Mineuniverse
Ancient City

Ancient City

An ancient city is a palatial structure found in deep dark biomes at Y=-51, that harbors chests containing items, such as disc fragments, armor trims, and…

41 min read Updated 4 views
Generated structures Settlements
Advertisement Remove ads with Premium →
Contents (27)
  1. Generation
  2. Structure
  3. Environment aesthetics
  4. File structure
  5. Components
  6. Blocks
  7. Loot
  8. Normal
  9. Ice boxes
  10. Data values
  11. ID
  12. History
  13. Reveal
  14. Java Edition
  15. Bedrock Edition
  16. Issues
  17. Trivia
  18. Gallery
  19. Renders
  20. Screenshots
  21. Mojang images
  22. Development images
  23. Concept art
  24. In other media
  25. See also
  26. References
  27. External links
For other uses, see Ancient.
Ancient City
Ancient City SE.png: Infobox image for Minecraft structure 'Ancient City'
Biomes Deep Dark
Y-level -51
Mobs Warden (from sculk shrieker)
Consists of

An ancient city is a palatial structure found in deep dark biomes at Y=-51, that harbors chests containing items, such as disc fragments, armor trims, and echo shards, that cannot be found anywhere else. It is also one of the only two places where sculk can be found.

Generation

Ancient cities cannot generate overlapping each other; however, they can generate directly adjacent to each other.[1]

Because they can only generate in the deep dark, they will often be found under mountains and other places with low erosion.

Ancient cities can be located with "buried ancient city" explorer maps, which are found in secret chests in abandoned camps.

Structure

For the technical details behind ancient city structures, see Ancient City/Structure. For the blueprints of ancient city structures, see Ancient City/Structure/Blueprints.

Environment aesthetics

An ancient city features a massive palace with a footprint of around 220 blocks on each horizontal axis, stretching throughout a deep dark biome. The floor of the city always generates at Y=-51 and is about 20 blocks high. The palace is made up of long corridors with 2-block-deep floors of gray wool, with the occasional rugs of blue, light blue, and cyan wool or carpet floors to reduce vibrations. Off to the sides of the main corridors are smaller ruin structures, which often contain one or two loot chests. The city's center features a frame resembling a portal that contains exclusive reinforced deepslate blocks, though these are unobtainable in Survival mode. Other unique blocks such as soul lanterns, candles, and different forms of deepslate and sculk can be found throughout the city. Sculk shriekers generate much more frequently in ancient cities than in the normal deep dark biome. The city always generates at the same position within a chunk (for example, the blocks that make up the center frame structure are always on the western edge of a chunk).

Some of the city's structures resemble other elements of the game. The city center bears a resemblance to early iterations of the warden's design, and other structures are similar in appearance to pillager outposts, the wool rooms in woodland mansions, and abandoned mineshafts.

Overall view

The following three renders are of the same individual ancient city.

Redstone circuits

Underneath the portal of the city center lies a series of hidden basement rooms with naturally generating redstone circuitry.

The secret entrance is located at the base of the structure, underneath the wooden bridge between the city center and the wall. There is a piston door that is controlled by a sculk sensor in the basement's redstone circuits.

For city_center_1, there is a chiseled deepslate block in front of the frame. Making a vibration around it can activate the sculk sensor and then open the piston door. There is also a pulse extender between the sculk sensor and piston door, which makes the piston door close 180 game ticks after the sculk sensor is deactivated.

The circuit in city_center_2 is similar to the former, but with a signal strength filter. Only vibrations with a frequency equal to 8 (eating or drinking) can activate the piston door. Creating these vibrations on the path in the front of the frame in the city center activates the door.

For city_center_3, making a vibration on the path in front of the frame on the city center can activate the sculk sensor. Additionally, there is a T flip-flop between the sculk sensor and piston door. After the sculk sensor is activated, the piston door remains open until the sculk sensor is activated again.

There are three basic redstone circuits in the basement:

File structure

All ancient city structures found below are located in the folder client.jar/data/minecraft/structures/ancient_city‌[JE only], data/structures/ancient_city‌[BE only].

Components

Entrance

Center

"Ancient City portal" redirects here. For the portal in Minecraft Dungeons II, see Dungeons II: Deep Dark Portal.

Ruins

Walls

Blocks

Loot

See also: Chest loot

The loot in the chests includes several useful items for exploring the ancient city, such as snowballs and the Swift Sneak enchantment, as well as items that cannot be found anywhere else, such as echo shards and two exclusive armor trims. Ancient city chests also have the second highest chance of any loot table to contain an enchanted golden apple—ominous vaults have a 22.5% chance.

