Raid Omen is a variant of the Bad Omen status effect that causes raids to start when the player is in vicinity of a village.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| A player with |
I | 0:30 | See raid for the exact definitions of village. |
Effect
When Raid Omen expires, a raid begins. In Java Edition, the center is the position where the player triggered the start of a raid after the Raid Omen expiration. In Bedrock Edition, it is the village center. See Raid for details.
In Java Edition, Raid Omen's potency alters the raid composition, mainly by adding an additional wave at potency II and higher.
Raid Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying, which cancels the upcoming raid.
The player can still receive the Raid Omen effect in Peaceful difficulty via commands (Bad Omen will not transform into Raid Omen in Peaceful), but no raid will trigger when it expires.
Animation

In Bedrock Edition, when a player receives the effect, the effect's icon appears on the screen in a short animation, similar to the animation that plays when a totem of undying activates.
Immune mobs
- Wither and ender dragons are immune to all effects.
- All mobs are unaffected by Raid Omen.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Raid looms nearby | Entity-Dependent | When Raid Omen is granted to a mob | event | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When Raid Omen is granted to a mob | apply_effect | ? | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
raid_omen |
effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
raid_omen | 36 |
effect |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Raid Omen effect applied in 30 seconds. | 20 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34[until: Fourth Drop 2026]/35[upcoming] status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 Experiment | 24w13a | ||||||
| pre1 | |||||||
| 1.21 | 24w18a | Raid Omen is now available without using the "Update 1.21" experimental data pack. | |||||
| Raid Omen is now needed for the "How Did We Get Here?" advancement. | |||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.0 Experiment | Preview 1.21.0.21 | ||||||
| 1.21.0 | Preview 1.21.0.22 | Raid Omen is now available without using the "Update 1.21" experimental toggle. | |||||
Notes
- ↑ Raid Omen is treated as a neutral effect, which means it has the blue text color of a positive effect but appears in the negative row of the Java Edition HUD display for status effects.
Issues
Issues relating to "Raid Omen" are maintained on the bug tracker. Issues should be reported and viewed there.









