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Sprinting

Sprinting

Sprinting is a method of transportation that allows the player to move faster, at the expense of depleting saturation. While sprinting, the player's field…

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Gameplay Transport
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Contents (16)
  1. Activating
  2. Usage
  3. Sprint-knockback attack
  4. Videos
  5. History
  6. Development
  7. Java Edition
  8. Bedrock Edition
  9. Legacy Console Edition
  10. Issues
  11. Trivia
  12. Gallery
  13. Screenshots
  14. See also
  15. Notes
  16. References
"Ctrl" redirects here. For the game controls, see Controls.

Sprinting is a method of transportation that allows the player to move faster, at the expense of depleting saturation. While sprinting, the player's field of view expands slightly. Players who attack while sprinting deal a sprint-knockback attack, inflicting additional knockback and canceling the sprint.

Activating

To sprint, the player can press sprint while moving, or double tap forward. The player cannot sprint if their hunger bar is at 6 (🍗🍗🍗) or below, or when they are under the Blindness effect.

Hostile mobs that can sprint:

Neutral mobs that can sprint:

Passive mobs that can sprint:

Usage

Particles coming out of the ground while sprinting.

Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s; jumping while sprinting allows the player to move with an average speed of 7.127 m/s. The player can turn while sprinting, resulting in slightly reduced speed. Sprinting also increases swimming speed and flight speed in Creative mode. Sprinting and jumping while under a 2-block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point per second, and these rates increase if the ceiling height is further decreased with trapdoors. A similar effect occurs if the player sprints and rapidly hits jump at the same time on a set of stairs.

While sprinting, it is possible to jump across up to four blocks horizontally,[1] instead of the usual two blocks, although sprinting does not cause the player to jump higher. Jumping out of a 2-block high ceiling increases the jump reach to five blocks.

Sprinting reduces the player's saturation. When saturation reaches zero, the hunger bar depletes at a rate of 1⁄2 every 40 meters, or 7 seconds.

Sprinting produces particles at the player's feet corresponding to the block type they are running on. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of Speed II or higher.

Sprinting ends when the player collides with a solid block at an angle of greater than 8 degrees,[note 1] blocks, or attacks a mob. Sprinting also ends if the hunger bar reduces to 6 (🍗🍗🍗) or less.

Sprinting pauses when the player eats food or drinks potions, but pressing sprint while eating food or potions does not start sprinting.

Sprint-knockback attack

Performing a sprint-knockback attack.
Main article: Knockback (mechanic)

Players who attack while sprinting deal a sprint-knockback attack, inflicting additional knockback and canceling the sprint. In Java Edition, sprint-knockback attacks cannot be performed simultaniously with critical hits, with the sprint-knockback attack taking priority.

Videos

Note: Sprint keys were added in Java Edition 1.7.2. Also, the video does not mention that sprinting automatically stops after 30 seconds (although that has since been removed).

History

Development

August 28, 2011 Sprinting was first mentioned during PAX 2011. The sprinting mechanic would expand the combat system and increase player mobility.
September 2, 2011 Jeb uploaded a video featuring the difference between sprinting and regular walking.

Java Edition

Java Edition Beta
1.81.8 (PAX Prime) Added sprinting.
It only lasts five seconds at a time with movement speed, and field of view decreasing when sprinting.
? The time limit and special FOV effect from the PAX Prime build are no longer present.
Java Edition
1.0? Sprinting can no longer be started by double-tapping ⇧ Shift while moving forward.
1.513w05b Stairs no longer prevent sprinting.
1.7.213w36a Added "Sprint" button, defaulting to Left Ctrl.
Added the ability to "sprint" while riding minecarts, boats and horses. This changes only FOV and does not increase speed.
1.814w34d Sprinting now speeds up flying.
1.915w46a Sprinting no longer automatically stops after 30 seconds.
1.1116w35a Sprinting no longer increases the activation chance of an axe's crushing blow, as shields are now stunned 100% of the time.
1.1318w07a The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed.
? The ability to sprint while standing in one-block-high water has been intentionally removed.[2]
1.14.2Pre-Release 2 Sprinting now pauses when the player is consuming food or potions, but pressing sprint while consuming food or potions does not start sprinting.
1.1519w41a Sprint inputs can now be switched between Hold and Toggle mode in the Accessibility Settings.
1.1821w38a Low-angle collisions with blocks no longer stop the player from sprinting.
21w41a Increased the angle at which colliding with blocks does not prevent sprinting from 5.5 to 8 degrees.
1.21.424w44a Performing an action that slows the player down now cancels sprinting.[3]
1.21.525w04a Reverted bug fix that caused sprinting to cancel upon performing an action that slowed down the player.
Java Edition Combat Tests
5 The player can now sprint at any hunger value.
6 Reintroduced the rule that sprinting requires more than 6 points of food.

Bedrock Edition

Pocket Edition Alpha
v0.12.1build 1 Added sprinting.
Bedrock Edition
1.2.13beta 1.2.13.8 The player can now sprint while swimming. Doing so causes the player to dive down to the lowest point of the water pool. It also greatly increases the player's swimming speed.
1.4.0beta 1.2.20.1 The player can now fit into 1 block gaps when sprint-swimming.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Added sprinting.
Added an animated character when sprinting.
TU53CU431.491.501.49Patch 231.0.3 Added "Sprint" button, defaulting to nothing.
TU69 1.761.761.76Patch 38 The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed.

Issues

Issues relating to "Sprinting" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Sprint-jumping actually costs less exhaustion per block travelled compared to pure sprinting, despite being faster. This is because exhaustion increases while the player is on the ground. While sprint-jumping, most of the distance is covered in mid-air.

Screenshots

See also

Notes

  1. ↑ In Bedrock Edition, there is a short window of time in which the player can move away from the solid block in order to continue sprinting. In Java Edition, sprinting ends immediately upon colliding.

References

  1. ↑ "Length of Sprint Jump in Minecraft Beta 1.8" – Minecraft on YouTube, September 2, 2011
  2. ↑ MC-133414
  3. ↑ MC-152728 – resolved as "Fixed".
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