Normal

In Java Edition and Bedrock Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size Weight Chance Avg.
per chest
Avg. # chests
to search
5–10× 1× 5–10× 1×
BlockSprite air.png: Sprite image for air in MinecraftNothing[A] —1—75⁄8093.8%0.9381.1
Coal 6–15—7⁄84—47.4%6.5622.1
Bone 1–15—5⁄84—36.5%3.5712.7
Soul Torch 1–15—5⁄84—36.5%3.5712.7
Book 3–10—5⁄84—36.5%2.9022.7
Potion of Regeneration 1–3—5⁄84—36.5%0.8932.7
Enchanted Book[B] 1—5⁄84—36.5%0.4462.7
Disc Fragment (5) 1–3—4⁄84—30.4%0.7143.3
Echo Shard 1–3—4⁄84—30.4%0.7143.3
Amethyst Shard 1–15—3⁄84—23.7%2.1434.2
Glow Berries 1–15—3⁄84—23.7%2.1434.2
Sculk 4–10—3⁄84—23.7%1.8754.2
Candle 1–4—3⁄84—23.7%0.6704.2
Bottle o' Enchanting 1–3—3⁄84—23.7%0.5364.2
Sculk Sensor 1–3—3⁄84—23.7%0.5364.2
Enchanted Book[C] 1—3⁄84—23.7%0.2684.2
Enchanted Iron Leggings[D] 1—3⁄84—23.7%0.2684.2
Leather 1–5—2⁄84—16.5%0.5366.1
Sculk Catalyst 1–2—2⁄84—16.5%0.2686.1
Compass 1—2⁄84—16.5%0.1796.1
Music Disc (13) 1—2⁄84—16.5%0.1796.1
Music Disc (cat) 1—2⁄84—16.5%0.1796.1
Lead 1—2⁄84—16.5%0.1796.1
Damaged Enchanted Diamond Hoe[E][F] 1—2⁄84—16.5%0.1796.1
Diamond Horse Armor 1—2⁄84—16.5%0.1796.1
Enchanted Diamond Leggings[E] 1—2⁄84—16.5%0.1796.1
Enchanted Golden Apple 1–2—1⁄84—8.6%0.13411.7
Music Disc (otherside) 1—1⁄84—8.6%0.08911.7
Ward Armor Trim —1—4⁄805.0%0.05020.0
Silence Armor Trim —1—1⁄801.2%0.01380.0
  1. ↑ 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  2. ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
  3. ↑ Enchanted with a random level of Swift Sneak.
  4. ↑ Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchanting table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  5. ↑ a b Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchanting table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
  6. ↑ The item has between 80% and 100% of its total durability.

Ice boxes

In Java Edition and Bedrock Edition, each ancient city ice box chest contains 4–10 item stacks, with the following distribution:

Item Stack Size Weight Chance Avg.
per chest
Avg. # chests
to search
Snowball 2–64⁄997.0%12.4441.0
Packed Ice 2–62⁄980.5%6.2221.2
Baked Potato 1–101⁄954.9%4.2781.8
Golden Carrot 1–101⁄954.9%4.2781.8
Suspicious Stew[A] 2–61⁄954.9%3.1111.8
  1. ↑ The stew grants one of the following effects: in Java Edition, 5-7 seconds of Blindness, or 7-10 seconds of Night Vision; in Bedrock Edition, 7 seconds of Blindness, or 5 seconds of Night Vision.

Data values

ID

Java Edition:

Structure typeIdentifier
BlockSprite jigsaw.png: Sprite image for jigsaw in Minecraft Jigsawjigsaw
StructureIdentifier
EnvSprite ancient-city.png: Sprite image for ancient-city in Minecraft Ancient Cityancient_city

Bedrock Edition:

StructureIdentifierAlias ID Translation key
EnvSprite ancient-city.png: Sprite image for ancient-city in Minecraft Ancient Cityancient_cityancientcity feature.ancient_city

History

Reveal

October 16, 2021 Ancient cities are revealed at Minecraft Live 2021.

