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Arrow

Arrow

An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be crafted into spectral arrows‌[Java Edition only] and tipped arrows to…

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Items Stackable resources Renewable resources Entities Combat Projectiles
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Contents (41)
  1. Obtaining
  2. Crafting
  3. Picking up arrows
  4. Mob loot
  5. Generated loot
  6. Trading
  7. Villager gifts
  8. Bartering
  9. Usage
  10. Trading
  11. Crafting ingredient
  12. Cauldrons
  13. Behavior
  14. Spawning
  15. Movement
  16. Damage
  17. Common properties
  18. Mobs immune to arrows
  19. Sounds
  20. Data values
  21. ID
  22. Metadata
  23. Entity data
  24. Achievements
  25. Advancements
  26. Videos
  27. History
  28. Java Edition
  29. Bedrock Edition
  30. Legacy Console Edition
  31. New Nintendo 3DS Edition
  32. Java Edition Combat Tests
  33. Historical sounds
  34. Data history
  35. Issues
  36. Trivia
  37. Gallery
  38. Renders
  39. Screenshots
  40. References
  41. External links
For other uses, see Arrow (disambiguation).
Arrow
Arrow.png: Infobox image for Minecraft item entity 'Arrow'

Entity

Arrow (item).png: Infobox image for Minecraft item entity 'Arrow'

Item

Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
Rarity tier
 
Common
Renewable Yes
Stackable Yes (64)
Size Height: 0.5 blocks
Width: 0.5 blocks

An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be crafted into spectral arrows‌[Java Edition only] and tipped arrows to give status effects to players and mobs.

Obtaining

Crafting

Ingredients Crafting recipe
Flint +
Stick +
Feather
Invicon Flint.png: Inventory sprite for Flint in Minecraft as shown in-game linking to Flint with description: FlintInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Feather.png: Inventory sprite for Feather in Minecraft as shown in-game linking to Feather with description: Feather
Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow4

Picking up arrows

Arrows shot by players can always be picked up in Creative mode.

An arrow cannot be picked up by a player in Survival or Adventure mode if:

Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed.

After a tipped arrow has been in the ground for 600 game ticks (30 seconds) or more, it becomes a regular arrow and can be picked up as one.

Mob loot

Java Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Skeleton0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Stray0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Bogged0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Parched0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Skeleton0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Stray0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Bogged0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Parched0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
MobAmountProbability
DefaultLooting ILooting IILooting III
Skeleton01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Stray01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Bogged01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Parched01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
Skeleton1.000.670.500.40
Stray1.000.670.500.40
Bogged1.000.670.500.40
Parched1.000.670.500.40

Bedrock Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Skeleton0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Stray0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Pillager0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Bogged0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Parched0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Skeleton0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Stray0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Pillager0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Bogged0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Parched0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
MobAmountProbability
DefaultLooting ILooting IILooting III
Skeleton01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Stray01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Pillager01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Bogged01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Parched01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
Skeleton1.000.750.600.50
Stray1.000.750.600.50
Pillager1.000.750.600.50
Bogged1.000.750.600.50
Parched1.000.750.600.50

Generated loot

Item Structure Container Quantity Chance
Java Edition
Arrow Abandoned Camp Barrel 1–3 35.5%
Common chest 4 27.5%
Bastion Remnant Generic chest 5–17 44.1%
Hoglin stable chest 5–17 22.8%
Bridge chest 5–17 47.9%
Jungle Pyramid Dispenser 2–7 100%
Pillager Outpost Chest 2–7 39.1%
Trial Chambers Corridor pot 2–8 28.5%
Chamber dispenser 4–8 13.8%
Vault and reward chest 2–8 31%
Corridor dispenser 4–8 100%
Entrance chest 5–10 55.1%
Supply chest 4–14 37.3%
Village Fletcher's chest 1–3 23.3%
Bedrock Edition
Arrow Abandoned Camp Common chest 4 27.5%
Barrel 1–3 35.5%
Bastion Remnant Generic chest 10–22 11.2%
Hoglin stable chest 5–17 22.8%
Generic chest 5–17 48.3%
Treasure chest 12–25 33.7%
Bridge chest 10–28 11.2%
Bridge chest 5–17 47.9%
Jungle Pyramid Dispenser 2–7 100%
Pillager Outpost Chest 2–7 39.1%
Trial Chambers Entrance chest 5–10 55.1%
Corridor dispenser 4–8 100%
Vault and reward chest 2–8 37.8%
Chamber dispenser 4–8 13.8%
Supply chest 4–14 37.3%
Corridor pot 2–8 28.5%
Village Fletcher's chest 1–3 23.3%

