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Hoglin

Hoglin

Hoglins are breedable hostile mobs found in the Nether, and a source of porkchops and leather. Hoglins are repelled by warped fungi that is placed in the…

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Entities Monster mobs Animal mobs Hostile mobs Nether mobs
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Contents (30)
  1. Spawning
  2. Drops
  3. On death
  4. Behavior
  5. Hostility
  6. Baby hoglins
  7. Zombification
  8. Breeding
  9. Sounds
  10. Data values
  11. ID
  12. Entity data
  13. Achievements
  14. Advancements
  15. History
  16. Announcement
  17. Java Edition
  18. Bedrock Edition
  19. Issues
  20. Trivia
  21. Gallery
  22. Renders
  23. Screenshots
  24. Mojang screenshots
  25. Development images
  26. Textures
  27. In other media
  28. See also
  29. References
  30. External links
This article is about the Nether mob in Minecraft. For other uses, see Pig (disambiguation).
Not to be confused with Zoglin.
Hoglin
Health points 40HP❤️ × 20
Behavior Hostile
Mob type Animal
Monster
Attack
strength
Adult in Java Edition:

Easy:
2.5HP❤️ × 1.25 to 5HP❤️❤️💔
Normal:
3HP❤️💔 to 8HP❤️❤️❤️❤️
Hard:
4.5HP❤️ × 2.25 to 12HP❤️ × 6
Adult in Bedrock Edition:
Easy:
2.5HP❤️ × 1.25 to 5.5HP❤️ × 2.75
Normal:
3HP❤️💔 to 9HP❤️❤️❤️❤️💔
Hard:
4.5HP❤️ × 2.25 to 13.5HP❤️ × 6.75
Baby in Java Edition:
Easy and Normal: 0.5HP❤️ × 0.25
Hard: 0.75HP❤️ × 0.375
Baby in Bedrock Edition:
Easy and Normal: 1HP💔
Hard: 1.5HP❤️ × 0.75

Hitbox size Adult in Java Edition:
Height: 1.4 blocks
Width: 1.3965 blocks
Adult in Bedrock Edition:
Height: 1.4 blocks
Width: 1.4 blocks

Baby:
Height: 0.85 blocks
Width: 0.75 blocks

Speed 0.3
Knockback
resistance
60%
Spawn Crimson Forest
Bastion remnant
Usable items
Can be leashed Yes
Can ride boats No
Can ride minecarts Yes

Hoglins are breedable hostile mobs found in the Nether, and a source of porkchops and leather. Hoglins are repelled by warped fungi that is placed in the world as well as active Nether portals and respawn anchors. They attack by thrusting their tusks upward, which can also launch their target a short distance into the air.

Baby hoglins behave similarly, but have a much weaker attack with normal knockback, and flee when hit.

Spawning

Hoglins are found in herds of 3–4 in crimson forests, respawning over time. They can spawn at any light level and on most solid blocks other than Nether wart blocks and shroomlights.‌[Bedrock Edition only]

Hoglins spawn in certain types of bastion remnants upon structure generation. They spawn frequently in the hoglin stable variant (specifically the large and small stables in the "lower" area, but never in the "upper" area with ramparts), and sometimes in the main "bridge entrance" at the upper half of the rampart in the bridge variant. Similar to the piglins and piglin brutes there, these hoglins never despawn.

20%‌[Java Edition only]/5%‌[BE only] of hoglins spawn as babies.

Hoglins need at least a 1×1×1.5 area to spawn. While adult hoglins will spawn inside a top slab if there is enough room, they will not pathfind unless they have more space above them. Adult hoglins will pathfind if they are in a top trapdoor, however.

In Java Edition, hoglins despawn on Peaceful like other hostile mobs.

Hoglin spawns in:
Category:
Monster‌[JE only]
Creature‌[BE only]
Java EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Crimson Forest[spawn 1]9⁄1560%3–4203–4
  1. ↑ In Bedrock Edition, hoglins count toward the animal cap instead of the monster cap.‌[Bedrock Edition only]

