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Slime

Slime

Slimes are cube-shaped hostile mobs that spawn deep underground in particular chunks, aboveground in swamps, or when an Oozing-affected entity dies…

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Entities Monster mobs Hostile mobs
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Contents (31)
  1. Spawning
  2. Swamps
  3. Slime chunks
  4. Trial spawners
  5. Potions
  6. Drops
  7. On death
  8. Behavior
  9. Sounds
  10. Data values
  11. ID
  12. Entity data
  13. Achievements
  14. Advancements
  15. Videos
  16. History
  17. Java Edition
  18. Bedrock Edition
  19. Legacy Console Edition
  20. New Nintendo 3DS Edition
  21. Data history
  22. Issues
  23. Trivia
  24. Gallery
  25. Screenshots
  26. Mojang screenshots
  27. Textures
  28. In other media
  29. See also
  30. External links
  31. References
For other uses, see Slime (disambiguation).
Slime
Slime.png: Infobox image for Minecraft entity 'Slime'
Invicon Slime Spawn Egg.png: Inventory sprite for Slime Spawn Egg in Minecraft as shown in-game with description: Slime Spawn Egg
Health points Large: 16HP❤️ × 8
Semi-large: 9HP❤️❤️❤️❤️💔
Medium: 4HP❤️❤️
Small: 1HP💔
Behavior Hostile
Mob type Monster
Attack
strength
Large:
Easy: 3HP❤️💔
Normal: 4HP❤️❤️
Hard: 6HP❤️❤️❤️
Semi-large:
Easy: 2.5HP❤️ × 1.25
Normal: 3HP❤️💔
Hard: 4.5HP❤️ × 2.25
Medium:
Easy and Normal: 2HP❤️
Hard: 3HP❤️💔
Small:
0HP🖤
Hitbox size Large:
Height: 2.08 blocks
Width: 2.08 blocks
Semi-large:
Height: 1.5625 blocks
Width: 1.5625 blocks
Medium:
Height: 1.04 blocks
Width: 1.04 blocks
Small:
Height: 0.52 blocks
Width: 0.52 blocks
Spawn
Can be leashed No
Can ride boats Yes, if small
Can ride minecarts Yes

Slimes are cube-shaped hostile mobs that spawn deep underground in particular chunks, aboveground in swamps, or when an Oozing-affected entity dies (unless it's a slime). They travel by jumping, chasing after their targets, and usually dealing damage on touch. Slimes spawn in different sizes, and larger ones split into smaller ones on death. Slimes are a major source of slimeballs.

Spawning

Slimes spawn naturally in 3 sizes: small, medium, and large. A fourth size, known as semi-large, only spawns from trial spawners and the oozing mob effect. Slimes have an NBT tag, [Byte] Size, which determines their size. Small, medium, and big slimes have their Size set to 0, 1, and 3 respectively. Using the /summon or /data commands, a slime can be given any Size in the range from 0 to 126 (inclusive).[verify for Bedrock Edition]

A slime needs a space of 2.08×2.08 ×2.08 blocks to spawn, which must be clear of solid and liquid obstructions. When a slime attempts to spawn, the game checks to see if the space requirement is followed. Therefore, small and medium slimes are not able to spawn in 2-block tall areas even though it would normally be enough room for other small mobs. Any block within the space, even a glass pane, can prevent slimes from spawning.

A 2.04×2.04×2.04 block space.
  • A button or any block without a collision hitbox can prevent a mob from spawning on the block below it, but does not count as an obstruction. This is because the game looks for an air block above it when trying to spawn a mob.
  • In Java Edition, the space is centered on the top face of the block the slime spawns on.
    • It should be noted that a trapdoor is treated like a full-block when the game looks for space to spawn mobs. Therefore, the effective spawning space the slime needs is 3×2.1×3 blocks.
  • In Bedrock Edition, the space is centered in the northwest corner of a block. This means the effective spawning region is 2×2×2 blocks.[verify for Bedrock Edition]

The random distribution of slime sizes is affected by regional difficulty: chances range from 33% for each size at the low difficulty to 16% small, 33% medium, and 50% big with higher difficulty.