Trading

VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Fletcher Novice67%50%Emerald16 × Arrow1210.05

Villager gifts

In Java Edition, arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.

Bartering

In Bedrock Edition, arrows can be obtained through bartering with piglins, and have a ~8.53% (40⁄469) chance to give the player 6-12 arrows.

Usage

See also: Bow and Crossbow

Trading

VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
Fletcher Master67%50%2 × Emerald
+ 5 × Arrow
5 × Tipped Arrow[t 1]12300.05
  1. ↑ In Java Edition, a brewable regular, extended, or strengthened effect is selected when the trade is unlocked.
    In Bedrock Edition, one of Decay II, Fire Resistance, Harming, Healing, Invisibility, Jump Boost, Night Vision, Poison, Regeneration, Slowness, Strength, Swiftness, Turtle Master, Water Breathing, or Weakness is selected when the trade is unlocked.

Crafting ingredient

Arrows can be used to craft the two variants of arrows, spectral arrows and tipped arrows.

Name Ingredients Crafting recipe Notes
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of Decay are exclusive to Bedrock Edition unless obtained via commands. Arrows of Luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor.
Spectral Arrow Glowstone Dust +
Arrow
‌[Java Edition only]

Cauldrons

In Bedrock Edition, arrows can be used on cauldrons that contain potions to create tipped arrows.

Behavior

Technical information related to the arrow entity has been checked in Java Edition and might differ in Bedrock Edition.
Arrow (entity)
Hitbox size Height: 0.5 blocks
Width: 0.5 blocks
Eye Height: 0.13 blocks
Ticking order Position, Drag, Acceleration
Gravity 0.05 (double)
Drag 0.99 (float)
Terminal velocity 5 b/t (100 m/s)
Maximum travel 100 blocks per b/t of initial velocity

Spawning

An arrow entity spawns when an arrow item is shot out of a bow, crossbow, dispenser, or a bow- or crossbow-wielding mob. Arrow entities spawn with a starting velocity calculated using the following process:

  • The direction of the velocity is set as the facing vector of the entity that shot it, or the vector pointing straight out of a dispenser.
  • The magnitude of the velocity is set as 0 to 3 for bows depending on how far they're drawn, 3.15 for crossbows, and 1.1 for dispensers.
  • A random vector is added to the previously determined velocity. This vector ranges from to on every axis. Inaccuracy is 1 for bows and crossbows, and 6 for dispensers.

Because crossbows shoot slightly faster arrows than bows but have the same inaccuracy, crossbows are actually more accurate because their randomness is smaller in proportion to their total velocity.

Critical arrow

For other uses, see Critical.

Arrows fired by players from crossbows (or bows at critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between 6HP❤️❤️❤️ and 11HP❤️ × 5.5 for bows at critical charge, and between 7HP❤️❤️❤️💔 and 11HP❤️ × 5.5 for crossbows.

Movement

An arrow entity follows this list of steps in order when calculating its movement each game tick:

