structure": "Village", "container": "Mason's chest" }
| ||
| Fletcher's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Fletcher's chest" }
| ||
| Butcher's chest | 1 | 10.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.10217553744347596, "structure": "Village", "container": "Butcher's chest" }
| ||
| Snowy house chest | 1–4 | 9.9%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.0989873657501581, "structure": "Village", "container": "Snowy house chest" }
| ||
| Armorer's chest | 1 | 31.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" }
| ||
| Temple chest | 1–4 | 25.4%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.25406025971014023, "structure": "Village", "container": "Temple chest" }
| ||
| Shepherd's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Shepherd's chest" }
| ||
| Plains house chest | 1–4 | 22.8%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" }
| ||
| Warm ruins suspicious sand | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Warm ocean ruins", "container": "Warm ruins suspicious sand" }
| ||
Usage
Trading
The main use of emeralds is as currency for trading with villagers and wandering traders. They sell various items in return for emeralds and occasionally additional other items.
- ↑ a b c d The price in emeralds is randomly picked from a range that depends on the sold book. It is 2 + 3 ⋅ 𝑙𝑒𝑣𝑒𝑙 to 6 + 13 ⋅ 𝑙𝑒𝑣𝑒𝑙, but doubled for treasure enchantments, making it 4 + 6 ⋅ 𝑙𝑒𝑣𝑒𝑙 to 12 + 26 ⋅ 𝑙𝑒𝑣𝑒𝑙.
Prices are limited to 64 after they are picked but before further discounts are applied, possibly making 64 more likely.Enchantment level Emerald price range Emerald price range for treasures I 5–19 10–38 II 8–32 16–64 III 11–45 22–64 (22–90 before cap) IV 14–58 28–64 (28–116 before cap) V 17–64 (17–71 before cap) 34–64 (34–142 before cap) - ↑ a b c d A random enchantment other than Soul Speed, Swift Sneak, and Wind Burst is picked with equal chances, followed by a random level. A villager can offer the same book multiple times.
- ↑ In Java Edition, one of Blindness (00:06), Jump Boost (00:08), Night Vision (00:05), Poison (00:14), Saturation (00:00.350), or Weakness (00:07) is selected when the trade is unlocked. In Bedrock Edition it is always Night Vision (00:05).
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 2 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 3 plus the experience cost in emeralds.
- ↑ In Java Edition, a brewable regular, extended, or strengthened effect is selected when the trade is unlocked.
In Bedrock Edition, one of Decay II, Fire Resistance, Harming, Healing, Invisibility, Jump Boost, Night Vision, Poison, Regeneration, Slowness, Strength, Swiftness, Turtle Master, Water Breathing, or Weakness is selected when the trade is unlocked. - ↑ a b c d Every color is a unique offer, meaning in Java Edition, villagers can offer multiple colors simultaneously.
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 3 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 14 plus the experience cost in emeralds.
- ↑ a b Enchanted with a random experience cost in range 5–19. The price is 8 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 16 plus the experience cost in emeralds.
- ↑ a b c d e f g The leather armor has a random color created by two dyes (possibly the same dye twice.)
- ↑ Cartographers can offer multiple village maps. Their targets and the number of them vary by biome, which affects the trade probabilities.
Desert
Jungle
Plains
Savanna
Snowy
Swamp
Taiga
Glass Pane trade probability
50% 50% 67% 50% 50% 50% 50%
Village Map trade probability
50% 50% 67% 50% 50% 50% 50%
Village Map targets
Savanna Village
Savanna Village
Savanna Village
Desert Village
Plains Village
Snowy Village
Plains Village
Plains Village
Desert Village
Taiga Village
Plains Village
Taiga Village
Taiga Village
Snowy Village
Jungle Pyramid
Swamp Hut
Jungle Pyramid
Swamp Hut
Jungle Pyramid
Swamp Hut
- ↑ a b c The target is selected when the villager unlocks the map, and the map is not offered if no target could be found.
- ↑ Cartographers can offer multiple banners. Their colors and the number of them vary by biome, which affects the trade probabilities.
Desert
Jungle
Plains
Savanna
Snowy
Swamp
Taiga
Item Frame trade probability
33% 50% 40% 40% 33% 50% 40%
Banner trade probability
167% 150% 160% 160% 167% 150% 160%
Banner colors
Cyan
Brown
Brown
Green
Blue
Black
Blue
Gray
Green
Pink
Magenta
Cyan
Light Blue
Lime
Green
Yellow
White
Orange
Light Blue
Purple
Pink
Lime
Yellow
Red
Red
Purple
Orange
White
- ↑ Duration: 8:00
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 1 plus the experience cost in emeralds.
