Saturation is a status effect that restores hunger and saturation.[JE only]
Effect
The Saturation effect instantly replenishes 1 () × level and 2 × level points of saturation.[Java Edition only][1]
If the effect lasts longer than one tick, the player continues gaining 1 hunger point and 2 saturation points on each tick, with 20 ticks (1 second) completely replenishing the player's hunger bar and saturation. Negative levels decrease hunger and saturation.
Saturation had its duration set in game ticks (instead of seconds) with the /effect command.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| I | 0.30 seconds (6 ticks)[Bedrock Edition only] 0.35 seconds (7 ticks)[Java Edition only] |
Must be crafted with |
Immune mobs
- Withers and ender dragons are immune to Saturation.
- All mobs are unaffected by Saturation as they do not have hunger.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
saturation |
effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Saturation | saturation | 23 |
potion |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | release | Added Saturation. | |||||
| 1.14 | 18w43a | Saturation is now caused by suspicious stew. | |||||
| Saturation is now required for the "How Did We Get Here?" advancement. | |||||||
| 1.14.3 | Pre-Release 2 | Saturation is no longer required for the "How Did We Get Here?" advancement. | |||||
| 1.15 | 19w41a | ||||||
| 1.20.2 | 23w32a | The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 23. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | Added Saturation. | |||||
| Bedrock Edition | |||||||
| 1.13.0 | beta 1.13.0.9 | Saturation is now caused by suspicious stew. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | Added Saturation. |
Issues
Issues relating to "Saturation (effect)" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In Java Edition, Saturation is the only obtainable non-instant effect that is not required for the "How Did We Get Here?" advancement.
References
- ↑ MCPE-52353 – Saturation status effect does not restore saturation points