  • If it is intersecting a block's collision box, its inGround NBT value is set to true.
  • If it is on fire and in rain, water, or powder snow (including cauldrons containing water or powder snow), its fire is extinguished.
  • If inGround is true:
  • If it is no longer intersecting a block's collision box:
  • inGround is set to false.
  • Its velocity in each axis is multiplied by a random number from 0 to 0.2.
  • Otherwise, it ticks its despawn timer.
  • If inGround is false:
  • It calculates collisions with blocks and entities:
  • It sets its target position to its current position plus its velocity.
  • It performs a raycast from its current position to the target position, checking for blocks to hit. If the raycast hits a block, the target position gets set to the point that was hit.
  • It performs a raycast from its position to the target position, checking for entities to hit.
  • If a block was found and no entity was found, handle effects from block collision:
  • The block is activated, if applicable. For example, targets and wooden buttons are activated here.
  • The arrow's velocity is set to the target position minus the arrow position.
  • The arrow is moved directly away from the target position by 0.05 blocks
  • inGround is set to true.
  • crit is set to false.
  • PierceLevel is set to 0.
  • If any entity was found, handle effects from entity collision:
  • If the entity is an Enderman, it is skipped.
  • The arrow attempts to damage the entity. See the Damage section for more information. If the damage fails:
  • If the entity has the deflects_projectiles tag, the arrow's velocity is rotated a random angle about the Y axis and scaled by 0.5.
  • Otherwise, its velocity is multiplied by -0.1.
  • Its velocity vector is added to its position vector.
  • Its velocity vector is multiplied by 0.99 if it's in air or 0.6 if it's in water (this is the "drag").
  • 0.05 is subtracted from its velocity vector's y component (this is the "gravity").

The arrow movement (when not stuck in a block) can be solved as a recurrence relation to obtain the following formulas:

Where is the velocity at tick t and is the position at tick t. These formulas can quickly calculate the position and velocity at a future tick t given an initial position and velocity. To make them work for arrows in water instead, change 0.99 with 0.6 and 100 with 2.5.

  1. ↑ a b Yaw and pitch follow Minecraft's convention, thus zero yaw is directed at +Z (south) and looking upwards corresponds to negative values of pitch.

Damage

The damage an arrow inflicts on an entity depends on the damage NBT tag, the crit NBT tag, and the arrow's speed. However, in Bedrock Edition, arrows shot from a dispenser do not scale damage with speed.

The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's .

The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows.

The damage inflicted on an entity is , rounded up to a whole number. If the arrow has the crit NBT tag, it does an additional random amount of damage between 0 and .

Average damage (fully charged bow, point-blank range)
Source Damage tag Crit tag Starting speed Average damage
Bow (Power I) 3 Yes 12.25HP❤️ × 6.125
Bow (Power II) 3.5 14.75HP❤️ × 7.375
Bow (Power III) 4 16HP❤️ × 8
Bow (Power IV) 4.5 18.5HP❤️ × 9.25
Bow (Power V) 5 19.75HP❤️ × 9.875
Bow 2 8.5HP❤️ × 4.25
Crossbow 9.75HP❤️ × 4.875
Dispenser No 3.5HP❤️ × 1.75

Common properties

Arrows shot from a bow with the Flame enchantment, or shot through lava or fire, catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to 4HP❤️❤️ of fire damage), as well as ignite TNT, candles, and campfires.

An arrow shot in a tree

Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be retrieved. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn.

Arrows can get visually stuck in players in Java Edition, although not any mobs. They appear as regular arrows regardless of type.[2]

If the arrow has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving.

If a player has more than one type of arrow in their inventory then the arrow fired will be chosen in the following order:

  1. Any arrows in the off-hand
  2. Slots 1 to 9 in the hotbar in order
  3. Top left to bottom right in the players inventory

An arrow shot at a chorus flower or decorated pot breaks the block; a chorus flower drops itself, while a decorated pot shatters into pottery sherds and/or bricks along with dropping any of the items stored inside.

Arrows stuck in blocks drop to the ground in a sharp arc if their supporting blocks are destroyed. Such arrows can still damage entities.

Redstone circuits

An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a target. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.