- ↑ a b Every color is a unique offer, meaning in Java Edition, villagers can offer multiple colors simultaneously.
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 1 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 2 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 3 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 12 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 5 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 13 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 2 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 12 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 8 plus the experience cost in emeralds.
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Block of Emerald | Emerald |
Beacons
Emeralds can be used to select powers from a beacon. The player must select one of the available powers and then insert an emerald into the item slot.
An emerald can be substituted for an iron ingot, a gold ingot, a diamond or a netherite ingot in a beacon.
Smithing ingredient
| Ingredients | Smithing recipe | Notes |
|---|---|---|
| Any Armor Trim + Any Armor Piece + Emerald |
All armor types can be used in this recipe. A chestplate is shown as an example. |
- Trim color palette
The following color palette is shown on the designs on trimmed armor:
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
emerald | Item | beacon_payment_items |
item |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
emerald | 512 | Item | minecraft:trim_materials |
item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| The Haggler | Acquire or spend 30 Emeralds by trading with villagers. | The Emeralds Acquired or spent does not have to be earned in the same world. | 30 | Silver | ||
| Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | ||
| Master Trader | Trade for 1,000 Emeralds. | Obtain 1,000 emeralds from trading with villagers. | 30 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's trading output slot. |
![]() | Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
Videos
History
When diamonds were added in Java Edition Indev 0.31 20100128-2200, they were known until 0.31 20100129-2332 as "emeralds".
On May 21, 2012, Jeb released a screenshot of himself testing the trading system.[1] At this time, what would become emeralds were rubies.[2]
-

-
The original ruby texture shown in Jeb's screenshot.
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.1 | 12w21a | ||||||
| Emeralds can be traded with villagers in exchange for different items. | |||||||
| Added desert pyramids, with a hidden chest room and loot containing emeralds. | |||||||
items.png but was unused.[3] | |||||||
| 12w22a | Block of emerald has now been added, which is crafted from nine emeralds and can be placed as a decorative block. | ||||||
| Added jungle pyramids, which contain loot chests with emeralds. | |||||||
| 1.4.2 | 12w32a | As zombie villagers can now spawn and be cured, emeralds can now still be obtained in trades even if generated structures are disabled. | |||||
| Emeralds can be used to activate beacons. | |||||||
| 1.9 | 15w31a | Emeralds now generate in end city chests. | |||||
| 15w43a | Emeralds now generate in igloo basement chests. | ||||||
| 15w44a | The average yield of emeralds in desert pyramid chests has now been increased. | ||||||
| 1.11 | 16w39a | Added vindicators and evokers, which drop emeralds if killed by a player. | |||||
| 1.13 | 17w47a | The emerald's ID is changed to minecraft:emerald as part of The Flattening. Before, this item's numeral ID was 388. | |||||
| 18w09a | Emeralds can now generate in the loot chests of underwater ruins. | ||||||
| 18w10a | Emeralds can now generate in buried treasure chests. | ||||||
| 18w11a | Emeralds can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | ||||||
| Added pillagers, which can drop emeralds. | |||||||
| 18w46a | Pillagers no longer drop emeralds. | ||||||
| 18w48a | Emeralds now generate in chests in village tanneries, fisher cottages and plains village houses. | ||||||
| 18w49a | Emeralds now generate in chests in village shepherd houses, mason houses, butcher shops, and savanna and snowy village houses. | ||||||
| 18w50a | Emeralds now generate in chests in village fletcher houses, temples, and desert and taiga village houses. | ||||||
| 19w07a | Added foxes, which sometimes spawn with emeralds in their mouths. | ||||||
| 19w08a | |||||||
| 1.17 | 21w13a | The unused ruby texture was removed. | |||||
| 1.19.4 Experiment | 23w04a | Emeralds can now be used as an armor trim material. | |||||
| 23w07a | Emeralds now drop when brushing suspicious sand in desert pyramids or desert wells. | ||||||
| 1.20 | 23w12a | The probability for the emerald to generate in the suspicious sand in desert pyramid and in desert well has been changed from 1⁄7 to 1⁄8. | |||||
| Emerald can now be found in suspicious gravel and suspicious sand in cold and warm ocean ruins and in trail ruins. | |||||||
| 23w16a | Emerald no longer generates in suspicious sand in trail ruins. | ||||||
| Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; emerald now is in the common loot. | |||||||
| 1.20.2 Experiment | 23w31a | Wandering traders now offer buying trades, purchasing certain items from the player in exchange for emeralds. | |||||
| 1.20.3 Experiment | 23w45a | Emeralds now generate in trial chambers in decorated pots. | |||||
| Emeralds now generate as loot from trial spawners. | |||||||
| 1.20.5 Experiment | 24w05a | Emeralds now generate as loot from vaults. | |||||
| 24w13a | Emeralds now generate as loot from ominous vaults. | ||||||
| Emeralds no longer generate as loot from trial spawners. | |||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | ||||||
| build 5 | Emeralds can now be used to craft blocks of emerald. | ||||||
| v0.13.0 | build 1 | Emeralds can now be found inside desert pyramid chests. | |||||
| v0.15.0 | build 1 | Added jungle pyramids, which contain loot chests with emeralds. | |||||
| v0.16.0 | build 1 | Emeralds can now be used to power beacons. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Emeralds can now be found in end city ship chests. | |||||
| Emeralds can now be found in igloo basement chests. | |||||||
| 1.0.4 | alpha 1.0.4.0 | Emeralds are now used as "currency" for villager trading. | |||||
| 1.1.0 | alpha 1.1.0.0 | Added evokers and vindicators, which drop emeralds when killed. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Emeralds can now be found in some shipwreck chests. | |||||
| beta 1.2.20.1 | Emeralds can now be found inside underwater ruins chests. | ||||||
| 1.10.0 | beta 1.10.0.3 | Emeralds can now be used to buy items from wandering traders. | |||||
| Emeralds can now be found in plains village house and tannery chests. | |||||||
| 1.11.0 | beta 1.11.0.1 | Emeralds can now be found in village chests other than plains. | |||||
| beta 1.11.0.4 | Vindicators and pillagers that spawn from raids can now drop bonus emeralds. | ||||||
| beta 1.11.0.5 | |||||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can drop emeralds. | |||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Emeralds now drop when brushing suspicious sand in desert pyramids or desert wells. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Emeralds can now be used as an armor trim material. | |||||
| 1.20.30 Experiment | Preview 1.20.30.20 | Wandering traders now offer buying trades, purchasing certain items from the player in exchange for emeralds. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Emeralds now generate in trial chambers in decorated pots. | |||||
| Emeralds now generate as loot from trial spawners. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Emeralds now generate as loot from vaults. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Emeralds now generate as loot from ominous vaults. | |||||
| Emeralds no longer generate as loot from trial spawners. | |||||||
| 1.21.130 | Preview 1.21.130.20 | Emeralds can now be found in buried treasure chests. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Emeralds can be traded with villagers in exchange for different items. | |||||||
| Added desert pyramids, with a hidden chest room and loot containing emeralds. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Emeralds can be used to activate beacons. | ||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Emeralds now generate in igloo basement chests. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Emeralds now generate in end city chests. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added vindicators and evokers, which drop emeralds if killed by a player. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Emeralds can now be found in chests in strongholds. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Emeralds can now generate in the loot chests of underwater ruins. | ||
| Emeralds can now generate in buried treasure chests. | |||||||
| Emeralds can now generate in the chests of shipwrecks. | |||||||
| 1.90 | |||||||
| 1.91 | Vindicators and pillagers that spawn from raids can now drop bonus emeralds. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Issues
Issues relating to "Emerald" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
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Ari claiming an emerald from an ominous vault
In other media
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An emerald as it appeared in Minecraft Earth -
An alternative design for rubies, in the form of a recolored programmer art emerald[4] -
"Emerald Mint" flavored ice cream -
A wallet filled with emeralds and diamonds -
Emeralds from Minecraft Dungeons
References
- ↑ "... and this is why I'm playing with Testificates: http://i.imgur.com/Z113y.png (work in progress, as usual)" – @jeb_ (Jens Bergensten) on X (formerly Twitter), May 21, 2012
- ↑ http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082
- ↑ Snapshot 12w21a/b lang/en_US.lang: item.ruby.name=Ruby
- ↑ "Items: Ten Things You Probably Didn't Know About Minecraft" – Minecraft on YouTube, November 29, 2019








