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Guardian

Guardian

Guardians are aquatic hostile mobs that spawn in ocean monuments. They attack with a slow-charging laser beam, and inflict retaliatory damage when damaged…

23 min read Updated 5 views
Entities Monster mobs Hostile mobs Aquatic mobs
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Contents (29)
  1. Spawning
  2. Java Edition
  3. Bedrock Edition
  4. Drops
  5. Behavior
  6. Combat
  7. Sounds
  8. Data values
  9. ID
  10. Entity data
  11. Achievements
  12. Advancements
  13. Videos
  14. History
  15. Development
  16. Java Edition
  17. Bedrock Edition
  18. Legacy Console Edition
  19. New Nintendo 3DS Edition
  20. Data history
  21. Issues
  22. Trivia
  23. Gallery
  24. Render
  25. Screenshots
  26. Textures
  27. In other media
  28. References
  29. External links
This article is about the normal guardian. For its larger, more powerful variant, see Elder Guardian. For other uses, see Guardian (disambiguation). For the joke mob, see Toxifin Slab.
Guardian
Guardian.gif: Infobox image for Minecraft entity 'Guardian'
Invicon Guardian Spawn Egg.png: Inventory sprite for Guardian Spawn Egg in Minecraft as shown in-game with description: Guardian Spawn Egg
Health points 30HP❤️ × 15
Behavior Hostile
Mob type Monster
Aquatic
Attack
strength
Laser:
Easy: 4HP❤️❤️
Normal: 6HP❤️❤️❤️
Hard: 9HP❤️❤️❤️❤️💔

Spikes:
Easy and Normal: 2HP❤️
Hard: 3HP❤️💔

Hitbox size Height: 0.85 blocks
Width: 0.85 blocks
Spawn Ocean Monument

Guardians are aquatic hostile mobs that spawn in ocean monuments. They attack with a slow-charging laser beam, and inflict retaliatory damage when damaged by a melee attack.

Spawning

Guardians spawn naturally in ocean monuments. They require water, flowing or stationary, to spawn.

Java Edition

In Java Edition guardians spawn less often in ocean open to the sky than they do in covered areas (such as inside or underneath the monument). Specifically, spawning fails 95% of the time if the spawning water block is below sea level (Y=63 by default), all blocks between the spawning water block and sea level are liquid or fully transparent, and the block at sea level has a view of the sky. They can spawn only if the spawning block and the block below the spawning block are both water. The block above the spawning block also cannot be solid and has to be transparent, air, or water.

Bedrock Edition

In Bedrock Edition, guardians are structure spawns, spawning in water source blocks in 25 pre-determined spawning columns. Guardians usually do not (or possibly never) spawn near a player, and their continued spawning is not affected by removal of the monument, except through the creation of extra space in which to spawn.

Y Coordinates

For a given column, the spawn will initially be attempted at Y=61, but if this is not a spawnable block, the game will traverse down the column until it finds the first water source block. Once found, if the block below is a valid spawn location, a guardian will spawn there. If it's not a valid spawn location, the column will not spawn a guardian, meaning that columns can be disabled by a block at Y=61 and a block at Y=59 only. If no water source blocks are found by Y=40, the column will not spawn a guardian. Guardians will therefore not spawn inside the monument unless the entire column above is blocked either with solid blocks or air.

X and Z Coordinates

To find the X and Z coordinates of the columns, start counting from the northwest corner of the monument. That is, standing on the furthest corner prismarine block with the smallest X and Z coordinates, let's say (X, 41, Z). The coordinates of each spawning spot are in a grid at X+2, X+13, X+29, X+45, and X+55, combined with Z+2, Z+13, Z+29, Z+45, and Z+55. For example, the bottom of the most northwest column is at (X+2, 39, Z+2) and the top block belonging to the southeast corner column is at (X+55, 61, Z+55). The guardians spawn at the northwest corner of a spawning column block, which can be helpful for some guardian farming mechanics such as causing them to spawn inside of a portal where they are immediately sent to the nether.

