| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 2 |
| Hardness | 2 |
| Luminous | Yes (15) when lit |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
Yes |
| Map color | 34 PODZOL |
| Note block instrument | Bass |
A campfire is a block that can be used to cook food, pacify bees, or act as a spread-proof light source, a smoke signal, or a damaging trap.
Obtaining
Breaking
Campfires can be mined with any tool or by hand, but axes are the fastest. When mined regularly, a campfire drops 2 charcoal. If mined with a tool enchanted with Silk Touch, the campfire instead drops itself as an item.
In Bedrock Edition, a campfire can also be broken by pushing it with a piston or sticky piston. Pistons cannot move or break campfires in Java Edition.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Campfires can generate in taiga and snowy taiga[Bedrock Edition only] villages.
Campfires can generate in camps inside ancient cities, beneath a pile of blue, light blue and cyan wool blocks.
Campfires can generate in trail ruins and abandoned camps.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Stick + Coal or Charcoal + Any Log or Stem or Any Stripped Log or Stem or Any Wood or Hyphae or Any Stripped Wood or Hyphae |
Note that crimson and warped stems are valid campfire ingredients even though they are not themselves flammable as items.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 67% | 50% | 2 × | 12 | 5 | 0.05 | |||
Usage
Lit campfires emit a light level of 15. Unlike regular fire, a campfire's fire does not spread under any circumstances.
Campfires are lit by default when placed. A campfire can be manually lit by using flint and steel on it (either by player or by dispenser), using a fire charge on it, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when /gamerule mobGriefing is true. In Bedrock Edition, campfires can also be lit by using an item enchanted with Fire Aspect, or stepping on it while burning.
A campfire can be extinguished by waterlogging it (placing water in the same block space), throwing a splash water bottle on it, or using a shovel on it. Campfires cannot be extinguished from their bottom face.[JE only][1] In Bedrock Edition, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with torches, rain does not extinguish campfires.[2]
Using flint and steel on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead.
In Bedrock Edition, if a campfire item is named in an anvil, it will display the name above the campfire block on hover.
Particles and smoke signals

Campfires produce smoke particles that float up around 10 blocks before disappearing. If a hay bale is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. At 198 campfires within render distance, the height of a smoke signal produced by a campfire with a hay bale placed below reduces by 1 block. Further campfires reduce this number down to the minimum height of 1 block above each campfire.
Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks any higher than that.
Although a trapdoor is thinner than a slab, a trapdoor can block the smoke completely, preventing the smoke from floating up.
Campfires emit extra smoke particles during rain, similar to lava.
Campfires also occasionally emit ember particles, similar to lava.
Damage
If lit, campfires damage mobs standing on top of them, even if underwater (with exceptions such as shulkers, zombified piglins, or guardians). Campfires deal 1HP every tick (although damage immunity reduces this to once every half-second). Campfires do not cause lasting burning or destroy items. Because campfires do not set mobs on fire, mobs that die to them drop raw food instead of cooked food. Damage taken is considered fire damage, so armor itself does not reduce damage caused by campfire; to do so, the player needs the Resistance potion effect, or the Protection or Fire Protection enchantments. The player can avoid being damaged at all, either by using a potion of Fire Resistance or wearing Frost Walker boots.
Regardless of height, all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.
Cooking

The player can place any of the following food items on a lit campfire by using the food item on it.
Up to four food items can be placed on a campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel. On a campfire, food produces small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 ticks) to cook, compared to 10 seconds for furnaces or 5 seconds for smokers. Assuming that one uses all four slots to cook at once, campfires are more efficient than furnaces but less efficient than smokers, and must be watched so as to pick up the food and refill it once it is done. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, the remaining cooking time quickly counts back up. Food items can be placed on an unlit campfire. Any items cooking on a campfire always drop when the campfire block is broken.
Other items can be placed on campfires using external editors, mods, or add-ons.
Hoppers
Campfires do not have an external inventory. Raw food cannot be loaded into the campfire with a hopper.
A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.
Bees
Placing a campfire within five blocks of a beehive or bee nest allows honey bottles and honeycomb to be harvested without provoking the bees.
There must be unobstructed air between the campfire and the beehive or bee nest. Copper grates and carpets[Java Edition only] are an exception.
Light source
Standard lit campfires emit a light level of 15. Like most other sources of light, campfires melt nearby snow and ice.
