



Trading is a gameplay mechanic that allows players to exchange emeralds for items, and vice versa, with villagers and wandering traders. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g., Mending), bottles o' enchanting, and chainmail armor.
Mechanics
Interacting with an employed villager or wandering trader opens the menu for trading with them, pauses their pathfinding, and makes them face the trading player. If the merchant takes damage or leaves the player's reach, the trading menu closes.
All transactions involve emeralds. Trading is the only method of acquiring the globe banner pattern, arrows of Decay,[BE only], all village maps, ocean monument map, and swamp hut map. It is also the only renewable way to obtain bells, diamond gear[note 1] (except diamond armor,[note 2] diamond spear, diamond horse armor, and diamond nautilus armor), lapis lazuli,[BE only] bottles o' enchanting, glass, sand, red sand, coral blocks, small dripleaves, and ice crystal[upcoming: JE 26.4].
Level
Villagers have five career levels that can be increased by trading with them. Each villager starts at the novice level. A villager's level can be seen in the trading menu. The badge a villager wears shows their career level: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades reward the player with 3–6 experience plus an additional 5 experience if the villager levels up with the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to two[JE only] or three[BE only] new trades and retains its existing trades.
When a villager levels up its profession, it receives 10 seconds of Regeneration I (totaling to 4HP of restoration), which emits magenta particles. The villager also emits green plus-shaped particles.
Trades from the master level would still reward the villager with experience, but it has no actual effect as the villager can't level up any further.
Each badge is 2×3 pixels except the novice (stone) badge, which is 4×4 pixels.
| Level | Badge | Name | Total villager experience required |
|---|---|---|---|
| 1 | Novice | 0 | |
| 2 | Apprentice | 10 | |
| 3 | Journeyman | 70 | |
| 4 | Expert | 150 | |
| 5 | Master | 250 |
In Java Edition, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set. For example, a novice farmer randomly picks 2 out of 5 possible trades (buy wheat, buy potatoes, buy carrots, buy beetroots, or sell bread). Master librarians are currently the only exception, as they pick 3 trades; this is visible when only the Villager Trade Rebalance experiment is enabled, as the default pool contains only two possible choices so those two trades are offered.
In Bedrock Edition, each level unlocks up to three trade slots; the amount of slots unlocked is fixed and depends on the profession and its level. Overall, villagers have 7–10 trade slots. For each slot, one trade is chosen randomly from a pool. For example, a novice farmer has two trade slots: for the first slot, it picks 1 out of 4 possible trades (buy wheat, buy potatoes, buy carrots or buy beetroots); for the second slot, only one trade is available (sell bread), so it is always offered. Cartographers are currently the only exception; for the apprentice, journeyman, and expert levels, two trades are randomly chosen from the respective pools without being bound to specific trade slots.
A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a predefined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.
Trades
Each trade can be used a maximum number of times, after which the villager runs out of stock, and the trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their job site blocks, they activate their offers again, up to twice per day. In Bedrock Edition, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but they require a bed nearby). When an offer is disabled, a red "X" appears in the trading interface in Java Edition, or the trading slot becomes red in Bedrock Edition, and the villager displays the same particle effect as an offer being created.
When buying items from players, villagers ignore additional item data; this allows, for example, selling renamed or enchanted items, as well as lodestone compasses instead of regular compasses in Java Edition. When the Villager Trade Rebalance experiment is enabled, armorers can also accept armor of any durability.
Sale prices
All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.
How strongly demand and reputation affect the price is determined by the price multiplier. The discount from the Hero of the Village effect does not use the price multiplier.
Demand is tracked per item and is initially minus two times the number of times the villager has the trade in stock. Villagers restock twice per day, at which point they subtract the number of possible purchases before running out of stock and add twice the number of actually made purchases. When the demand becomes positive, the price is increased by the initial price times the price multiplier times the demand, rounded down.
Reputation is tracked per player by each villager, though villagers can share the reputation of players. Negative reputation gives price penalties[Java Edition only] and positive reputation gives price discounts. Curing a zombie villager gives permanent major positive reputation, trading gives temporary positive reputation, and attacking or killing villagers gives temporary negative reputation. The price is decreased by the price multiplier times the reputation, rounded down, though it can result in an overall price increase only in Java Edition.
The Hero of the Village effect, gained from completing a raid, reduces the price of all villagers by 30% and 6.25% per additional level, both being of to the initial price, giving 55% at level V. This price reduction is rounded down to whole items, but is at least 1.
The formula for the full price can be written as:
[Java Edition only]
[Bedrock Edition only]
where is the initial price, is the price multiplier, is the demand, is the reputation and is the Hero of the Village level.
Non-trading villagers
If the player attempts to trade with a non-trading villager in Java Edition, it grunts and bobs its head, but if the player tries to do the same thing in Bedrock Edition, nothing happens.
Nitwit

