| Features | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature | 0.9 |
| Downfall | 1.0 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #55C93F |
| Foliage color | #2BBB0F |
| Dry foliage color | #A36246 |
| Water color | #3F76E4[JE only] #8A8997[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Mushroom Island |
| Lighting | Mushroom Island |
| Volumetric fog | Mushroom Island |
| Color grading | Default |
Mushroom fields or mushroom islands are rare biomes that always generate as islands surrounded by deep oceans. They are the only place in the game where mycelium and mooshrooms are found, and have the special property that no hostile mobs normally spawn in them. Players cannot spawn in mushroom fields.
Generation
Mushroom fields make up about 0.14% of the Overworld's area, making them the third rarest surface biome.
They generate only where continentalness is at its lowest, so they always form as islands surrounded by deep oceans of any temperature, far from the mainland. The closer a deep ocean coordinate is to an existing mushroom field, the more likely it is to generate another, so these islands sometimes form in groups.
Mushroom fields tend to be relatively flat, sometimes featuring small hills. Their sizes can range from just a few blocks to thousands of blocks long.
Beneath them, lush caves are the only cave biome that can generate, doing so when humidity is relatively high. Ice caves[upcoming: Fourth Drop 2026] may also generate when the temperature is very low, very rarely even on the surface.
Description

The mushroom fields generate in usually flat islands and have mycelium instead of grass blocks on the surface. Grass blocks that are placed by the player in this biome take on a bright green color, similar to the grass found in jungles. A large amount of brown and red mushrooms cover the land. It is one of the only biomes, along with swamps[BE only] and dark forests, where huge mushrooms generate naturally. Sugar cane, short grass, and firefly bushes sometimes generate by the ocean.[1]
The huge mushrooms generate with a density high enough to be a reliable source of mushroom blocks, but low enough not to significantly obstruct vision. Here, mushrooms can grow in full sunlight. Water is a light gray color in Bedrock Edition.
Mushroom fields are the only biome where mooshrooms naturally spawn. Red mooshrooms, bats, and glow squids are the only mobs that spawn naturally in this biome; this also applies in caves, mineshafts, and other underground structures, meaning the biome is mostly safe both above and below ground.
However, monsters spawned from other sources than the natural spawn cycle continue to spawn, such as monster spawners, raids, phantoms[2] and skeleton horse traps[3]. Lush caves can sometimes generate underground, allowing for monsters to spawn naturally. Wandering traders also spawn normally.
Mushroom fields have a unique sky color with Vibrant Visuals, which is yellow at the horizon and gray at zenith. At sunset, the horizon turns bright red, while at sunrise it is more purple/pink. At night, there is a dim purple light at the horizon. Mushroom fields also have slightly stronger volumetric fog, tinted by a unique purple sunlight.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 1 | 4–8 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
{ "notes": [], "1": { "totalWeight": 8, "mobs": [ { "size": "4-8", "mob": "Mooshroom", "weight": 8 } ], "category": "creature" }, "2": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 10 | 2–4 | |
| 8 | 4–8 | |
| Ambient category | ||
| 1 | 2 | |
{ "notes": [], "1": { "totalWeight": 18, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "4-8", "mob": "Mooshroom", "weight": 8 } ], "category": "creature" }, "2": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in mushroom fields:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| A Familiar Room | 1 | 2.70% | — | — | |
| Below and Above | 1 | 2.70% | 1 | 2.78% | |