Mobs immune to arrows

A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:

Sounds

Java Edition:
In Java Edition, arrows use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Arrow hitsFriendly MobsWhen an arrow impacts somethingentity.arrow.hitsubtitles.entity.arrow.hit​1.012⁄11 - 4⁄316
​Player hit​[until: JE 26.4]PlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player​1.01.016
​Arrow fired​[until: JE 26.4][sound 1]PlayersWhen an arrow is fired by a playerentity.arrow.shootsubtitles.entity.arrow.shoot​1.0Around 1.2[sound 2]16
​Skeleton shootsHostile MobsWhen a skeleton shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot​1.05⁄6 - 1.2516
​Dispensed item​[until: JE 26.4]BlocksWhen a dispenser shoots an arrowblock.dispenser.launchsubtitles.block.dispenser.dispense​1.01.216
​Crossbow fires[sound 1]Entity-DependentWhen a crossbow shoots an arrowitem.crossbow.shootsubtitles.item.crossbow.shoot​0.8 / 0.90.9 / 1.016
  1. ↑ a b MC-312319
  2. ↑ Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Arrow hitsPlayersWhen an arrow impacts somethingrandom.bowhitsubtitles.entity.arrow.hit​1.01.09–1.3
​Arrow firedPlayersWhen something shoots an arrowrandom.bowsubtitles.entity.arrow.shoot​1.00.83–1.25
​Crossbow firesPlayersWhen a crossbow shoots an arrowcrossbow.shootsubtitles.item.crossbow.shoot​1.01.0

Data values

ID

Java Edition:

NameIdentifierFormItem tags Translation key
ItemSprite arrow.png: Sprite image for arrow in Minecraft ArrowarrowItemarrows item.minecraft.arrow
NameIdentifierEntity tags Translation key
EntitySprite arrow.png: Sprite image for arrow in Minecraft Arrowarrowarrows
impact_projectiles
entity.minecraft.arrow

Bedrock Edition:

NameIdentifierNumeric ID FormItem tags Translation key
ItemSprite arrow.png: Sprite image for arrow in Minecraft Arrowarrow301Itemminecraft:arrow item.arrow.name
NameIdentifierNumeric ID Translation key
EntitySprite arrow.png: Sprite image for arrow in Minecraft Arrowarrow80 entity.arrow.name

Metadata

In Bedrock Edition, arrows use the following item data values:

Arrow Regular Extended Enhanced
(Level II)
ItemSprite arrow.png: Sprite image for arrow in Minecraft Arrow 0 N/A N/A
ItemSprite tipped-arrow-be.png: Sprite image for tipped-arrow-be in Minecraft Arrow of Splashing 1 N/A N/A
ItemSprite tipped-arrow-be.png: Sprite image for tipped-arrow-be in Minecraft Tipped Arrow (Mundane) 2 3 N/A
ItemSprite tipped-arrow-be.png: Sprite image for tipped-arrow-be in Minecraft Tipped Arrow (Thick) 4 N/A N/A
