| Renewable | Yes |
|---|---|
| Stackable | Yes (64)[BE only] N/A[JE only] |
| Tool | Any tool |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | JE: Partial (-1 to light) BE: Partial (diffuses sky light, -2 to light) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 5 ICE |
| Note block instrument | Default (Harp) |
Frosted ice is a translucent block created when a mob or entity wearing Frost Walker-enchanted boots moves over water. It cannot be obtained as an item and will quickly crack and melt if exposed to light or sunlight.
Obtaining
Frosted ice only exists as an item in Bedrock Edition, where it can be obtained using /give. Otherwise it can be placed with /setblock or /fill.
Breaking
Frosted ice does not have a preferred tool, meaning it breaks at the same speed regardless of the tool used to mine it.[1] Breaking it with Silk Touch drops nothing, while breaking in any other manner produces water in the same way ice does.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Breaking time (secs) | ||
| Default | 0.75 (JE) 0.75 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Post-generation
Frosted ice is generated by players or mobs walking near water while wearing boots with the Frost Walker enchantment. Frost Walker II creates a larger area of frosted ice. It can also be created by armor stands equipped with Frost Walker boots if they are pushed near water.
Usage
Frosted ice behaves in most ways like ice: it is slightly slippery, causing entities to slide, including items.
Frosted ice naturally melts fairly quickly. The block is created with an age of 0, and is ticked every 1–2 seconds. If a 1⁄3 chance succeeds or the block has fewer than 4 frosted ice blocks in the 6 blocks surrounding it, and the internal light level at the block would be greater than 11 minus the age, then the age is incremented. When the age reaches 4, the block turns into water and all adjacent blocks have their age incremented (but if these blocks melt also, the effect does not continue to cascade). This does mean that in places with low light levels, such as underground, at night, or in the End, it never melts unless broken with few enough frosted ice blocks surrounding it.
The melting speed of frosted ice is affected by the randomTickSpeed game rule: setting the value to 0 results in frosted ice not melting at all, while setting it to higher than default increases the melting speed.
When a frosted ice block melts or is broken, any adjacent frosted ice block immediately melts if it has fewer than 2 frosted ice blocks remaining in the 6 blocks surrounding it.
Sugar cane and other crops do not break when frosted ice is formed, and frosted ice does not form on water occupied by another entity.
Sounds
[until: JE 26.3]Java Edition:
glass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
glass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | random | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.4 | 0.6 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
frosted_ice | Block | ice |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
frosted_ice | 207 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 0 | Freshly generated ice. |
123 | Ice with spreading cracks. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| age | 0x10x2 | 0
| 0 | 0 | Freshly generated ice. |
123 | 123 | Ice with spreading cracks. | |||
456789101112131415 | Unsupported | Unused |
Models
- This section is experimental - see Forum:Add blockstates definition data to the Data values section of block pages for more info
Model definition
| Name | Parent | Assigned textures | |
|---|---|---|---|
block/frosted_ice_0
|
block/cube_all
|
all = block/frosted_ice_0
| |
block/frosted_ice_1
|
block/cube_all
|
all = block/frosted_ice_1
| |
block/frosted_ice_2
|
block/cube_all
|
all = block/frosted_ice_2
| |
block/frosted_ice_3
|
block/cube_all
|
all = block/frosted_ice_3
| |
Block states definition
| Model | Modifiers | Apply when states | ||||
|---|---|---|---|---|---|---|
block/frosted_ice_0
|
N/A | age
|
= | 0
| ||
block/frosted_ice_1
|
N/A | age
|
= | 1
| ||
block/frosted_ice_2
|
N/A | age
|
= | 2
| ||
block/frosted_ice_3
|
N/A | age
|
= | 3
| ||
State combinations
| Appearance | When | ||
|---|---|---|---|
age
|
= | 0
| |
age
|
= | 1
| |
age
|
= | 2
| |
age
|
= | 3
| |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Let It Go! | Using the Frost Walker boots, walk on at least 1 block on frozen water on a deep ocean | Transform water into frosted ice using Frost Walker in a deep ocean biome. | 20 | Bronze | ||
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w42a | ||||||
| 16w05a | Boats now travel extremely fast on frosted ice. | ||||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w41a | Frosted ice is now only slippery through non-full blocks that are 0.5 blocks tall or less. Previously it applied through any block that is less than 1 block tall such as grass path or farmland.[2] | |||||
| 1.21 | 24w18a | The melting speed of frosted ice is now fully dependent on the game rule randomTickSpeed.[3] | |||||
| 24w19a | Frosted ice being placed by Frost Walker now emits a block_place vibration of frequency 13. | ||||||
| 1.21.9 | 25w34b | Sky light no longer melts frosted ice in the End. | |||||
| Upcoming Java Edition | |||||||
| 26.4 | snap4 | Frosted ice now emits a vibration event when changing state. | |||||
| Frosted ice can no longer show their inside block faces when placed next to each other. | |||||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | ||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Frosted ice is now transparent. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Boats now travel extremely fast on frosted ice. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Frosted ice can now be obtained as an item via pick block in creative mode. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Frosted ice can no longer be obtained as an item via pick block in creative mode. |
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.19 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 212. | |||||
Issues
Issues relating to "Frosted Ice" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Mojang screenshots
-
Dinnerbone shows a picture of frosted ice.[4]
Screenshots
-
A side-by-side comparison of frosted ice and brittle ice
Notes
- ↑ Waterlogging is excluded from state combinations tables for brevity.
References
- ↑ MC-144593 – Break speed of frosted ice is unaffected by efficiency
- ↑ MC-197072
- ↑ MC-99411 – Frost Walker ice only semi-affected by randomTickSpeed gamerule – resolved as "Fixed".
- ↑ "Today, I was working on a new enchantment. http://media.dinnerbone.com/uploads/2015-10/screenshots/13_17-38-46_bT4wxlKK4k.png" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), October 13, 2015
External links
- "Block of the Month: Frosted Ice" by Duncan Geere – Minecraft.net, July 31, 2025.








