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Swimming

Swimming

Swimming is a form of transportation that allows the player to move in water faster.

5 min read Updated 7 views
Gameplay Transport
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Contents (14)
  1. Control
  2. Usage
  3. Sprint-swimming
  4. History
  5. Java Edition
  6. Bedrock Edition
  7. Legacy Console Edition
  8. Issues
  9. Gallery
  10. Renders
  11. Screenshots
  12. Trivia
  13. References
  14. See also

Swimming is a form of transportation that allows the player to move in water faster.

Control

Entering swim mode.
Exiting swim mode.

Swimming is activated by pressing forward while in water.

Sprint-swimming can also be activated. To do this, the player can press sprint for 1 block gap while moving, or double tap forward. The player cannot sprint-swim if the hunger bar is at 6 (🍗🍗🍗) or below, or when affected by Blindness.

Sneaking when swimming allows the player to sink faster.

Usage

When swimming on the surface of still water, the player moves at 2.20 blocks per second. If the player is partially submerged in water, the player moves at 1.97 blocks per second. The player moves at 1.81 blocks per second when swimming downstream underwater, and moves at a slower 0.39 blocks per second while swimming upstream underwater.

Sprint-swimming

An animation showing the player sprint-swimming

Sprint-swimming allows the player to move at around 3.918 meters/second, which is 10 percent slower than the normal walking speed of around 4.317 m/s. The player can turn while sprint-swimming at a slightly reduced speed. Eating, blocking with a shield or drawing a bow also slows the player down, but doesn't stop the player from sprint-swimming.

Sneaking while sprint-swimming allows the player to descend faster, and jumping allows the player to ascend faster. Therefore, the fastest way to descend underwater is to look directly downward, sprint-swim and sneak at the same time, and the fastest way to ascend underwater is to look directly upward, sprint-swim and jump at the same time. While swimming vertically, actions such as eating, blocking or drawing a bow do not slow the player down, unlike when swimming horizontally.

Depth Strider increases the player's speed while sprint-swimming. With Depth Strider III, the player can sprint-swim at 5.305 meters/second, which is 35% faster than the regular sprint-swimming speed.

Sprint-swimming allows the player to fit through one-block gaps, in a similar method to crawling.[1]

By maneuvering the angle of swimming, it is possible to sprint-swim at the surface of a body of water, while still being able to breathe.

Sprint-swimming reduces the player's saturation, and upon reaching zero it depletes the hunger bar at a rate of 1⁄2 every 40 meters, or 7 seconds.

When a player attacks any mob (excluding squid) while sprint-swimming, the mob suffers a larger knockback than usual.

Sprint-swimming, unlike normal sprinting, doesn't end when the player collides with a solid block, but it does end when the player attacks a mob. Additionally, sprint-swimming also ends if the hunger bar decreases to 6 (🍗🍗🍗) or below.

History

Java Edition

Java Edition Classic
0.0.12a Added water, allowing the ability for the player to swim.
Java Edition Indev
0.3120100131-2156 Swimming now creates bubble particles.
Java Edition
1.4.212w38a Changed the sound when swimming in water.
1.1318w07a Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.
18w15a Sprinting at the surface of water no longer makes the player swim, instead the player stays at the same altitude constantly.
Swimming through 1 block holes is now possible.[2]
18w19a Added the Dolphin's Grace status effect, creating a new way for the player to swim faster.

Bedrock Edition

Pocket Edition Alpha
v0.1.0 Added water and swimming.
? Changed the sound when swimming in water.
Bedrock Edition
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8 Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.
Added new swimming animations.
The new swimming features are currently behind Experimental Gameplay.
1.4.0beta 1.2.14.2 When swimming near a dolphin, the player is granted an instant speed boost without the status effect for several seconds.
The new swimming features are no longer behind Experimental Gameplay.
beta 1.2.20.1 Players can now swim through 1×1 gaps.
1.5.0beta 1.5.0.0 Improved player swimming at the surface of water.
1.14.0beta 1.14.0.1 Players can no longer start swimming in 1-block deep water.
1.17.0beta 1.16.230.56 Improved visibility when swimming in underwater caves.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added water and swimming.
TU31CU191.221.221.22Patch 3 Most mobs can now swim in water.
TU69 1.761.761.76Patch 38 Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.

Issues

Issues relating to "Swimming" are maintained on the bug tracker. Issues should be reported and viewed there.

Renders

Screenshots

Trivia

  • Sprinting and jumping while under a 1 block gap high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point every second.
    • This can be sped up even more by decreasing the ceiling height using water source or by sprinting on ice.
    • A similar effect occurs if the player sprints and rapidly hits swim at the same time on a set of fish mobs.
  • When affected by Dolphin's Grace‌[Java Edition only], a player's speed is increased significantly while swimming.

References

See also

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