Piston interactivity
In Bedrock Edition, pushing a campfire with a piston or sticky piston breaks it, dropping two charcoal. Campfires cannot be pulled by sticky pistons.
In Java Edition, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons.
Sounds
Generic
wood sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
wood sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8 | |
| Axe strips | Blocks | When an axe strips a log or wood block [sound 1] | use | subtitles | 1.0 | 0.8 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.23 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.18 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Campfire crackles | Blocks | Randomly while lit | block | subtitles | 0.5–1.5 | 0.6–1.3 | 16 | |
| Flint and steel click | Blocks | When a campfire is lit with a flint and steel | item | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Fireball whooshes | Blocks | When a campfire is lit with a fire charge | item | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Fire extinguishes | Blocks | When a campfire is extinguished with water | entity | subtitles | 1.0 | 1.0 | 16 | |
| Fire extinguished | Blocks | When a campfire is extinguished | block | subtitles | 0.5 | 2.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Randomly while lit | block | ? | 0.5–1.5 | 0.6–1.3 | |
| ? | Blocks | When a campfire is lit | fire | ? | 1.0 | 0.8–1.2 | |
| ? | Hostile Mobs | When a campfire is lit with a fire charge | mob | ? | 1.0 | 1.0 | |
| ? | Blocks | When a campfire is extinguished | random | ? | 0.5 | 1.8–2.4 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
campfire | Block & Item | campfires |
block |
| Name | Identifier |
|---|---|
campfire |
| Campfire | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
campfire | 464 | Block & Ungiveable Item[i 2] | item.campfire(Numeric: -209) |
tile | |
campfire | 589 | Item | — | tile |
| Name | Savegame ID |
|---|---|
Campfire |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the campfire is facing. The opposite from the direction the player faces while placing the campfire. |
| lit | true | falsetrue | Whether the campfire is lit. |
| signal_fire | false | falsetrue | Whether the campfire has a hay bale below it. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this campfire. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| extinguished | 0x4 | false | falsetrue | 01 | Whether the campfire is put out. |
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | The direction the campfire is facing. The opposite from the direction the player faces while placing the campfire. |
Block data
A campfire has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [NBT List / JSON Array] Items: List of items in this container. Represents the
minecraft:containercomponent.- [NBT Compound / JSON Object]: An item, including the slot tag. Campfire slots are numbered 0-3, with 0 starting in the bottom right corner based on the rotation the campfire was placed in, and the rest moving around clockwise.
- An item stack in a container slot see Template:Nbt inherit/item/template
- [NBT Compound / JSON Object]: An item, including the slot tag. Campfire slots are numbered 0-3, with 0 starting in the bottom right corner based on the rotation the campfire was placed in, and the rest moving around clockwise.
- [Int Array] CookingTimes: How long each item has been cooking, first index is slot 0, etc.
- [Int Array] CookingTotalTimes: How long each item has to cook, first index is slot 0, etc.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Bee our guest | Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees. | — | 15 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Bee Our Guest | Use a Campfire to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees | Use a glass bottle on a beehive or bee nest while not angering the bees inside. |
History
Announcement and biome vote
| September 26, 2018 | Campfires are announced to be part of the biome vote at MINECON Earth 2018. | ||||||
|---|---|---|---|---|---|---|---|
| September 29, 2018 | Campfires are showcased at MINECON Earth 2018. | ||||||
| September 29, 2018 | Taiga wins the biome vote, meaning campfires are to be added to the game in 1.14. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w02a | ||||||
| 19w03a | |||||||
| Lit campfires now produce spark particles. | |||||||
| The light level of campfires has been changed from 9 to 15. | |||||||
| Campfires are now directionally placed. | |||||||
| Lit campfires produce smoke plume particles more often. | |||||||