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2–4100.00%3.002–5100.00%3.502–6100.00%4.002–7100.00%4.50
Cooked Porkchop[B]2–4100.00%3.002–5100.00%3.502–6100.00%4.002–7100.00%4.50
Leather0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2–4132–517⁄22–6142–719⁄2
Cooked Porkchop[B]2–4132–517⁄22–6142–719⁄2
Leather0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Porkchop[A]21⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
41⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
501⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
6001⁄12 (8.33%)1⁄6 (16.67%)
70001⁄18 (5.56%)
Average3 (3.00)7⁄2 (3.50)4 (4.00)9⁄2 (4.50)
Cooked Porkchop[B]21⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
41⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
501⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
6001⁄12 (8.33%)1⁄6 (16.67%)
70001⁄18 (5.56%)
Average3 (3.00)7⁄2 (3.50)4 (4.00)9⁄2 (4.50)
Leather01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Raw Porkchop[A]3.003.504.004.50
Cooked Porkchop[B]3.003.504.004.50
Leather0.501.001.502.00
  1. ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2–4100.00%3.002–5100.00%3.502–6100.00%4.002–7100.00%4.50
Cooked Porkchop[B]2–4100.00%3.002–5100.00%3.502–6100.00%4.002–7100.00%4.50
Leather0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Porkchop[A]2–4132–517⁄22–6142–719⁄2
Cooked Porkchop[B]2–4132–517⁄22–6142–719⁄2
Leather0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Porkchop[A]21⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
41⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
501⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
6001⁄12 (8.33%)1⁄6 (16.67%)
70001⁄18 (5.56%)
Average3 (3.00)7⁄2 (3.50)4 (4.00)9⁄2 (4.50)
Cooked Porkchop[B]21⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
31⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
41⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
501⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
6001⁄12 (8.33%)1⁄6 (16.67%)
70001⁄18 (5.56%)
Average3 (3.00)7⁄2 (3.50)4 (4.00)9⁄2 (4.50)
Leather01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Raw Porkchop[A]3.003.504.004.50
Cooked Porkchop[B]3.003.504.004.50
Leather0.500.751.001.25
  1. ↑ Only when not on fire.
  2. ↑ Only when on fire.

Baby hoglins drop only experience when killed, at the same rate as adult hoglins. They are also the only baby animals that drop experience.

Behavior

Hoglins avoid being within 7 blocks of warped fungi (including in a flower pot), Nether portals and respawn anchors. They naturally sink in water and eventually drown.[1] They also sink in lava and are vulnerable to fire damage.[2] Hoglins can be led with a lead even though they are hostile. While lead, they do not attack the player.

Hostility

Hoglins attack any player within 16 blocks with a reach of 1.9 blocks. An adult knocks its target upward‌[JE only][3]. Players can still be flung even if they block with a shield. Hoglins do not attack a player standing near a block that repels them, but instead run away from the block unless they have already chosen to attack. If a player has a hoglin on a lead, then the hoglin still attacks players who get within its attack range, but does not actively pursue and attack the player leading it.‌[JE only] Hoglins are 60% resistant to knockback. Unlike other hostile mobs, they do not prevent a player from sleeping.

Similar to piglins and zombified piglins, a player or mob attacking a hoglin provokes all nearby hoglins. Attacking a baby hoglin does not trigger this behavior.

If a piglin attacks a hoglin, all the hoglins in the area retaliate. Hoglins also flee if outnumbered and make retreating sounds. If the piglins are outnumbered by hoglins, they flee and make retreating sounds.

Piglins do not hunt hoglins that spawn upon generation of bastion remnants.

Like piglins, hoglins retaliate when attacked by a goat‌[JE only][4].

Despite being monsters, golden dandelions can stop baby hoglins from growing up into adults.

Baby hoglins

Baby hoglins also attack the player, dealing much less damage and normal knockback. If the player attacks a baby hoglin, it temporarily flees.

Baby piglins run near and ride baby hoglins. If there are more baby piglins than baby hoglins, the baby piglins occasionally jump on other baby piglins already riding a baby hoglin, with a maximum of 3 stacked on a single baby hoglin.

Zombification

A hoglin turning into a zoglin. Notice the texture change and the vibration.

If a hoglin spawns in or moves to the Overworld or the End, it shakes and then transforms into a zoglin after 15 seconds. If the world is in Peaceful difficulty, the zoglin disappears instantly. If not, the newly-created zoglin gets Nausea I for 10 seconds‌[JE only][5]. This Nausea effect is only decorative and has no effect on the zoglin's behavior.

In Bedrock Edition, if a hoglin is spawned using the stop_zombification_event event, they are completely immune to zombification, but are totally passive to the player.

