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Fire

Fire

Fire is a non-solid block that can spread to nearby flammable blocks and destroy them.

25 min read Updated 9 views
Blocks Renewable resources Natural blocks Non-solid blocks Light sources Createable blocks Hazardous blocks In development
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Contents (32)
  1. Obtaining
  2. Natural generation
  3. Post-generation
  4. Breaking
  5. Usage
  6. Placement
  7. Burning
  8. Ticking
  9. Spread
  10. Extinguishing
  11. Eternal fire
  12. Bees
  13. Sounds
  14. Generic
  15. Unique
  16. Data values
  17. ID
  18. Block states
  19. Videos
  20. History
  21. Java Edition
  22. Bedrock Edition
  23. Legacy Console Edition
  24. New Nintendo 3DS Edition
  25. Data history
  26. Issues
  27. Trivia
  28. Bedrock Edition
  29. Gallery
  30. Renders
  31. Screenshots
  32. References
For other uses, see Fire (disambiguation).
Fire
Fire.gif: Infobox image for Minecraft block 'Fire'
Invicon Fire.gif: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
Renewable Yes
Stackable Yes (64)‌[BE only]
Tool
Blast resistance 0
Hardness 0
Luminous Yes (15)
Transparent Yes
Flammable No
Catches fire
from lava
No
Map color
 4 FIRE
Note block instrument Default (Harp)

Fire is a non-solid block that can spread to nearby flammable blocks and destroy them.

Obtaining

Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition fire may be obtained as an item via inventory editing.

Natural generation

Fire naturally generates in fire patches across the terrain of the Nether.

Fire also generates on top of netherrack in some treasure rooms of some bastion remnants.

In the End, fire generates on bedrock blocks on top of End spikes, at the same location as the End crystals.

Post-generation

Lava generated next to flammable blocks can naturally cause fires.

Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.

Lightning strikes can also set fires, regardless of whether they are created naturally, redirected to lightning rods, summoned by a trident enchanted with Channeling, or created using the /summon command.

Placing an End crystal on bedrock or obsidian in the End causes fire to appear at the End crystal's location.

The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.

Certain invalid recipes of a lab table can cause it to be set on fire.‌[Bedrock Edition and Minecraft Education only]

Breaking

Fire is immediately destroyed when broken. When the shears are used to break fire, it doesn't lose durability.

Block Fire
Hardness 0
Breaking time (secs)
Default 0.05 (JE)
0.05 (BE)
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Fire drops nothing when it is destroyed.

Usage

Placement

Before a fire
During the fire
After the fire

Fire can be placed using flint and steel or a fire charge. Fire created on soul sand or soul soil becomes soul fire.

When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.

Burning

"Burning" redirects here. For the enchantment in Minecraft Dungeons, see MCD:Burning.

Players and many mobs burn when exposed to fire or lava, represented by them being on fire. Burning obstructs the player's view slightly with the flames. While inside a fire block, the fire inflicts damage at a rate of 1HP💔 per tick (although damage immunity reduces this to once every half-second) unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.‌[BE only] When the player is on fire outside the fire block, they take damage at 1HP💔 per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this difficulty. Soul fire deals damage at a rate of 2HP❤️ per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all entities, representing the remaining number of game ticks the entity remains on fire, decrementing each tick). Players and mobs that are burning can be extinguished by powder snow, rain, water or a cauldron. Mobs that are burning are also illuminated by the flames in dark areas.

For mobs, as soon as the mob is exposed to fire, its Fire tag jumps from 0 ticks (not on fire) to 160 ticks. This value does not increase the longer the entity spends inside the fire, meaning all mobs burn for exactly 160 ticks after leaving the fire.

Players start with a Fire value of -20 ticks, meaning they can spend up to 20 ticks (1 second) inside a fire, leave, and immediately stop taking damage. If the value becomes greater than 0, however, it is immediately set to 160 ticks, and incremented indefinitely (once every few ticks) the longer the player spends inside the fire. For players in Creative mode, the value is set to 1 tick and does not increase over time.

Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools and weapons, netherite armor, blocks of netherite, netherite scrap, netherite ingots, and ancient debris.

If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bears‌[JE only]. This also applies to the zombie's uncommon potato drop; if a zombie dies while on fire and should drop a potato, it becomes a baked potato.‌[JE only]

Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, endermen, piglins, piglin brutes, and hoglins.

Zoglins, vexes, agents, NPCs, End crystals, wardens, and withers are also invulnerable to fire.

Burning is not considered a status effect and therefore cannot be cured by milk.

Ticking

In Java Edition, fire behavior is controlled by scheduled ticks and is not affected by gamerule random_tick_speed. The interval between one fire update and the next ranges from 30 game ticks (1.5 seconds) to 40 game ticks (2 seconds).