| Broken Clocks | 1 | 2.70% | 1 | 2.78% | |
| Clark | 1 | 2.70% | 1 | 2.78% | |
| Comforting Memories | 1 | 2.70% | 1 | 2.78% | |
| Danny | 1 | 2.70% | 1 | 2.78% | |
| Dry Hands | 1 | 2.70% | 1 | 2.78% | |
| Ebb | 2 | 5.41% | 2 | 5.56% | |
| Featherfall | 1 | 2.70% | 1 | 2.78% | |
| Fireflies | 1 | 2.70% | 1 | 2.78% | |
| Floating Dream | 1 | 2.70% | 1 | 2.78% | |
| Haggstrom | 1 | 2.70% | 1 | 2.78% | |
| Home | 2 | 5.41% | 2 | 5.56% | |
| Key | 1 | 2.70% | 1 | 2.78% | |
| komorebi | 1 | 2.70% | 1 | 2.78% | |
| Left to Bloom | 1 | 2.70% | 1 | 2.78% | |
| Lilypad | 1 | 2.70% | 1 | 2.78% | |
| Living Mice | 1 | 2.70% | 1 | 2.78% | |
| Memories | 2 | 5.41% | 2 | 5.56% | |
| Mice on Venus | 1 | 2.70% | 1 | 2.78% | |
| Minecraft | 1 | 2.70% | 1 | 2.78% | |
| Nightly | 2 | 5.41% | 2 | 5.56% | |
| One More Day | 1 | 2.70% | 1 | 2.78% | |
| O's Piano | 1 | 2.70% | 1 | 2.78% | |
| Oxygène | 1 | 2.70% | 1 | 2.78% | |
| Puzzlebox | 1 | 2.70% | 1 | 2.78% | |
| Shores | 2 | 5.41% | 2 | 5.56% | |
| Subwoofer Lullaby | 1 | 2.70% | 1 | 2.78% | |
| Sweden | 1 | 2.70% | 1 | 2.78% | |
| Watcher | 1 | 2.70% | 1 | 2.78% | |
| Wet Hands | 1 | 2.70% | 1 | 2.78% | |
| yakusoku | 1 | 2.70% | 1 | 2.78% | |
In Creative mode, the following tracks can play:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Aria Math | 1 | 3.03% | 1 | 3.13% | |
| Biome Fest | 1 | 3.03% | 1 | 3.13% | |
| Blind Spots | 1 | 3.03% | 1 | 3.13% | |
| Dreiton | 1 | 3.03% | 1 | 3.13% | |
| Haunt Muskie | 1 | 3.03% | 1 | 3.13% | |
| Taswell | 1 | 3.03% | 1 | 3.13% | |
| Key | 1 | 3.03% | 1 | 3.13% | |
| Subwoofer Lullaby | 1 | 3.03% | 1 | 3.13% | |
| Living Mice | 1 | 3.03% | 1 | 3.13% | |
| Haggstrom | 1 | 3.03% | 1 | 3.13% | |
| Minecraft | 1 | 3.03% | 1 | 3.13% | |
| Oxygène | 1 | 3.03% | 1 | 3.13% | |
| Mice on Venus | 1 | 3.03% | 1 | 3.13% | |
| Dry Hands | 1 | 3.03% | 1 | 3.13% | |
| Wet Hands | 1 | 3.03% | 1 | 3.13% | |
| Clark | 1 | 3.03% | 1 | 3.13% | |
| Sweden | 1 | 3.03% | 1 | 3.13% | |
| Danny | 1 | 3.03% | 1 | 3.13% | |
| Left to Bloom | 1 | 3.03% | 1 | 3.13% | |
| One More Day | 1 | 3.03% | 1 | 3.13% | |
| Floating Dream | 1 | 3.03% | 1 | 3.13% | |
| Comforting Memories | 1 | 3.03% | 1 | 3.13% | |
| A Familiar Room | 1 | 3.03% | — | — | |
| Featherfall | 1 | 3.03% | 1 | 3.13% | |
| Watcher | 1 | 3.03% | 1 | 3.13% | |
| Puzzlebox | 1 | 3.03% | 1 | 3.13% | |
| komorebi | 1 | 3.03% | 1 | 3.13% | |
| yakusoku | 1 | 3.03% | 1 | 3.13% | |
| Lilypad | 1 | 3.03% | 1 | 3.13% | |
| Below and Above | 1 | 3.03% | 1 | 3.13% | |
| O's Piano | 1 | 3.03% | 1 | 3.13% | |
| Broken Clocks | 1 | 3.03% | 1 | 3.13% | |
| Fireflies | 1 | 3.03% | 1 | 3.13% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
mushroom_fields |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
mushroom_island | 14 |
Biome definition
{
"attributes": {
"minecraft:gameplay/can_pillager_patrol_spawn": false,
"minecraft:gameplay/increased_fire_burnout": true,
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:mooshroom",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 8,
"min_inclusive": 4
},
"weight": 8
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:visual/sky_color": "#77a8ff"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 1.0,
"effects": {
"water_color": "#3f76e4"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:mushroom_island_vegetation",
"minecraft:brown_mushroom_taiga",
"minecraft:red_mushroom_taiga",
"minecraft:patch_sugar_cane",
"minecraft:patch_firefly_bush_near_water"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"temperature": 0.9
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Mention
| July 1, 2011 | Notch mentions the idea of a biome where huge mushrooms generate naturally. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease | Added Mushroom Island. | |||||
| 1.7.2 | 13w36a | With ocean biomes becoming much smaller, mushroom island biomes have become much rarer. | |||||
| Mushroom island is now required for the new "Adventuring Time" achievement. | |||||||
