| Renewable | Yes |
|---|---|
| Stackable | Yes (64) [BE only] N/A [JE only] |
| Tool | None |
| Blast resistance | 0 |
| Hardness | -1 |
| Luminous | Yes (11) |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Default (Harp) |
The Nether portal block is the translucent part of the Nether portal that teleports the player to and from the Nether.
Obtaining
The Nether portal block cannot be obtained as an item even by using the /give command. The item form is completely non-existent in Java Edition, but it can be obtained through add-ons, external editors or by using bugs in Bedrock Edition.
This block cannot be picked up using pick block, similar to the End portal block.
The Nether portal block can be placed using commands such as /fill or /setblock.
Post-generation
When a Nether portal is lit by placing fire in any manner inside the portal frame, the Nether portal blocks are generated, with one of them replacing the fire.
Nether portal blocks with the portal structure itself can also generate when an entity goes through a portal and there's no other active portal within 128 blocks of the matching coordinate.
Nether portal blocks cannot generate in the End and can only be placed using commands.
Usage
Nether portal blocks can stably exist only within a Nether portal structure, unlike End portal blocks. When the block is updated and detects that it is not part of such a structure, it is destroyed. However, using update suppression glitches, it is possible to obtain a standalone portal block without a frame, but the portal is destroyed once it receives an update, i.e., placing a block next to the portal or moving a piston next to or into the portal.
Nether portal blocks can be used to teleport entities between the Nether and the Overworld. When a player in the Overworld or the Nether stands in a Nether portal block for 4 seconds, the player is taken to the other dimension. While in the Nether portal block, the player can neither open their inventory nor interact with blocks with a GUI. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative mode there is no wait time—the player immediately transfers between dimensions. If there is already an active portal within range (125 blocks) in the other world, the player appears in that portal. Otherwise, a portal is created at or near the corresponding coordinates. If a single portal block is placed using commands, it can still be used to travel to the Nether.
Nether portal blocks make distinctive sounds and emit the same purple particles produced by endermen, endermites, and ender chests. Portal blocks emit a light level of 11, dimmer than a torch.
Falling block entities can be teleported through a portal, but a piston cannot push a block through.
Much like water or lava, portal blocks cannot be broken by tools except in Creative. However, portal blocks can be destroyed by explosions (even weak ones) and can be replaced by placing water or lava sources in the same block (can also be done by dispensers). If any portal block is destroyed, the whole portal is deactivated as adjacent portal blocks are updated and detect that the portal structure is no longer complete.
While Nether portals themselves cannot be lit in the End, a portal block set in the End and in custom dimensions behaves exactly like in the Overworld, calculating coordinates in the Nether with the same 1:8 ratio. They teleport players to the Nether in Java Edition, and to the Overworld in Bedrock Edition. However, once teleported to the Overworld from the End, the player is in a glitched state where they can no longer interact with the world or load chunks during that session. After reloading the world, the player spawns on a new End platform at the same coordinates in the End as where the Nether portal was.
Piston interactivity
Nether portal blocks cannot be pushed by pistons. They also cannot be pushed or pulled by sticky pistons.
