| Biomes | |||
|---|---|---|---|
| Generates in existing chunks |
No | ||
| Consists of |
|
A jungle pyramid,[a] also known as a jungle temple, is an above ground structure found in jungle biomes built mostly of cobblestone and mossy cobblestone. The jungle pyramid contains two loot chests, one at the end of a hallway of arrow booby traps, and one hidden behind a lever puzzle.
Generation
Jungle pyramids can generate in jungles, but not sparse jungles.[1] In Java Edition, they can also generate in bamboo jungles.
Jungle pyramids can be located with jungle explorer maps, which are sold by desert, savanna and swamp cartographers.
Structure
Jungle pyramids consist of cobblestone, mossy cobblestone, and vines. There are 3 floors.
It is possible to find blocks that normally generate outside the pyramid (like leaves) appearing inside, possibly blocking the chests or dispensers, or interrupting the redstone.
Puzzle
On the bottom floor, there is a puzzle consisting of 3 levers on 3 chiseled stone bricks connected to a hidden piston mechanism. If the combination is entered correctly, a block on the main floor is pulled away, revealing a chest. The correct combination is as follows:
- Flick the lever furthest away from the staircase.
- Flick the lever closest to the staircase.
- Return the lever closest to the staircase.
- Return the lever furthest away from the staircase.
Trap
Down the hall from the puzzle, there is another chest. There are two tripwire lines connected to dispensers with 2–14 arrows, hidden behind vines. The first tripwire is in the middle of the hallway and the second tripwire is around the corner in front of the chest. Walking over the tripwire triggers the dispenser attached to it. Breaking the tripwire with anything other than shears also triggers it.
Loot
Chests
In Java Edition, each jungle pyramid chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size | Weight | Chance | Avg. per chest |
Avg. # chests to search |
||
|---|---|---|---|---|---|---|---|
| 2–6× | 1× | 2–6× | 1× | ||||
| — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 | |
| 4–6 | — | 20⁄89 | — | 61.5% | 4.494 | 1.6 | |
| 3–7 | — | 16⁄89 | — | 52.9% | 3.596 | 1.9 | |
| 2–7 | — | 15⁄89 | — | 50.6% | 3.034 | 2.0 | |
| 1–3 | — | 15⁄89 | — | 50.6% | 1.348 | 2.0 | |
| 1–5 | — | 10⁄89 | — | 37.0% | 1.348 | 2.7 | |
| — | 2 | — | 1⁄3 | 33.3% | 0.667 | 3.0 | |
| 1–5 | — | 3⁄89 | — | 12.7% | 0.404 | 7.9 | |
| 1–3 | — | 3⁄89 | — | 12.7% | 0.270 | 7.9 | |
| 1–3 | — | 2⁄89 | — | 8.6% | 0.180 | 11.6 | |
| 1 | — | 1⁄89 | — | 4.4% | 0.045 | 22.7 | |
| 1 | — | 1⁄89 | — | 4.4% | 0.045 | 22.7 | |
| 1 | — | 1⁄89 | — | 4.4% | 0.045 | 22.7 | |
| 1 | — | 1⁄89 | — | 4.4% | 0.045 | 22.7 | |
| 1 | — | 1⁄89 | — | 4.4% | 0.045 | 22.7 | |
{ "chestNames": [ "jungle-temple" ], "gameVersion": "Java", "loot": { "jungle-temple": { "poolsJava": [ { "items": { "diamond": [ 1, 3, 3 ], "bamboo": [ 1, 3, 15 ], "rotten-flesh": [ 3, 7, 16 ], "gold-ingot": [ 2, 7, 15 ], "emerald": [ 1, 3, 2 ], "leather": [ 1, 5, 3 ], "diamond-horse-armor": [ 1, 1, 1 ], "iron-horse-armor": [ 1, 1, 1 ], "bone": [ 4, 6, 20 ], "golden-horse-armor": [ 1, 1, 1 ], "iron-ingot": [ 1, 5, 10 ], "copper-horse-armor": [ 1, 1, 1 ], "enchanted-book": [ 1, 1, 1 ] }, "rolls": [ 2, 6 ], "totalweight": 89 }, { "items": { "empty": [ 1, 1, 2 ], "wild-armor-trim": [ 2, 2, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 3 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "diamond": { "itemname": "diamond", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>⁄<sub>89</sub>", "—" ], "avgamount": 0.2696629213483146, "chanceany": 0.12714065479531 }, "diamond-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 4, "avgamount": 