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Enchantment

Enchantment

Enchantments are properties that modify certain items by enhancing their existing effects or granting additional ones. Enchanted items usually display an…

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Enchantments Gameplay
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Contents (27)
  1. Obtaining
  2. Behavior
  3. Disenchanting
  4. List of enchantments
  5. Descriptions
  6. Summary of enchantments by item
  7. Maximum effective values for enchantments
  8. Data values
  9. Item data
  10. Sounds
  11. Achievements
  12. Advancements
  13. Videos
  14. History
  15. Reveal
  16. Java Edition
  17. Bedrock Edition
  18. Legacy Console Edition
  19. New Nintendo 3DS Edition
  20. Issues
  21. Gallery
  22. Screenshots
  23. Development images
  24. Trivia
  25. See also
  26. References
  27. External links
This article is about the Minecraft mechanic. For the Minecraft Dungeons mechanic, see MCD:Enchantment. For the Minecraft: Story Mode property, see Story Mode:Enchantment. For the A Minecraft Movie property, see Movie:Enchantment.
"Enchanted" redirects here. For the featured server, see Featured servers § List of featured servers.
"Enchanting" redirects here. For other uses, see Enchanting (disambiguation).
The glint animation applied to an enchanted diamond sword

Enchantments are properties that modify certain items by enhancing their existing effects or granting additional ones. Enchanted items usually display an animated glint.

Obtaining

Enchanting table

An enchanting table surrounded by bookshelves
Enchanting table interface

An enchanting table can be used to enchant unenchanted items at the cost of lapis lazuli and experience levels, or for free in Creative.

Only one of the three random offered enchantments can be selected, however there is a chance for additional enchantments to also be applied. The quality of the enchantments increase with their experience cost and the number of nearby bookshelves, with the effect of bookshelves maxing out at 15.

Anvil

Main article: Anvil mechanics

An anvil can be used to combine two items and their enchantments, which can be two items of the same type, or an item and an enchanted book. This combines the list of enchantments, keeping the higher level of duplicate enchantments, or upgrading duplicate enchantments of the same level to the next higher.

Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil, except for Creative, where anvils are free.

Trading

Main article: Trading

Some villagers sell enchanted equipment or books. Armorer, fisherman, fletcher, toolsmith, and weaponsmith villagers sell enchanted tools, weapons, or armor with non-treasure enchantments. Librarian villagers sell enchanted books that can have almost any enchantment, including most treasure enchantments, but excluding the Soul Speed, Swift Sneak, and Wind Burst enchantments.

Bartering

Main article: Bartering

Piglins can trade enchanted books or iron boots with a random level of Soul Speed when given gold ingots.

Fishing

Main article: Fishing

Enchanted books, bows, and fishing rods can be obtained from fishing up treasure loot.

Mob drops

Main article: Geared mobs

Some mobs can spawn with enchanted weapons or armor, which have a chance of 8.5%‌[Java Edition only]/25%‌[Bedrock Edition only] + 1% per level of Looting to drop if the mob is killed by a player or tamed wolf.

Generated loot

Main article: Generated loot

Most structures that contain loot chests have a chance of generating enchanted books or items.

Creative

Main article: Creative inventory

Enchanted books for all levels of all enchantments can be found in the Creative inventory.

Commands

Main article: commands

Commands such as /give can give a player enchanted items, and /enchant can directly apply enchantments to the item held in the main hand.

Behavior

Effects

The effects of enchantments vary significantly. Some enchantments increase protection against specific types of damage, others increase damage dealt to certain classes of mobs. Some enchantments grant unique abilities such as summoning a lightning bolt or turning water into ice blocks. See § List of enchantments.

Level

Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III, IV, V, ...). The minimum level of any enchantment is I; the maximum level depends on the enchantment. In Java Edition, for effects that only have level I, no number is shown. Commands such as /give can be used to ignore the normal limit and obtain enchantments with levels 0–255, though the effectiveness of levels higher than the intended one varies by enchantment. See § Maximum effective values for enchantments.