Breeding

Main article: Breeding

Hoglins can be bred with crimson fungi. It takes 5 minutes before the parents can be bred again, and it takes 20 minutes for baby hoglins to mature. Baby hoglins stay near their parents unless they see a player or get attacked, in which case they attack or run away. Feeding a crimson fungus to a baby hoglin reduces the remaining time for it to mature by 10%.

Hoglins cannot be bred when they are running away from warped fungi, respawn anchors, or Nether portals.

Feeding crimson fungi to a hoglin prevents it from despawning, whether the breeding is successful or not. The baby hoglin produced by breeding does not despawn either.

Feeding a baby hoglin a golden dandelion will freeze their growth. If used again it will then take them 24000 ticks (20 minutes) to grow up.

Like the killer bunny,‌[JE only] the hoglin is one of the only hostile mobs that can be bred.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Hoglin growlsHostile MobsRandomlyentity.hoglin.ambientsubtitles.entity.hoglin.ambient​0.9 [sound 1]0.8–1.2
(Baby: 1.3–1.7)
16
​Hoglin growls angrilyHostile MobsRandomly while a hoglin is chasing somethingentity.hoglin.angrysubtitles.entity.hoglin.angry​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Hoglin retreatsHostile MobsWhen a hoglin runs away from something feared or when being zombified[sound 2]entity.hoglin.retreatsubtitles.entity.hoglin.retreat​0.8 [sound 3]0.8–1.2
(Baby: 1.3–1.7)
16
​Hoglin attacksHostile MobsWhen a hoglin attacks somethingentity.hoglin.attacksubtitles.entity.hoglin.attack​0.8varies [sound 4]16
​Hoglin hurts​[until: JE 26.4]Hostile MobsWhen a hoglin is damagedentity.hoglin.hurtsubtitles.entity.hoglin.hurt​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Hoglin diesHostile MobsWhen a hoglin diesentity.hoglin.deathsubtitles.entity.hoglin.death​0.90.8–1.2
(Baby: 1.3–1.7)
16
​FootstepsHostile MobsWhile a hoglin is walkingentity.hoglin.stepsubtitles.block.generic.footsteps​0.151.016
​Hoglin converts to ZoglinHostile MobsWhen a hoglin converts into a zoglin via the Overworld or the Endentity.hoglin.converted_to_zombifiedsubtitles.entity.hoglin.converted_to_zombified​0.80.8–1.2
(Baby: 1.3–1.7)
16
  1. ↑ Except idle1, which is 0.65, and idle4, which is 0.7
  2. ↑ MC-277743
  3. ↑ Except for retreat1 (the second sound), which is 0.7
  4. ↑ Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Hoglin growlsHostile MobsRandomlymob.hoglin.ambientsubtitles.entity.hoglin.ambient​0.9 [sound 1]0.8–1.2 (Baby: 1.3–1.7)
​Hoglin growls angrilyHostile MobsRandomly while a hoglin is chasing somethingmob.hoglin.angrysubtitles.entity.hoglin.angry​1.00.8–1.2 (Baby: 1.3–1.7)
​Hoglin attacksHostile MobsWhen a hoglin attacks somethingmob.hoglin.attacksubtitles.entity.hoglin.attack​0.8varies [sound 2]
​Hoglin reatreatsHostile MobsWhen a hoglin runs away from something fearedmob.hoglin.retreatsubtitles.entity.hoglin.retreat​0.90.8–1.2 (Baby: 1.3–1.7)
​Hoglin hurtsHostile MobsWhen a hoglin is damagedmob.hoglin.hurtsubtitles.entity.hoglin.hurt​0.90.8–1.2 (Baby: 1.3–1.7)
​Hoglin diesHostile MobsWhen a hoglin diesmob.hoglin.deathsubtitles.entity.hoglin.die​0.90.8–1.2 (Baby: 1.3–1.7)
​FootstepsHostile MobsWhile a hoglin is walkingmob.hoglin.stepsubtitles.block.generic.footstep​1.01.0
​subtitles.mob.hoglin.howlHostile MobsUnused sound eventmob.hoglin.howlsubtitles.mob.hoglin.howl​1.01.0
​Hoglin converts to ZoglinHostile MobsWhen a hoglin converts into a zoglin via the Overworld or the Endmob.hoglin.converted_to_zombifiedsubtitles.entity.hoglin.converted_to_zombified​1.00.8–1.2
  1. ↑ Except idle1, which is 0.65 and idle4, which is 0.7
  2. ↑ Can be 0.8-1.2 (Baby: 1.3-1.7) or 0.64-0.96 (Baby: 1.04-1.36) for each sound