Java Edition

Java Edition
1.19Deep Dark Experimental Snapshot 1 Added ancient cities.
22w11a Ancient cities are not added yet in this non-experimental snapshot.
22w13a Added ancient cities and revamped with new structures, improvements to already existing structures and an updated loot table.
22w14a Updated the loot table once again with echo shards, and replaced the golden carrot in city_center_2 with a golden apple.
Removed the following structures (and variants thereof) as they were duplicates of other structures:
  • small_portal_statue
  • intact_horizontal_wall_stairs_upward
  • top_piece
  • bottom_piece
1.19.4
Experiment
Update 1.20
23w04a Ward armor trims are now found in ancient city chests.
23w05a Increased the chance of ward armor trims from 4.7% to 5%.
1.2023w12a Silence armor trims are now found in ancient city chests.
1.20.2
Experiment
Villager Trade Rebalance
1.20.2 Pre-release 1 Mending enchanted books now have a higher chance of generating in ancient city chest loot.
1.21.625w20a Removed saddles from loot tables, replaced with 1–5 leather.
26.1snap11 Removed the name tag from ancient city loot.
26.3snap7 Added ancient city explorer maps, which lead to ancient cities, and are found in abandoned camp secret chests.

Bedrock Edition

Bedrock Edition
1.18.30
Experiment
Wild Update
Preview 1.18.30.33 Added ancient cities behind the "Wild Update" experimental toggle. Currently, it has outdated structure types and loots.
1.19.0Preview 1.19.0.21 Ancient cities are now available without enabling experimental gameplay.
Preview 1.19.0.27 Ancient cities were revamped with new structures, improvements to already existing structures and an updated loot table to match Java Edition.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.21 Ward armor trims are now found in ancient city chests.
Preview 1.19.80.22 Silence armor trims are now found in ancient city chests.
1.20.40
Experiment
Villager Trade Rebalancing
Preview 1.20.40.20 Mending enchanted books now have a higher chance of generating in ancient city chest loot.
26.10Preview 26.10.25 Removed the name tag from ancient city loot.
26.50Preview 26.50.24 Added ancient city explorer maps, which lead to ancient cities, and are found in abandoned camp secret chests.

Issues

Issues relating to "Ancient City" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • In some concept art, it was revealed that the loot in ancient cities was originally going to be stored within jar-shaped pots, "screaming" vases, and stone chests.[2]
  • The intention of the ancient cities was to capture a feeling of something that feels like it was once bustling with life, but is now vacant and lifeless.[3]

Renders

Screenshots

Mojang images

Development images

Concept art

In other media

See also

References

  1. ↑ MC-250776 – Ancient cities can generate directly adjacent to each other – resolved as "Works As Intended".
  2. ↑ "The Secrets of Minecraft's Deep Dark @ 1:07" – Minecraft on YouTube, June 24, 2022
  3. ↑ "The Secrets of Minecraft's Deep Dark @ 1:21" – Minecraft on YouTube, June 24, 2022
  4. ↑ https://youtu.be/chuRE9nxLT4
  5. ↑ https://www.youtube.com/shorts/e1AJo7jU5MI
Advertisement Remove ads with Premium →

More in Generated structures

View all 36 →
Abandoned CampAbandoned CampAn abandoned camp is a small structure consisting of a campsite and wool tent with chests, barrels, and copper chests that generates in various Overworld…Bastion RemnantBastion RemnantBastion remnants, also simply referred to as bastions, are large, castle-like generated structures found in the Nether in all of the biomes except basalt…Brick PyramidBrick PyramidBrick pyramids were tall experimental generated structures made up exclusively of bricks present in Java Edition Infdev, and were the only way to obtain…Buried TreasureBuried TreasureA buried treasure is a naturally generated structure that consists of a buried loot chest found in beaches and located with explorer maps. Buried…Cold Ocean RuinsCold Ocean RuinsCold ocean ruins are variants of ocean ruins. They are underwater structures primarily composed of stone bricks. They are found in ocean biomes and rarely…ColosseumColosseumA colosseum is a large structure found in the Potato dimension, exclusive to 24w14potato. It houses the mega spud boss.Desert PyramidDesert PyramidA desert pyramid or desert temple is an uncommon above ground structure found in desert biomes built mostly of sandstone and terracotta. The desert…End CityEnd CityEnd cities are tall structures found on the outer islands of the End. They are inhabited by shulkers and hold valuable loot, including enchanted iron and…

Related mods

DnT Ancient City Overhaul DnT Ancient City Overhaul Mod · 15M downloads One Warden For Each Ancient City One Warden For Each Ancient City Mod · 381.6K downloads The ‌Cyan Ancient City Style Pack The ‌Cyan Ancient City Style Pack Mod · 168.8K downloads Arda's Sculks (Ancient City Portal / Deep Dark Dimension) Arda's Sculks (Ancient City Portal / Deep Dark Dimension) Mod · 64.9K downloads
Explore the Minecraft Wiki
Blocks, items, mobs, biomes and game mechanics — all in one place.
Wiki home