Incompatibilities

Some enchantments are incompatible with one another. It is not possible to receive conflicting enchantments from an enchanting table or to find generated loot with conflicting enchantments. Combining items in an anvil loses the sacrificed item's conflicting enchantments. /enchant refuses to add conflicting enchantments, though other commands, such as /give, can force conflicting enchantments onto the same item with varying results to their effects.

Conflicting enchantments

Primary and secondary items

An enchantment's primary items are the items that can receive the enchantment from an enchanting table. The secondary items are the ones that that cannot receive the enchantment from an enchanting table but can still have it applied with an enchanted book in an anvil.

Treasure

Treasure enchantments cannot be obtained through an enchanting table, and are never found on natural equipment worn by mobs or on enchanted items traded by villagers. Most treasure enchantments, however, can be generated on enchanted books sold by librarians. If a treasure enchantment is tradable, it has double the emerald-price, up to the stack size, compared to a non-treasure enchantment of the same level.

Soul Speed, Swift Sneak, and Wind Burst can only be obtained in specific structures or through a specific game mechanic.

  1. ↑ a b c This enchantment cannot be generated on enchanted books sold by librarians or obtained through fishing.
Curse

Curse enchantments apply negative modifiers to items and cannot be removed once applied. Attempting to disenchant an item with curse enchantments removes all other enchantments, except for the curse enchantments.

Disenchanting

Enchantments can be removed from an item by moving it through a grindstone or combining it with another item in a grindstone or crafting grid. These methods of disenchanting items do not remove curse enchantments.