0.0449438202247191, "itemname": "diamond-horse-armor" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ "3–7", "—" ], "sortsize": [ 5, 0 ], "sortweight": [ 16, 0 ], "weights": [ "<sup>16</sup>⁄<sub>89</sub>", "—" ], "avgamount": 3.595505617977528, "chanceany": 0.5294074790912942 }, "wild-armor-trim": { "sortsize": [ 0, 2 ], "weights": [ "—", "<sup>1</sup>⁄<sub>3</sub>" ], "chanceany": 0.33333333333333337, "sizes": [ "—", 2 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.6666666666666666, "itemname": "wild-armor-trim" }, "empty": { "itemname": "empty", "sizes": [ "—", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 2 ], "weights": [ "—", "<sup>2</sup>⁄<sub>3</sub>" ], "avgamount": 0.6666666666666666, "chanceany": 0.6666666666666667 }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2–7", "—" ], "sortsize": [ 4.5, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>89</sub>", "—" ], "avgamount": 3.033707865168539, "chanceany": 0.5056278212789291 }, "bamboo": { "itemname": "bamboo", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>89</sub>", "—" ], "avgamount": 1.348314606741573, "chanceany": 0.5056278212789291 }, "leather": { "itemname": "leather", "sizes": [ "1–5", "—" ], "sortsize": [ 3, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>⁄<sub>89</sub>", "—" ], "avgamount": 0.4044943820224719, "chanceany": 0.12714065479531 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.0449438202247191, "itemname": "copper-horse-armor" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 2, "avgamount": 0.0449438202247191, "itemname": "iron-horse-armor" }, "bone": { "itemname": "bone", "sizes": [ "4–6", "—" ], "sortsize": [ 5, 0 ], "sortweight": [ 20, 0 ], "weights": [ "<sup>20</sup>⁄<sub>89</sub>", "—" ], "avgamount": 4.49438202247191, "chanceany": 0.6148878412084543 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1–5", "—" ], "sortsize": [ 3, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>⁄<sub>89</sub>", "—" ], "avgamount": 1.348314606741573, "chanceany": 0.3703503001171198 }, "emerald": { "itemname": "emerald", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 2, 0 ], "weights": [ "<sup>2</sup>⁄<sub>89</sub>", "—" ], "avgamount": 0.1797752808988764, "chanceany": 0.08643110630611406 }, "golden-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 3, "avgamount": 0.0449438202247191, "itemname": "golden-horse-armor" }, "enchanted-book": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.0449438202247191, "itemname": "enchanted-book" } }, "structID": "jungle-temple", "poolsJavaUpcoming": [], "structure": "Jungle Pyramid", "container": "Chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "diamond": { "itemname": "diamond", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>446</sub>", "—" ], "avgamount": 0.26905829596412556, "chanceany": 0.12687221671105198 }, "diamond-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>446</sub>", "—" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "—" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 4, "avgamount": 0.04484304932735426, "itemname": "diamond-horse-armor" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ "3–7", "—" ], "sortsize": [ 5, 0 ], "sortweight": [ 80, 0 ], "weights": [ "<sup>80</sup>⁄<sub>446</sub>", "—" ], "avgamount": 3.587443946188341, "chanceany": 0.5285719187268664 }, "wild-armor-trim": { "sortsize": [ 0, 2 ], "weights": [ "—", "<sup>1</sup>⁄<sub>3</sub>" ], "chanceany": 0.33333333333333337, "sizes": [ "—", 2 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.6666666666666666, "itemname": "wild-armor-trim" }, "empty": { "itemname": "empty", "sizes": [ "—", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 2 ], "weights": [ "—", "<sup>2</sup>⁄<sub>3</sub>" ], "avgamount": 