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Llama

Llama

A llama is a tameable neutral mob that can be equipped with a chest to transport items, and can wear wool carpets for decoration. If attacked, it will…

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Entities Animal mobs Neutral mobs Tameable mobs
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Contents (34)
  1. Spawning
  2. Drops
  3. Breeding
  4. On death
  5. Behavior
  6. Spitting
  7. Taming
  8. Breeding
  9. Caravans
  10. Storage
  11. Carpets
  12. Sounds
  13. Data values
  14. ID
  15. Entity data
  16. Achievements
  17. Advancements
  18. History
  19. Development
  20. Java Edition
  21. Bedrock Edition
  22. Legacy Console Edition
  23. New Nintendo 3DS Edition
  24. Data history
  25. Issues
  26. Trivia
  27. Gallery
  28. Renders
  29. Screenshots
  30. Mojang images
  31. Textures
  32. In other media
  33. References
  34. External links
For other uses, see Llama (disambiguation).
Llama
White Llama.png: Infobox image for Minecraft entity 'Llama'

Adult

Baby White Llama JE3 BE3.png: Infobox image for Minecraft entity 'Llama'

Baby

Creamy Llama.png: Infobox image for Minecraft entity 'Llama'

Adult

Baby Creamy Llama JE3 BE3.png: Infobox image for Minecraft entity 'Llama'

Baby

Gray Llama.png: Infobox image for Minecraft entity 'Llama'

Adult

Baby Gray Llama JE3 BE3.png: Infobox image for Minecraft entity 'Llama'

Baby

Brown Llama.png: Infobox image for Minecraft entity 'Llama'

Adult

Baby Brown Llama JE3 BE3.png: Infobox image for Minecraft entity 'Llama'

Baby

2.1.16Llama-Creamy-White.png: Infobox image for Minecraft entity 'Llama'

Adult only

Creamy Llama with Chest.png: Infobox image for Minecraft entity 'Llama'

Adult only

2.2.16Llama-Creamy-White-Chest.png: Infobox image for Minecraft entity 'Llama'

Adult only

Invicon Llama Spawn Egg.png: Inventory sprite for Llama Spawn Egg in Minecraft as shown in-game with description: Llama Spawn Egg
Health points 15HP❤️ × 7.5 to 30HP❤️ × 15
Behavior Neutral
Mob type Animal
Attack
strength
Llama Spit:

Easy and Normal: 1HP💔
Hard: 1.5HP❤️ × 0.75

Hitbox size Adult:
Height: 1.87 blocks
Width: 0.9 blocks

Baby:
Height: 0.935 blocks
Width: 0.45 blocks

Speed 0.175
Spawn Windswept Hills
Windswept Forest
Windswept Gravelly Hills
Savanna Plateau
Savanna‌[BE only]
Windswept Savanna‌[BE only]
Usable items

A llama is a tameable neutral mob that can be equipped with a chest to transport items, and can wear wool carpets for decoration. If attacked, it will retaliate using its spit.

Spawning

A llama spawns above light level 7 on grass blocks in savanna plateau, savanna‌[BE only][1] or windswept savanna‌[BE only] biomes in herds of 4 llamas, and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: white, cream, gray, or brown.

10% of llamas spawn as baby llamas.

Llama spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Savanna Plateau8⁄6811.76%484
Windswept Hills5⁄4511.11%4–654–6
Windswept Gravelly Hills5⁄4511.11%4–654–6
Windswept Forest5⁄4511.11%4–654–6
Windswept Savanna———84
Savanna———84

Drops

Breeding

1–8XP upon successful breeding.

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.331.672.00

Like other baby animals, killing a baby llama yields no item or experience.

Behavior

Llamas are neutral mobs that retaliate when attacked by a player or another mob. Occasionally, their spit can miss its intended target and accidentally hit another llama, causing them to fight each other.

Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[2] Wolves flee from weaker llamas less often. Tamed wolves never flee from llamas.

Llamas are completely passive in Peaceful difficulty.

Llamas float when in water deeper than two blocks.

Llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Llamas also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP❤️ × 0.25 damage per block over the safe distance instead of 1HP💔). If an entity is riding a llama, they receive the same fall damage as the llama.

Llamas have a 1⁄900 chance to regenerate 1HP💔 health point each game tick.

Unlike other neutral mobs, llamas don't count toward the AngryAt tag.[3][4][5]

Spitting

Main article: Llama spit

Llamas attack other mobs by spitting at them, dealing 1HP💔 damage. Llama spit is not flammable. In Bedrock Edition, like other projectiles, it can be thrown back at the llama.

Taming

Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.

Taming success depends on the llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed llama, a random number from 0 to 29 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.

Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed llamas can still retaliate at players should the player hit them.