Nitwits are green-coated villagers that cannot gain a profession.
While they can breed, it is impossible to get a baby nitwit by breeding adult nitwits.
When baby villagers grow up they have a one in ten chance to grow into a nitwit.[Bedrock Edition only]
When a nitwit gets zombified and then cured, it becomes an unemployed villager.[Bedrock Edition only]
Unemployed villager

Villagers without a job do not trade; they just wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village.
Baby villagers
The appearance of baby villagers is similar to the corresponding adult unemployed villagers. They can't get a job or trade. In Bedrock Edition, they can grow up into nitwits.
Growing up takes 20 minutes.
Trade offers
In Java Edition, at each level, including Novice, two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.
In Bedrock Edition, there are separate possible trades for each of the up to two slots, and a random trade is selected for each.
Armorer

Armorers trade various foundry and armor items. Their job site block is the
Blast Furnace.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 40% | 100% | 15 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 5 × | 12 | 1 | 0.2 | ||
| 40% | 25% | 9 × | 12 | 1 | 0.2 | ||
| 40% | 25% | 7 × | 12 | 1 | 0.2 | ||
| 40% | 25% | 4 × | 12 | 1 | 0.2 | ||
| 50% | 100% | 4 × | 12 | 10 | 0.05 | ||
| 50% | 33% | 36 × | 12 | 5 | 0.2 | ||
| 50% | 33% | 3 × | 12 | 5 | 0.2 | ||
| 50% | 33% | 12 | 5 | 0.2 | |||
| 40% | 100% | 12 | 20 | 0.05 | |||
| 40% | 100% | 12 | 20 | 0.05 | |||
| 40% | 33% | 12 | 10 | 0.2 | |||
| 40% | 33% | 4 × | 12 | 10 | 0.2 | ||
| 40% | 33% | 5 × | 12 | 10 | 0.2 | ||
| 100% | 50% | 19–33 × | 3 | 15 | 0.2 | ||
| 100% | 50% | 13–27 × | 3 | 15 | 0.2 | ||
| 100% | 50% | 13–27 × | 3 | 30 | 0.2 | ||
| 100% | 50% | 21–35 × | 3 | 30 | 0.2 | ||
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 14 plus the experience cost in emeralds.
- ↑ a b Enchanted with a random experience cost in range 5–19. The price is 8 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 16 plus the experience cost in emeralds.
Butcher

Butchers trade meat and some other food items. Their job site block is the
Smoker.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 50% | 33% | 14 × | 16 | 2 | 0.05 | ||
| 50% | 33% | 4 × | 16 | 2 | 0.05 | ||
| 50% | 33% | 7 × | 16 | 2 | 0.05 | ||
| 50% | 100% | 12 | 1 | 0.05 | |||
| 67% | 100% | 15 × | 16 | 2 | 0.05 | ||
| 67% | 50% | 8 × | 16 | 5 | 0.05 | ||
| 67% | 50% | 5 × | 16 | 5 | 0.05 | ||
| 100% | 50% | 10 × | 16 | 20 | 0.05 | ||
| 100% | 50% | 7 × | 16 | 20 | 0.05 | ||
| 100% | 100% | 10 × | 12 | 30 | 0.05 | ||
| 100% | 100% | 10 × | 12 | 30 | 0.05 | ||
Cartographer

