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Conduit Power

Conduit Power

Conduit Power is an area-of-effect status effect given by active conduits to players touching water or rain. It is a combination of Water Breathing…

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Effects
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Contents (12)
  1. Effect
  2. Causes
  3. Immune mobs
  4. Data values
  5. ID
  6. Advancements
  7. History
  8. Java Edition
  9. Bedrock Edition
  10. Legacy Console Edition
  11. Issues
  12. References
Conduit Power
Conduit Power.png: Infobox image for Minecraft effect 'Conduit Power'
Sources See § Causes
Particle EffectSprite particle-conduit-power.png: Sprite image for particle-conduit-power in Minecraft #1DC2D1 (cyan)
Type Positive

Conduit Power is an area-of-effect status effect given by active conduits to players touching water or rain. It is a combination of Water Breathing, Haste, and Night Vision.

Effect

Players under the effect of Conduit Power receive all of the benefits of Water Breathing, Night Vision, and Haste. This means that their breath meter does not decrease, it gets filled up even underwater, they can sleep in a waterlogged bed,‌[Bedrock Edition only] they are able to see underwater, and their mining speed increases.

Higher levels of Conduit Power can be obtained only by using commands, in which case Conduit Power X provides the same effect as Haste X, and the other two abilities are unaffected by level.

Despite the effects, Conduit Power does not stack with Water Breathing, Night Vision, or Haste. The strongest Haste effect is used, and all timers continue to count down.

In Bedrock Edition, because the Conduit Power effect lasts for 12 seconds above water, night vision is activated but does not show borders.

Causes

Cause Potency Length Notes
Activated Conduit I 0:13 (activates every second as long as a player is near and touching water or rain) See Conduit § Conduit Power for more details of exactly when and under what condition this effect occurs.

Immune mobs

  • Withers and ender dragons are immune to Conduit Power.
  • All mobs that can breathe underwater are unaffected by Conduit Power.

Data values

ID

This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifier Translation key
EffectSprite conduit-power.png: Sprite image for conduit-power in Minecraft Conduit Powerconduit_power effect.minecraft.conduit_power

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EffectSprite conduit-power.png: Sprite image for conduit-power in Minecraft Conduit Powerconduit_power26 potion.conduitPower

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

Java Edition

Java Edition
1.1318w15a Added Conduit Power.
18w19a Conduit Power is now needed for the "How Did We Get Here?" advancement.
1.1418w43a The effect icon is now a gray square.
18w43b Fixed the effect icon texture.
1.20.223w32a The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 29.
1.21.4Pre-Release 1 Conduit Power now regenerates the oxygen underwater instead of only preventing it from decreasing.[1]

Bedrock Edition

Bedrock Edition
1.5.0beta 1.5.0.1 Added Conduit Power.
? Conduit Power may or may not have an icon.
1.16.0beta 1.15.0.51 Conduits can now give Conduit Power to nearby players in rain.

Legacy Console Edition

Issues

Issues relating to "Conduit Power" are maintained on the bug tracker. Issues should be reported and viewed there.

References

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