Adult model
Baby model
| Other names | Leather Trousers (GB) |
|---|---|
| Rarity tier | Common |
| Armor | 2 () |
| Armor toughness | 0 () |
| Durability | JE: 75 BE: 76 |
| Enchantability | 15 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
Leather pants[a] are a variant of leggings that are crafted from leather. They are the seventh-highest tier of leggings, having the lowest armor points and durability. Like all leather armor, they can be dyed and protect the wearer from freezing.
Obtaining
Crafting
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Tannery chest | 1 | 31.8%{ "item": "Leather Pants", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tannery chest" }
| ||
| Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Pants", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
| ||
- ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
Mob loot
Zombies, husks, zombie villagers[Java Edition only], skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include leather pants. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the pants they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped pants are usually badly damaged, and may be enchanted with enchantment levels 5–19.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 67% | 50% | 3 × | 12 | 1 | 0.2 | |||
- ↑ The leather armor has a random color created by two dyes (possibly the same dye twice.)
Usage
When worn, leather pants provide 2 () armor points.
Powder snow
As with all pieces of leather armor, wearing leather pants protects the player from freezing in powder snow.
Repairing
Two damaged leather pants can be combined through crafting or using the grindstone. The durability of the used leather pants are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either pants.
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Leather Pants | The durability of the two pants is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| 2x Damaged Leather Pants | The durability of the two pants is added together, plus an extra 5% durability. |
Unit repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged Leather Pants + Leather |
Leather pants can also be repaired in an anvil by adding leather, with each item restoring 25% of the pants' maximum durability, rounded down. Two pants can also be combined in an anvil. Both methods using the anvil preserves the pants' enchantments.
Enchantments
Leggings can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 10 | |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 5 | |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 2 | |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 5 | |
| Thorns | Deals returning damage to attackers. | III | 1 | |
| Swift Sneak | Increases movement speed when sneaking. | III | 1 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the leggings when obtaining experience. | I | 2 | |
| Curse of Vanishing | The leggings vanish on death, not dropping as an item. | I | 1 | |
| Curse of Binding | Removes the ability to de-equip the leggings. | I | 1 |
Armor trimming
It is possible to upgrade pants with trims. This requires a smithing template, the pants, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Leather Pants + Any Ingot/Crystal |
Dyeing
Leather pants can be dyed by combining it with dye(s) through crafting in Java Edition, or by using it on a cauldron containing dyed water in Bedrock Edition. Using dyed leather pants on a cauldron containing ordinary water removes any dye from it.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Leather armor rustles | Players | When leather pants are equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a leggins' durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Leather armor rustles | Players | When leather pants are equipped | armor | subtitles | 1.0 | 1.0 | |
| Leather armor gets dyed | Blocks | When leather pants is dyed using a cauldron | cauldron | subtitles | 0.1 | 1.0 | |
| Leather armor gets cleaned | Blocks | When leather pants' dye is removed using a cauldron | cauldron | subtitles | 0.1 | 1.0 | |
| Item breaks | Players | When leggings' durability is exhausted | random | subtitles | 1.0 | 0.9 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
leather_leggings | Item | dyeablefreeze_immune_wearablesleg_armor |
item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
leather_leggings | 337 | Item | item |
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [Int] minecraft:dyed_color: The RGB color of the tint applied to a dyed item, typically as a result of combining the item with dyes in a
minecraft:crafting_dyedtype crafting recipe. More generally, this component is used as theminecraft:dyecolor provider in item model definitions (so only item models that explicitly use this color provider will be tinted). If present on an item, gray text is added to the tooltip showing either an italic "Dyed" when advanced tooltips is off, or a non-italic "Color: #<hex color code>"[note 1] instead when advanced tooltips is on. The color is stored as an integer which packs the color's red, green and blue channels using this formula:([note 2]
Red << 16) + (
Green << 8) +
Blue - [NBT List / JSON Array] minecraft:dyed_color: An alternative format. A list of 3 floats, ranging from 0.0 to 1.0 (inclusive)[note 3], corresponding to the red, green and blue channels of the color. This format is automatically packed into the integer format by multiplying each float by 255, converting them to unsigned bytes (equivalent to taking the floor and then applying modulo 256), then using the formula
-16777216 + (due to the alpha channel being implicitly set to 255, resulting in a negative integer.[note 4].