Drops

In Java Edition, in addition to salmon, it has a 2.5% chance (+1% per looting level) of dropping a random fish when killed by the player. This drop uses the fishing fish loot table. Therefore, a maximum one random fish (which could be another salmon) is dropped. Furthermore, salmon (not from the fishing loot) share the prismarine crystal pool, preventing simultaneous drops.

In Bedrock Edition, due to MCPE-57215, guardians don't drop random fish.

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Prismarine Shard0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Prismarine Crystals0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
Raw Cod[A][B]0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
Raw Cod[C][B]0–240.90%0.410–341.26%0.620–441.62%0.830–541.98%1.03
Cooked Cod[A][D]0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
Cooked Cod[C][D]0–240.90%0.410–341.26%0.620–441.62%0.830–541.98%1.03
Raw Salmon[C][B]0–10.62%0.010–10.88%0.010–11.12%0.010–11.38%0.01
Cooked Salmon[C][D]0–10.62%0.010–10.88%0.010–11.12%0.010–11.38%0.01
Pufferfish[C]0–10.33%0.000–10.46%0.000–10.58%0.010–10.71%0.01
Tropical Fish[C]0–10.05%0.000–10.07%0.000–10.09%0.000–10.11%0.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Prismarine Shard0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Prismarine Crystals0–12⁄52⁄50–22⁄53⁄50–32⁄54⁄50–42⁄51
Raw Cod[A][B]0–12⁄52⁄50–22⁄53⁄50–32⁄54⁄50–42⁄51
Raw Cod[C][B]0–2409⁄100083⁄2000–32063⁄5000621⁄10000–42081⁄5000827⁄10000–52099⁄50001033⁄1000
Cooked Cod[A][D]0–12⁄52⁄50–22⁄53⁄50–32⁄54⁄50–42⁄51
Cooked Cod[C][D]0–2409⁄100083⁄2000–32063⁄5000621⁄10000–42081⁄5000827⁄10000–52099⁄50001033⁄1000
Raw Salmon[C][B]0–11⁄1601⁄1600–17⁄8007⁄8000–19⁄8009⁄8000–111⁄80011⁄800
Cooked Salmon[C][D]0–11⁄1601⁄1600–17⁄8007⁄8000–19⁄8009⁄8000–111⁄80011⁄800
Pufferfish[C]0–113⁄400013⁄40000–191⁄2000091⁄200000–1117⁄20000117⁄200000–1143⁄20000143⁄20000
Tropical Fish[C]0–11⁄20001⁄20000–17⁄100007⁄100000–19⁄100009⁄100000–111⁄1000011⁄10000
ItemAmountProbability
DefaultLooting ILooting IILooting III
Prismarine Shard01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Prismarine Crystals03⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)
12⁄5 (40.00%)1⁄5 (20.00%)1⁄10 (10.00%)1⁄15 (6.67%)
201⁄5 (20.00%)1⁄5 (20.00%)2⁄15 (13.33%)
3001⁄10 (10.00%)2⁄15 (13.33%)
40001⁄15 (6.67%)
Average2⁄5 (0.40)3⁄5 (0.60)4⁄5 (0.80)1 (1.00)
Raw Cod[A][B]03⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)
12⁄5 (40.00%)1⁄5 (20.00%)1⁄10 (10.00%)1⁄15 (6.67%)
201⁄5 (20.00%)1⁄5 (20.00%)2⁄15 (13.33%)
3001⁄10 (10.00%)2⁄15 (13.33%)
40001⁄15 (6.67%)
Average2⁄5 (0.40)3⁄5 (0.60)4⁄5 (0.80)1 (1.00)
Raw Cod[C][B]0591⁄1000 (59.10%)2937⁄5000 (58.74%)2919⁄5000 (58.38%)2901⁄5000 (58.02%)
1403⁄1000 (40.30%)521⁄2500 (20.84%)227⁄2000 (11.35%)158⁄1875 (8.43%)
23⁄500 (0.60%)1⁄5 (20.00%)1973⁄10000 (19.73%)1967⁄15000 (13.11%)
3021⁄5000 (0.42%)1027⁄10000 (10.27%)2⁄15 (13.33%)
40027⁄10000 (0.27%)1033⁄15000 (6.89%)
500011⁄5000 (0.22%)
Average83⁄200 (0.41)621⁄1000 (0.62)827⁄1000 (0.83)1033⁄1000 (1.03)
Cooked Cod[A][D]03⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)
12⁄5 (40.00%)1⁄5 (20.00%)1⁄10 (10.00%)1⁄15 (6.67%)
201⁄5 (20.00%)1⁄5 (20.00%)2⁄15 (13.33%)
3001⁄10 (10.00%)2⁄15 (13.33%)
40001⁄15 (6.67%)
