Invisibility is a status effect that turns players and mobs completely invisible and see-through, but has no effect on held items, worn armor, or certain parts of some mobs. Invisible entities, especially those wearing no armor, can get significantly closer to most mobs without being detected.
Effect


Invisibility has three effects: It causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and it hides the player's waypoint from the locator bar.
Rendering
While under the Invisibility effect, the model and name of mobs and players are not rendered, making the mob or player appear to be invisible. This does not prevent the mob or player from interacting with the world.
Certain features of mobs and players are not affected by Invisibility:
- Worn armor (including horse armor, wolf armor, nautilus armor, and carved pumpkins).
- Held items.
- Emitted Particles (including particles from the Invisibility effect).
- Fire from entities set on fire.
- Arrows and bee stingers stuck in players.[Java Edition only]
- Shulker's heads (opened and closed).[Java Edition only]
- Carpets equipped to llamas and trader llamas.[Java Edition only]
- Saddles equipped to pigs, striders, horses, donkeys, mules, camels, nautiluses, and zombie nautiluses.[Java Edition only]
- Harnesses equipped to happy ghasts.[Java Edition only]
- The aura of charged creepers.[Java Edition only]
- The eyes of creakings,[Java Edition only] endermen,[Java Edition only] spiders, cave spiders, and phantoms.
- The eyes and wind effects of breezes.[Java Edition only]
- The blocks inside sulfur cubes.
Chests on donkeys, mules, llamas, and trader llamas are not rendered when the host mob is invisible.[1]
Mob detection range
When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player did not have the Invisibility effect; hostile mobs follow and attack the player until the player is outside of the mob's normal detection range.
A mob's detection range is determined by the follow_range attribute. When a player does not have any items equipped in armor slots (including elytra), the player is detected at 7% of a mob's normal detection range.
When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.
Invisibility stacks with other methods of reducing a mob's detection range:
- Sneaking reduces detection range to 80% of the normal range
- Wearing the corresponding mob head reduces detection range of skeletons, zombies, creepers, piglins and piglin brutes to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head.
The final detection range is given by the maximum between 2 and the detection range after the reduction, so the final detection range is at least 2.
The exact numerical information is in the table below:
| Mob | Base detection range without Invisibility |
Detection range no armor |
Detection range 1 piece of armor |
Detection range 2 pieces of armor |
Detection range 3 pieces of armor |
Detection range 4 pieces of armor |
|---|---|---|---|---|---|---|
| 100 | 7 | 17.5 | 35 | 52.5 | 70 | |
| 64 | 4.48 | 11.2 | 22.4 | 33.6 | 44.8 | |
| 48 | 3.36 | 8.4 | 16.8 | 25.2 | 33.6 | |
| 40 | 2.8 | 7 | 14 | 21 | 28 | |
| 35 | 2.45 | 6.125 | 12.25 | 18.375 | 24.5 | |
| 32 | 2.24 | 5.6 | 11.2 | 16.8 | 22.4 | |
| 24 | 2 | 4.2 | 8.4 | 12.6 | 16.8 | |
| 20 | 2 | 3.5 | 7 | 10.5 | 14 | |
| 18 | 2 | 3.15 | 6.3 | 9.45 | 12.6 | |
| 12 | 2 | 2.1 | 4.2 | 6.3 | 8.4 | |
| All other mobs | 16 | 2 | 2.8 | 5.6 | 8.4 | 11.2 |
In addition:
- Sculk sensors, wardens, cats and villagers do not behave any differently toward invisible entities.
- Pillagers point their crossbows at invisible players outside their reduced detection range, but do not attack.