In Bedrock Edition, fire behavior is controlled by random ticks and is affected by gamerule randomTickSpeed. Higher values cause fire to spread, destroy blocks, and extinguish more frequently.

When the game rule dofiretick is set to false ‌[Bedrock Edition only], or when there are no players within the fire_spread_radius_around_player ‌[Java Edition only], fire ceases to be updated: It does not destroy blocks, spread, extinguish, or generate more fire.

Fire can still deal damage to entities without being updated.

Spread

Safe building area around a fire. All of the planks here are flammable, but they are far enough away to be safe from the fire. Any flammable block placed inside this structure can catch fire.

Fire spread requires a player within 8 chunks. It can spread over flammable blocks (not waterlogged) within a 3×3 horizontal area, reaching up to 4 blocks above and 1 block below the fire. Fire can pass through blocks to ignite surfaces above.

Each target position's ignition degree is , where i = max adjacent flammability, d = difficulty (0–3), and a = fire age. Base ignition is 100 (3×3×3 range), 200 (2 up), 300 (3 up), and 400 (4 up). In fast-burning biomes (jungle, swamp, etc.), the degree is halved (rounded down). Spread is blocked if the degree is 0 or if rain hits the spot or its four horizontal neighbors.

Per scheduled tick, spread probability is (degree ÷ base). Fire slows as it ages and travels farther. In Bedrock, spread is halved in humid biomes.

Lava can also start fires: for any air block that is 1 block above and within 1 block sideways (including diagonals) of the lava, or 2 blocks above and within 2 blocks sideways, if that air block is adjacent to a flammable block, it may ignite. Also, if fire naturally spreads into a valid Nether portal, the portal activates.

Flammable blocks

Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block (like netherrack)[1] does not spread, even to another flammable block within the normal range.

In the following table, the higher the ignite odds, the more quickly a block catches fire if the fire is available to spread there. The higher the burn odds, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on difficulty, rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between block ticks and further checks based on the previous factors. Fire spread is reduced if it tries to spread to a block more than two blocks higher than itself. Fire spread is further reduced by 50% if the flammable blocks are in a humid biome (jungle, bamboo jungle, swamp, mangrove swamp, snowy slopes, frozen peaks, jagged peaks, and mushroom fields; in Java Edition, these are defined in the increased_fire_burnout biome tag).

Non-flammable blocks

Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack, magma blocks, soul sand, or soul soil extinguish themselves quickly. In the End, bedrock also does not extinguish itself.

If a block is flammable, it catches fire from lava. However, certain blocks do not burn away:

Extinguishing

Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.

Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.

Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 1⁄4 chance to extinguish the fire.

If a fire is exposed to rain, it extinguishes quickly.

  • Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 20 percent plus 3 percentage points per age of the fire.
Fire burning on netherrack creates a perpetually burning fire.

Eternal fire

When lit, netherrack, magma blocks, soul sand, and soul soil maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Eternal fire cannot exist on the sides of these blocks.

The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.

If /gamerule fire_spread_radius_around_player is set to 0, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.

Bees

Setting fire to a beehive or bee nest causes the contained bees to be ejected from the block. Bees cannot fly into a beehive that is already burning.

Sounds

Generic

Java Edition: [sound 1]

BlockSprite wool.png: Sprite image for wool in Minecraft wool sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.wool.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.wool.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.wool.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.wool.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.wool.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.woodsubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.woodsubtitles.block.generic.place​1.00.8
​Axe stripsBlocksWhen an axe strips a log or wood block [sound 1]use.woodsubtitles.block.generic.hit​1.00.8
​Block breakingBlocksWhile the block is in the process of being brokenhit.woodsubtitles.block.generic.hit​0.230.5
​FootstepsPlayersFalling on the block with fall damagefall.woodsubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.woodsubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.woodsubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.woodsubtitles.block.generic.footsteps​0.181.0

Unique

Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Fire cracklesBlocksRandomlyblock.fire.ambientsubtitles.block.fire.ambient​1.0–2.00.3–1.016
​Fire extinguished​[until: JE 26.4][sound 1]BlocksWhen a fire is put out by hittingblock.fire.extinguishsubtitles.block.fire.extinguish​0.51.8–3.416
​Fireball whooshesBlocksWhen fire is created using a fire chargeitem.firecharge.use​[sound 2]​subtitles.item.firecharge.use​​[sound 2]​1.00.8–1.216
​Flint and Steel click​[until: JE 26.4]BlocksWhen fire is created using a flint and steelitem.flintandsteel.use​[sound 2]​subtitles.item.flintandsteel.use​​[sound 2]​1.00.8–1.216