Average2⁄5 (0.40)3⁄5 (0.60)4⁄5 (0.80)1 (1.00)
Cooked Cod[C][D]0591⁄1000 (59.10%)2937⁄5000 (58.74%)2919⁄5000 (58.38%)2901⁄5000 (58.02%)
1403⁄1000 (40.30%)521⁄2500 (20.84%)227⁄2000 (11.35%)158⁄1875 (8.43%)
23⁄500 (0.60%)1⁄5 (20.00%)1973⁄10000 (19.73%)1967⁄15000 (13.11%)
3021⁄5000 (0.42%)1027⁄10000 (10.27%)2⁄15 (13.33%)
40027⁄10000 (0.27%)1033⁄15000 (6.89%)
500011⁄5000 (0.22%)
Average83⁄200 (0.41)621⁄1000 (0.62)827⁄1000 (0.83)1033⁄1000 (1.03)
Raw Salmon[C][B]0159⁄160 (99.38%)793⁄800 (99.12%)791⁄800 (98.88%)789⁄800 (98.62%)
11⁄160 (0.62%)7⁄800 (0.88%)9⁄800 (1.12%)11⁄800 (1.38%)
Average1⁄160 (0.01)7⁄800 (0.01)9⁄800 (0.01)11⁄800 (0.01)
Cooked Salmon[C][D]0159⁄160 (99.38%)793⁄800 (99.12%)791⁄800 (98.88%)789⁄800 (98.62%)
11⁄160 (0.62%)7⁄800 (0.88%)9⁄800 (1.12%)11⁄800 (1.38%)
Average1⁄160 (0.01)7⁄800 (0.01)9⁄800 (0.01)11⁄800 (0.01)
Pufferfish[C]03987⁄4000 (99.67%)19909⁄20000 (99.54%)19883⁄20000 (99.41%)19857⁄20000 (99.28%)
113⁄4000 (0.33%)91⁄20000 (0.46%)117⁄20000 (0.58%)143⁄20000 (0.71%)
Average13⁄4000 (0.00)91⁄20000 (0.00)117⁄20000 (0.01)143⁄20000 (0.01)
Tropical Fish[C]01999⁄2000 (99.95%)9993⁄10000 (99.93%)9991⁄10000 (99.91%)9989⁄10000 (99.89%)
11⁄2000 (0.05%)7⁄10000 (0.07%)9⁄10000 (0.09%)11⁄10000 (0.11%)
Average1⁄2000 (0.00)7⁄10000 (0.00)9⁄10000 (0.00)11⁄10000 (0.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Prismarine Shard1.001.502.002.50
Prismarine Crystals0.400.600.801.00
Raw Cod[A][B]0.400.600.801.00
Raw Cod[C][B]0.410.620.831.03
Cooked Cod[A][D]0.400.600.801.00
Cooked Cod[C][D]0.410.620.831.03
Raw Salmon[C][B]0.010.010.010.01
Cooked Salmon[C][D]0.010.010.010.01
Pufferfish[C]0.000.000.010.01
Tropical Fish[C]0.000.000.000.00
  1. ↑ a b Only dropped when not killed by a player or a tamed wolf.
  2. ↑ a b c Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  3. ↑ a b c d e f Only when killed by a player or a tamed wolf.
  4. ↑ a b c Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Prismarine Shard0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Prismarine Crystals0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
Raw Cod[A]0–140.00%0.400–240.00%0.600–340.00%0.800–440.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Prismarine Shard0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Prismarine Crystals0–12⁄52⁄50–22⁄53⁄50–32⁄54⁄50–42⁄51
Raw Cod[A]0–12⁄52⁄50–22⁄53⁄50–32⁄54⁄50–42⁄51
ItemAmountProbability
DefaultLooting ILooting IILooting III
Prismarine Shard01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Prismarine Crystals03⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)
12⁄5 (40.00%)1⁄5 (20.00%)1⁄10 (10.00%)1⁄15 (6.67%)
201⁄5 (20.00%)1⁄5 (20.00%)2⁄15 (13.33%)
3001⁄10 (10.00%)2⁄15 (13.33%)
40001⁄15 (6.67%)
Average2⁄5 (0.40)3⁄5 (0.60)4⁄5 (0.80)1 (1.00)
Raw Cod[A]03⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)3⁄5 (60.00%)
12⁄5 (40.00%)1⁄5 (20.00%)1⁄10 (10.00%)1⁄15 (6.67%)
201⁄5 (20.00%)1⁄5 (20.00%)2⁄15 (13.33%)
3001⁄10 (10.00%)2⁄15 (13.33%)
40001⁄15 (6.67%)
Average2⁄5 (0.40)3⁄5 (0.60)4⁄5 (0.80)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Prismarine Shard1.001.331.672.00
Prismarine Crystals0.400.600.801.00
Raw Cod[A]0.400.600.801.00
  1. ↑ MCPE-122487 – Killing guardians on fire/lava does not drop cooked fish