| 19w04a | Campfires now spawn in taiga villages on the ground and inside chimneys. | ||||||
| Crouching on a campfire no longer prevents the player from taking damage from it.[3] | |||||||
| 19w08a | Campfires can now be extinguished by splash water bottles. | ||||||
| 19w11a | Fisherman villagers now sell campfires for 2 emeralds. | ||||||
| 1.14.1 | pre2 | Campfires can now be lit by flaming arrows. | |||||
| 1.14.2 | pre1 | Flaming arrows can no longer light waterlogged campfires. | |||||
| 1.15 | 19w34a | Campfires under bee nests and bee hives now prevent bees from aggravating toward players who harvest them. | |||||
| 19w37a | Campfires can now be extinguished using a shovel. | ||||||
| 19w42a | Campfires can now be lit by small fireballs. | ||||||
| 1.16 | 20w11a | Campfires can now be lit by any burning projectile. | |||||
| 20w13a | Campfires can now be crafted using stems and hyphae. | ||||||
| 20w22a | Campfires now drop the food being cooked when they are put out with a shovel or water bottle. | ||||||
| pre3 | |||||||
| 1.17 | 20w46a | Food no longer pops off of campfires when extinguished. | |||||
| 1.18 | 21w41a | ||||||
| 1.19 | 22w13a | Campfires now generate in camps inside ancient cities. | |||||
| 1.19.4 Experiment | pre1 | Cherry logs, wood, and their stripped variations can now be used to craft a campfire.[5] | |||||
| 26.3 | snap1 | Campfires now generate as part of abandoned camps. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10.0 Experiment | beta 1.10.0.3 | ||||||
| Campfires are available only through Experimental Gameplay. | |||||||
| 1.11.0 | beta 1.11.0.1 | Campfires have been fully implemented. | |||||
| beta 1.11.0.4 | Campfires can now be bought from fishermen villagers. | ||||||
| 1.13.0 | ? | Campfires now emit embers similar to lava. | |||||
| 1.14.0 | beta 1.14.0.1 | Campfires under bee nests and beehives now prevent bees from aggravating toward players who harvest them. | |||||
| 1.17.30 | beta 1.17.30.23 | Campfires are now stackable in the inventory. | |||||
| 1.18.0 | beta 1.18.0.22 | Campfires now drop 2 charcoal instead of 1 when broken by a piston or explosion.[6] | |||||
| 1.18.10 | beta 1.18.10.20 | ||||||
| 1.19.60 | Preview 1.19.60.23 | Campfires no longer set players and mobs on fire. | |||||
| 1.19.80 | Preview 1.19.80.22 | Campfires now damage mobs standing on top of them. | |||||
| 1.20.30 | Preview 1.20.20.21 | Decreased the hardness and blast resistance campfires from 5 to 2. | |||||
| 1.20.60 | Preview 1.20.60.21 | Campfires now drop 2 charcoal when mined, rather than 4. | |||||
| 26.40 Experiment | Preview 26.40.27 | Campfires now generate as part of abandoned camps. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
PlayStation 4 Edition
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.91 | |||||||
| Campfires can be bought from fishermen villagers for 2 emeralds. | |||||||
| Campfires are not stackable. | |||||||
-
Cooking with a campfire in Java Edition 19w02a
Data history
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.30 | Preview 1.20.30.20 | Campfires now use the minecraft:cardinal_direction block state instead of direction. | |||||
Issues
Issues relating to "Campfire" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-

-
A comparison between a campfire with a hay bale below it (left) and one without (right) -
The number of particles depends on the height of the top block. -
Cooking porkchops with a campfire -
A named campfire
Mojang screenshots
-
Campfire smoke coming out of a cozy cabin -
Campfire near a cozy cabin -
A campfire amidst a sheet of ice
In other media
-

-
Several monsters in front of a campfire -
An arctic fox beside a campfire -
The campfire texture as it appears in Minecraft Plus! -
A classic styled Campfire texture using sticks as seen in the Minecraft Minigames result screen
Trivia
- An early campfire design can be seen in the Legacy Console Edition Minigames when the Player's being a "Camper".
References
- ↑ MC-262205 – Campfires can't be extinguished on the bottom face – resolved as "Works As Intended".
- ↑ MC-141920 – Rain doesn't put out campfire – resolved as "Works as Intended".
- ↑ MC-141913 – Sneaking on a campfire prevents damage – resolved as "Fixed".
- ↑ MC-188448 – Food pops off of campfire when extinguished – resolved as "Fixed".
- ↑ MC-260149 – Cherry logs can't be used to craft campfires – resolved as "Fixed".
- ↑ MCPE-139467 – Campfires drop 1 charcoal when broken by a piston or an explosion – resolved as "Fixed".
External links
- Taking Inventory: Campfire – Minecraft.net on March 19, 2020