| 1.13 | 18w16a | Renamed "MushroomIsland" to "Mushroom Island". | |||||
| 18w19a | Renamed "Mushroom Island" to "Mushroom Fields". | ||||||
| pre5 | Changed the ID from mushroom_island to mushroom_fields. | ||||||
| 1.17 | Pre-release 1 | Sugar cane and short grass now generates in mushroom fields. | |||||
| 1.18 | Experimental Snapshot 1 | It is no longer possible for mushroom fields to generate connected to other land biomes. | |||||
| experimental snapshot 5 | Mushroom fields have been tweaked to better match the shapes of islands. | ||||||
| 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 14. | ||||||
| 21w42a | It is now almost impossible to spawn in mushroom fields. | ||||||
| 1.19 | 22w11a | Added #without_zombie_sieges tag created to replace the hard-coded check for mushroom fields biome. | |||||
| 1.20 | 23w17a | "A Familiar Room" can now be played in mushroom fields. | |||||
| 1.21.9 | 25w36a | Removed the pumpkin patch feature from the mushroom fields biome definition file. In default worlds, it failed to generate because it specifies placement on grass blocks only.[4] | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Almost all biomes as of Java Edition 1.7.2 have been added, including Mushroom islands. | |||||
| v0.11.0 | Due to a bug, the game now fails to load chunks with mushroom island biomes. | ||||||
| v0.12.1 | build 2 | Fixed the above bug. | |||||
| Bedrock Edition | |||||||
| 1.21.60 | Preview 1.21.60.23 | Mushrooms now generate in larger patches. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added unique atmospherics, volumetric fog, and lighting to mushroom fields in Vibrant Visuals. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in mushroom fields. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added Mushroom islands. |
Issues
Issues relating to "Mushroom Fields" or "Mushroom Island" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A mushroom fields biome in a frozen ocean -
An azalea tree in mushroom fields -
A cheese cave in a mushroom fields biome -
The sky in mushroom fields with Vibrant Visuals -
Mushroom fields in Bedrock Edition -
An extremely large mushroom fields biome -

-
Makena gazing out of a hole -
The Mushroom Island seed template thumbnail -
A mushroom fields single biome world
Historical screenshots
-
A small mushroom island with three mooshrooms and three brown mushrooms -
The view of the mushroom fields biome atop the huge mushroom -
A mushroom field biome connecting with a giant tree taiga biome in Java Edition 1.17 -
A mushroom biome connected to a forest biome in Java Edition 1.16.2 -
The Mushroom Island (seed preset) discountinued before 1.18 and Pocket Edition -
A mushroom biome in Pocket Edition -
The Mushroom Island discountinued in 1.21.100 -
A mushroom fields single biome world before 1.18 -
The rare occurrence of mushroom fields connected to a frozen river and snowy plains -
A "chunk cliff" containing a birch forest, ruined portal, and mushroom fields -
A village reaching into mushroom fields -
Sunset in mushroom fields -
A mushroom fields surrounded by a frozen ocean and connecting to a savanna in Bedrock Edition 1.13.0. Note the village in the background. -
Mushroom fields with badlands in the distance -
Mushroom fields with ray tracing -
Grass blocks generated in a carver cave in mushroom fields -
Mushroom fields surrounded by a frozen ocean in Bedrock Edition before 1.21.100.
In other media
-
Lego mushroom fields
See also
References
- ↑ MC-226683
- ↑ MC-126778 – Phantoms can spawn above mushroom islands / mushroom fields
- ↑ MC-305630 – Skeleton horse traps can spawn in any biome where it can rain, including the deep dark and mushroom fields
- ↑ MC-278435 – Mushroom Fields biome doesn't generate pumpkin patches despite being specified in vanilla datapack – resolved as "Fixed".
External links
- "Around the Block: Mushroom Fields" by Duncan Geere – Minecraft.net, August 19, 2021.