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksRandomlyfire.fire​ ?1.0–2.00.3–1.0
​ ?BlocksWhen a fire is put out by hittingrandom.fizz​ ?0.51.8–2.4
​Fireball whooshesHostile MobsWhen fire is created using a fire chargemob.ghast.fireball​ ?1.01.0
​ ?BlocksWhen fire is created using a flint and steelfire.ignite​ ?1.00.8–1.2

Data values

ID

Java Edition:

NameIdentifierFormBlock tags Translation key
BlockSprite fire.png: Sprite image for fire in Minecraft FirefireBlockfire block.minecraft.fire

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
BlockSprite fire.png: Sprite image for fire in Minecraft Firefire51Block & Ungiveable Item[i 2]Identical[i 3] tile.fire.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Unavailable with /give command
  3. ↑ The block's direct item form has the same ID as the block.

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
age00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0, and has a 1⁄3 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
eastfalsefalse
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
northfalsefalse
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
southfalsefalse
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
upfalsefalse
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
westfalsefalse
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
age0x1
0x2
0x4
0x8
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0.
This factor affects how the fire extinguishes.
This article describes content that is currently in development for Bedrock Edition.
This content has appeared in development versions for Bedrock Edition 26.60, but the full update adding it has not been released yet.
Name Default value Allowed values Description
minecraft:connection_downfalsefalse
true
When true, the fire extends from the center of the block down.
minecraft:connection_eastfalsefalse
true
When true, the fire extends from the center of the block to the east.
minecraft:connection_northfalsefalse
true
When true, the fire extends from the center of the block to the north.
minecraft:connection_southfalsefalse
true
When true, the fire extends from the center of the block to the south.
minecraft:connection_upfalsefalse
true
When true, the fire extends from the center of the block up.
minecraft:connection_westfalsefalse
true
When true, the fire extends from the center of the block to the west.

Videos

History

There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Fire.
There is an associated page detailing the algorithm used for generating this block's texture in legacy versions; see Procedural animated texture generation/Fire.

Java Edition

Java Edition Indev
0.3120100109-1939 Added fire.
The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.
Fire is placed directly like a block. It is not known if its texture was any different.
The placeholder texture for fire uses a copy of the lava placeholder texture.
? Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.
20100110 Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
20100125 Fire now has particle effects.
20100129-1447 Ores can now be smelted by using fire on dropped items.
20100212-1210
Invicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: FireInvicon Fire.png: Inventory sprite for Fire in Minecraft as shown in-game with description: Fire
Invicon Chainmail Helmet.png: Inventory sprite for Chainmail Helmet in Minecraft as shown in-game linking to Chainmail Helmet with description: Chainmail Helmet When on Head: +2 ArmorInvicon Chainmail Chestplate.png: Inventory sprite for Chainmail Chestplate in Minecraft as shown in-game linking to Chainmail Chestplate with description: Chainmail Chestplate When on Chest: +5 ArmorInvicon Chainmail Leggings.png: Inventory sprite for Chainmail Leggings in Minecraft as shown in-game linking to Chainmail Leggings with description: Chainmail Leggings When on Legs: +4 ArmorInvicon Chainmail Boots.png: Inventory sprite for Chainmail Boots in Minecraft as shown in-game linking to Chainmail Boots with description: Chainmail Boots When on Feet: +1 Armor
Fire can now be used to craft chain armor.
20100219 Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces.
Java Edition Infdev
20100616-1808 Changed the fire placeholder texture.
20100617-1531 Changed the fire placeholder texture, now using a unique texture. Previously, it used the blank space texture.
20100624 Changed the fire placeholder texture to read "FIRE TEX! HNST", which means "Fire texture! Honest".
Unknown
? Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it immediately disappears upon finding itself in such a situation.
Java Edition Alpha
v1.2.0preview Fire now generates as fire patches in the Nether.
v1.2.6 Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation.
Java Edition Beta
1.2 Fire now uses two similar textures, rather than just one.
A second placeholder texture for fire has been added to terrain.png corresponding to the second fire texture.
1.2_02 The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.
1.6Test Build 3 Fire spreading has been severely nerfed — infinite fire spread has been disabled.[3]
In this build only, fire is an obtainable item that can be used to craft chain armor.
Java Edition
1.0.0Beta 1.9 Prerelease 6 Fire above bedrock in the End now burns forever.
1.2.112w06a When the player hits fire in Creative, the block under the fire is no longer removed.
1.4.212w32a Added the game rule doFireTick.
12w34a Fire now spreads differently based on difficulty.
12w40a Firespread has been slightly nerfed again to prevent infinitely spreading fires.
1.513w02a The texture of fire is no longer procedurally generated and now has its own texture files
1.6.11.6 Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be.
1.814w04a If fire is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible).
14w17a The model of fire has been changed slightly – the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible.
14w25a The model of fire is now incorrectly affected by directional shading. One of the inner planes (furthest to the south) is now also missing.
Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be.
Removed the item form of fire, therefore removing its crafting recipes (chain armor) as well.
14w28b The model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above.
14w31a Fire is no longer affected by directional shading.
Fire now uses the wool sound rather than the wood sound if broken through certain means or stepped on.
1.915w31a Extra planes have been added to the model of fire in the back. However, the outer texture planes appear to foot by a pixel.
15w33c The positioning of the outer planes of fire has been fixed.
15w38a Fire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state.
15w49a Fire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state.
1.1217w06a Fire now burns indefinitely on magma blocks.
1.1620w06a Fire no longer burns items.[4]
20w07a Fire burns items again.
20w10a Fire now has a proper hitbox like all other blocks.
Fire now produces fire particles when destroyed.
Fire can no longer be put out with swords or tridents in Creative mode.
The blockstates and info of fire can now be properly read via F3.
Fire can now be modified using debug sticks.
20w11a Fire no longer produces particles when destroyed.
20w12a Added respawn anchor, which creates fire in an explosion when using the respawn anchor in a dimension other than the Nether.
20w16a Fire now generates in some bastion remnants.
pre7 Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing.
? Fire no longer produces wool sounds; it no longer appears to produce any sounds at all.
1.20.223w32a Fire being doused by splash water bottles now emits a block_destroy vibration of frequency 12.
1.21.525w06a Fire no longer burns or spreads if no player is within 8 chunks.
Added game rule allowFireTicksAwayFromPlayer to toggle this behavior.
1.21.1125w44a Added the game rule fire_spread_radius_around_player.
Removed the game rules doFireTick and allowFireTicksAwayFromPlayer.