0.6666666666666666, "chanceany": 0.6666666666666667 }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2–7", "—" ], "sortsize": [ 4.5, 0 ], "sortweight": [ 75, 0 ], "weights": [ "<sup>75</sup>⁄<sub>446</sub>", "—" ], "avgamount": 3.0269058295964126, "chanceany": 0.5048102259079463 }, "bamboo": { "itemname": "bamboo", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 75, 0 ], "weights": [ "<sup>75</sup>⁄<sub>446</sub>", "—" ], "avgamount": 1.345291479820628, "chanceany": 0.5048102259079463 }, "leather": { "itemname": "leather", "sizes": [ "1–5", "—" ], "sortsize": [ 3, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>446</sub>", "—" ], "avgamount": 0.40358744394618834, "chanceany": 0.12687221671105198 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>446</sub>", "—" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "—" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 0, "avgamount": 0.04484304932735426, "itemname": "copper-horse-armor" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>446</sub>", "—" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "—" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 2, "avgamount": 0.04484304932735426, "itemname": "iron-horse-armor" }, "bone": { "itemname": "bone", "sizes": [ "4–6", "—" ], "sortsize": [ 5, 0 ], "sortweight": [ 100, 0 ], "weights": [ "<sup>100</sup>⁄<sub>446</sub>", "—" ], "avgamount": 4.484304932735426, "chanceany": 0.6140098060244559 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1–5", "—" ], "sortsize": [ 3, 0 ], "sortweight": [ 50, 0 ], "weights": [ "<sup>50</sup>⁄<sub>446</sub>", "—" ], "avgamount": 1.345291479820628, "chanceany": 0.3696775051504442 }, "emerald": { "itemname": "emerald", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>⁄<sub>446</sub>", "—" ], "avgamount": 0.17937219730941703, "chanceany": 0.0862448747002107 }, "golden-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>446</sub>", "—" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "—" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 3, "avgamount": 0.04484304932735426, "itemname": "golden-horse-armor" }, "enchanted-book": { "itemname": "enchanted-book", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 6, 0 ], "weights": [ "<sup>6</sup>⁄<sub>446</sub>", "—" ], "avgamount": 0.053811659192825115, "chanceany": 0.052561698871326 } }, "poolsBedrock": [ { "items": { "diamond": [ 1, 3, 15 ], "bamboo": [ 1, 3, 75 ], "rotten-flesh": [ 3, 7, 80 ], "gold-ingot": [ 2, 7, 75 ], "emerald": [ 1, 3, 10 ], "leather": [ 1, 5, 15 ], "diamond-horse-armor": [ 1, 1, 5 ], "iron-horse-armor": [ 1, 1, 5 ], "bone": [ 4, 6, 100 ], "golden-horse-armor": [ 1, 1, 5 ], "iron-ingot": [ 1, 5, 50 ], "copper-horse-armor": [ 1, 1, 5 ], "enchanted-book": [ 1, 1, 6 ] }, "rolls": [ 2, 6 ], "totalweight": 446 }, { "items": { "empty": [ 1, 1, 2 ], "wild-armor-trim": [ 2, 2, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 3 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2–6", 1 ], "itemDataBedrockUpcoming": [], "header": "[[Jungle Pyramid]]", "display": "jungle pyramid chest", "allRollsJava": [ "2–6", 1 ] } } }In Bedrock Edition, each jungle pyramid chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size | Weight | Chance | Avg. per chest |
Avg. # chests to search |
||
|---|---|---|---|---|---|---|---|
| 2–6× | 1× | 2–6× | 1× | ||||
| — | 1 | — | 2⁄3 | 66.7% | 0.667 | 1.5 | |
| 4–6 | — | 100⁄446 | — | 61.4% | 4.484 | 1.6 | |
| 3–7 | — | 80⁄446 | — | 52.9% | 3.587 | 1.9 | |
| 2–7 | — | 75⁄446 | — | 50.5% | 3.027 | 2.0 | |
| 1–3 | — | 75⁄446 | — | 50.5% | 1.345 | 2.0 | |
| 1–5 | — | 50⁄446 | — | 37.0% | 1.345 | 2.7 | |
| — | 2 | — | 1⁄3 | 33.3% | 0.667 | 3.0 | |
| 1–5 | — | 15⁄446 | — | 12.7% | 0.404 | 7.9 | |