List of enchantments

Descriptions

  • Max Level: Maximum level that can be obtained without commands.
  • Primary Items: The items that can receive the enchantment from an enchanting table. Items of any material can be enchanted, though some more easily than others.
  • Secondary Items: Items that cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil.
Name Identifier Summary Incompatible
With
Max
Level
Primary
Items
Secondary
Items
Aqua Affinity aqua_affinity Removes the mining speed reduction that occurs when underwater. I
Bane of Arthropods bane_of_arthropods Increases damage against arthropod mobs (spiders, cave spiders, silverfish, endermites and bees) and applies Slowness IV to them. Smite, Sharpness, Breach, Density V ‌[BE only]‌[BE only] ‌[JE only]‌[JE only]
Blast Protection blast_protection Reduces explosion damage and knockback.
Fire Protection, Protection, Projectile Protection IV
Breach breach Reduces the effectiveness of armor on the target, including innate armor points. Density, Bane of Arthropods, Smite, Sharpness IV
Channeling channeling During thunderstorms, a thrown trident summons a lightning bolt on the target upon hit. Riptide I
Curse of Binding
binding_curse‌[JE only]
binding‌[BE only]
Items cannot be removed from armor slots. I
Curse of Vanishing
vanishing_curse‌[JE only]
vanishing‌[BE only]
Item disappears on death. I ‌[BE only]
Density density Increases the damage of a mace's smash attack. Breach, Bane of Arthropods, Smite, Sharpness V
Depth Strider depth_strider Lessens the movement speed reduction that occurs when in water. Frost Walker III
Efficiency efficiency Increases mining efficiency. V
Feather Falling feather_falling Reduces fall damage. IV
Fire Aspect fire_aspect Sets naturally flammable mobs on fire. II ‌[BE only] ‌[JE only]
Fire Protection fire_protection Reduces fire damage and burning time. Blast Protection, Protection, Projectile Protection IV
Flame flame Fired arrows burn, set targets on fire, and light TNT and campfires. I
Fortune fortune Chance to receive more item drops from certain blocks. Silk Touch III
Frost Walker frost_walker Turns water into frosted ice beneath the wearer's feet, and provides immunity to campfire and magma block damage. Depth Strider II
Impaling impaling In Java Edition, increases damage against aquatic mobs. In Bedrock Edition, increases damage against mobs in water or rain. V
Infinity infinity Prevents consumption of arrows, but not spectral arrows or tipped arrows. Mending I
Knockback knockback Increases melee knockback. II
Looting looting Chance to receive more item drops from most mobs. III
Loyalty loyalty Returns the trident to its owner upon landing after being thrown. Riptide III
Luck of the Sea luck_of_the_sea Increases the rate of treasure items from fishing. III
Lunge lunge Launches the player horizontally when using a spear's jab attack, at the cost of consuming saturation and hunger points as well as 1 durability. III
Lure lure Decreases time for bites when fishing. III
Mending mending Repairs the item using experience. Infinity I
Multishot multishot Adds 2 arrows to the sides of the center arrow, at the cost of increasing incurred durability damage. Piercing I
Piercing piercing Causes fired arrows to pierce entities, allowing for a single arrow to hit multiple mobs, and allows arrows to be picked up again after hitting a target. Multishot IV
Power power Increases arrow damage. V
Projectile Protection projectile_protection Reduces damage from projectiles. Protection, Blast Protection, Fire Protection IV
Protection protection Reduces most forms of damage. Blast Protection, Fire Protection, Projectile Protection IV
Punch punch Increases arrow knockback. II
Quick Charge quick_charge Increases crossbow charging speed. III
Respiration respiration Extends underwater breathing time. III
Riptide riptide Trident when used launches the wielder while in water or rain, replacing its ability to be thrown as a projectile. Channeling, Loyalty III
Sharpness sharpness Increases melee damage. Bane of Arthropods, Smite, Breach, Density V ‌[BE only] ‌[JE only]
Silk Touch silk_touch Certain blocks that would otherwise drop different items or nothing will drop themselves instead. Fortune I ‌[BE only]
Smite smite Increases damage dealt against undead mobs. Bane of Arthropods, Sharpness, Breach, Density V ‌[BE only]‌[BE only] ‌[JE only]‌[JE only]
Soul Speed soul_speed Movement speed on soul sand is increased instead of decreased, and movement speed on soul soil is increased. III
Sweeping Edge
‌[JE only]
sweeping_edge Increases the damage of a sword sweep attack. This increase applies to nearby entities that are close to the attacked entity, but does not apply to the attacked entity itself. III
Swift Sneak swift_sneak Lessens the movement speed reduction that occurs when sneaking. III
Thorns thorns Random chance to damage entities that attack the user, at the cost of increasing incurred durability damage. III ‌[BE only]‌[BE only]‌[BE only]‌[BE only] ‌[JE only]‌[JE only]‌[JE only]‌[JE only]
Unbreaking unbreaking Gives a chance for items to ignore durability loss, effectively increasing their durability. III
Wind Burst wind_burst Causes a burst of wind upon executing a mace smash attack that launches the attacker upward. III
Cleaving ‌[JE Combat Tests only] cleaving Increases the damage and shield stun time of an axe.
Sharpness, Bane of Arthropods, Smite III

Summary of enchantments by item

The table below shows which enchantments can be applied to particular items.