Cartographers trade maps and related items. Their job site block is the
Cartography Table.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 100% | 100% | 24 × | 12 | 2 | 0.05 | ||
| 100% | 100% | 7 × | 12 | 1 | 0.05 | ||
| 50%–67% | 50%–67% | 11 × | 12 | 10 | 0.05 | ||
| 133%–150% | 133%–150% | 8 × + | 12 | 5 | 0.2 | ||
| 67% | 67% | 12 | 10 | 0.05 | |||
| 67% | 67% | 13 × + | 12 | 10 | 0.2 | ||
| 67% | 67% | 12 × + | 12 | 10 | 0.2 | ||
| 33%–50% | 33%–50% | 7 × | 12 | 15 | 0.05 | ||
| 150%–167% | 150%–167% | 3 × | 12 | 15 | 0.05 | ||
| 100% | 100% | 8 × | 12 | 30 | 0.05 | ||
| 100% | 100% | 14 × + | 12 | 30 | 0.2 | ||
- ↑ Cartographers can offer multiple village maps. Their targets and the number of them vary by biome, which affects the trade probabilities.
Desert
Jungle
Plains
Savanna
Snowy
Swamp
Taiga
Glass Pane trade probability
50% 50% 67% 50% 50% 50% 50%
Village Map trade probability
50% 50% 67% 50% 50% 50% 50%
Village Map targets
Savanna Village
Savanna Village
Savanna Village
Desert Village
Plains Village
Snowy Village
Plains Village
Plains Village
Desert Village
Taiga Village
Plains Village
Taiga Village
Taiga Village
Snowy Village
Jungle Pyramid
Swamp Hut
Jungle Pyramid
Swamp Hut
Jungle Pyramid
Swamp Hut
- ↑ a b c The target is selected when the villager unlocks the map, and the map is not offered if no target could be found.
- ↑ Cartographers can offer multiple banners. Their colors and the number of them vary by biome, which affects the trade probabilities.
Desert
Jungle
Plains
Savanna
Snowy
Swamp
Taiga
Item Frame trade probability
33% 50% 40% 40% 33% 50% 40%
Banner trade probability
167% 150% 160% 160% 167% 150% 160%
Banner colors
Cyan
Brown
Brown
Green
Blue
Black
Blue
Gray
Green
Pink
Magenta
Cyan
Light Blue
Lime
Green
Yellow
White
Orange
Light Blue
Purple
Pink
Lime
Yellow
Red
Red
Purple
Orange
White
Cleric
Clerics trade magic items. Their job site block is the
Brewing Stand.

| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 100% | 100% | 32 × | 16 | 2 | 0.05 | ||
| 100% | 100% | 2 × | 12 | 1 | 0.05 | ||
| 100% | 100% | 3 × | 12 | 10 | 0.05 | ||
| 100% | 100% | 12 | 5 | 0.05 | |||
| 100% | 100% | 2 × | 12 | 20 | 0.05 | ||
| 100% | 100% | 4 × | 12 | 10 | 0.05 | ||
| 67% | 50% | 4 × | 12 | 30 | 0.05 | ||
| 67% | 50% | 9 × | 12 | 30 | 0.05 | ||
| 67% | 100% | 5 × | 12 | 15 | 0.05 | ||
| 100% | 100% | 22 × | 12 | 30 | 0.05 | ||
| 100% | 100% | 3 × | 12 | 30 | 0.05 | ||
Farmer

Farmers trade crops and natural foods. Their job site block is the
Composter.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 40% | 25% | 20 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 26 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 22 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 15 × | 16 | 2 | 0.05 | ||
| 40% | 100% | 6 × | 16 | 1 | 0.05 | ||
| 67% | 100% | 6 × | 12 | 10 | 0.05 | ||
| 67% | 50% | 4 × | 12 | 5 | 0.05 | ||
| 67% | 50% | 4 × | 16 | 5 | 0.05 | ||
| 100% | 100% | 4 × | 12 | 20 | 0.05 | ||
| 100% | 100% | 3 × | 18 × | 12 | 10 | 0.05 | |
| 100% | 100% | 12 | 15 | 0.05 | |||
| 100% | 100% | 12 | 15 | 0.05 | |||
| 100% | 50% | 3 × | 3 × | 12 | 30 | 0.05 | |
| 100% | 50% | 4 × | 3 × | 12 | 30 | 0.05 | |
- ↑ In Java Edition, one of Blindness (00:06), Jump Boost (00:08), Night Vision (00:05), Poison (00:14), Saturation (00:00.350), or Weakness (00:07) is selected when the trade is unlocked. In Bedrock Edition it is always Night Vision (00:05).
Fisherman

Fishermen trade fishing-related items. Their job site block is the
Barrel.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 50% | 50% | 20 × | 16 | 2 | 0.05 | ||
| 50% | 50% | 10 × | 16 | 2 | 0.05 | ||
| 50% | 50% | 3 × | 16 | 1 | 0.05 | ||
| 50% | 50% | 6 × + | 6 × | 16 | 1 | 0.05 | |
| 67% | 100% | 15 × | 16 | 10 | 0.05 | ||
| 67% | 50% | 2 × | 12 | 5 | 0.05 | ||
| 67% | 50% | 6 × + | 6 × | 16 | 5 | 0.05 | |
| 100% | 100% | 13 × | 16 | 20 | 0.05 | ||
| 100% | 100% | 8–22 × | 3 | 10 | 0.2 | ||
| 100% | 100% | 6 × | 12 | 30 | 0.05 | ||
| 100% | 100% | 4 × | 12 | 30 | 0.05 | ||
| 100% | 100% | 12 | 30 | 0.05 | |||
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 3 plus the experience cost in emeralds.
- ↑ The wanted boat's material varies by biome.
Desert
Jungle
Plains
Savanna
Snowy
Swamp
Taiga
Jungle
Jungle
Oak
Acacia
Spruce
Dark Oak
Spruce
Fletcher