ItemSprite tipped-arrow-be.png: Sprite image for tipped-arrow-be in Minecraft Tipped Arrow (Awkward) 5 N/A N/A
ItemSprite arrow-of-night-vision.png: Sprite image for arrow-of-night-vision in Minecraft Arrow of Night Vision 6 7 N/A
ItemSprite arrow-of-invisibility.png: Sprite image for arrow-of-invisibility in Minecraft Arrow of Invisibility 8 9 N/A
ItemSprite arrow-of-leaping.png: Sprite image for arrow-of-leaping in Minecraft Arrow of Leaping 10 11 12
ItemSprite arrow-of-fire-resistance.png: Sprite image for arrow-of-fire-resistance in Minecraft Arrow of Fire Resistance 13 14 N/A
ItemSprite arrow-of-swiftness.png: Sprite image for arrow-of-swiftness in Minecraft Arrow of Swiftness 15 16 17
ItemSprite arrow-of-slowness.png: Sprite image for arrow-of-slowness in Minecraft Arrow of Slowness 18 19 43
ItemSprite arrow-of-water-breathing.png: Sprite image for arrow-of-water-breathing in Minecraft Arrow of Water Breathing 20 21 N/A
ItemSprite arrow-of-healing.png: Sprite image for arrow-of-healing in Minecraft Arrow of Healing 22 N/A 23
ItemSprite arrow-of-harming.png: Sprite image for arrow-of-harming in Minecraft Arrow of Harming 24 N/A 25
ItemSprite arrow-of-poison.png: Sprite image for arrow-of-poison in Minecraft Arrow of Poison 26 27 28
ItemSprite arrow-of-regeneration.png: Sprite image for arrow-of-regeneration in Minecraft Arrow of Regeneration 29 30 31
ItemSprite arrow-of-strength.png: Sprite image for arrow-of-strength in Minecraft Arrow of Strength 32 33 34
ItemSprite arrow-of-weakness.png: Sprite image for arrow-of-weakness in Minecraft Arrow of Weakness 35 36 N/A
ItemSprite arrow-of-decay.png: Sprite image for arrow-of-decay in Minecraft Arrow of Decay 37 N/A N/A
ItemSprite arrow-of-the-turtle-master.png: Sprite image for arrow-of-the-turtle-master in Minecraft Arrow of the Turtle Master 38 39 40
ItemSprite arrow-of-slow-falling.png: Sprite image for arrow-of-slow-falling in Minecraft Arrow of Slow Falling 41 42 N/A
ItemSprite arrow-of-wind-charging.png: Sprite image for arrow-of-wind-charging in Minecraft Arrow of Wind Charging 44 N/A N/A
ItemSprite arrow-of-weaving.png: Sprite image for arrow-of-weaving in Minecraft Arrow of Weaving 45 N/A N/A
ItemSprite arrow-of-oozing.png: Sprite image for arrow-of-oozing in Minecraft Arrow of Oozing 46 N/A N/A
ItemSprite arrow-of-infestation.png: Sprite image for arrow-of-infestation in Minecraft Arrow of Infestation 47 N/A N/A
ItemSprite arrow-of-freezing.png: Sprite image for arrow-of-freezing in Minecraft Arrow of Freezing 48 49 N/A