Sounds
Generic
glass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
glass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | random | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.4 | 0.6 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Portal whooshes [sound 1] | Blocks | Randomly | block[sound 2] | subtitles[sound 2] | 0.5 | 0.8–1.2 | 10 | |
| Portal noise fades | Ambient/Environment | After the player is teleported through a Nether portal | block[sound 2] | subtitles[sound 2] | 0.25 | 0.8–1.2 | 16 | |
| Portal noise intensifies [sound 1] | Ambient/Environment | When the player enters a Nether portal | block[sound 2] | subtitles[sound 2] | 0.25 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Randomly | portal | ? | 0.25 | 0.8–1.2 | |
| ? | Ambient/Environment | After the player is teleported through a Nether portal | portal | ? | 1.0 | 1.0 | |
| ? | Ambient/Environment | When the player enters a Nether portal | portal | ? | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
nether_portal | Block | hoglin_repellentsportals |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
portal | 90 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| axis | x
| x | The portal's long edge runs east–west. |
z | The portal's long edge runs north–south. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| portal_axis | 0x10x2 | unknown
| unknown | 0 | If placed with this state, the portal's long edge runs north–south. If set to it, its direction is tied to that of adjacent portals. |
x | 1 | The portal's long edge runs east–west. | |||
z | 2 | The portal's long edge runs north–south. |
History
History of the block itself
Java Edition
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | ||||||
| It currently cannot be destroyed by flowing fluids. | |||||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Nether portal blocks are no longer affected by smooth lighting.[1] | |||||
| RC1 | It is no longer possible to break portal blocks with water or lava. Both stop before hitting the portal and act as if the portal were a solid block; placing water instead of fire in the portal automatically deactivates the portal anyway. | ||||||
| 1.2.1 | 12w08a | The player can now (again) break a block portal in Creative by punching it. It makes the same sound as glass being destroyed. | |||||
| 1.3.1 | 12w24a | Fixed missing nether portal sounds. | |||||
| 1.5 | 13w02a | ||||||
| 1.7.2 | 13w41a | Nether portals, water and ice are now visible through each other. | |||||
| 13w42a | |||||||
| 1.8 | 14w18a | ||||||
| 1.21.5 | 25w04a | Nether portals now no longer teleport entities if they are within its block space but do not intersect with its hitbox.[3] | |||||
| 1.21.6 | 25w16a | Reverted the previous teleportation changes.[4] | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | |||
History of the block's effects
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | A unique screen effect is shown after traveling through a Nether portal, in which the "nausea" effect slows down and the overlay disappears. | |||||
| Java Edition Beta | |||||||
| May 2, 2011 | Portals were made to function properly in multiplayer, allowing players on servers to teleport between the Overworld and the Nether. | ||||||
| 1.6 | Test Build 3 | The Nether portal's screen distortion effect now increases more smoothly. Previously, it would start off extremely subtly before becoming extremely intense. | |||||
| Nether portals now work in multiplayer. Before this update, Nether portals could be created on multiplayer servers, but could not teleport players to the Nether, thus multiplayer servers required modding to access the Nether. | |||||||
| Unknown | |||||||
| ? | Players in creative mode now move through instantly rather than having to wait. | ||||||
| Java Edition | |||||||
| 1.3.1 | 12w22a | Zombie pigmen now rarely spawn from portal blocks in the Overworld. | |||||
| ? | trigger.ogg now always plays to completion when using a Nether portal. | ||||||
| 1.16 | 20w14a | Hoglins are now scared of Nether portal blocks. | |||||
| Pre-release 3 | Nether portal blocks now have a loot table.[5] | ||||||
| 1.20 | Pre-release 1 | Nether portals no longer produce a screen animation and sound after changing dimensions.[6] | |||||
| Pocket Edition Alpha | |||||||
| ? | The sounds of Nether portals have been updated to match Java Edition. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.5 | 13w02a | Nether portal blocks now use a texture file in resource packs: textures/blocks/portal.png. | |||||
| 1.7.2 | 13w37a | Nether portal blocks now use block data values (later changed to block state) to determine their orientation. Due to these changes, Nether portals created in 1.6.4 and earlier have a tendency to close when upgrading. | |||||
| Metadata value 1 corresponds to a portal that reaches the west and east sides of the block, and 2 corresponds to one that touches the north and south sides. 0, 3, 4, 6, 7, 8, 10, 11, 12, 14 and 15 also appear as north/south and 5, 9 and 13 as east/west; however, they appear to be unused. | |||||||
| 13w37b | |||||||
| 1.8 | 14w03a | Nether portal blocks with data values 3, 7, 11 and 15 now appear as north-south connected again. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 90. | |||||
| pre5 | The block ID of Nether portals has been changed to nether_portal. | ||||||
Issues
Issues relating to "Nether portal" are maintained on the bug tracker. Issues should be reported and viewed there.