Slime spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Bamboo Jungle[spawn 1]100⁄51519.42%41001
Windswept Hills[spawn 1]100⁄51519.42%41001
Meadow[spawn 1]100⁄51519.42%41001
Stony Peaks[spawn 1]100⁄51519.42%41001
Grove[spawn 1]100⁄51519.42%41001
Jungle[spawn 1]100⁄51519.42%41001
Dappled Forest[spawn 1]100⁄51519.42%41001
Wooded Badlands[spawn 1]100⁄51519.42%41001
Stony Shore[spawn 1]100⁄51519.42%41001
Eroded Badlands[spawn 1]100⁄51519.42%41001
Beach[spawn 1]100⁄51519.42%41001
Birch Forest[spawn 1]100⁄51519.42%41001
Sparse Jungle[spawn 1]100⁄51519.42%41001
Flower Forest[spawn 1]100⁄51519.42%41001
Snowy Taiga[spawn 1]100⁄51519.42%41001
Taiga[spawn 1]100⁄51519.42%41001
Lush Caves[spawn 1]100⁄51519.42%41001
Cherry Grove[spawn 1]100⁄51519.42%41001
Snowy Beach[spawn 1]100⁄51519.42%41001
Forest[spawn 1]100⁄51519.42%41001
Badlands[spawn 1]100⁄51519.42%41001
Windswept Gravelly Hills[spawn 1]100⁄51519.42%41001
Windswept Forest[spawn 1]100⁄51519.42%41001
Desert[spawn 1]100⁄51519.42%41001
Dark Forest[spawn 1]100⁄51519.42%41001
Old Growth Spruce Taiga[spawn 1]100⁄51519.42%41001
Old Growth Birch Forest[spawn 1]100⁄51519.42%41001
Pale Garden[spawn 1]100⁄51519.42%41001
Swamp[spawn 2][spawn 3]100⁄51619.38%41001
Mangrove Swamp[spawn 2][spawn 3]100⁄51619.38%41001
Cold Ocean[spawn 1]100⁄52019.23%41001
Ocean[spawn 1]100⁄52019.23%41001
Savanna Plateau[spawn 1]100⁄52019.23%41001
Plains[spawn 1]100⁄52019.23%41001
Ice Caves[spawn 1]100⁄52019.23%41001
Deep Cold Ocean[spawn 1]100⁄52019.23%41001
Lukewarm Ocean[spawn 1]100⁄52019.23%41001
Sunflower Plains[spawn 1]100⁄52019.23%41001
Windswept Savanna[spawn 1]100⁄52019.23%41001
Deep Lukewarm Ocean[spawn 1]100⁄52019.23%41001
Warm Ocean[spawn 1]100⁄52019.23%41001
Deep Ocean[spawn 1]100⁄52019.23%41001
Savanna[spawn 1]100⁄52019.23%41001
Jagged Peaks[spawn 1]100⁄52519.05%41001
Snowy Slopes[spawn 1]100⁄52519.05%41001
Snowy Plains[spawn 1]100⁄53018.87%41001
Frozen Peaks[spawn 1]100⁄54018.52%41001
Old Growth Pine Taiga[spawn 1]100⁄54018.52%41001
Ice Spikes[spawn 1]100⁄54018.52%41001
Frozen River[spawn 1]100⁄54118.48%41001
Frozen Ocean[spawn 1]100⁄54518.35%41001
Deep Frozen Ocean[spawn 1]100⁄54518.35%41001
Dripstone Caves[spawn 1]100⁄61016.39%41001
River[spawn 1]100⁄61516.26%41001
Sulfur Caves[spawn 1]25⁄3157.94%11001
Swamp[spawn 2]1⁄5160.19%1——
Mangrove Swamp[spawn 2]1⁄5160.19%1——
  1. ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba Spawn attempt succeeds only in slime chunks.
  2. ↑ a b c d Slimes are spawned twice, once for slime chunks and once for the surface.‌[Java Edition only]
  3. ↑ a b Slimes are spawned once, for both slime chunks and the surface.‌[Bedrock Edition only]

Swamps

Slimes can spawn in swamps and mangrove swamps between the altitudes of Y=51 and Y=69 (inclusive) when the provided light level is 7 or less. They spawn most often on a full moon, and never on a new moon.