Fletchers trade archery-related items. Their job site block is the
Fletching Table.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 67% | 100% | 32 × | 16 | 2 | 0.05 | ||
| 67% | 50% | 16 × | 12 | 1 | 0.05 | ||
| 67% | 50% | 10 × + | 10 × | 12 | 1 | 0.05 | |
| 100% | 100% | 26 × | 12 | 10 | 0.05 | ||
| 100% | 100% | 2 × | 12 | 5 | 0.05 | ||
| 100% | 100% | 14 × | 16 | 20 | 0.05 | ||
| 100% | 100% | 3 × | 12 | 10 | 0.05 | ||
| 100% | 100% | 24 × | 16 | 30 | 0.05 | ||
| 100% | 100% | 7–21 × | 3 | 15 | 0.05 | ||
| 67% | 100% | 8 × | 12 | 30 | 0.05 | ||
| 67% | 50% | 8–22 × | 3 | 15 | 0.05 | ||
| 67% | 50% | 2 × + 5 × | 5 × | 12 | 30 | 0.05 | |
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 2 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 3 plus the experience cost in emeralds.
- ↑ In Java Edition, a brewable regular, extended, or strengthened effect is selected when the trade is unlocked.
In Bedrock Edition, one of Decay II, Fire Resistance, Harming, Healing, Invisibility, Jump Boost, Night Vision, Poison, Regeneration, Slowness, Strength, Swiftness, Turtle Master, Water Breathing, or Weakness is selected when the trade is unlocked.
Leatherworker

Leatherworkers trade animal products, including leather-related items. Their job site block is the
Cauldron.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 67% | 100% | 6 × | 16 | 2 | 0.05 | ||
| 67% | 50% | 3 × | 12 | 1 | 0.2 | ||
| 67% | 50% | 7 × | 12 | 1 | 0.2 | ||
| 67% | 100% | 26 × | 12 | 10 | 0.05 | ||
| 67% | 50% | 5 × | 12 | 5 | 0.2 | ||
| 67% | 50% | 4 × | 12 | 5 | 0.2 | ||
| 100% | 100% | 9 × | 12 | 20 | 0.05 | ||
| 100% | 100% | 7 × | 12 | 10 | 0.2 | ||
| 100% | 100% | 4 × | 12 | 30 | 0.05 | ||
| 100% | 100% | 6 × | 12 | 15 | 0.2 | ||
| 100% | 50% | 5 × | 12 | 30 | 0.2 | ||
| 100% | 50% | 6 × | 12 | 30 | 0.2 | ||
Librarian

Librarians trade book-related items. Their job site block is the
Lectern.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 67% | 100% | 24 × | 16 | 2 | 0.05 | ||
| 67% | 50% | 9 × | 12 | 1 | 0.05 | ||
| 67% | 50% | 5–64 × + | 12 | 1 | 0.2 | ||
| 67% | 100% | 4 × | 12 | 10 | 0.05 | ||
| 67% | 50% | 12 | 5 | 0.05 | |||
| 67% | 50% | 5–64 × + | 12 | 5 | 0.2 | ||
| 67% | 100% | 5 × | 12 | 20 | 0.05 | ||
| 67% | 50% | 4 × | 12 | 10 | 0.05 | ||
| 67% | 50% | 5–64 × + | 12 | 10 | 0.2 | ||
| 50% | 100% | + | 12 | 30 | 0.05 | ||
| 50% | 33% | 4 × | 12 | 15 | 0.05 | ||
| 50% | 33% | 5 × | 12 | 15 | 0.05 | ||
| 50% | 33% | 5–64 × + | 12 | 15 | 0.2 | ||
| 100% | 75% | 3 × | 12 | 30 | 0.05 | ||
| 100% | 25% | 3 × | 12 | 30 | 0.05 | ||
- ↑ a b c d The price in emeralds is randomly picked from a range that depends on the sold book. It is 2 + 3 ⋅ 𝑙𝑒𝑣𝑒𝑙 to 6 + 13 ⋅ 𝑙𝑒𝑣𝑒𝑙, but doubled for treasure enchantments, making it 4 + 6 ⋅ 𝑙𝑒𝑣𝑒𝑙 to 12 + 26 ⋅ 𝑙𝑒𝑣𝑒𝑙.
Prices are limited to 64 after they are picked but before further discounts are applied, possibly making 64 more likely.Enchantment level Emerald price range Emerald price range for treasures I 5–19 10–38 II 8–32 16–64 III 11–45 22–64 (22–90 before cap) IV 14–58 28–64 (28–116 before cap) V 17–64 (17–71 before cap) 34–64 (34–142 before cap) - ↑ a b c d A random enchantment other than Soul Speed, Swift Sneak, and Wind Burst is picked with equal chances, followed by a random level. A villager can offer the same book multiple times.
- ↑ In Java Edition only one is requested per trade because of MC-248042 – Librarian's book and quill trade is always discounted to 1 since books are unstackable. In Bedrock Edition, the second book is placed in another slot instead.
Mason