Data values

ID

Java Edition:

NameIdentifier Translation key
EntitySprite hoglin.png: Sprite image for hoglin in Minecraft Hoglinhoglin entity.minecraft.hoglin

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite hoglin.png: Sprite image for hoglin in Minecraft Hoglinhoglin124 hoglin
hoglin_adult
hoglin_baby
hoglin_huntable
mob
entity.hoglin.name

Entity data

Hoglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Boolean] CannotBeHunted: 1 or 0 (true/false) - if true, piglins do not attack the hoglin. Set to true for hoglins spawned as a part of bastion remnants.
    • [Boolean] IsImmuneToZombification: 1 or 0 (true/false) – if true, the hoglin does not transform to a zoglin when in the Overworld and TimeInOverworld does not increment.
    • [Int] TimeInOverworld: The number of ticks that the hoglin has existed in the Overworld; the hoglin converts to a zoglin when this is greater than 300.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
Pork ChopCook and eat a porkchop.—10Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Announcement

September 28, 2019 Piglin beasts are announced at MINECON Live 2019. They have a noticably slanted body section and two versions were shown with differing eye spacings.
They also drop raw beef in preview.
October 19, 2019 The piglin beast has been retextured, remodeled and renamed to hoglin.
December 5, 2019 A video shows a baby hoglin.

Java Edition

Java Edition
1.1620w06a Added hoglins.
Currently, the mane texture of hoglins has a texture glitch.[6]
Hoglins currently have no function of attacking the player when provoked or breeding them.
Hoglins use player sounds.
Upon death, hoglins drop rotten flesh.
The hitbox size of hoglins is currently the same as an adult pig's hitbox.
Due to a bug, the legs and ears of a hoglin spasm wildly when moved or attacked.
20w07a Added baby hoglins.
Hoglins now drop raw porkchops and leather.
Hoglins can now be bred with crimson fungi.
Hoglins are now hostile toward the player.
Hoglins now have their own sounds and subtitles.
Hoglins now run away from warped fungi.
The hoglin's hurt animation has been fixed.
20w09a The textures of hoglins have been changed.
The texture of the mane of hoglins has been fixed, which has changed the textures from to . Also, the color channels of the transparent pixels have now all been filled with black.
Baby hoglins can now be ridden by baby piglins.
20w11a Baby hoglins now drop experience.[7]
20w14a Hoglins are now converted into zoglins when in the Overworld.
Hoglins now avoid Nether portals and respawn anchors.
The texture file of hoglins has been downscaled and their parts rearranged, meaning the file now looks like this instead of this .
20w15a Baby hoglins no longer drop loot.
20w16a Hoglins now spawn in bastion remnants.
20w17a One of the new converts to zoglin sounds has been added.
20w19a Hoglins now become zoglins when in the End.
pre6 Hoglins now have a knockback resistance of 0.6 instead of 0.5.
Hoglins now have separate textures for each tusk.
1.20.223w33a Hoglins now have a smaller vertical reach, spanning the exact height of its hitbox.[8]
As a result, they can now be avoided with a 1.5-block pillar, instead of a 3-block pillar.
26.1snap7 Golden dandelions now work on baby hoglins.[9]
snap8 The model and texture of baby hoglins have been changed.
snap11 The texture of baby hoglins has been changed to have their mane be symmetrical on the body texture.
pre2 Hoglins can no longer despawn when attached to a lead.[10]
26.2snap1 The 26.1 snapshot 11 change has been reverted.
snap4 Hoglins can now spawn naturally on Peaceful difficulty.
snap5 Hoglins now despawn on Peaceful difficulty again, nullifying the previous change.[11]
The hitboxes of baby hoglins have been changed to match Bedrock Edition.
snap8 The change from 26.2-snapshot-1 has been reverted.

