Reason: This page is 100% duplicate, unnecessary, and "Diamond Armor" isn't a defined game concept. This split hasn't been mentioned a single time in the DIG splits, it appeared out of nothing.
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
| Rarity tier | Common |
|---|---|
| Armor |
|
| Armor toughness | 2 () |
| Durability | Java Edition:
|
| Enchantability | 10 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
Diamond armor is a type of armor made from diamonds. It is the second strongest armor, between netherite and iron.
List of items
Obtaining
Crafting
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Diamond Helmet | Diamond | |
| Diamond Chestplate | Diamond | |
| Diamond Leggings | Diamond | |
| Diamond Boots | Diamond |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Treasure chest | 1 | 12.8%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Treasure chest | 1 | 12.8%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 9.1%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.09058049390919343, "structure": "Woodland Mansion", "container": "Chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Vault and reward chest | 1 | 3.5%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.034782608695652195, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Ominous vault | 1 | 8.3%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.08275862068965523, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
| Treasure chest | 1 | 12.8%{ "item": "Diamond Leggings", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Chest | 1 | 16.5%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16463368182146, "structure": "Ancient City", "container": "Chest" }
| ||
| Treasure chest | 1 | 12.8%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Bedrock Edition | ||||
| Treasure chest | 1 | 14%{ "item": "Diamond Helmet", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Helmet", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Treasure chest | 1 | 14%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 8.9%{ "item": "Diamond Chestplate", "stacksize": 1, "chance": 0.08896969360016904, "structure": "Woodland Mansion", "container": "Chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Vault and reward chest | 1 | 0.9%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.008695652173912993, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Ominous vault | 1 | 8.3%{ "item": "Enchanted Diamond Chestplate", "stacksize": 1, "chance": 0.08275862068965523, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
| Treasure chest | 1 | 14%{ "item": "Diamond Leggings", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Chest | 1 | 16.5%{ "item": "Enchanted Diamond Leggings", "stacksize": 1, "chance": 0.16463368182146, "structure": "Ancient City", "container": "Chest" }
| ||
| Treasure chest | 1 | 14%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
- ↑ a b c d e f g h Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchanting table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ a b Enchantment probabilities are the same as a level-5 to level-15 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ a b Enchantment probabilities are the same as a level-10 to level-20 enchantment would be on an enchanting table that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ a b Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchanting table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
Mob loot
Zombies, husks, zombie villagers[Java Edition only], skeletons, strays, bogged, and parched have a chance to spawn wearing armor on Normal and Hard difficulty, with a 0.04% chance of it being diamond armor. If killed by a player, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the armor they're wearing upon death. The dropped armor has a random durability and retains any enchantments it has.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 100% | 50% | 19–33 × | 3 | 15 | 0.2 | |||
| 100% | 50% | 13–27 × | 3 | 15 | 0.2 | |||
| 100% | 50% | 13–27 × | 3 | 30 | 0.2 | |||
| 100% | 50% | 21–35 × | 3 | 30 | 0.2 | |||
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 14 plus the experience cost in emeralds.
- ↑ a b Enchanted with a random experience cost in range 5–19. The price is 8 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 16 plus the experience cost in emeralds.
Usage
Wearing diamond armor reduces damage taken from most damage types.
Statistics
When a full set of diamond armor is worn, the set provides 20 ( × 10) armor points and 8 () armor toughness.
| Type | Armor | Armor toughness | Knockback resistance | Durability | Enchantability |
|---|---|---|---|---|---|
| 20 ( × 10) | 8 () | 0 | N/A | N/A | |
| 3 () | 2 () | 0 | 363 | 10 | |
| 8 () | 2 () | 0 | 528 | 10 | |
| 6 () | 2 () | 0 | 495 | 10 | |
| 3 () | 2 () | 0 | 429 | 10 |
Damage reduction
Wearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.
The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion.
| Minimum | 25% | 50% | 75% | Maximum | |
|---|---|---|---|---|---|
| Damage reduction | 16% | 32% | 48% | 64% | 80% |
| Incoming damage | 64HP × 32 | 48HP × 24 | 32HP × 16 | 16HP × 8 | 0HP |
Upgrading
Equipping
Players can equip diamond armor by placing it in their inventory, using the item, or via a dispenser. When equipped, the armor is rendered. Some other humanoids can also render the armor, pick it up, equip it, and be equipped via a dispenser; see the table below.
| Entity | Render the armor | Dispenser | Can pick up and equip |
|---|---|---|---|
| Yes | Yes | - | |
| Yes | Yes | - | |
| Yes | Yes | - | |
| Yes, baby model if is baby | Yes | If they are without armor or have a non-golden worse armor | |
| Yes | Yes | No | |
| Yes | If they can pick up item | If they can pick up item and they are without armor or have worse armor | |
| Yes, baby model if is baby | If they can pick up item | If they can pick up item and they are without armor or have worse armor | |
| Yes | Only if the CanPickUpLoot nbt tag is true
|
Only if the CanPickUpLoot nbt tag is true, and they are without armor or have worse armor
| |
| No | Yes | No | |
| No | Yes | No | |
| No | Only without absorbed block | No |
In Java Edition, with the exception of the allay, dolphin, fox, and panda, all other mobs with the CanPickUpLoot nbt tag true (1b) can equip armor from a dispenser (except happy ghast), and pick up and equip if are without armor or have worse armor (except ender dragon). All living entities can equip armor using commands, like /item or /data.