Bedrock Edition

Pocket Edition Alpha
v0.1.0 Added fire.
Fire currently has no texture associated with it, and thus appears invisible.
Fire spreading mechanics are buggy, allowing fire to spread to any block.[5]
v0.3.3 Fire spreading has been disabled as a temporary fix to the aforementioned spreading bug.
v0.7.0 Fire can now spread again and spreading mechanics have been improved.
Fire can now be created using flint and steel.
Fire now has a texture, but it currently renders incorrectly.[6]
v0.7.1 Fire now renders correctly.
Fire now burns indefinitely on netherrack.
v0.7.3 Undead mobs now actually catch fire in sunlight, rather than just taking damage.
v0.8.0build 1 Burning mobs now turn orange and emit large fire particles.
build 4 Fire now ignites TNT more aggressively.
v0.9.0build 2 Fire now burns out faster in jungle and roofed forest biomes.
v0.11.0build 9 Attacks from burning mobs can now catch fire to the victim.
build 14 The burning animation has been removed from Creative mode completely.
v0.12.1build 1 Burning mobs now have a sizzling particle effect once extinguished.
Unknown
? Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[7]
Pocket Edition
1.1.0alpha 1.1.0.0 Added the game rule doFireTick.
Bedrock Edition
1.2.0beta 1.2.0.2 The unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition.
1.21.111Preview 1.21.110.20 Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, now also catch fire during fire explosion, such as those from fireballs.
Glass blocks now catch fire with flint and steel or fire explosion.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added fire.
TU19CU71.121.121.12 Zombie pigmen and ghasts no longer appear to be on fire in cases where mobs susceptible to fire would be.
TU31CU191.221.221.22Patch 3 Wither skeletons no longer appear to be on fire in cases where mobs susceptible to fire would be.
TU54CU441.521.521.52Patch 241.0.4 Fire now burns indefinitely on magma blocks.
TU60CU511.641.641.64Patch 301.0.11 The animation of burning mobs has been changed to match Bedrock Edition.
Players who have been standing in fire for less 1 second no longer immediately stop burning after leaving the fire just like in Bedrock Edition and the burning duration is now always 8 seconds after leaving the fire.

New Nintendo 3DS Edition

Data history

Java Edition
1.915w31a The block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged.
1.1317w47a Prior to The Flattening, this block's numeral ID was 51.
1.1620w11a Fire now has an associated loot table, which is empty by default.

Issues

Issues relating to "Fire" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Sometimes, in Survival, when the player walks into a fire briefly and walks out quickly enough, the player takes minor damage, but does not stay on fire.
  • Fire uses two texture files, one for the inner fire and one for the outer fire.
  • Each End crystal continuously generates a block of fire at its location, if the crystal is placed or generated in the End.
  • Fire has 512 block state combinations.

Bedrock Edition

  • Burning mobs have the same animation as in Java Edition, yet differently scaled.
  • The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
  • The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8.
  • When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downward).
  • Players with Fire Resistance do not visibly burn when in fire sources.

Renders

Screenshots

References

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