Guardians also drop 10XP when killed by a player or tamed wolf.

Behavior

Guardians swim around in water, attacking any players, squid, glow squid, or axolotls that come into range of its laser. They swim in abrupt charges, moving their tail rapidly when doing so. When swimming, their spikes retract. When not swimming, they sink slowly and their spikes extend and quiver.

During idle swimming, a guardian chooses a water or waterlogged block within a 9×9×9 area centered on itself as the destination to pathfind toward. If unreachable, they still swim directly toward the target despite any blocks in the way. They attempt to cross air blocks and do not try to prevent fall damage.

In Bedrock Edition, guardians always return to their spawn point, whether they spawned naturally or from a spawn egg.

Stationary guardians are pushed much faster horizontally by flowing water than other mobs, but when swimming they are completely unimpeded; however, they are affected by bubble columns.

When swimming, guardians have a slight bias toward selecting destination blocks with a higher light level. If undisturbed, guardians can be seen loosely congregating around the sea lantern blocks of their ocean structure.

When out of water, they abandon any previous pathfinding target; they squeak loudly and hop erratically, uninfluenced by nearby water or players. They still use their laser and have their spikes extended. Guardians do not suffocate and survive indefinitely without water unlike other aquatic mobs.

The guardian's eye follows and stares at any nearby players, and always looks directly at its target. In Java Edition, the eye does not follow unarmored players under the effects of a potion of Invisibility and the guardians cannot attack them. A player can wear one piece of armor while under the effects of Invisibility and not be attacked.

Guardians, as aquatic mobs, are affected by the Impaling enchantment.‌[JE only]

Combat

Guardians have two methods of attack: a laser and a defensive attack analogous to the Thorns enchantment. Unlike most other hostile mobs, a guardian does not follow a player who moves out of sight. Instead, it simply continues swimming until the player becomes visible again to start charging its laser.

Guardians attack players, axolotls, and squid. Otherwise, a guardian does not retaliate against mobs (such as iron golems) that attack it, other than damaging the attacking mob with its natural thorns defense.