Red << 16) + (
Green << 8) +
Blue
- [Int] minecraft:dyed_color: The RGB color of the tint applied to a dyed item, typically as a result of combining the item with dyes in a
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15 | Bronze | ||
History
Before Minecraft
| Legend of the Chambered 2008 v1 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | ||||||
| 20100212-1210 | Cloth pants can now be crafted. | ||||||
| 20100218-0011 | |||||||
| Cloth pants can now be worn, give 6 () and have durability. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | With the addition of leather, "Cloth Pants" have been renamed to "Leather Pants". | ||||||
| Leather pants are now crafted with leather instead of cloth. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). | |||||
| Beta 1.9 Prerelease 4 | Leather pants can now be enchanted. | ||||||
| 1.3.1 | 12w15a | ⇧ Shift+clicking can be used to equip leather pants. | |||||
| 12w21a | Butchers now sell leather pants for 2–3 emeralds. | ||||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
| August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor, including pants. | ||||||
| 12w34a | Leather pants can be dyed by crafting leather pants with dyes. Dyes can be removed by using dyed leather pants on a cauldron with water. | ||||||
| 12w36a | Dyed leather pants are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| Wither skeletons can now spawn wearing leather pants. | |||||||
| 12w37a | |||||||
| Leather pants now have knee pads, which has changed the texture from | |||||||
| 1.4.6 | 12w50a | Added Thorns, which can be applied to leather pants. | |||||
| 1.5 | 13w04a | Leather pants in the player's hand can be equipped by right-clicking. | |||||
| Dispensers can now equip nearby players with leather pants. | |||||||
| 1.8 | 14w02a | Leatherworkers now sell leather pants for 2–4 emeralds. | |||||
| 14w05a | Leather pants no longer turn red when mobs and players are hurt. | ||||||
| 14w06a | Leather pants are now visible on giants. | ||||||
| 1.9 | 15w31a | Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet. | |||||
| 15w34b | Leather pants' durability now affects armor value. | ||||||
| 15w36a | Armor value and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Leather pants' durability affecting value has been removed. | ||||||
| Leather pants now have an attribute controlling the defense points. | |||||||
| 15w50a | Added equip sounds for leather pants. | ||||||
| 16w02a | Armor value and armor enchantment calculations have been changed again. | ||||||
| 16w05a | Armor value calculations have been changed, once again. | ||||||
| 1.13 | 17w47a | As part of The Flattening, the numeric ID (300) of leather pants has been removed. | |||||
| 18w11a | Enchanted leather pants can now generate in the chests of shipwrecks. | ||||||
| 1.14 | 18w43a | ||||||
| 18w48a | Leather pants can be found in chests in village tanneries. | ||||||
| 19w11a | Leather pants sold by leatherworker villagers are now randomly dyed. | ||||||
| 1.19 | 22w12a | Added the Swift Sneak enchantment, which can be applied to leather pants. | |||||
| 1.19.4 | 23w05a | Leather pants can now be swapped by using them in the hotbar.[1] | |||||
| 1.19.4 Experiment | 23w05a | Leather pants can now be trimmed using a smithing table. | |||||
| Leather pants can now have trims of the same material it is made out of. | |||||||
| 1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed. | |||||
| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
| 1.20.5 | 24w03a | Leather pants can now receive Thorns through an enchanting table, rather than only through an anvil. | |||||
| 24w12a | Leather pants can no longer receive Thorns through an enchanting table. | ||||||
| 26.1 | snap7 | ||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[2] | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | |||||||
| v0.8.0 | build 2 | ||||||
| v0.11.0 | build 11 | Armor now protects against damage from mobs only. | |||||
| v0.12.1 | build 1 | Leather pants can be worn by mobs. | |||||
| v0.14.0 | build 1 | ||||||
| v0.15.0 | build 1 | Leather pants can be obtained from strays and husks that naturally spawn with armor. | |||||
| v0.15.10 | Capes no longer clip through armor. | ||||||
| Pocket Edition | |||||||
| Unknown | |||||||
| ? | Leather pants no longer turn red when mobs and players are hurt. | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Leather pants can be found inside plains village tannery chests. | |||||
| 1.11.0 | beta 1.11.0.1 | Leather pants can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests. | |||||
| beta 1.11.0.4 | Leather pants are now sold by leatherworker villagers. | ||||||
| 1.12.0 | beta 1.12.0.2 | ||||||
| 1.13.0 | beta 1.13.0.1 | Leather armor now appears dyed properly when worn by armor stands. | |||||
| 1.19.0 | Preview 1.19.0.25 | Added the Swift Sneak enchantment, which is applicable to leather pants. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Leather pants can now be trimmed using a smithing table. | |||||
| 26.10 | Preview 26.10.23 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Added a quick equip for armor to the inventory interface. | ||||||
| TU12 | |||||||
| TU14 | 1.04 | Leather armor can be dyed. | |||||
| Item repair can now repair armor. | |||||||
| Butchers now sell leather pants for 2–3 emeralds. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Leather pants no longer turn red when mobs and players are hurt. | ||
| TU25 | CU13 | Leather pants now have the quick equip functionality. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leatherworkers now sell leather pants for 2–4 emeralds. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Leather pants now have an attribute controlling the defense points. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted leather pants can now generate in the chests of shipwrecks. | ||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Issues
Issues relating to "Leather pants" or "Leather leggings" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Enchanted appearance when worn -
Enchanted appearance in inventory
Notes
- ↑ Also known as leather trousers in British English.
- ↑ The hexadecimal number is always at least 6 digits (with leading zeroes if needed), with additional digits if the alpha channel is included, despite the alpha channel having no effect on the tint color.
- ↑ For positive values larger than 0x00FFFFFF, the most significant byte encodes the alpha channel (opacity), however this is effectively ignored when providing the tint color to the item model, as the tint does not affect opacity.
- ↑ Float values outside of this range are accepted, but clamped from 0 to 255 by modulo 256 after being multiplied by 255. For example, -1.0 is equivalent to 0.00392156862 (or 1/255).
- ↑ This can result in an item that is not normally obtainable and it affects the hexadecimal code that is shown in the (advanced) tooltip. For example
dyed_color=0x000000shows "#000000" butdyed_color=[0,0,0]shows "#FF000000" despite them both representing the same pure black RGB color.