Locator bar
The waypoint of a player affected by Invisibility is not shown on other players' locator bar. In Java Edition, this is done by applying a 100% reduction on the waypoint_transmit_range attribute.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| I | 3:00 | ||
| I | 8:00 | ||
| I | 3:00 | ||
| I | 8:00 | ||
| I | 0:45 | ||
| I | 2:00 | ||
| I | 0:22 | ||
| I | 1:00 | ||
| I | 1:00 | Applies only to | |
| Spawning within the world | I | ∞ | Applies only to |
Immune mobs
Withers and ender dragons are immune to Invisibility.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
invisibility |
effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
invisibility | 14 |
potion |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17[until: Fourth Drop 2026]/18[upcoming] status effects applied to the player at the same time:
|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34[until: Fourth Drop 2026]/35[upcoming] status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
Java Edition
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | ||||||
| Potions which grant the Invisibility effect are added. | |||||||
| Milk now clears the Invisibility effect. | |||||||
| Beta 1.9 Prerelease 3 | Invisibility no longer has any associated potions. | ||||||
| 1.4.2 | 12w34a | Invisiblity now functions, and turns mobs invisible. | |||||
| Players under Invisiblity's effect now cannot be detected by other players. | |||||||
| A potion and splash potion of Invisibility have been implemented and added to Creative mode. | |||||||
| 1.6.1 | 13w24a | Spiders now have a rare chance to spawn with Invisibility on Hard difficulty. | |||||
| 1.8 | 14w05b | Sheep's wool is no longer visible when they have the Invisibility effect.[2] | |||||
| 30 July 2014 | Jeb has stated that saddles equipped on horses and related mobs are invisible due to technical limitations, as the saddle is part of each horse's texture, and that this may be fixed at some point in the future if more armored mobs were to be implemented. | ||||||
| 1.14 | 18w43a | ||||||
| 19w08a | The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | ||||||
| Guardians no longer see players that are invisible from the Invisibility effect. | |||||||
| Zombies and illagers no longer see invisible villagers and wandering traders. | |||||||
| Withers no longer see invisible players. | |||||||
| Iron golems no longer see invisible hostile-neutral mobs. | |||||||
| Horse armor on horses is now still displayed if the horse wearing it is invisible. | |||||||
| 1.15.2 | pre1 | Iron golem's cracks are no longer visible if they have the Invisibility effect. | |||||
| 1.19.4 | Pre-release 3 | The potion & effect color have been changed from #7F8392 to #F6F6F6. | |||||
| 1.20.2 | 23w32a | The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 14. | |||||
| 1.21.5 | 25w03a | Saddles on equine mobs and camels are now still displayed if the mob wearing it is invisible;[3][4] this has resulted from the saddle texture being split from the main texture. | |||||
| 1.21.6 Experiment | 25w15a | Invisibility now hides players from the locator bar. | |||||
| 1.21.6 | 25w17a | The locator bar is now available without its experimental data pack. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | ||||||
| Invisibility is currently unobtainable. | |||||||
| v0.12.1 | build 1 | Invisibility can now be obtained from potions and splash potions of Invisibility. | |||||
| v0.15.0 | build 1 | Added arrow of Invisibility, which inflicts any mob it hits with Invisibility. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Invisibility can now be obtained from a lingering potions of Invisibility. | |||||
| Bedrock Edition | |||||||
| 1.11.0 | beta 1.11.0.3 | Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers. | |||||
| The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | |||||||
| Zombies and illagers no longer see invisible villagers and wandering traders. | |||||||
| beta 1.11.0.5 | |||||||
| 1.21.80 Experiment | Preview 1.21.80.20 | Invisibility now hides players from the locator bar. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay. |
| TU14 | 1.04 | Invisiblity now functions, and turns mobs invisible. | |||||
| Players under Invisiblity's effect now cannot be detected by other players. | |||||||
| A potion and splash potion of Invisibility have been implemented and added to Creative mode. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Spiders now have a rare chance to spawn with Invisibility on Hard difficulty. | ||
| 1.91 | Wandering traders now hide by drinking potions of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers. | ||||||
| The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not. | |||||||
| Zombies and illagers no longer see invisible villagers and wandering traders. | |||||||
Issues
Issues relating to "Invisibility" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Players in Spectator mode see invisible entities as translucent instead.
- In Java Edition, Invisibility prevents the rendering of entity hitboxes by pressing F3 + B.
- In Java Edition, The attack indicator still appears when facing an invisible entity.[5]
Gallery
Screenshots
-
A sheep in Java Edition with Invisibility before Java Edition 14w05b. Its wool is still visible.