Laser

The laser takes 4 seconds to charge, causing no damage in the meantime. It starts out purple and fades to yellow. Once charged, the laser flashes green before disappearing and deals 6HP❤️❤️❤️ damage plus another 2HP❤️ magic damage on Normal difficulty. The magic damage is increased by another 2HP❤️ on Hard difficulty, after adding the usual difficulty scaling factor of 1.5x, meaning a guardian can deal up to 5HP❤️❤️💔 magic damage through this attack on Hard difficulty. Guardians swim around for 3 seconds before firing again. If the target approaches while the guardian is loading its laser, it stops firing and swims away until it is at a comfortable range, at which point it continues attacking. The laser has a maximum range of 15 blocks and cannot be dodged. However, a shield reduces its damage by 50%.

Once the target is out of range, or if the laser is obstructed by solid blocks (including transparent blocks like glass), the guardian's laser disengages and the shooting sound stops.

Spikes defense

A guardian deals damage each time it is hit with a melee attack while its spikes are extended, similar to the Thorns armor enchantment. If cornered, a guardian usually extends its spikes and fires at the player, even at point-blank range.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Guardian moansHostile MobsRandomly while in waterentity.guardian.ambientsubtitles.entity.guardian.ambient​0.10.8–1.216
​Guardian flapsHostile MobsRandomly while out of waterentity.guardian.ambient_landsubtitles.entity.guardian.ambient.land​1.00.8–1.216
​Guardian shootsHostile MobsWhile a guardian uses its laser attackentity.guardian.attacksubtitles.entity.guardian.attack​0.0–1.0 [sound 1]0.7–1.2 [sound 2]16 (technical) / ∞ (effective)[sound 3]
​Guardian diesHostile MobsWhen a guardian dies while in waterentity.guardian.deathsubtitles.entity.guardian.death​1.00.8–1.216
​Guardian diesHostile MobsWhen a guardian dies while out of waterentity.guardian.death_landsubtitles.entity.guardian.death​1.00.8–1.216
​Guardian hurts​[until: JE 26.4]Hostile MobsWhen a guardian is damaged while in waterentity.guardian.hurtsubtitles.entity.guardian.hurt​1.00.8–1.216
​Guardian hurts​[until: JE 26.4]Hostile MobsWhen a guardian is damaged while out of waterentity.guardian.hurt_landsubtitles.entity.guardian.hurt​1.00.8–1.216
​Guardian flopsHostile MobsWhile a guardian is on landentity.guardian.flopsubtitles.entity.guardian.flop​1.01.016
  1. ↑ Increases quadratically from minimum to maximum as the attack goes on
  2. ↑ Increases linearly from minimum to maximum as the attack goes on
  3. ↑ MC-57057 – Guardian laser attack sound ignores distance

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Guardian moansHostile MobsRandomly while in watermob.guardian.ambient​ ?1.00.8–1.2
​Guardian flapsHostile MobsRandomly while out of watermob.guardian.land_idle​ ?1.00.8–1.2
​Guardian shootsHostile MobsWhile a guardian uses its laser attackmob.guardian.attack_loop​ ???
​Guardian diesHostile MobsWhen a guardian dies while in watermob.guardian.death​ ?1.00.8–1.2
​Guardian diesHostile MobsWhen a guardian dies while out of watermob.guardian.land_death​ ?1.00.8–1.2
​Guardian hurtsHostile MobsWhen a guardian is damaged while in watermob.guardian.hit​ ?1.00.8–1.2
​Guardian hurtsHostile MobsWhen a guardian is damaged while out of watermob.guardian.land_hit​ ?1.00.8–1.2
​Guardian flapsHostile MobsWhile a guardian is on landmob.guardian.flop​ ?1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite guardian.png: Sprite image for guardian in Minecraft Guardianguardianaquatic
axolotl_always_hostiles
can_breathe_under_water
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.guardian

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite guardian.png: Sprite image for guardian in Minecraft Guardianguardian49 aquatic
guardian
mob
monster
entity.guardian.name

Entity data

Guardians have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

Note: This video is outdated in Java Edition, as raw fish, cooked fish and clownfish are now called raw cod, cooked cod, and tropical fish as of 1.13.