More precisely, the game checks two factors:

  1. If the light level is equal to or less than a random integer (from 0 to 7)
  2. If the fraction of the moon that is bright is greater than a random number (from 0 to 1)

If these conditions are met and the altitude is acceptable, there is a 50% chance of spawning a slime.

The light level requirement for slime spawning in swamps is different from that of most hostile mobs, which spawn only at light level 0.[1] This allows slimes in swamps to spawn in dimly-lit areas where most hostile mobs can't, allowing swamp-based slime farms to be built.

Slime chunks

Slimes spawn in the Overworld in slime chunks below the layer of Y=40 in groups of four‌[JE only] or individually,‌[BE only] regardless of the lighting or weather conditions.

About 1⁄10 of all chunks are generated as slime chunks, but they are not determined randomly. An algorithm is used to determine whether each chunk is a slime chunk. In Java Edition, whether a chunk at a particular set of coordinates becomes a slime chunk is determined by the world's seed. In Bedrock Edition, however, they are generated at the same coordinates in every world.


Java Edition

In Java Edition, slime chunks are determined pseudo-randomly by combining their chunk coordinates with the seed of the world.

This Java code can be used to print a message to the terminal indicating whether one specific chunk is a slime chunk.

import java.util.Random; 

public class CheckSlimechunk {
    
    public static void main(String args[]) {
        // The worldseed from /seed.
		// Only the lowest 48 bits of the worldseed in binary
		// actually affect slime chunk placement.
        long seed = 12345L;
        int chunkX = 12; // Chunk coordinates = floor(block coordinate/16)
        int chunkZ = -3;  // Chunk coordinates = floor(block coordinate/16)
        
        Random rnd = new Random(
		    (
                seed +
                (int) (chunkX * chunkX * 0x4c1906) +
                (int) (chunkX * 0x5ac0db) +
                (int) (chunkZ * chunkZ) * 0x4307a7L +
                (int) (chunkZ * 0x5f24f)
			) ^ 0x3ad8025fL
        );   
        System.out.println(rnd.nextInt(10) == 0);
    }
}

The chunk coordinates and the world seed are combined to make a specific RNG seed to generate a random integer between 0 and 9 (inclusive). If the random integer is 0, then the chunk is a slime chunk. World coordinates can be converted to chunk coordinates by dividing by 16 and then rounding down. The world coordinates and the chunk coordinates are both 32-bit integers (instances of int).

Bedrock Edition

In Bedrock Edition, the algorithm does not depend on the world seed, so the chunks that slimes can naturally spawn in inhabit the same coordinates for every world.[2]

Trial spawners

Each trial chambers structure has a 25% chance to select slimes as the "small melee" mob for its trial spawners. This means only about 25% of trial chambers contain slime spawners within them.

Slimes from trial spawners spawn in sizes 1 (medium) and 2 (semi-large), unlike slimes that spawn in slime chunks and swamps, which come in sizes 0, 1 and 3 respectively.[3]

During ominous trials, each ominous trial spawner has a 1⁄7 chance to dispense lingering potions of Oozing, which spawn two medium slimes upon an affected entity's death. Any type of ominous trial spawner can dispense Oozing potions, regardless of the mob type it spawns.

Potions

If an entity inflicted with the Oozing effect dies, two medium-sized slimes appear at its death location.

In Java Edition, Oozing only spawns slimes in a 5×5×5 cube up to the maximum entity cramming count (default to 24).

Drops

On death

From a single large slime, a player can expect an experience and slimeball yield of 12–28 and 0–32, respectively. The average yield from a single large slime is usually around 19 experience and 9 Slimeballs.

Large slime

  • Spawns two to four medium slimes on death
  • 4XP when killed by the player

Medium slime

  • Spawns two to four small slimes on death
  • 2XP when killed by the player

Small slime

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Slimeball[A][B]0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Slimeball[C]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Slimeball[A][B]0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Slimeball[C]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
Slimeball[A][B]01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Slimeball[C]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Slimeball[A][B]1.001.502.002.50
Slimeball[C]1.001.001.001.00
  1. ↑ Only if slime size is small.
  2. ↑ Only when not killed by a frog.
  3. ↑ Only when killed by a frog.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Slimeball[A][B]0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Slimeball[C]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Slimeball[A][B]0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Slimeball[C]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
Slimeball[A][B]01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Slimeball[C]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Slimeball[A][B]1.001.331.672.00
Slimeball[C]1.001.001.001.00
  1. ↑ Only if slime size is small.
  2. ↑ Only when not killed by a frog.
  3. ↑ Only when killed by a frog.