| 1–3 | — | 15⁄446 | — | 12.7% | 0.269 | 7.9 | |
| 1–3 | — | 10⁄446 | — | 8.6% | 0.179 | 11.6 | |
| 1 | — | 6⁄446 | — | 5.3% | 0.054 | 19.0 | |
| 1 | — | 5⁄446 | — | 4.4% | 0.045 | 22.7 | |
| 1 | — | 5⁄446 | — | 4.4% | 0.045 | 22.7 | |
| 1 | — | 5⁄446 | — | 4.4% | 0.045 | 22.7 | |
| 1 | — | 5⁄446 | — | 4.4% | 0.045 | 22.7 | |
{ "chestNames": [ "jungle-temple" ], "gameVersion": "Bedrock", "loot": { "jungle-temple": { "poolsJava": [ { "items": { "diamond": [ 1, 3, 3 ], "bamboo": [ 1, 3, 15 ], "rotten-flesh": [ 3, 7, 16 ], "gold-ingot": [ 2, 7, 15 ], "emerald": [ 1, 3, 2 ], "leather": [ 1, 5, 3 ], "diamond-horse-armor": [ 1, 1, 1 ], "iron-horse-armor": [ 1, 1, 1 ], "bone": [ 4, 6, 20 ], "golden-horse-armor": [ 1, 1, 1 ], "iron-ingot": [ 1, 5, 10 ], "copper-horse-armor": [ 1, 1, 1 ], "enchanted-book": [ 1, 1, 1 ] }, "rolls": [ 2, 6 ], "totalweight": 89 }, { "items": { "empty": [ 1, 1, 2 ], "wild-armor-trim": [ 2, 2, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 3 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "diamond": { "itemname": "diamond", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>⁄<sub>89</sub>", "—" ], "avgamount": 0.2696629213483146, "chanceany": 0.12714065479531 }, "diamond-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 4, "avgamount": 0.0449438202247191, "itemname": "diamond-horse-armor" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ "3–7", "—" ], "sortsize": [ 5, 0 ], "sortweight": [ 16, 0 ], "weights": [ "<sup>16</sup>⁄<sub>89</sub>", "—" ], "avgamount": 3.595505617977528, "chanceany": 0.5294074790912942 }, "wild-armor-trim": { "sortsize": [ 0, 2 ], "weights": [ "—", "<sup>1</sup>⁄<sub>3</sub>" ], "chanceany": 0.33333333333333337, "sizes": [ "—", 2 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.6666666666666666, "itemname": "wild-armor-trim" }, "empty": { "itemname": "empty", "sizes": [ "—", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 2 ], "weights": [ "—", "<sup>2</sup>⁄<sub>3</sub>" ], "avgamount": 0.6666666666666666, "chanceany": 0.6666666666666667 }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2–7", "—" ], "sortsize": [ 4.5, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>89</sub>", "—" ], "avgamount": 3.033707865168539, "chanceany": 0.5056278212789291 }, "bamboo": { "itemname": "bamboo", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>89</sub>", "—" ], "avgamount": 1.348314606741573, "chanceany": 0.5056278212789291 }, "leather": { "itemname": "leather", "sizes": [ "1–5", "—" ], "sortsize": [ 3, 0 ], "sortweight": [ 3, 0 ], "weights": [ "<sup>3</sup>⁄<sub>89</sub>", "—" ], "avgamount": 0.4044943820224719, "chanceany": 0.12714065479531 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.0449438202247191, "itemname": "copper-horse-armor" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 2, "avgamount": 0.0449438202247191, "itemname": "iron-horse-armor" }, "bone": { "itemname": "bone", "sizes": [ "4–6", "—" ], "sortsize": [ 5, 0 ], "sortweight": [ 20, 0 ], "weights": [ "<sup>20</sup>⁄<sub>89</sub>", "—" ], "avgamount": 4.49438202247191, "chanceany": 0.6148878412084543 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1–5", "—" ], "sortsize": [ 3, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>⁄<sub>89</sub>", "—" ], "avgamount": 1.348314606741573, "chanceany": 0.3703503001171198 }, "emerald": { "itemname": "emerald", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 2, 0 ], "weights": [ "<sup>2</sup>⁄<sub>89</sub>", "—" ], "avgamount": 0.1797752808988764, "chanceany": 0.08643110630611406 }, "golden-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 3, "avgamount": 0.0449438202247191, "itemname": "golden-horse-armor" }, "enchanted-book": { "sortsize": [ 1, 0 ], "weights": [ "<sup>1</sup>⁄<sub>89</sub>", "—" ], "chanceany": 0.04406995624694199, "sizes": [ 1, "—" ], "sortweight": [ 1, 0 ], "armor": 0, "material": 0, "avgamount": 0.0449438202247191, "itemname": "enchanted-book" } }, "structID": "jungle-temple", "poolsJavaUpcoming": [], "structure": "Jungle Pyramid", "container": "Chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "diamond": { "itemname": "diamond", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>446</sub>", "—" ], "avgamount": 0.26905829596412556, "chanceany": 0.12687221671105198 }, "diamond-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>446</sub>", "—" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "—" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 4, "avgamount": 0.04484304932735426, "itemname": "diamond-horse-armor" }, "rotten-flesh": { "itemname": "rotten-flesh", "sizes": [ "3–7", "—" ], "sortsize": [ 5, 0 ], "sortweight": [ 80, 0 ], "weights": [ "<sup>80</sup>⁄<sub>446</sub>", "—" ], "avgamount": 3.587443946188341, "chanceany": 0.5285719187268664 }, "wild-armor-trim": { "sortsize": [ 0, 2 ], "weights": [ "—", "<sup>1</sup>⁄<sub>3</sub>" ], "chanceany": 0.33333333333333337, "sizes": [ "—", 2 ], "sortweight": [ 0, 1 ], "armor": 0, "material": 0, "avgamount": 0.6666666666666666, "itemname": "wild-armor-trim" }, "empty": { "itemname": "empty", "sizes": [ "—", 1 ], "sortsize": [ 0, 1 ], "sortweight": [ 0, 2 ], "weights": [ "—", "<sup>2</sup>⁄<sub>3</sub>" ], "avgamount": 0.6666666666666666, "chanceany": 0.6666666666666667 }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2–7", "—" ], "sortsize": [ 4.5, 0 ], "sortweight": [ 75, 0 ], "weights": [ "<sup>75</sup>⁄<sub>446</sub>", "—" ], "avgamount": 3.0269058295964126, "chanceany": 0.5048102259079463 }, "bamboo": { "itemname": "bamboo", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 75, 0 ], "weights": [ "<sup>75</sup>⁄<sub>446</sub>", "—" ], "avgamount": 1.345291479820628, "chanceany": 0.5048102259079463 }, "leather": { "itemname": "leather", "sizes": [ "1–5", "—" ], "sortsize": [ 3, 0 ], "sortweight": [ 15, 0 ], "weights": [ "<sup>15</sup>⁄<sub>446</sub>", "—" ], "avgamount": 0.40358744394618834, "chanceany": 0.12687221671105198 }, "copper-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>446</sub>", "—" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "—" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 0, "avgamount": 0.04484304932735426, "itemname": "copper-horse-armor" }, "iron-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>446</sub>", "—" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "—" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 2, "avgamount": 0.04484304932735426, "itemname": "iron-horse-armor" }, "bone": { "itemname": "bone", "sizes": [ "4–6", "—" ], "sortsize": [ 5, 0 ], "sortweight": [ 100, 0 ], "weights": [ "<sup>100</sup>⁄<sub>446</sub>", "—" ], "avgamount": 4.484304932735426, "chanceany": 0.6140098060244559 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1–5", "—" ], "sortsize": [ 3, 0 ], "sortweight": [ 50, 0 ], "weights": [ "<sup>50</sup>⁄<sub>446</sub>", "—" ], "avgamount": 1.345291479820628, "chanceany": 0.3696775051504442 }, "emerald": { "itemname": "emerald", "sizes": [ "1–3", "—" ], "sortsize": [ 2, 0 ], "sortweight": [ 10, 0 ], "weights": [ "<sup>10</sup>⁄<sub>446</sub>", "—" ], "avgamount": 0.17937219730941703, "chanceany": 0.0862448747002107 }, "golden-horse-armor": { "sortsize": [ 1, 0 ], "weights": [ "<sup>5</sup>⁄<sub>446</sub>", "—" ], "chanceany": 0.04397307776206183, "sizes": [ 1, "—" ], "sortweight": [ 5, 0 ], "armor": 0, "material": 3, "avgamount": 0.04484304932735426, "itemname": "golden-horse-armor" }, "enchanted-book": { "itemname": "enchanted-book", "sizes": [ 