Feeding a llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

A llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

Food Heals Speeds growth by Increases temper by Notes
Wheat 2HP❤️ 10 seconds (200 game ticks) +3
Hay Bale 10HP❤️❤️❤️❤️❤️ 90 seconds (1800 game ticks) +6 Activates love mode in tamed llamas.

Breeding

Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

Stronger parent's strength

Offspring's strength
1 2 3 4 5
1 97% 3%
2 48.5% 50% 1.5%
3 32.33% 33.33% 33.33% 1%
4 24.25% 25% 25% 25% 0.75%
5 19.4% 20% 20% 20% 20.6%

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (15HP❤️ × 7.5 to 30HP❤️ × 15) is calculated based on that of its parents, in the same way as a horse's.

Color variant of llama is randomly selected between parents.

When breeding a trader llama with a normal llama in Java Edition, the offspring will always be a normal llama. In Bedrock Edition, the offspring can be either normal or trader llama.

Llamas will not breed if they are part of a caravan.

Caravans

Llamas form a caravan when one of them is leashed by a player.

Leashing a llama causes up to nine nearby llamas that are not already in a caravan to follow it, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can lead its own caravan of up to ten llamas. A caravan cannot contain more than one leashed llama, and there is no limit to the number of caravans a player can lead.

Storage

The GUI of a llama with strength 4 and with a chest.

A tamed llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the llama.

Strength distribution in wild llamas
Strength Probability of spawning with that amount of strength Number of slots in inventory
1 32.8% 3
2 32.8% 6
3 32.8% 9
4 0.8% 12
5 0.8% 15

Carpets

All llama carpet patterns.

A tamed llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes.

When given carpets, all types of llamas look the same, except for their fur colors. In Java Edition, a llama's carpet decoration, including the default blue rug of a trader llama, remains visible when the llama is under the effect of Invisibility;[6] in Bedrock Edition, it becomes invisible.

For the purposes of the /item command, a llama carries its carpet in the armor.body slot.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Llama bleatsFriendly MobsRandomlyentity.llama.ambientsubtitles.entity.llama.ambient​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama bleats angrilyFriendly MobsWhen a player is bucked off a llama or fails to interact with an untamed llamaentity.llama.angrysubtitles.entity.llama.angry​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama Chest equipsFriendly MobsWhen a llama equips a chestentity.llama.chestsubtitles.entity.llama.chest​1.00.8–1.216
​Llama diesFriendly MobsWhen a llama diesentity.llama.deathsubtitles.entity.llama.death​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama eatsFriendly MobsWhen a llama eats an itementity.llama.eatsubtitles.entity.llama.eat​1.00.8–1.216
​Llama hurts​[until: JE 26.4]Friendly MobsWhen a llama is damagedentity.llama.hurtsubtitles.entity.llama.hurt​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama spitsFriendly MobsWhen a llama spits at somethingentity.llama.spitsubtitles.entity.llama.spit​1.00.8–1.216
​FootstepsFriendly MobsWhile a llama is walkingentity.llama.stepsubtitles.block.generic.footsteps​0.151.016
​Llama is decoratedFriendly MobsWhen a llama equips a carpetentity.llama.swagsubtitles.entity.llama.swag​0.51.016
​Carpet snips awayFriendly MobsWhen a carpet is removed with shearsitem.llama_carpet.unequipsubtitles.item.llama_carpet.unequip​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.llama.idle​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a player is bucked off a llamamob.llama.angry​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama equips a chestmob.horse.armor​ ?1.00.8–1.2
​ ?Friendly MobsWhen a llama diesmob.llama.death​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama eats an itemmob.llama.eat​ ?0.5–1.50.8–1.2
​ ?Friendly MobsWhen a llama is damagedmob.llama.hurt​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama spits at somethingmob.llama.spit​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhile a llama is walkingmob.llama.step​ ?0.151.0
​ ?Friendly MobsWhen a llama equips a carpetmob.llama.swag​ ?0.51.0
​ ?Friendly MobsWhen a carpet is removed with shearsmob.llama.carpet_unequip​ ?1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite llama.png: Sprite image for llama in Minecraft Llamallamadismounts_underwater
followable_friendly_mobs
entity.minecraft.llama

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite llama.png: Sprite image for llama in Minecraft Llamallama29 llama
mob
entity.llama.name

Entity data

Java Edition:

Main article: Entity format

Llamas have entity data associated with them that contain various properties.