History

Development

June 3, 2014 Jeb announces he is working on a hostile mob that lives underwater, though currently doesn't do much.
June 8, 2014 Jeb provides more details into the upcoming mob - it has a ranged attack and is hostile to squid as well as the player. He recommended using a full set of diamond armor, potion of Water Breathing and Respiration enchantment on Hard difficulty.
June 9, 2014 Jeb posted a stylized guardian image to Reddit for use as a user flair. This was the first indication of how the guardian would look.

Java Edition

Java Edition
1.814w25a Added guardians.
1.915w43a The drop chances of guardians for raw fish and prismarine crystals have been changed. Instead of a 33% chance of fish and a 33% chance of crystals (only if the fish drop failed with both percentages adjusted by Looting), the percentages have been changed to 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting.
15w47b Sounds for guardians' defensive Thorns attack have now been added.
1.1116w38a The common drop of guardians, raw fish, now drops as cooked fish, if killed while on fire.
1.1418w43a The texture of guardians has been changed.
1.1519w34a Guardians now take damage on magma blocks.
1.1721w11a The texture of the guardian has been tweaked, so that a floating pixel present in the tailfin no longer exists.
21w13a Now drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source.
1.21.925w33a Guardians are no longer able to board boats.
25w34a Guardians are once again able to board boats.

Bedrock Edition

Pocket Edition Alpha
v0.16.0build 1 Added guardians.
Bedrock Edition
1.2.0? Guardians no longer play flopping sounds when on land.
1.4.0beta 1.2.20.2 Guardians now attack fish.
1.6.0beta 1.6.0.5 Guardians no longer attack fish.
1.10.0beta 1.10.0.3 The texture of guardians has been changed.
1.17.0beta 1.17.0.50 The texture of the guardian has been tweaked, so that a floating pixel present in the tailfin no longer exists.
1.20.40Preview 1.20.40.20 Guardians once again play flopping sounds when on land.
1.21.80Preview 1.21.80.20 Guardians are now imitated by parrots.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 3 Added guardians.
TU46CU361.381.381.38Patch 151.0.1 Sounds for guardians' defensive Thorns attack have now been added.
TU54CU441.521.521.52Patch 241.0.4 The common drop of guardians, raw fish, now drops as cooked fish, if killed while on fire.
TU56CU481.551.551.55Patch 261.0.6 The common drop of guardians, raw fish, no longer drops as cooked fish, if killed while on fire.

New Nintendo 3DS Edition

Data history

Java Edition
1.1116w32a The entity ID has been changed from Guardian to guardian. The Elder tag has been removed.
1.1317w47a Prior to The Flattening, this entity's numeral ID was 68.

Issues

Issues relating to "Guardian" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • A guardian's eye is actually the "head" part of the mob's model. This gives the illusion of a dynamic eye.
  • Guardians' laser-beam attacks are affected by the potion of Strength, which normally affects only melee attacks.
  • When placed or spawned on a slime block, guardians start bouncing and continue and each bounce higher than the last, until each bounce brings the guardian to 17 blocks height.
  • Despite being classified as only a monster, the guardian was referred to as an animal in a Minecraft video about the elder guardians.[1]
  • Jens Bergensten stated that guardians were inspired by "floating eye orb monsters" like Beholders from Dungeons and Dragons and Cacodemons from Doom.[2]
  • If the /tick freeze command is used to freeze the game, guardian pupils and laser beams will still move.

Render

Screenshots

Textures

In other media

References

  1. ↑ "Why are their eyes so big? | The Story Of The Elder Guardian" – Minecraft on YouTube, August 24, 2025
  2. ↑ "Meet the Guardian" by Emily Richardson – Minecraft.net, September 25, 2017.

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Guardian drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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