1, "—" ], "sortsize": [ 1, 0 ], "sortweight": [ 6, 0 ], "weights": [ "<sup>6</sup>⁄<sub>446</sub>", "—" ], "avgamount": 0.053811659192825115, "chanceany": 0.052561698871326 } }, "poolsBedrock": [ { "items": { "diamond": [ 1, 3, 15 ], "bamboo": [ 1, 3, 75 ], "rotten-flesh": [ 3, 7, 80 ], "gold-ingot": [ 2, 7, 75 ], "emerald": [ 1, 3, 10 ], "leather": [ 1, 5, 15 ], "diamond-horse-armor": [ 1, 1, 5 ], "iron-horse-armor": [ 1, 1, 5 ], "bone": [ 4, 6, 100 ], "golden-horse-armor": [ 1, 1, 5 ], "iron-ingot": [ 1, 5, 50 ], "copper-horse-armor": [ 1, 1, 5 ], "enchanted-book": [ 1, 1, 6 ] }, "rolls": [ 2, 6 ], "totalweight": 446 }, { "items": { "empty": [ 1, 1, 2 ], "wild-armor-trim": [ 2, 2, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 3 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2–6", 1 ], "itemDataBedrockUpcoming": [], "header": "[[Jungle Pyramid]]", "display": "jungle pyramid chest", "allRollsJava": [ "2–6", 1 ] } } }- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b Enchantment probabilities are the same as a level-30 enchantment on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
Dispensers
In Java Edition, each jungle pyramid dispenser contains 1–2 item stacks, with the following distribution:
| Item | Stack Size | Weight | Chance | Avg. per dispenser |
Avg. # dispensers to open |
|---|---|---|---|---|---|
| 2–7 | 30⁄30 | 100.0% | 6.750 | 1.0 |
{ "chestNames": [ "jungle-temple-dispenser" ], "gameVersion": "Java", "loot": { "jungle-temple-dispenser": { "poolsJava": [ { "items": { "arrow": [ 2, 7, 30 ] }, "rolls": [ 1, 2 ], "totalweight": 30 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "arrow": { "itemname": "arrow", "sizes": [ "2–7" ], "sortsize": [ 4.5 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>⁄<sub>30</sub>" ], "avgamount": 6.75, "chanceany": 1 } }, "structID": "jungle-temple", "poolsJavaUpcoming": [], "structure": "Jungle Pyramid", "container": "Dispenser", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "arrow": { "itemname": "arrow", "sizes": [ "2–7" ], "sortsize": [ 4.5 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>⁄<sub>30</sub>" ], "avgamount": 9, "chanceany": 1 } }, "poolsBedrock": [ { "items": { "arrow": [ 2, 7, 30 ] }, "rolls": [ 2, 2 ], "totalweight": 30 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 2 ], "itemDataBedrockUpcoming": [], "chest_type": "dispenser", "display": "jungle pyramid dispenser", "allRollsJava": [ "1–2" ] } } }In Bedrock Edition, each jungle pyramid dispenser contains 2 item stacks, with the following distribution:
| Item | Stack Size | Weight | Chance | Avg. per dispenser |
Avg. # dispensers to open |
|---|---|---|---|---|---|
| 2–7 | 30⁄30 | 100.0% | 9.000 | 1.0 |
{ "chestNames": [ "jungle-temple-dispenser" ], "gameVersion": "Bedrock", "loot": { "jungle-temple-dispenser": { "poolsJava": [ { "items": { "arrow": [ 2, 7, 30 ] }, "rolls": [ 1, 2 ], "totalweight": 30 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "arrow": { "itemname": "arrow", "sizes": [ "2–7" ], "sortsize": [ 4.5 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>⁄<sub>30</sub>" ], "avgamount": 6.75, "chanceany": 1 } }, "structID": "jungle-temple", "poolsJavaUpcoming": [], "structure": "Jungle Pyramid", "container": "Dispenser", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "arrow": { "itemname": "arrow", "sizes": [ "2–7" ], "sortsize": [ 4.5 ], "sortweight": [ 30 ], "weights": [ "<sup>30</sup>⁄<sub>30</sub>" ], "avgamount": 9, "chanceany": 1 } }, "poolsBedrock": [ { "items": { "arrow": [ 2, 7, 30 ] }, "rolls": [ 2, 2 ], "totalweight": 30 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 2 ], "itemDataBedrockUpcoming": [], "chest_type": "dispenser", "display": "jungle pyramid dispenser", "allRollsJava": [ "1–2" ] } } }Data values