Item Any combination of Only one from each column
Helmet Mending, Unbreaking, Thorns, Respiration, Aqua Affinity, Curse of Binding, Curse of Vanishing Protection, Projectile Protection, Fire Protection, Blast Protection
Turtle Shell
Chestplate Mending, Unbreaking, Thorns, Curse of Binding, Curse of Vanishing
Leggings Mending, Unbreaking, Thorns, Swift Sneak, Curse of Binding, Curse of Vanishing
Boots Mending, Unbreaking, Thorns, Feather Falling, Soul Speed, Curse of Binding, Curse of Vanishing Depth Strider, Frost Walker
Sword Mending, Unbreaking, Fire Aspect, Looting, Knockback, Curse of Vanishing, Sweeping Edge‌[JE only] Sharpness, Smite, Bane of Arthropods
Spear Mending, Unbreaking, Fire Aspect, Looting, Knockback, Curse of Vanishing, Lunge Sharpness, Smite, Bane of Arthropods
Mace Mending, Unbreaking, Fire Aspect, Wind Burst, Curse of Vanishing Smite, Bane of Arthropods, Density, Breach
Axe Mending, Unbreaking, Efficiency, Curse of Vanishing Fortune, Silk Touch Sharpness, Smite, Bane of Arthropods, Cleaving​[upcoming: JE Combat Tests]
Pickaxe
Shovel
Hoe
Bow Unbreaking, Power, Punch, Flame, Curse of Vanishing Infinity, Mending
Fishing Rod Mending, Unbreaking, Lure, Luck of the Sea, Curse of Vanishing
Trident Mending, Unbreaking, Impaling, Curse of Vanishing Channeling, Riptide Loyalty, Riptide
Crossbow Mending, Unbreaking, Quick Charge, Curse of Vanishing Piercing, Multishot
Shears Mending, Unbreaking, Efficiency, Curse of Vanishing, Silk Touch‌[BE only]
Elytra Mending, Unbreaking, Curse of Binding, Curse of Vanishing
Shield Mending, Unbreaking, Curse of Vanishing
Flint and Steel
Carrot on a Stick
Warped Fungus on a Stick
Brush
Compass Curse of Vanishing
Recovery Compass‌[BE only]
Carved Pumpkin Curse of Binding, Curse of Vanishing
Heads

The tables below show which enchantments can be obtained through an enchanting table, and which can only be applied through an anvil.

  • BlockSprite enchanting-table.png: Sprite image for enchanting-table in Minecraft indicates the item can receive the enchantment from an enchanting table.
  • BlockSprite anvil.png: Sprite image for anvil in Minecraft indicates the item cannot receive the enchantment from an enchanting table, but can receive the enchantment by using an anvil to combine the item with an enchanted book or another enchanted item.
  1. ↑ Only obtained from an enchanting table up to level II.

Maximum effective values for enchantments

Using commands such as /give, items can be enchanted with levels 0–255, though the effectiveness of levels higher than the intended one varies by enchantment.

All enchantments have some effective range in which they scale normally, and for enchantments where that is not the entire 0–255 range, all levels outside it are treated as the closest level in the range unless otherwise specified.

Data values

Item data

Java Edition:

  • [NBT Compound / JSON Object] components: the item's components tag.
    • [NBT Compound / JSON Object] minecraft:enchantments: Contains a map of each of this item's enchantments to its enchantment level. This and minecraft:enchantable must exist on an item for it to be able to be enchanted in an enchanting table. If present on an item, the color of the item name is aqua if its rarity is common or uncommon, and light purple if its rarity is rare or epic. If present on an item, the enchantments are listed in the item's tooltip. The order of the enchantments in the tooltip is defined by the #minecraft:tooltip_order enchantment tag.
      • [Int] <enchantment ID>: A single key-value pair, where the key is the resource location of an enchantment, and the value is the level.
    • [NBT Compound / JSON Object] minecraft:stored_enchantments: Contains a map of inactive enchantments and their levels. Adding this component to any item other than an enchanted book does nothing except add text to the item's tooltip. If this component is removed from an enchanted book, the item can no longer be combined with other enchanted books. If present on an item, the enchantments are listed in the item's tooltip. The order of the enchantments in the tooltip is defined by the #minecraft:tooltip_order enchantment tag.
      • [Int] <enchantment ID>: A single key-value pair, where the key is the resource location of an enchantment, and the value is the level.
    • [Int] minecraft:repair_cost: The number of experience levels to add to the base level cost when repairing, combining, or renaming this item with an anvil. Must be a non-negative integer, defaults to 0.