Masons trade various types of stone. Their job site block is the
Stonecutter.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 100% | 100% | 10 × | 16 | 2 | 0.05 | ||
| 100% | 100% | 10 × | 16 | 1 | 0.05 | ||
| 100% | 100% | 20 × | 16 | 10 | 0.05 | ||
| 100% | 100% | 4 × | 16 | 5 | 0.05 | ||
| 29% | 33% | 16 × | 16 | 20 | 0.05 | ||
| 29% | 33% | 16 × | 16 | 20 | 0.05 | ||
| 29% | 33% | 16 × | 16 | 20 | 0.05 | ||
| 29% | 25% | 4 × | 16 | 10 | 0.05 | ||
| 29% | 25% | 4 × | 16 | 10 | 0.05 | ||
| 29% | 25% | 4 × | 16 | 10 | 0.05 | ||
| 29% | 25% | 4 × | 16 | 10 | 0.05 | ||
| 6% | 100% | 12 × | 12 | 30 | 0.05 | ||
| 74% | 50% | Any color Stained Terracotta[t 1] | 12 | 15 | 0.05 | ||
| 74% | 50% | Any color Glazed Terracotta[t 1] | 12 | 15 | 0.05 | ||
| 100% | 50% | 12 | 30 | 0.05 | |||
| 100% | 50% | 12 | 30 | 0.05 | |||
- ↑ a b Every color is a unique offer, meaning in Java Edition, villagers can offer multiple colors simultaneously.
Shepherd

Shepherds trade wool and dyed items. Their job site block is the
Loom.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 40% | 25% | 18 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 18 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 18 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 18 × | 16 | 2 | 0.05 | ||
| 40% | 100% | 2 × | 12 | 1 | 0.05 | ||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | ||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | ||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | ||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | ||
| 5% | 20% | 12 × | 16 | 10 | 0.05 | ||
| 68% | 50% | Any color Wool[t 1] | 16 | 5 | 0.05 | ||
| 68% | 50% | 4 × Any color Carpet[t 1] | 16 | 5 | 0.05 | ||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | ||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | ||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | ||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | ||
| 10% | 20% | 12 × | 16 | 20 | 0.05 | ||
| 95% | 100% | 3 × | Any color Bed[t 1] | 12 | 10 | 0.05 | |
| 9% | 17% | 12 × | 16 | 30 | 0.05 | ||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | ||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | ||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | ||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | ||
| 9% | 17% | 12 × | 16 | 30 | 0.05 | ||
| 94% | 100% | 3 × | Any color Banner[t 1] | 12 | 15 | 0.05 | |
| 100% | 100% | 2 × | 3 × | 12 | 30 | 0.05 | |
- ↑ a b c d Every color is a unique offer, meaning in Java Edition, villagers can offer multiple colors simultaneously.
Toolsmith

Toolsmiths trade tools and related materials. Their job site block is the
Smithing Table.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 40% | 100% | 15 × | 16 | 2 | 0.05 | ||
| 40% | 25% | 12 | 1 | 0.2 | |||
| 40% | 25% | 12 | 1 | 0.2 | |||
| 40% | 25% | 12 | 1 | 0.2 | |||
| 40% | 25% | 12 | 1 | 0.2 | |||
| 100% | 100% | 4 × | 12 | 10 | 0.05 | ||
| 100% | 100% | 36 × | 12 | 5 | 0.2 | ||
| 40% | 100% | 30 × | 12 | 20 | 0.05 | ||
| 40% | 25% | 6–20 × | 3 | 10 | 0.2 | ||
| 40% | 25% | 7–21 × | 3 | 10 | 0.2 | ||
| 40% | 25% | 8–22 × | 3 | 10 | 0.2 | ||
| 40% | 25% | 4 × | 3 | 10 | 0.2 | ||
| 67% | 100% | 12 | 30 | 0.05 | |||
| 67% | 50% | 17–31 × | 3 | 15 | 0.2 | ||
| 67% | 50% | 10–24 × | 3 | 15 | 0.2 | ||
| 100% | 100% | 18–32 × | 3 | 30 | 0.2 | ||
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 1 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 2 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 3 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 12 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 5 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 13 plus the experience cost in emeralds.
Weaponsmith