ID
| Structure type | Identifier |
|---|---|
jungle_temple |
| Structure | Identifier |
|---|---|
jungle_pyramid |
| Structure | Identifier | Translation key |
|---|---|---|
temple |
feature |
Config
- [NBT Compound / JSON Object] Structure configuration
- [String] type:
minecraft:jungle_temple - Fields common to all structures see Template:Nbt inherit/structure/template
- [String] type:
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.1 | 12w22a | Added jungle temples. They were the only places where chiseled stone bricks could be found naturally before Java Edition 1.8, which added a crafting recipe. | |||||
| 1.9.1 | pre1 | Dispensers in jungle temples now use loot tables. | |||||
| 1.13 | 18w06a | Jungle temples are renamed to jungle pyramids. | |||||
The structure ID of jungle pyramids have been changed from temple to jungle_pyramid, allowing them to be located independently via the /locate command.
| |||||||
| Changed generation locations of jungle pyramids. | |||||||
| 1.14 | 18w43a | Chests in jungle pyramids may contain bamboo. | |||||
| 19w06a | Jungle pyramids can now generate in bamboo jungles. | ||||||
| 1.18 | experimental snapshot 4 | Jungle pyramids are no longer able to generate on water. | |||||
| 1.19.4 Experiment | 23w04a | Wild armor trims are now found in jungle pyramid chests. | |||||
| 23w05a | Increased the chance of finding wild armor trims in jungle pyramid chests from 20% to 33%. | ||||||
| The wild armor trims now always generate two templates in a jungle pyramid chest when found. | |||||||
| 1.20.2 Experiment | 1.20.2 Pre-release 1 | Unbreaking enchanted books now have a higher chance of generating in jungle pyramid chests. | |||||
| Added jungle explorer maps, which lead to jungle pyramids, and are sold by desert, savanna and swamp cartographers. | |||||||
| 1.21.5 | 25w07a | The jungle explorer map and changes to jungle pyramid loot are no longer behind the "Villager Trade Rebalance" experimental toggle. | |||||
| 1.21.6 | 25w20a | Removed saddles from loot tables, replaced with 1–5 leather. | |||||
| 1.21.9 | 25w31a | Copper horse armor now generates in jungle pyramid chests. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | Added jungle pyramids. | |||||
| Bedrock Edition | |||||||
| 1.8.0 | beta 1.8.0.8 | Chests in jungle pyramids may contain bamboo. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Wild armor trims are now found in jungle pyramid chests. | |||||
| 1.20.40 Experiment | Preview 1.20.40.20 | Unbreaking enchanted books now have a higher chance of generating in jungle pyramid chests. | |||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added jungle pyramids. | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added jungle pyramids. |
| 1.83 | Chests in jungle pyramids may contain bamboo. | ||||||
Issues
Issues relating to "Jungle pyramid" or "Jungle temple" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A jungle pyramid in a jungle -
The entrance of a jungle pyramid -
The lobby of the pyramid -
The puzzle -

-
The secret door revealing the hidden chest in the chamber -
A jungle pyramid high on a mountain -
A jungle pyramid on water -

Mojang screenshots
-
A jungle temple on the side of a hill -
First image of a jungle temple in Bedrock Edition -
Second image of a jungle temple in Bedrock Edition -
Third image of a jungle temple in Bedrock Edition -
Fourth image of a jungle temple in Bedrock Edition -
A jungle pyramid
In other media
-

-
Exhibit of a jungle pyramid in 15 Year Journey -
Sticker of the structure from the same map -
Prototype of a Lego jungle pyramid -
Finalized jungle temple set
Notes
- ↑
jungle_pyramidis the in-game structure ID in Java Edition.