  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
    • [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
    • [Int] Temper: Ranges from 0 to 30; increases with feeding. Higher values make a mob easier to tame.
    • [Byte] ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
    • [Int] DespawnDelay: A timer for trader llamas to despawn, present only in trader_llama. The trader llama despawns when this value reaches 0.
    • [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
      • [NBT Compound / JSON Object] An item, including the Slot tag.
        • An item stack in a container slot see Template:Nbt inherit/item/template
    • [Int] Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
    • [Int] Variant: The variant of the llama. Represents the minecraft:llama/variant component.
Variant Numerical ID Identifier
Creamy 0 creamy
White 1 white
Brown 2 brown
Gray 3 gray

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
So I Got That Going for MeLead a Caravan containing at least 5 Llamas—20Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 11 tameable animals: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Development

July 26, 2016 Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58,5%) to llamas. Alpacas had a 41,5%.

Java Edition

Java Edition
1.1116w39a Added llamas.
Added baby llamas.
16w39b The drops of llamas are now affected by the Looting enchantment. Reduced the max value of the Temper data from 70 to 30.
16w41a The spawn rate of llamas has been drastically reduced.
1.1418w43a The textures of llamas have been changed.
The textures of baby llamas have been changed.
1.1620w10a Firework damage now provokes llamas.[7]
20w15a Dispensers can now put carpets and chests on tamed llamas.
1.1721w20a Llamas no longer spit at players in peaceful mode.
1.18experimental snapshot 6 Llamas now follow players that are holding hay bales.
1.1922w17a Changed all variants' chest texture, to use the chest texture since the texture update.
1.19.423w07a The health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.21.2pre1 Carpets now show the enchantment glint on llamas when enchanted.
1.21.625w20a Carpets can now be removed from llamas using shears.
pre1 Llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker.
1.21.1125w46a Llamas no longer panic if controlled by other mobs.
26.1snap5 Added golden dandelions, which can be used to prevent baby llamas from growing up.
snap6 The model and textures of baby llamas have been changed.

Bedrock Edition

Pocket Edition
1.1.0alpha 1.1.0.0 Added llamas.
Added baby llamas.
Bedrock Edition
1.2.13beta 1.2.13.5 Feeding llamas is now able to heal them.
1.10.0beta 1.10.0.3 The textures of llamas have been changed.
The textures of baby llamas have been changed.
1.20.10Preview 1.20.10.20 Llamas now follow players that are holding hay bales.
1.21.90Preview 1.21.90.25 Carpets can now be removed from llamas using shears.
Preview 1.21.90.26 A sound now plays when removing a carpet from an llama using shears.
26.10Preview 26.10.21 The model and textures of baby llamas have been changed.
Added golden dandelions, which can be used to prevent baby llamas from growing up.

Legacy Console Edition

New Nintendo 3DS Edition

New Nintendo 3DS Edition
1.9.19 Added llamas.
Added baby llamas.

Data history

Java Edition
1.20.524w05a Replaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item.
1.21.525w03a Replaced [NBT Compound / JSON Object] body_armor_item tag with [NBT Compound / JSON Object] equipment.body.

Issues

Issues relating to "Llama" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Some carpets on a llama's back represent certain mobs; a green carpet uses the face of the green creeper, while a purple carpet gains eyes like those of an enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero or a bandit.
  • The llama was the first mob that Agnes Larsson designed. She visited a real-life llama named Adrian to use as a model.[8]

Renders

With Carpets

Black Blue Brown Cyan Gray Green Light Blue Lime Magenta Orange Pink Purple Red Light Gray White Yellow
Brown
Creamy
Gray
White

With Carpets and Chests

Black Blue Brown Cyan Gray Green Light Blue Lime Magenta Orange Pink Purple Red Light Gray White Yellow
Brown
Creamy
Gray
White

Screenshots

Mojang images

Textures

In other media

References

  1. ↑ MC-159092 – Llamas do not spawn in regular savanna biome – resolved as "Works As Intended".
  2. ↑ MC-107643 – Wolf is indecisive around llamas while hostile toward the llama. – resolved as "Works As Intended".
  3. ↑ MC-256289 – AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game – resolved as "Invalid".
  4. ↑ MC-195278 – If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
  5. ↑ MC-187857 – New neutral mob behavior improvements were not implemented for llamas, dolphins, and spiders in the daylight
  6. ↑ MC-110423 – Invisibility effect don't affect the second layer skins of stray and llama – resolved as "Works As Intended".
  7. ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  8. ↑ "Growth & Evolution - Part 3 | 15 Years of Minecraft @ 3:47" – Minecraft on YouTube, June 5, 2024
  9. ↑ bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" – @BohBQS5jWMQ on Instagram, October 4, 2018
  10. ↑ "Introducing New Default Skins!" – Minecraft on YouTube, November 29, 2022
  11. ↑ "Packaging some items for a charity event this year. Some very old and rare things here!

    That pickaxe makes good on a promise I made to the dev team in 2011, before I worked at Mojang, that all items they signed would go to charity. The last one just took a while!

    Stay tuned for how to obtain one!"
    – @marc-irl.bsky.social (Marc Watson) on Bluesky, September 18, 2026
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Llama drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
Drops & spawning Wiki home