Weaponsmiths trade weapons and related materials. Their job site block is the
Grindstone.
| Level | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | |
|---|---|---|---|---|---|---|---|
| JE | BE | ||||||
| 67% | 100% | 15 × | 16 | 2 | 0.05 | ||
| 67% | 100% | 3 × | 12 | 1 | 0.2 | ||
| 67% | 100% | 7–21 × | 3 | 1 | 0.05 | ||
| 100% | 100% | 4 × | 12 | 10 | 0.05 | ||
| 100% | 100% | 36 × | 12 | 5 | 0.2 | ||
| 100% | 100% | 24 × | 12 | 20 | 0.05 | ||
| 100% | 100% | 12 | 30 | 0.05 | |||
| 100% | 100% | 17–31 × | 3 | 15 | 0.2 | ||
| 100% | 100% | 13–27 × | 3 | 30 | 0.2 | ||
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 2 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 12 plus the experience cost in emeralds.
- ↑ Enchanted with a random experience cost in range 5–19. The price is 8 plus the experience cost in emeralds.
Wandering Trader offers

The wandering trader offers nine trades in total: two random trades from the purchasing table, two random trades from the special selling table, and five random trades from the ordinary selling table. These trades are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each trade is equally likely.
In the trading GUI, the trade offers are always listed in this order:
- 2 purchasing trades
- 2 special selling trades
- 5 ordinary selling trades
- ↑ Duration: 8:00
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 1 plus the experience cost in emeralds.
Notes
- ↑ Diamonds can technically be obtained from vaults.
- ↑ Diamond armor can also be obtained renewably from zombies and skeletons; however, these mobs only have a 0.04% (1⁄25,000) chance to spawn with diamond armor, rendering this an extremely impractical way to obtain such armor. Additionally, ominous trial spawners can spawn zombies, skeletons and their variants with a 1⁄7 chance to spawn with diamond armor with the flow armor trim, and in Bedrock Edition, these mobs have an 8.5% chance to drop the armor when they die, or a 100% chance to drop the armor when husks or zombies, convert to zombies or drowned, respectively.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| The Haggler | Acquire or spend 30 Emeralds by trading with villagers. | The Emeralds Acquired or spent does not have to be earned in the same world. | 30 | Silver | ||
| Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | ||
| Master Trader | Trade for 1,000 Emeralds. | Obtain 1,000 emeralds from trading with villagers. | 30 | Silver | ||
| Star trader | Trade with a villager at the build height limit. | Trade with a villager at Y=319. | 20 | Silver | ||
| Treasure Hunter | Buy an Ocean Explorer or Woodland Explorer map from a villager, then enter the revealed structure. | Buy it from a cartographer villager, and then visit the indicated structure while the purchased map is in your main hand (hotbar). | 40 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Getting an Upgrade | Construct a better Pickaxe | Have a stone pickaxe in the inventory. |
![]() | Suit Up | Protect yourself with a piece of iron armor | Have any type of iron armor in the inventory. |
![]() | Isn't It Iron Pick? | Upgrade your Pickaxe | Have an iron pickaxe in the inventory. |
![]() | Cover Me with Diamonds | Diamond armor saves lives | Have any type of diamond armor in the inventory. |
![]() | What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's trading output slot. |
![]() | Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
Videos
History
Development
| August 31, 2010 | The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you." Notch also mentioned a meter of how much "villagers like you." | ||||||
|---|---|---|---|---|---|---|---|
| May 21, 2012 | Jeb released a screenshot of himself testing the trading system. The image showed buying and selling areas. | ||||||
| An ore block can be seen in the background later revealed in snapshot 12w21a to be ruby ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind. [1] | |||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.1 | 12w21a | Added villager trading. | |||||
| 12w22a | Eyes of ender are now sold by priests instead of bought, and rotten flesh is no longer bought. | ||||||
| Added the enchanted item trades to clerics. | |||||||
| Farmers now sell 2-3 flint for 10 gravel + 1 emerald. | |||||||
| Added the 1 emerald for 5 arrows trade. | |||||||
| The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair. | |||||||
| 12w23a | Before this snapshot, the librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3. | ||||||
| 1.4.2 | 12w32a | The librarian's paper offer was adjusted to 24–35 paper per emerald from 19-29 paper. | |||||
| The farmer's arrow offer was fixed to sell 9-12 arrows from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped. | |||||||
| The librarian's buy book offer was adjusted to 11-12 books from 12-14. | |||||||
| The farmer's gravel to flint trade now produces 4-5 flint from 2-3. | |||||||
| The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer. | |||||||
| The offer removal mechanic has been replaced with an offer disabling mechanic. | |||||||
| All offers begin with 7 uses, allowing the offer to be traded up to seven times. | |||||||
| After this, even if the player has not left the trading menu, the offer is disabled. | |||||||
| If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them. | |||||||