1XP when killed by the player

Behavior

A slime jumping.

Slimes move by hopping, which they do every 10 to 30 ticks (0.5 to 1.5 seconds). They can swim in water and climb ladders and scaffolding. Unlike other mobs, slimes continue moving when no players are nearby. Their exact routine is as follows:

The slime searches for a player (or, failing that, an iron golem) within 16 blocks (spherical) distance.

  • If no target is found, the slime waits 10 to 30 ticks (0.5 to 1.5 seconds) between jumps, and changes direction randomly every 40 to 100 ticks (2 to 5 seconds).
  • If a target is found, the delay before jumping is 1⁄3 as long (3 to 10 ticks), and the slime's direction is set directly toward the target before jumping.

Unlike most mobs, slimes do not pathfind toward their target, always approaching their target in a straight line without avoiding environmental hazards such as lava, cactus or dangerous falls. This means they can easily get stuck in corners or behind walls, not knowing how to circumvent them. This behavior is shared by magma cubes.

A slime's maximum health is equal to its size squared, and its dimensions are calculated by multiplying its size plus one by 0.52 block, so that small slimes are 0.52 block in each direction, and large ones are 2.08 blocks. When a slime attacks, it deals damage equal to its size, except for size 0 (smallest) slimes, which do no damage, and do not prevent sleeping. Because small slimes still have a hostile AI, they continuously try to attack the player.

A slime's jump distance also depends on its size; a slime jumps a distance slightly farther than its length. When landing, a number (8 times the slime's size) of slime particles appear. Regardless of size, slimes always jump 1 block high.

When a slime larger than 0 dies, it spawns 2–4 new slimes equivalent to its size divided by 2, rounding down. A slime that was named with a name tag produces smaller slimes with the same name when it dies.

Slimes continuously damage all players, snow golems,‌[Bedrock Edition only] and iron golems they collide with (although damage immunity reduces the actual damage to 1 attack every half second), unlike other mobs that damage only those targets they specifically attack[4] and as a result they deal damage about twice as quickly as other mobs.

Slimes in water attempt to swim to the surface if possible. If forced to stay submerged, they eventually drown, splitting into smaller slimes that drown and finally drop slimeballs.

Slimes are immune to Oozing.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Slime attacksHostile CreaturesWhen a slime attacks somethingentity.slime.attacksubtitles.entity.slime.attack​1.00.8–1.216
​Slime diesHostile CreaturesWhen a non-small slime diesentity.slime.deathsubtitles.entity.slime.death​Large: 1.2
Medium: 0.4
0.64–0.9616
​Slime diesHostile CreaturesWhen a small slime diesentity.slime.death_smallsubtitles.entity.slime.death​0.01.12–1.6816
​Slime hurts​[until: JE 26.4]Hostile CreaturesWhen a non-small slime is damagedentity.slime.hurtsubtitles.entity.slime.hurt​Large: 1.2
Medium: 0.4
0.64–0.9616
​Slime hurts​[until: JE 26.4]Hostile CreaturesWhen a small slime is damagedentity.slime.hurt_smallsubtitles.entity.slime.hurt​0.01.12–1.6816
​Slime squashesHostile CreaturesWhen a non-small slime jumpsentity.slime.jumpsubtitles.entity.slime.squish​Large: 1.2
Medium: 0.4
0.64–0.9616
​Slime squashesHostile CreaturesWhen a small slime jumpsentity.slime.jump_smallsubtitles.entity.slime.squish​0.01.12–1.6816
​Slime squashesHostile CreaturesWhen a non-small slime landsentity.slime.squishsubtitles.entity.slime.squish​Large: 1.2
Medium: 0.4
1.0–1.516
​Slime squishesHostile CreaturesWhen a small slime landsentity.slime.squish_smallsubtitles.entity.slime.squish​0.01.0–1.516

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsWhen a slime diesmob.slime.small​ ?1.00.8–1.2
​ ?Friendly MobsWhen a slime is damagedmob.slime.small​ ?1.00.8–1.2
​ ?Hostile MobsWhen a non-small slime jumps or landsmob.slime.big​ ?1.00.64–0.96
​ ?Friendly MobsWhen a small slime jumps or landsmob.slime.small​ ?1.00.64–0.96
NoneNone​[sound 1]NoneWhen a slime attacks somethingmob.attackNone​[sound 1]1.00.8–1.2
​ ?Hostile MobsUnused sound eventmob.slime.attack​ ?1.01.0
  1. ↑ a b Empty events do not have this parameter set.