Entity data

Arrows have entity data that define various properties of the entity.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all arrows and tridents see Template:Nbt inherit/arrow/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
ArcherKill a Creeper with Bow and Arrows.—10Bronze
BullseyeHit the bullseye of a Target block—15Bronze
Sniper DuelKill a Skeleton with a Bow and Arrows from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, stray, bogged, or parched from 50 or more blocks away, horizontally.30Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Ol' BetsyShoot a Crossbow—
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Two Birds, One ArrowKill two Phantoms with a piercing ArrowUse a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot.
Who's the Pillager Now?Give a Pillager a taste of their own medicineKill a pillager with a crossbow shot.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand and Mannequin also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Sniper DuelKill a Skeleton from at least 50 meters awayReceive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile.
BullseyeHit the bullseye of a Target block from at least 30 meters awayBe at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player.

Videos

History

Java Edition

Java Edition Classic
0.24_SURVIVAL_TEST Arrows have been added as an object and are fired by pressing ↹ Tab.
0.25 SURVIVAL TEST The texture of arrows has been changed.
Arrows now fly further, deal more damage, and can damage the player.
The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
Skeletons now fire purple arrows, instead of hitting the player directly. These arrows can't be collected by the player.
When a skeleton is killed, it now drops 4-9 normal arrows for the player to gather.
0.29 Arrows can no longer be shot by the player in Creative Mode.
Java Edition Indev
0.3120100122-2251 Arrows have been added as items alongside with bows.
The "Arrows" display above the hotbar has been removed.
20100124-2119 Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.
20100128-2304 Arrows can now be crafted using apples.
20100129-1447 Arrows can no longer be crafted.
20100130 Arrows are once again now craftable. Iron is used instead of flint.
20100204-2027 Skeletons' arrows now look the same as the player's.
20100219 Arrows are now dropped by skeletons.
Java Edition Infdev
20100316 Arrows now have a high chance of spawning either a sheep, a pig, a skeleton, a creeper, a spider, or a zombie upon hitting a block.
The player now spawns with 999 arrows.
20100320 The player now spawns with 64 arrows.
20100327 The player no longer spawns with any arrows in new worlds.
20100413-1951 Arrows no longer spawn mobs.
Java Edition Alpha
v1.0.14 The tip of an arrow in crafting is now made from flint rather than an iron ingot.
Java Edition Beta
1.2 Arrows can now be fired by dispensers.
1.6Test Build 3 Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and Nether portals.
1.8Pre-release Arrows can no longer be rapid-fired from bows; they must be charged first.
Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle.
Arrows now visually stick to mobs and players.
Sound Update Arrow firing sounds have been changed - see sounds section
Java Edition
November 21, 2011 Exploding arrows are mentioned.
1.0.0Beta 1.9 Prerelease Arrows no longer stick to mobs.
RC1 Arrow landing sounds have been changed.
1.1release Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.
1.3.112w21a Farmer villagers now sell 9–12 arrows for 1 emerald.
12w22a Arrows can now be found inside dispensers in the newly added jungle temples.
5 arrows can now be bought for 1 emerald.
Fully charged arrows now show their particle effect again.
Arrows are now stuck at the correct position in the block they hit.
12w23a Arrows can now activate tripwire switches and wooden pressure plates.
1.4.212w34a Arrows can now activate wooden buttons.
12w34b Arrows on fire can now ignite TNT.
1.4.41.4.3 Arrows now stick to players again, but not mobs.
1.4.6pre Arrows now make a "ding" sound when they hit a player.
1.814w02a Farmer villagers no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
14w25a An underwater arrow now loses all velocity after a few blocks and slowly falls.
A flaming arrow underwater now gets extinguished.
14w26a Fire arrows can now be used to detonate minecarts with TNT.
1.915w31a Arrows can now be used to craft spectral arrows.
15w33c Added shields; though they fully block damage from arrows, arrows still visually stick into the player.
15w37a Arrows now ricochet off of shields.
15w44b Added a method to use arrows to create tipped arrows.
15w47b Arrows now ricochet off of creative mode players, whereas before they would pass straight through.
15w49a Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
15w44b Arrows are used to create tipped arrows by crafting instead.
1.1418w43a Arrows are now used as ammo for crossbows.
Shot arrows can now break chorus flowers.
18w47a Arrows can now be generated inside of pillager outpost chests.
18w50a Arrows can now be found in chests in fletcher houses.
19w11a Fletcher villagers now sell 16 arrows for 1 emerald.
19w13a Regular arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.
1.14.1pre2 Flaming arrows can now light campfires.
1.1620w16a Arrows now generate in bastion remnant chests.
1.1721w13a The unused original texture of the arrow[3] has been removed.
1.20.323w41a Arrows can now break decorated pots.
23w43a Arrows keep all of their NBT data when shot and picked up.
1.20.3
Experiment
Update 1.21
23w45a Arrows can now be found in trial chambers in decorated pots, chests and dispensers.
1.20.5
Experiment
Update 1.21
24w11a Arrows can now be obtained from vaults in trial chambers.
24w13a Arrows can now be dispensed as projectiles by ominous trial spawners.
1.21.224w33a The texture map for the arrow model was updated to include a mirror side.
24w34a Shot arrows now bounce on the world border if hit.
26.3snap1 Arrows can now be found in abandoned camps in barrels and chests.