| It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed. | |||||||
| Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected. | |||||||
| 1.4.6 | 12w50a | Librarians now can sell enchanted books. | |||||
| 1.5 | 13w04a | A villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager". | |||||
| 1.8 | 14w02a | Villager trading has been revamped. See here for offers before 1.8. | |||||
| Trading now gives the player experience. | |||||||
| 14w03a | Clerics no longer buy ender pearls, as they did in 14w02a. | ||||||
| 14w03b | Librarians now sell name tags as their last trade instead of enchanted books. | ||||||
| 14w31a | Clerics now can sell bottles o' enchanting, prices range from 3 to 11 emeralds each. | ||||||
| 1.9 | 15w41a | Clerics no longer sell eyes of ender. | |||||
| Clerics now can sell ender pearls. Prices range from 4 to 7 emeralds each. | |||||||
| 15w43a | Librarians charge double for books with treasure enchantments. | ||||||
| 1.11 | 16w33a | Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively. | |||||
| 16w39a | Added new trades through the cartographer career. | ||||||
| 1.14 | 19w05a | Added wandering traders, which can trade with the player. | |||||
| 19w11a | Revamped the trading system, adding many new trades for each villager profession. | ||||||
| Villager profession now depends on their job site block, rather than randomly assigned at birth. | |||||||
| Villager trading prices now depend on the player's popularity in the village. | |||||||
| Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||||
| Added the mason profession, which uses a stonecutter as a job site block. | |||||||
| The trading UI has been updated. | |||||||
| The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI. | |||||||
| 19w13b | All available trades are now listed in a sidebar on the left of the trading interface. | ||||||
| When the player has the required materials, clicking on an available trade puts the items into the slots automatically. | |||||||
| 1.15 | 19w45a | Librarians now sell one bookshelf for nine emeralds, instead of three bookshelves for six emeralds. | |||||
| 1.17 | 21w05a | Wandering traders now can sell small dripleaf. | |||||
| 21w13a | Wandering traders now can sell pointed dripstone, rooted dirt and moss block. | ||||||
| Masons now can sell dripstone blocks. | |||||||
| 1.19 | 22w15a | Wandering traders now can sell mangrove propagules. | |||||
| 1.19.4 Experiment | 23w07a | Wandering traders now can sell cherry saplings. | |||||
| 1.20.2 | 23w31a | A villager now gives a big discount only the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.[2] | |||||
| Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot. | |||||||
| pre1 | When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic. | ||||||
| 1.20.2 Experiment | 23w31a | Librarians from different biomes now sell different enchanted books. | |||||
| Each village biome has one special enchantment that is available only from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading. | |||||||
| Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes. | |||||||
| Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||||
| Wandering traders now sell more items, and buy certain items from the player. | |||||||
| Some of the existing trades from wandering traders have reduced prices. | |||||||
| pre1 | Added seven new maps that cartographers can sell. | ||||||
| Buying diamond armor from armorers now also requires a small amount of diamonds. | |||||||
| Most master-level armorers buy iron blocks and pay 4 emeralds for them. | |||||||
| Chainmail armor is exclusively sold by jungle and swamp armorers. | |||||||
| The savanna armorer sells cursed diamond armor at reduced prices. | |||||||
| The taiga armorer can swap one piece of diamond armor for another. | |||||||
| 1.20.5 Experiment | 24w03a | Villagers who buy armor now ignore durability and can buy damaged armor. | |||||
| 1.20.5 Experiment | 24w12a | Added the trial chambers maps, sold by journeyman-level cartographers. | |||||
| 1.21.5 | 25w07a | Updated trades for cartographers and wandering traders are no longer behind the "Villager Trade Rebalance" experimental toggle. | |||||
| Decreased the maximum uses of paper and glass pane cartographer trades from 16 to 12. | |||||||
| 26.1 | snap1 | Trades are now data-driven. | |||||
| snap11 | The master librarian no longer offers name tags. | ||||||
| The master librarian now offers red candles and yellow candles for the price of three emeralds. | |||||||
| The wandering trader now offers name tags for the price of one emerald. | |||||||
| pre2 | The master librarian now has three available trades to ensure that an enchanted book trade is always offered when using the Villager Trade Rebalance experiment. | ||||||
| 26.3 | snap8 | Trades unlocked from villagers leveling up will now appear in already open trading menus, instead of requiering players to close and reopen the menu to access new trades.. | |||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.4 | alpha 1.0.4.0 | Added villager trading. | |||||
| 1.1.0 | alpha 1.1.0.3 | Added new trades through the cartographer career. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.5 | Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians. | |||||
| 1.4.0 | beta 1.2.20.2 | Removed the curse enchantments in enchanted books from librarian trading. | |||||