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite slime.png: Sprite image for slime in Minecraft Slimeslimefrog_food
no_anger_from_wind_charge
non_controlling_rider
entity.minecraft.slime

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite slime.png: Sprite image for slime in Minecraft Slimeslime37 mob
monster
slime
entity.slime.name

Entity data

Slimes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Tags common to all cube mobs see Template:Nbt inherit/cube mob/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

Note: This video is from 2012. Since then, slimes spawning in swamps has been added to the game.

History

Java Edition

Java Edition Alpha
v1.0.11 Added slimes.
Slimes are the fifth hostile mob added to the game.
There are three sizes of slimes: small, medium, and big. Their exact size values in comparison to modern slimes is unknown.
On death, non-tiny slimes split into smaller slimes only if they are dealt exactly the same damage as their remaining health.
Small slimes drop 0–2 slimeballs.
Slimes spawn only below Y=32
v1.0.12 Big and medium slimes no longer spawn in Peaceful.
Slimes now have sound effects.
The targeting and attacking of slimes has been fixed.
v1.0.13 The model and texture of slimes has been changed.
Slimes now spawn only below Y=16.
v1.0.13_01 Big and medium slimes are rarer now, as they have a spawn chance of 1 in 50.
v1.0.14 All sizes of slime now have a 1 in 10 chance to spawn.
Slime spawning is now tied to slime chunks. For any given chunk there is a 1 in 100 chance of it being a slime chunk.
v1.0.17 Slimes now spawn in multiplayer.
Slime chunks are more common. For any given chunk there is a 1 in 30 chance of it being a slime chunk.
v1.1.1 Slime chunks are more common. For any given chunk there is a 1 in 10 chance of it being a slime chunk.
v1.2.0 Slime spawning is disabled with the introduction of biomes. The slime mob was not included on the biome mob spawn list.
Java Edition Beta
1.3 Slimes can spawn again.
Despite a Mojang employee claiming slime spawning was enabled again in Beta 1.2[5], it was actually only enabled in Beta 1.3.
1.4 A multiplayer bug has been fixed where slimes split were visible only to the player that caused them to split and would not take any damage.[6] Because these slimes were client-side, the player could remove them only by exiting and logging back into the server.
1.5 Slimes no longer spawn in Peaceful difficulty and attack only when provoked.
Java Edition
1.0.0Beta 1.9 Prerelease Non-tiny slimes now split into smaller slimes when they receive more damage than their remaining health.
Beta 1.9 Prerelease 5 Slimes now spawn on levels 0–39 rather than 0–16, making them much more common.
1.111w49a Added slime spawn egg, allowing the player to spawn slimes.
1.3.112w15a The slime spawning rate in superflat worlds has been decreased.
12w22a Sizes of slimes is no longer sometimes wrong.
12w23a Jumping animations of slimes have been fixed.
12w25a The slime spawning rate in superflat worlds has been decreased, even more.
1.4.212w38a Slimes now have a new mob sound, the same as magma cubes, to make the sounds more realistic.
12w40a Slimes are now easier to find as they spawn in swamp biomes at low light level. Since slimes can't swim, it is quite likely that they jump in deep water and eventually drown.
1.513w10a Slime spawn rates in swamps now depend on the current moon phase.
1.814w06a Slimes can now swim as a result of the update to the new AI.
Slimes now randomly change direction every so often, reducing the chance of them getting stuck in walls or corners.
Slimes now randomly despawn over time if no player is within a 32 block range.
The jumping mechanics of slimes have been changed. The distance they are able to jump corresponds to their size; they jump approximately the same distance as the length they are. They also turn and face their whole body to the player while attacking.
Huge slimes can now spawn while summoning with a command block.
1.1418w43a The texture of slimes has been changed.
19w08a Hitbox side length for sizes 0, 1, 3 (small, medium, big) changed from 0.51, 1.02, 2.04 to 0.5202, 1.0404, 2.0808, respectively.
1.1620w06a Small slimes now make sounds again when moving.[7]
1.1721w10a The maximum size of slimes is now 127.
1.2023w18a Slimes are now affected by the Jump Boost effect.[8]
1.20.223w33a The sounds of slimes are now controlled by the "Hostile Creatures" instead of the "Friendly Creatures" sound slider.[9]
1.20.3
Experiment
Update 1.21
23w45a Slimes now spawn in trial chambers behind the "Update 1.21" experimental data pack.
1.20.524w03a Hitbox side length for sizes 0, 1, 3 (small, medium, big) changed from 0.5202, 1.0404, 2.0808 to 0.52, 1.04, 2.08, respectively.
1.20.5
Experiment
Update 1.21
24w13a Two medium size slimes spawn when an entity (except boss mobs and slimes) dies with the Oozing effect.
pre1 Oozing now spawns slimes in a 5×5×5 volume up to the max entity cramming count.