Bedrock Edition

Pocket Edition Alpha
v0.2.0 Added arrows. They are currently unobtainable and serve no purpose.
v0.3.3 Arrows now serve as ammunition for bows.
Added skeletons, which drop arrows when they die.
Arrows are now craftable.
v0.5.0 Arrows can now be obtained after activating the nether reactor.
v0.12.1build 1 Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows.
Arrows on fire can now ignite TNT.
An underwater arrow now loses all velocity after a few blocks and slowly falls.
Arrows are no longer available from the nether reactor.
v0.13.0build 1 Arrows now update sand and gravel.
v0.15.0build 1 Arrows can now be found inside dispensers in jungle temples.
Arrows can now be dipped in a potion-filled cauldron to make tipped arrows.
Pocket Edition
1.0.0alpha 0.17.0.1 Arrows can now be used to craft tipped arrows on a crafting table.
1.0.4alpha 1.0.4.0 Arrows are now sold by fletcher villagers.
Bedrock Edition
1.8.0beta 1.8.0.10 Arrows can now be used as ammo for the new crossbows.
1.9.0beta 1.9.0.0 Added pillagers, which drop arrows upon death.
beta 1.9.0.2 Arrows can now be used to craft fletching tables.
1.10.0beta 1.10.0.3 Arrows can now be found in pillager outpost chests.
Arrows can now break chorus flowers.
1.11.0beta 1.11.0.1 Arrows can now be found in village fletcher chests.
Flaming arrows can now light campfires.
beta 1.11.0.4 Fletcher villagers now sell 5 arrows for one emerald.
Arrows can now be used to obtain tipped arrows via trading.
beta 1.11.0.7 Arrows can no longer can be used to craft fletching tables.
1.12.0beta 1.12.0.3 Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows.
1.16.0beta 1.16.0.51 Added piglins, which drop arrows upon death.
beta 1.16.0.57 Arrows now generate in bastion remnants chests.
Piglins no longer drop arrows upon death.
1.16.100beta 1.16.100.54 Arrows can now be obtained through bartering.
1.20.50Preview 1.20.50.20 Arrows can now break decorated pots.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Arrows can now be found in trial chambers in decorated pots, chests and dispensers.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.22 Arrows can now be obtained from vaults in trial chambers.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20 Arrows can now be dispensed as projectiles by ominous trial spawners.
26.40Preview 26.40.27 Arrows fired by mobs with a crossbow now deal the same damage regardless of the shooting mobs.
Arrows fired by players or other mobs with a crossbow are no longer affected by difficulty.
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27 Arrows can now be found in abandoned camps in barrels and chests.
26.50Preview 26.50.22 All features from the "Drop 3 of 2026" experiment have been fully implemented.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added arrows.
TU141.04 Farmer villagers now sell 9–12 arrows for 1 emerald.
TU19CU71.121.121.12 Arrows now stick to players.
TU31CU191.221.221.22Patch 3 Farmer villagers no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
An underwater arrow now loses all velocity after a few blocks and slowly falls.
A flaming arrow underwater now gets extinguished.
TU46CU361.381.381.38Patch 15 Arrows can now be used to craft tipped arrows.
Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
Bows can now be drawn while holding arrows. The bow is selected based on the closest bow to slot 0.
TU53CU431.491.501.49Patch 231.0.3 Bows can no longer be drawn while holding arrows.
1.90 Arrows are now used as ammo for crossbows.
Shot arrows can now break chorus flowers.
Added pillagers, which drop arrows upon death.
Arrows now ricochet off of the newly added shields.
1.91 Arrows can now be generated inside of pillager outpost chests.

New Nintendo 3DS Edition

Java Edition Combat Tests

Java Edition Combat Tests
3 Arrows no longer trigger the attack invulnerability timer, allowing multiple arrows to connect even if the entity is invulnerable.
4 The inaccuracy value on bows and crossbows has been decreased from 1 to 0.25, increasing the accuracy of fired arrows.
6 Vertical momentum no longer influences the flight path of fired arrows.

Historical sounds

Sound From to Pitch
? RC1 ?

Data history

Java Edition

Java Edition
1.1116w32a The entity IDs have been changed from Arrow to arrow.
16w42a Arrows now have a crit tag that determines whether it deals critical damage.
1.11.116w50a The arrow entity now has a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag.
1.1317w47a Prior to The Flattening, the item's numeral ID was 262.

Bedrock Edition

Pocket Edition
1.1.0alpha 1.1.0.0 The entity ID has been changed from arrow.skeleton to arrow.

Issues

Issues relating to "Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
  • Arrows fired at Nether portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
  • Arrows stuck in blocks vibrate upon a world reload.[4]

Renders

Screenshots

In other media

References

  1. ↑ MC-128845 – resolved as "Works As Intended".
  2. ↑ MC-83933 – resolved as "Works As Intended".
  3. ↑ /asset/minecraft/textures/entity/arrow.png
  4. ↑ MC-93992 – Arrow shakes when world loads – resolved as "Won't Fix".
  5. ↑ https://www.minecraft.net/en-us/article/bats-pots-and-competitions

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How to craft Arrow
See the exact crafting recipe on a 3×3 grid, the ingredients and step-by-step instructions.
Crafting recipe Wiki home