Bedrock Edition:

Sounds

Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Enchanting Table usedBlocksWhen an item is enchantedblock.enchantment_table.use​[sound 1]​subtitles.block.enchantment_table.use​​[sound 1]​1.00.9–1.016
  1. ↑ a b MC-218109

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksWhen an item is enchantedblock.enchanting_table.use​ ?1.01.0

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
DisenchantedUse a Grindstone to get experience from an enchanted item.—20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
EnchanterEnchant an item at an Enchanting TableInsert an item in an enchanting table, then apply an enchantment.

Videos

History

Reveal

October 1, 2011 The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into "Well Played Internets You Are Good", the second translates into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.
October 3, 2011 The first images of a player wearing enchanted armor are revealed.

Java Edition

Java Edition
1.0.0Beta 1.9 Prerelease 3 Added enchanting.
Armor, axes, flint and steel, hoes, pickaxes, shears, shovels, and swords can be enchanted using an enchantment table. Upon placing an item in the enchantment table's slot, three randomized options appear on the right of the GUI, written in Standard Galactic Alphabet.
Enchanting requires experience levels, and the maximum enchantment level is 15.
A glint animation appears on items to show that they are enchanted.
Enchanted items display “Enchanted!!” on their tooltip, and their name becomes blue.
Beta 1.9 Prerelease 4 Added Aqua Affinity, Bane of Arthropods, Blast Protection, Efficiency, Feather Falling, Fire Aspect, Fire Protection, Fortune, Knockback, Looting, Projectile Protection, Protection, Respiration, Sharpness, Silk Touch, Smite, and Unbreaking.
Enchanting has now been properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.
Enchantment tables now require bookshelves to get maximum enchantments, up to level 50 with 30 bookshelves.
Hoes, flint and steel, and shears can no longer be enchanted using an enchantment table.
Enchanted items now display their enchantments instead of “Enchanted!!” on their tooltip.
1.1release Added Flame, Infinity, Power and Punch.
1.2.112w05a Enchanting no longer requires experience in Creative mode.
12w06a Bows and golden swords now have a small chance of being already enchanted when dropped by their respective mobs.
1.3.112w22a The maximum enchantment power has been lowered from 50 to 30; as a result, the amount of bookshelves required to reach the maximum enchantment power has lowered from 30 to 15.
The third enchantment slot in an enchanting table is always set at the highest possible level (depending on the amount of bookshelves), instead of being random like the other slots (requiring clicking the item in and out many times to get a maximum level enchantment).
12w23a Enchantment levels are slightly exponential again.
It now takes 825 experience to reach level 30.
The first 16 levels are linear, while level 17+ require more points per level to the maximum level of 30 (although one can still have more than 30 XP levels to spend).
1.4.212w41a Enchantments can be combined using anvils, allowing some high-level enchantments to be applied where they were not previously possible.
1.4.4pre Enchantments can be applied using /enchant. However, Protection is unavailable due to a bug.
