| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 0.95 |
| Downfall | 0.9 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #59C93C |
| Foliage color | #30BB0B |
| Dry foliage color | #A36346 |
| Water color | #3F76E4[JE only] #1B9ED8[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Warmish |
| Lighting | Warmish |
| Volumetric fog | Humid |
| Color grading | Warmish |
The jungle hills biome is a hills variant of the jungle biome that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Old
Similar to other hills biomes, the jungle hills featured steeper terrain, making it a more difficult variant of the already difficult jungle for survival purposes. The foliage generated was similar to its regular counterpart, with large or small jungle trees (sometimes with cocoa pods), large or small oak trees, melon patches, bamboo, and jungle bushes. Ocelots, parrots and pandas also spawned here and jungle pyramids generated here.
Current
In Bedrock Edition, jungle hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear similar to the current jungle, spawning warm animal variants. However, trail ruins do not generate.
With Vibrant Visuals, jungle hills use a strong humid volumetric fog setting, which fades the distance in an orange tint. Jungle hills use warmish and color grading, which makes the biome look more humid and warm. The night sky is slightly brighter and moonlight colored more vibrant blue.
Mobs
In Java Edition, jungle hills used the same mob spawning chances as jungles for ambient categories, and had different chances for the others, while in Bedrock Edition, jungle hills use the same mob spawning chances as jungles.
The following mobs spawned naturally here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄63 | 4 | |
| 10⁄63 | 4 | |
| 10⁄63 | 4 | |
| 8⁄63 | 4 | |
| 10⁄63 | 1 | |
| 1⁄63 | 1–2 | |
| 10⁄63 | 4 | |
| 2⁄63 | 1–1 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 63, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "1", "mob": "Parrot", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 1 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "1-1", "mob": "Ocelot", "weight": 2 } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 40 | 1–2 | |
| 30 | 1–2 | |
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–2 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 130, "mobs": [ { "size": "1-2", "mob": "Parrot", "weight": 40 }, { "size": "1-2", "mob": "Ocelot", "weight": 30 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-2", "mob": "Panda", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the jungle hills.
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
jungle_hills | 22 |
History
Teaser
| January 18, 2012 | Jens Bergensten tweeted a teaser screenshot of a new jungle biome. | ||||||
|---|---|---|---|---|---|---|---|
| January 19, 2012 | Jens tweeted another jungle screenshot, showcasing the bright green foliage. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.1 | 12w03a | Added JungleHills. | |||||
| 12w04a | Ocelots were introduced, which spawn only in jungles. | ||||||
| 1.3.1 | 12w19a | Added cocoa pods, which generate on jungle trees. | |||||
| 12w22a | Added jungle pyramids, which can generate in all jungle variants. | ||||||
| 1.7.2 | 13w36a | Melons can now generate in all jungle variants. | |||||
| Jungle biomes have been made much rarer. | |||||||
| Jungle hills are now required for the new "Adventuring Time" achievement. | |||||||
| 1.12 | 17w13a | Added parrots, which spawn only in jungles. | |||||
| 1.13 | 18w16a | Renamed "JungleHills" to "Jungle Hills". | |||||
| 1.14 | 18w43a | Added bamboo, which can rarely grow within normal jungles and extensively grow in bamboo jungles. | |||||
| Added pandas, which can spawn in jungles. | |||||||
| 1.18 | Experimental Snapshot 1 | Jungle hills no longer generate naturally. | |||||
| 21w40a | Jungle hills have been removed. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added jungle biomes and their variants. | |||||
| Melons can now generate in all jungle variants. | |||||||
| v0.12.1 | build 1 | Ocelots can now spawn in jungles. | |||||
| v0.15.0 | build 1 | Added jungle pyramids. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Added parrots, which spawn only in jungles. | |||||
| 1.8.0 | beta 1.8.0.8 | Added pandas to jungles. | |||||
| Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa beans can now be caught as a fishing item. | |||||||
| 1.9.0 | beta 1.9.0.0 | Bamboo shoots now rarely generate within jungle biomes. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | Jungle hills no longer generate naturally. | |||||
| 1.21.60 | Preview 1.21.60.23 | Bamboo now generates in larger and denser patches. | |||||
| Trees are now denser. | |||||||
| Big jungle trees now generate more frequently. | |||||||
| Jungle bushes are now larger. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in jungle hills are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in jungle hills are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in jungle hills are now the warm variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added humid volumetric fog, warmish atmospherics, color grading, and lighting to jungle hills with Vibrant Visuals. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | Added jungle hills biomes. | ||||||
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Added jungle pyramids. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Melons may now generate in all jungle variants. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added parrots, which spawn exclusively in jungles. |
| 1.83 | Added pandas to jungles. | ||||||
| Changed fishing loot in jungles. Only raw cod and raw salmon can be caught as fish, while bamboo and cocoa beans can now be caught as a fishing item. | |||||||
| 1.88 | Bamboo shoots now rarely generate within jungle biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 22. | |||||
Issues
Issues relating to "Jungle Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A jungle hills biome in Bedrock Edition, with a jungle pyramid. -
A jungle hills in Java Edition. -
A jungle hills single biome world. -
A tall mountain in jungle hills. -
Jungle hills with ray tracing.