| 1.10.0 | beta 1.10.0.3 | Added new trades through the stone mason villager profession and wandering trader. | |||||
| 1.11.0 | beta 1.11.0.1 | Added economic trades, where players can unlock multiple tiers at once by leveling up villagers. | |||||
| Villagers now have a demand in which their emerald cost can change higher or lower than usual. | |||||||
| beta 1.11.0.4 | Changed trading for villagers. | ||||||
| Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves. | |||||||
| Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald). | |||||||
| beta 1.11.0.7 | Pressing use on a trade now auto-trades items. | ||||||
| Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader. | |||||||
| 1.12.0 | beta 1.12.0.3 | Changed some trades for both villager and wandering trader. | |||||
| beta 1.12.0.4 | Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith. | ||||||
| 1.13.0 | beta 1.13.0.1 | Cartographer villager now buy 11 glass panes, rather than 10. | |||||
| beta 1.13.0.15 | Farmer villagers now sell suspicious stew. | ||||||
| 1.16.0 | beta 1.16.0.57 | Villager trade values have been changed to closely match Java Edition. | |||||
| ? | Enchanted items now cost in a range. | ||||||
| 1.17.0 | beta 1.16.230.54 | Wandering traders can sell small dripleaf, pointed dripstone, rooted dirt, and moss blocks. | |||||
| Stone masons can now sell dripstone blocks. | |||||||
| 1.18.10 | beta 1.18.10.26 | Butcher, cartographer, librarian, and wandering trader trades have been changed to match Java Edition. | |||||
| Removed the emerald icon above a villager's head when trading. | |||||||
| 1.18.30 | beta 1.18.20.21 | Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match Java Edition. | |||||
| 1.20.30 Experiment | Preview 1.20.30.20 | Librarians from different biomes now sell different enchanted books. | |||||
| Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading. | |||||||
| Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. | |||||||
| Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||||
| Wandering traders now sell more items, and buy certain items from the player. | |||||||
| Some of the existing trades from wandering traders have reduced prices. | |||||||
| 1.20.30 | Preview 1.20.30.21 | A villager now gives a big discount only the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times. | |||||
| 1.20.80 Experiment | Preview 1.20.80.23 | Added the trial chambers maps, sold by journeyman-level cartographers. | |||||
| 1.21.70 | Preview 1.21.70.23 | Updated trades for cartographers and wandering traders are no longer behind the "Villager Trade Rebalancing" experimental toggle. | |||||
| Decreased the maximum uses of paper and glass pane cartographer trades from 16 to 12. | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added villager trading. |
| TU20 | CU8 | 1.13 | 1.13 | 1.13 | Librarian villagers now may offer name tags for sale. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Changed villager trades to offers as of Java Edition 1.8. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Clerics no longer sell eyes of ender. | |
| Clerics now sell ender pearls. Prices range from 4 to 7 emeralds each. | |||||||
| Librarians charge double for books with treasure enchantments. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively. |
| Added new trades through the cartographer career. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | When trading with a villager, an emerald icon is now shown above it as long as the UI is open. | ||
| 1.91 | The trading interface shows the new career level for villagers and which trades are locked. | ||||||
| Villager trading prices now depend on the player's popularity in the village. | |||||||
| Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||||
| Added new trades through the stone mason villager profession and wandering trader. | |||||||
| 1.95 | Stone mason villagers now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds. | ||||||
| Stone mason villagers now sell 12 glazed terracotta for 1 emerald instead of buying it. | |||||||
Issues
Issues relating to "Trading", "Trades", or "Trade system" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If the price of an item is set to a number above a stack with commands or other means, the price is discounted down to a stack again. Additionally, if the amount of an offered item exceeds a stack, up to 99, only one stack is sold when buying. If an offer's amount is set to more than 99 it reverts to 1 of the item offered.
Gallery
Renders
-
An unemployed villager refuses a player trying to trade. -
A nitwit villager refuses a player trying to trade. -
A villager presenting their emeralds.
Screenshots
-
The trading menu before Bedrock Edition 1.11.0. -
Trading options of a master-level weaponsmith.
Development images
-
The first image of the trading system released by Jeb. The currency item (later updated to the emerald) can be seen in the inventory. -
An enhanced version of Jeb's screenshot showing the original ore texture more clearly.
See also
References
- ↑ https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11
- ↑ MC-181190 – The discount for curing a villager is multiplied if the villager is reinfected and cured again – resolved as "Fixed".
External links
- "All villager jobs – Ranked" by James Nouch – Minecraft.net, August 19, 2025.