Repairing
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Diamond Helmet or Damaged Diamond Chestplate or Damaged Diamond Leggings or Damaged Diamond Boots |
The durability of the two armor pieces is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| Damaged Diamond Helmet or Damaged Diamond Chestplate or Damaged Diamond Leggings or Damaged Diamond Boots |
The durability of the two armor pieces is added together, plus an extra 5% durability. |
Unit repair
| Name | Ingredients | Anvil recipe |
|---|---|---|
| Diamond Helmet | Damaged Diamond Helmet + Diamond |
|
| Diamond Chestplate | Damaged Diamond Chestplate + Diamond |
|
| Diamond Leggings | Damaged Diamond Leggings + Diamond |
|
| Diamond Boots | Damaged Diamond Boots + Diamond |
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Diamond armor clangs | Players | When a piece of diamond armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Diamond armor clangs | Players | When a piece of diamond armor is equipped | armor | subtitles | 1.0 | 1.0 | |
| Item breaks | Players | When a piece of armor's durability is exhausted | random | subtitles | 1.0 | 0.9 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
diamond_helmet | Item | None | item | |
diamond_chestplate | Item | None | item | |
diamond_leggings | Item | None | item | |
diamond_boots | Item | None | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
diamond_helmet | 347 | Item | item | |
diamond_chestplate | 348 | Item | item | |
diamond_leggings | 348 | Item | item | |
diamond_boots | 342 | Item | item |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Cover Me with Diamonds | Diamond armor saves lives | Have any type of diamond armor in the inventory. |
History
Java Edition
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100206-2034 | |||||||
| 20100218-0011 | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w21a | Blacksmith villagers now sell diamond helmets for 7 emeralds, diamond chestplates for 16–18 emeralds and diamond boots for 7 emeralds. | |||||
| 12w34b | |||||||
| 1.8 | 14w02a | Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |||||
| 18w05a | Diamond armor no longer turn red when mobs and players are hurt. | ||||||
| 1.9 | 15w31a | Enchanted diamond armor can now be found in End city chests. | |||||
| 15w36d | Diamond armor now have an attribute controlling the defense points. | ||||||
| 1.11 | 16w39a | Diamond chestplates are now found in the new woodland mansion chests. | |||||
| 1.13 | 17w47a | As part of The Flattening, the numeric IDs of diamond helmet (310), diamond chestplate (311), diamond leggings (312), and diamond boots (313 have been removed). | |||||
| 1.14 | 18w43a | ||||||
| 19w11a | Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively renewable again. | ||||||
| 1.16 | 20w07a | ||||||
| Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table. | |||||||
| 20w09a | |||||||
| 20w10a | Netherite helmets can no longer be crafted. | ||||||
| Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table. | |||||||
| 20w17a | All parts of diamond armor now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||||
| pre3 | The special helmet models and textures created for piglins have been removed. | ||||||
| 1.16.2 | 20w30a | Unenchanted diamond armor in treasure bastion remnant chests is no longer damaged. | |||||
| 26.1 | snap7 | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | |||||||
| v0.11.0 | build 11 | Diamond armor now protects against damage from mobs only. | |||||
| v0.12.1 | build 1 | Diamond armor can now be worn by mobs. | |||||
| v0.15.0 | build 1 | Diamond armor can now be obtained from strays and husks that naturally spawn with armor. | |||||
| Unknown | |||||||
| ? | Diamond armor no longer turns red when mobs and players are hurt. | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Enchanted diamond armor can now be found inside chests within end city. | |||||
| 1.1.0 | alpha 1.1.0.0 | Diamond chestplates can now be found inside woodland mansion chests. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Diamond helmets, diamond leggings, and diamond helmets are now sold by armorer villagers. | |||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| beta 1.16.0.57 | Diamond armor can now be used to create netherite armor. | ||||||
| beta 1.16.0.63 | Diamond armor now generates in place of netherite armor in bastion remnant chests. | ||||||
| 1.19.0 | Preview 1.19.0.27 | Enchanted diamond leggings may be found in ancient city chests. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Diamond armor can now be trimmed using a smithing table. | |||||
| Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template. | |||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Enchanted diamond chestplates can now be found in trial chambers reward chests. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Enchanted diamond chestplates can now be ejected as loot from vaults. | |||||
| 1.21.0 Experiment | Preview 1.21.0.20 | Enchanted diamond chestplates can now be ejected as loot from ominous vaults. | |||||
| 26.10 | Preview 26.10.23 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Added a quick equip for armor to the inventory interface. | ||||||
| TU14 | 1.05 | Item repair can now repair diamond armor. | |||||
| Blacksmith villagers now sell diamond armor. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Mob armor has been introduced. A partial or full set of any armor is now sometimes worn by zombies and skeletons. | ||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Diamond armor no longer turns red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Diamond armor now has the quick equip functionality. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Enchanted diamond armor can now be found in end city chests. | |
| Diamond armor now has an attribute controlling the defense points. | |||||||
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
| 1.9.19 | Diamond chestplates are now found in the new woodland mansion chests. | ||||||
Issues
Issues relating to "Diamond Armor" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Enchanted appearance when worn -
Enchanted appearance in inventory -
Enchanted appearance when worn -
Enchanted appearance in inventory -
Enchanted appearance when worn -
Enchanted appearance in inventory -
Enchanted appearance when worn -
Enchanted appearance in inventory -
Steve in diamond armor -
Alex in diamond armor
Screenshots
In other media
-
The Diamond Armor Mii Swordfighter costume in Super Smash Bros. Ultimate -
A crafting grid for a diamond chestplate for official T-shirts made by JINX





