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Slow Falling

Slow Falling

Slow Falling is a status effect that causes midair entities to more gradually descend downward and avoid fall damage, but prevents critical hits and smash…

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Contents (13)
  1. Mechanics
  2. Causes
  3. Immune mobs
  4. Data values
  5. ID
  6. Advancements
  7. History
  8. Java Edition
  9. Bedrock Edition
  10. Legacy Console Edition
  11. Issues
  12. Notes
  13. References
Not to be confused with Feather Falling.
Slow Falling
Slow Falling.png: Infobox image for Minecraft effect 'Slow Falling'
Invicon Potion of Slow Falling.png: Inventory sprite for Potion of Slow Falling in Minecraft as shown in-game with description: Potion of Slow Falling Slow Falling (01:30)Invicon Splash Potion of Slow Falling.png: Inventory sprite for Splash Potion of Slow Falling in Minecraft as shown in-game with description: Splash Potion of Slow Falling Slow Falling (01:30)Invicon Lingering Potion of Slow Falling.png: Inventory sprite for Lingering Potion of Slow Falling in Minecraft as shown in-game with description: Lingering Potion of Slow Falling Slow Falling (00:22)Invicon Arrow of Slow Falling.png: Inventory sprite for Arrow of Slow Falling in Minecraft as shown in-game with description: Arrow of Slow Falling Slow Falling (00:11)
Sources See § Causes
Particle EffectSprite particle-slow-falling.png: Sprite image for particle-slow-falling in Minecraft #F3CFB9 (cream)
Type Positive[note 1]

Slow Falling is a status effect that causes midair entities to more gradually descend downward and avoid fall damage, but prevents critical hits and smash attacks.

Mechanics

The affected entity falls at a much slower rate than normal, with a terminal velocity of 9.8 m/s, and is unable to take fall damage when falling. However, the entity still takes damage from using an ender pearl. In addition, the entity cannot turn farmland into dirt by jumping on it.

Higher levels do not decrease fall speed further.

Effects on certain activities:

  • Sprinting with the Slow Falling effect allows the player to jump across a gap of 5 blocks (6 blocks with enough momentum), compared to 4 (5 blocks with enough momentum) blocks normally.
  • Unboosted elytra flight is twice as efficient, but four times slower. Boosts work at normal speed, but the momentum gained doesn't last as long.
  • The player cannot land a critical hit while having this effect.[1]
  • The player cannot perform a smash attack with the mace while having this effect.

Causes

Immune mobs

Data values

ID

This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifier Translation key
EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft Slow Fallingslow_falling effect.minecraft.slow_falling

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft Slow Fallingslow_falling27 potion.slowFalling

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

Java Edition

Java Edition
1.1318w14a Added Slow Falling.
18w14b Slow Falling is now required for the "A Furious Cocktail" and "How Did We Get Here?" advancements.
18w19a Changed the effect color from
 #CEFFFF
to
 #FFEFD1
.
1.1418w43a The sprite has accidentally been changed to the one used by Dolphin's Grace.
18w43b Reverted this erroneous texture change.
1.2023w12a Changed the effect color from
 #FFEFD1
to
 #F3CFB9
to better distinguish it from Invisibility.
1.20.223w32a The game no longer uses numeric values when storing mob effects to world. Prior to the removal of numeric IDs, this effect's numeral ID was 28.

Bedrock Edition

Bedrock Edition
1.6.0beta 1.6.0.1 Added Slow Falling.
1.20.0Preview 1.20.0.21 Changed the effect color from
 #FFEFD1
to
 #F3CFB9
to better distinguish it from Invisibility.

Legacy Console Edition

Issues

Issues relating to "Slow Falling" are maintained on the bug tracker. Issues should be reported and viewed there.

Notes

  1. ↑ While Slow Falling has negative attributes, it has the blue text color of a positive effect.

References

  1. ↑ MC-190451 – resolved as "Works As Intended".

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