Bedrock Edition

Bedrock Edition
1.16.0beta 1.16.0.51 Added hoglins and baby hoglins.
The hitbox size of hoglins is currently the same as an adult pig's hitbox.
Hoglins take damage from fire and lava.
Hoglins currently use the player's hurt sound.
beta 1.16.0.57 The model of hoglins has now been changed to more closely resemble Java Edition's.
However, baby hoglins still do not have big-sized heads, unlike Java Edition.
Hoglins now have sounds.
Hoglins now spawn in bastion remnants.
Hoglins can now drop leather when killed.
Hoglins are now converted into zoglins when in the Overworld.
The attack damage of adult hoglins is now on a random scale.
beta 1.16.0.59 The model of baby hoglins has now been changed: they now have big heads like in Java Edition.
Sounds for hoglins converting to zoglins have been added. However, they're using the same converting sounds as piglins do.
Hoglins now flee from zoglins.
Hoglins no longer despawn in Peaceful mode.
beta 1.16.0.63 Hoglins now have knockback resistance.
Hoglins no longer flee from zoglins.
1.16.100beta 1.16.100.54 Hoglins now avoid respawn anchors.
Baby hoglins now deal 1HP💔 of damage, instead of 0.5HP❤️ × 0.25 points of damage.
Baby hoglins now have drops after being killed by the player.
1.18.20Preview 1.18.20.28 Baby hoglins no longer attack players.
1.19.30Preview 1.19.30.21 Hoglins now have the same hitbox size as Java Edition.
1.19.80Preview 1.19.80.20 Adult hoglins can no longer ride boats and boats with chests.
26.10Preview 26.10.21 Added golden dandelions, which can be used to prevent baby hoglins from growing up.
Preview 26.10.24 The model and texture of baby hoglins have been changed.
26.20Preview 26.20.20 The texture of baby hoglins have been fixed.

Issues

Issues relating to "Hoglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Hoglins run away from warped fungi because they dislike their smell.[12] When asked if Nether portals also smell bad to hoglins, Henrik responded that hoglins are annoyed by the sounds Nether portals make.[13]
  • Similar to the ravager originally being called "illager beast" before its official name was chosen by the community, the hoglin's name was also chosen by the community. Its initial placeholder name was "piglin beast".
  • In Bedrock Edition, there are unused texture files named hoglin_meat_raw and hoglin_meat_cooked that are textured identically to raw and cooked beef, respectively.
  • Henrik Kniberg released a video[14] of a group of hoglins killing a piglin, then "celebrating" by bobbing their heads, then getting on their hind legs and dancing. This feature was never added into any snapshot and is not actually in Minecraft, although the reverse situation has a small chance to occur, in which piglins dance after killing a hoglin.
  • The hair and body texture of the hoglin do not line up, as the body was inflated to avoid Z-fighting.

Renders

This section needs to be updated.
Please update this section to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: The baby hoglin attack render is outdated

Zombification

This section needs to be updated.
Please update this section to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: The zombifying baby render is outdated. Please, update the baby render to 26.1.

Screenshots

Mojang screenshots

Development images

Textures

In other media

See also

  • Hoglin in Minecraft Dungeons
  • Warboar

References

  1. ↑ MC-172102 – resolved as "Works As Intended".
  2. ↑ MC-172087 – resolved as "Works As Intended".
  3. ↑ This does not happen in Bedrock Edition due to MCPE-74465.
  4. ↑ MC-227625
  5. ↑ This does not happen in Bedrock Edition due to MCPE-70866.
  6. ↑ MC-170915
  7. ↑ MC-173433
  8. ↑ MC-2310 – Wrong attack radius calculation damages/kills entities through blocks and corners – resolved as "Fixed".
  9. ↑ MC-306172
  10. ↑ MC-303684 – Hoglins despawn when attached to a lead. – resolved as "Fixed".
  11. ↑ MC-307808 – resolved as "Works As Intended".
  12. ↑ "Contrary to popular belief, Hoglins in Minecraft aren't actually afraid of warped fungus. They just think it smells really bad, so getting away from it takes priority over both breeding and fighting." – @henrikkniberg on X (formerly Twitter), December 24, 2021
  13. ↑ "No, but the sound is annoying to them." – @henrikkniberg on X (formerly Twitter), December 24, 2021
  14. ↑ Hoglin dance (blooper - not actually in the game); Henrik Kniberg - May 25, 2020
  15. ↑ MC-170818 [Invalid]: "We're closing Hoglin related bugs as the feature implemented right now is basically a placeholder."
  16. ↑ "No, piglin, don't hunt the baby hoglins." – @henrikkniberg on X (formerly Twitter), December 5, 2019
  17. ↑ "Rendering is hard O_o" – @_Ulraf_ on X (formerly Twitter), January 16, 2020

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Hoglin drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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