1.4.612w49a /enchant now works with ID 0, meaning it can be used to apply Protection.
The player can now enchant books to then be used to enchant a tool. Any book can be added to any tool (e.g., Efficiency V to a helmet).
12w50a Added Thorns.
1.7.213w36a The fishing rod can be enchanted without the use of books.
Added Luck of the Sea and Lure.
1.814w02a Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli.
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g., Looting III?...).
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can be applied without the use of an anvil.
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items.
Experience cost was reduced from a cost equal to the enchant level to a flat 1, 2, or 3.
14w25a Added Depth Strider.
1.915w42a Enchantments with a max level of 1 no longer display the level, e.g., "Infinity" rather than "Infinity I".
Added Frost Walker and Mending.
15w47b Shears can no longer be enchanted with Silk Touch.
15w47c Shears now harvest cobweb without requiring Silk Touch.
1.1116w39a Added Curse of Binding and Curse of Vanishing.
1.11.116w50a Added Sweeping Edge.
release Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.
1.1317w47a Hoes can be enchanted.
18w07a Added Channeling, Impaling, Loyalty and Riptide.
18w21a When an item is enchanted, its rarity tier is now increased from its base rarity. "Common" and "uncommon" items become "rare", "rare" items become "epic", and "epic" items remain the same.
1.1418w43a Added Multishot, Piercing and Quick Charge.
1.1620w10a Hoes can be enchanted with Efficiency, Fortune and Silk Touch.
20w11a Added Soul Speed.
1.17.1pre1 Enchantment levels are now effectively clamped to the range 0 – 255 instead of allowing greater and negative levels.[1]
1.19Deep Dark Experimental Snapshot 1 Added Swift Sneak. It is currently applied to boots, and is not compatible with Frost Walker, Depth Strider, or Soul Speed.
22w11a Removed Swift Sneak.
22w12a Added Swift Sneak to the normal snapshot. It is now applied to leggings instead of boots.
1.20.524w03a Axes can now receive Sharpness, Smite, and Bane of Arthropods through an enchanting table, rather than only through an anvil.
Helmets, leggings, and boots can now receive Thorns through an enchanting table, rather than only through an anvil.
24w09a Enchantment levels are now stored as unsigned bytes instead of signed integers, shrinking the range from -2147483648 – 2147483647 to 0 – 255.
Items can no longer receive duplicate enchantments of the same type, which could previously happen via /give.
The projectile weapon enchantments Infinity, Flame, Multishot, Piercing, Power, and Punch now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the enchantable/* tags.
24w12a Axes can no longer receive Sharpness, Smite, and Bane of Arthropods through an enchanting table.
Helmets, leggings, and boots can no longer receive Thorns through an enchanting table.
1.20.5
Experiment
Update 1.21
24w13a Added Breach, Density and Wind Burst.
1.2124w18a Breach, Density, and Wind Burst are now available without using the "Update 1.21" experimental data pack.
1.21.1125w41a Added Lunge, which is incompatible with Mending.
25w42a Lunge is no longer incompatible with Mending.
26.3snap10 Now apply to items being damaged while protecting an undead mob from the sun.

