| Maximum level | III |
|---|---|
| Primary items | |
| Secondary items | |
| Enchantment weight | 2 |
Looting is an enchantment applied to swords and spears that gives a chance to receive more item drops from certain mobs.
Obtaining
Looting can be obtained from enchanting tables, drops from mobs that have spawned in a raid,[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot.
Usage
Looting increases the maximum number of items for most common drops by 1 per level. Looting also increases the chance of rare drops and equipment drops by 1 percentage point per level.
Looting affects any kill that happens while holding the enchanted item in the main hand, not just any kill by the enchanted item.[1] For example, a player can fire a projectile then switch to the enchanted item before the projectile reaches the target to get the Looting effect, hold the enchanted item while killing a mob with a ghast fireball, or fire a projectile from the off-hand[Java Edition only] while holding the enchanted item in the main hand. This allows Looting to work on arrows or thrown tridents, as long as the player is holding the Looting item when the arrow or trident lands.
Looting applies to mobs killed with a sweep attack.[Java Edition only] Spear charge attacks done using a spear in the offhand[Java Edition only] do not apply Looting.[2]
Using commands to get higher levels than III works as expected, adding higher numbers with a weight of 1. A mob always drops its naturally-spawned equipment at Looting level 92.
Looting has no effect on certain sources:
- Kills by tamed wolves are not affected by this enchantment, even if the target is struck first.
- Mobs with no drops, such as bats, bees, or endermites, are not affected by this enchantment.
- Withers, iron golems,[3] cats[3] and snow golems are not affected by this enchantment.
- Looting does not increase the amount of fish dropped by fish mobs.[4]
- Guardians and elder guardians are not considered fish mobs, and Looting does cause them to drop more fish.
- In Java Edition, Looting does not increase the drop of bamboo from pandas.[5]
- It does not affect the amount of wool dropped by sheep.
- It does not affect sponges or tide armor trims dropped by elder guardians.
- It does not affect totems of undying dropped by evokers.
- It does not affect the amount of skulls dropped by wither skeletons, but does increase the chance for them to drop one.
- It does not affect the amount of sculk catalysts dropped by wardens.
- Mobs killed by fire damage from the Fire Aspect enchantment will not apply Looting to the resulting drops.
Specific cases
If Looting is applied to a bow by use of commands or an anvil in Creative, the enchantment applies to mobs killed by the weapon's arrows. If Looting is applied to a crossbow by use of commands or an anvil in Creative, the enchantment applies to mobs killed by the weapon's arrows but not its firework rockets. If Looting is applied to a trident by use of commands or an anvil in Creative, the enchantment applies to mobs killed by the weapon melee attack, but not its ranged attack.
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Looting | looting |
enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Looting | looting | 14 |
enchantment |
Enchantment definition
{
"anvil_cost": 4,
"description": {
"translate": "enchantment.minecraft.looting"
},
"effects": {
"minecraft:equipment_drops": [
{
"effect": {
"type": "minecraft:add",
"value": {
"type": "minecraft:linear",
"base": 0.01,
"per_level_above_first": 0.01
}
},
"enchanted": "attacker",
"requirements": {
"type": "minecraft:entity_properties",
"entity": "attacker",
"predicate": {
"minecraft:entity_type": "minecraft:player"
}
}
}
]
},
"max_cost": {
"base": 65,
"per_level_above_first": 9
},
"max_level": 3,
"min_cost": {
"base": 15,
"per_level_above_first": 9
},
"slots": [
"mainhand"
],
"supported_items": "#minecraft:enchantable/melee_weapon",
"weight": 2
}
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 4 | Added Looting, which can be applied to swords. | |||||
| 1.8 | 14w04a | Looting now gives a 1 percentage point increase per level to the chance of getting rare drops. | |||||
| 1.11.1 | release | Looting can no longer be combined with Silk Touch at all.[6] Previously it could be combined if the item with Silk Touch was put into the second slot. | |||||
| 1.21 | 24w18a | Looting is now compatible with Silk Touch. | |||||
| 1.21.11 | 25w41a | Added spears, which Looting can be applied to. | |||||
| pre1 | The nautilus shell drop of nautiluses is now affected by Looting. | ||||||
| pre4 | The rotten flesh drop of zombie nautiluses is now affected by Looting. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | Added Looting. | |||||
| Bedrock Edition | |||||||
| 1.21.0 | Preview 1.21.0.26 | Looting now increases by 1% per level, down from 4% per level. | |||||
| 1.21.130 | Preview 1.21.130.20 | Added spears, which can be enchanted with Looting. | |||||
| 26.30 | Preview 26.30.25 | The string drops of striders are now affected by Looting.[7] | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Looting. |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added Looting. | ||||||
Java Edition Combat Tests
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 4 | Looting can now be applied to axes. | ||||||
| Looting can be received by axes directly through the enchanting table, rather than requiring an anvil. | |||||||
| 7c | Looting now requires an anvil to be applied to axes. | ||||||
Issues
Issues relating to "Looting" are maintained on the bug tracker. Issues should be reported and viewed there.