Bedrock Edition

Pocket Edition Alpha
v0.9.0build 1 Added slimes and slime spawn eggs.
build 2 Slimes now have sounds.
Slimes now spawn naturally.
v0.10.0build 1 Slimes now have bouncing animations.
v0.12.1build 1 Slimes now have particles when jumping.
Slimes now drop slimeballs.
v0.13.0build 3 The spawning of slimes has been improved.
Bedrock Edition
? Slimes spawn commonly in flat worlds.
1.10.0beta 1.10.0.3 The texture of slimes has been changed.
1.16.201 Slimes no longer spawn at ground level on flat worlds.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Slimes now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20 When an entity with the Oozing effect dies, two medium size slimes spawn.
1.21.80Preview 1.21.80.20 A slime named with a name tag now produces smaller slimes with the same name when it dies.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added slimes.
TU9 Added slime spawn egg, allowing the player to spawn slimes.
TU141.04 The slime spawning rate in superflat worlds has been decreased.
TU19CU71.121.121.12 Slimes can now spawn in swamps at night.

New Nintendo 3DS Edition

Data history

Java Edition
1.1116w32a The entity ID for slimes has been changed from Slime to slime.
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​

Issues

Issues relating to "Slime" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Because a slime's movement speed is tied to its size, it becomes impossible for the player to outrun a size 8 slime on flat ground without potion effects.
  • When a slime searches for nearby targets or checks to see if it should despawn, it checks from a point at the center of its hitbox on the x and z-axis and the bottom of its y-axis. Therefore, a custom-size slime sufficiently huge can be right in front of the player and be completely passive, and it may even despawn if the slime is large enough.
  • Green-colored slimes are also present in Minicraft, a 2D Minecraft-inspired game also created by Notch.
  • Slimes breaking apart to form smaller, independent slimes resembles the real-life form of asexual reproduction known as fragmentation.
  • In Java Edition, slimes can be made bigger than they normally should be using commands.

Screenshots

Mojang screenshots

Textures

In other media

See also

References

  1. ↑ MC-252424 – Slimes spawn at light levels greater then 0 in Swamps – resolved as "Works As Intended".
  2. ↑ The Bedrock Edition slime chunk algorithm was reverse engineered by @protolambda and @jocopa3 and can be found on GitHub:[1]
  3. ↑ MC-266502 – Trial spawners spawn slimes of "Size: 2" which otherwise never spawn – resolved as "Works As Intended".
  4. ↑ MC-131426 – Slimes have little to no attack cooldown
  5. ↑ https://web.archive.org/web/20110310063408/http://getsatisfaction.com/mojang/topics/will_slimes_ever_return_to_minecraft
  6. ↑ http://www.youtube.com/watch?v=wyNvBkn4E3U
  7. ↑ MC-97958 – Small slime has no jump or squish sound – resolved as "Fixed".
  8. ↑ MC-48923 – Slime/magma cubes not affected by jump boost potion effect – resolved as "Fixed".
  9. ↑ MC-118616 – The sounds of magma cubes and slimes aren't controlled by the "Hostile Creatures" sound slider – resolved as "Fixed".
  10. ↑ "Celebrate with Us" – minecraft.net.

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Slime drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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