Bedrock Edition

Pocket Edition Alpha
v0.12.1build 1 Added the enchanting system.
Added Aqua Affinity, Bane of Arthropods, Blast Protection, Depth Strider, Efficiency, Feather Falling, Fire Aspect, Fire Protection, Flame, Fortune, Infinity, Knockback, Looting, Luck of the Sea, Lure, Power, Projectile Protection, Protection, Punch, Respiration, Sharpness, Silk Touch, Smite, Thorns and Unbreaking.
Pocket Edition
1.1.0alpha 1.1.0.0 Added Frost Walker and Mending.
Bedrock Edition
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8 Added Channeling, Impaling, Loyalty and Riptide as part of Experimental Gameplay.
beta 1.2.13.11 When Experimental Gameplay is enabled, tridents can be enchanted.
1.4.0beta 1.2.14.2 Channeling, Impaling, Loyalty and Riptide have been fully implemented and are no longer part of Experimental Gameplay.
1.8.0
Experiment
Experimental Gameplay
beta 1.8.0.10 Added Multishot, Piercing and Quick Charge.
1.10.0beta 1.10.0.3 Multishot, Piercing and Quick Charge are now available outside of Experimental Gameplay.
1.16.0beta 1.16.0.57 Added Soul Speed.
Hoes can be enchanted with Efficiency, Fortune and Silk Touch.
1.19.0Preview 1.19.0.25 Added Swift Sneak.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.21 Added Breach, Density and Wind Burst.
1.21.0Preview 1.21.0.22 Breach, Density and Wind Burst are now available without using the "Update 1.21" experimental toggle.
1.21.30Preview 1.21.30.21 When an item is enchanted, its rarity tier is now increased from its base rarity. "Common" and "uncommon" items become "rare", "rare" items become "epic", and "epic" items remain the same.
Preview 1.21.30.22 Enchantments with a max level of 1 no longer display the level, e.g. "Infinity" rather than "Infinity I".
1.21.130Preview 1.21.130.20 Added Lunge.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1 Added the enchanting system.
The enchanting system is equivalent to the version from Java Edition 1.3.1.
The maximum level for enchantments is 30 instead of 50.
The player can receive experience from smelting and/or mining ores. The player can receive experience from breeding.
Bows are enchantable.
Added Aqua Affinity, Bane of Arthropods, Blast Protection, Efficiency, Feather Falling, Fire Aspect, Fire Protection, Flame, Fortune, Infinity, Knockback, Looting, Lure, Power, Projectile Protection, Protection, Punch, Respiration, Sharpness, Silk Touch, Smite, and Unbreaking.
TU141.04 Added Thorns.
TU31CU191.221.221.22Patch 3 The fishing rod can be enchanted without the use of books.
Enchanting now consumes lapis lazuli.
Enchanting has been re-balanced.
Enchanted books can now receive multiple enchantments at once.
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items.
Added Depth Strider, Luck of the Sea, and Lure.
TU36CU251.281.281.28Patch 7 Up to 3 enchantments of the held item are now shown when changing the selected hotbar slot.
TU43CU331.361.361.36Patch 13 Added Frost Walker and Mending.
TU54CU441.521.521.52Patch 241.0.4 Added Curse of Binding and Curse of Vanishing.
TU69 1.761.761.76Patch 38 Added Channeling, Impaling and Loyalty.
1.90 Added Multishot, Piercing, and Quick Charge.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added the enchanting system.
Added Aqua Affinity, Bane of Arthropods, Blast Protection, Depth Strider, Efficiency, Feather Falling, Fire Aspect, Fire Protection, Flame, Fortune, Infinity, Knockback, Looting, Luck of the Sea, Lure, Power, Projectile Protection, Protection, Punch, Respiration, Sharpness, Silk Touch, Smite, Thorns and Unbreaking.
1.9.19 Added Frost Walker and Mending.

Issues

Issues relating to "Enchanting", "Enchantment", or "Enchanted" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Development images

Trivia

  • Enchantments on items are always listed in the same order on their tooltips, that being: Curse of Binding, Curse of Vanishing, Riptide, Channeling, Wind Burst, Frost Walker, Sharpness, Smite, Bane of Arthropods, Impaling, Power, Density, Breach, Piercing, Sweeping Edge, Multishot, Fire Aspect, Flame, Knockback, Punch, Protection, Blast Protection, Fire Protection, Projectile Protection, Feather Falling, Fortune, Looting, Silk Touch, Luck of the Sea, Efficiency, Quick Charge, Lure, Respiration, Aqua Affinity, Soul Speed, Swift Sneak, Depth Strider, Thorns, Loyalty, Unbreaking, Infinity, and Mending.

See also

References

  1. ↑ MC-231508 – Enchantments are capped at level 255 – resolved as "Works As Intended".
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Curse of VanishingCurse of Vanishing is an enchantment that causes the item to which it is applied to disappear upon death.DensityDensity is an enchantment applied to maces that increases the damage of smash attacks.Depth StriderDepth Strider is an enchantment applied to boots that lessens the movement speed reduction that occurs when in water.EfficiencyEfficiency is an enchantment applied to tools that increases mining efficiency.Feather FallingFeather Falling is an enchantment applied to boots that reduces fall damage and ender pearl damage.Fire AspectFire Aspect is an enchantment applied to swords, maces, and spears that ignites entities hit with melee attacks.Fire ProtectionFire Protection is an enchantment applied to armor that reduces damage received from fire. It also reduces burning time.FlameFlame is an enchantment applied to bows that causes arrows shot by the bow to be set on fire.

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