| Biomes |
|
|---|---|
| Generates in existing chunks |
Yes |
| Consists of |
Huge mushrooms are tree-like features that consist of mushroom blocks. They can be found naturally in swamp,[BE only] dark forest, and mushroom fields biomes, or grown from a brown mushroom and red mushroom by applying bone meal on it – small mushrooms do not turn into huge mushrooms naturally.
Appearance
A huge mushroom's height is normally between 5 and 7 blocks inclusive, but it has a 1⁄12 chance to generate twice as high (minus 1 block), meaning that it can be 9, 11, or 13 blocks tall.[1]
- Huge brown mushrooms consist of a single stalk in the center, with a 7×7 canopy of brown mushroom blocks at the top with the corners missing.
- A huge red mushroom, like its brown counterpart, has a single stalk in the center but a different canopy, composed of five 3×3 slabs of red mushroom blocks arranged above and around the stalk, forming a dome.
Generation

In mushroom fields, huge mushrooms generate abundantly although they do not create a forest.
Huge mushrooms sporadically generate in swamp[BE only] and dark forest biomes, the latter having slightly more red huge mushrooms.
Growth
Huge mushrooms have a 40% chance to be grown by applying bone meal to a small red or brown mushroom. They can only be grown on the following blocks:
Dirt
Grass Block
Coarse Dirt
Podzol
Mycelium
Crimson Nylium
Warped Nylium
Rooted Dirt
Moss Block
Pale Moss Block
Farmland
Mud
Muddy Mangrove Roots
In addition to this, they require a sky and block light level of 12 or less to grow,[until: BE 26.60 & JE 26.4] except podzol, mycelium, or nylium where they grow at any light level.

Each type of huge mushroom has specific requirements:
- For the huge brown mushroom to grow, the lowest four blocks of the stem (i.e., the three blocks above the small mushroom being grown) must be air or leaves, and a 7×(height−3)×7 region above must similarly be clear of anything except air or leaves. Because the space requirement matches the size of the canopy at the top, it is possible for a huge brown mushroom to grow with its canopy directly touching a mushroom next to it.
- Unlike brown mushrooms, red mushrooms only check the blocks directly above the small mushroom, and do not require the rest of the dome to be clear of other blocks. In Java Edition blocks with the tag
#replaceable by mushroomsare replaced; other blocks remain.
A minimum of 5 blocks above the mushroom must be free of solid blocks, although 7 blocks are necessary for most to spawn. 13 blocks are required for it to be possible to generate all types of huge mushrooms.
A huge mushroom does not grow above the height limit.
Any small mushroom placed does not grow into a huge mushroom naturally; bone meal must be applied.
Data values
ID
| Feature type | Identifier |
|---|---|
huge_red_mushroom |
|
huge_brown_mushroom |
| Configured feature | Identifier |
|---|---|
huge_red_mushroom |
|
huge_brown_mushroom |
which are used in:
| Configured feature | Identifier |
|---|---|
mushroom_island_vegetation |
|
dark_forest_vegetation |
| Feature | Identifier |
|---|---|
huge_red_mushroom_feature |
|
huge_brown_mushroom_feature |
which are used in:
| Feature | Identifier |
|---|---|
huge_mushroom_feature |
which is used in:
| Feature | Identifier |
|---|---|
minecraft:legacy:forest_foliage_feature |
|
minecraft:legacy:flower_forest_foliage_feature |
|
minecraft:legacy:roofed_forest_foliage_feature |
|
minecraft:legacy:swamp_foliage_feature |
Config
- [NBT Compound / JSON Object] config
- [NBT Compound / JSON Object] cap_provider The block to use for the cap.
- Block state provider see Template:Nbt inherit/block state provider/template
- [NBT Compound / JSON Object] stem_provider The block to use for the stem.
- Block state provider see Template:Nbt inherit/block state provider/template
- [Int] foliage_radius (optional,defaults to 2) The size of the cap.
- [NBT Compound / JSON Object] can_place_on The block predicate that defines which blocks the huge mushroom can be placed on.
- Block predicate see Template:Nbt inherit/block predicate/template
- [NBT Compound / JSON Object] cap_provider The block to use for the cap.
{
"type": "minecraft:huge_red_mushroom",
"config": {
"cap_provider": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:red_mushroom_block",
"Properties": {
"down": "false",
"east": "true",
"north": "true",
"south": "true",
"up": "true",
"west": "true"
}
}
},
"foliage_radius": 2,
"stem_provider": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:mushroom_stem",
"Properties": {
"down": "false",
"east": "true",
"north": "true",
"south": "true",
"up": "false",
"west": "true"
}
}
}
}
}
History
Development
| June 14, 2011 | Notch showed a picture of a Beta 1.7 change-list. Although it was completely blurred out and was at first thought of as a joke, Notch later stated that one of the pictures with the new lighting system and the change list had a secret in them. | ||||||
|---|---|---|---|---|---|---|---|
| One place where people discussed it was on the Minecraft Forums, where it was discovered that the tabs at the top of the change list, which were partly covered, could be decoded based on the one pixel tall pattern available in the image.[2] | |||||||
| After a user named "tmcaffeine" successfully decoded the image, the tabs read: ExperienceOrb.java, changelist.txt, Level.java, Tile.java, HugeMushroomTile.jav(a?), HugeMushroomFeature.(java?), RandomLevelSource(cut).[3] | |||||||
| This led people to believe that huge mushrooms would be added, and indeed, later on Notch revealed a screenshot on Google+ in which two huge mushrooms could be seen as well as a village. | |||||||
Java Edition
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | Huge mushrooms were added. | |||||
| They did not generate naturally, but could be planted by the player by using bone meal on a red or brown mushroom planted on grass or dirt. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The mushroom island biome was added, which naturally generates huge mushrooms. | |||||
| 1.7.2 | 13w36a | The roofed forest biome was added, which naturally generates huge mushrooms. | |||||
| 1.10 | 16w20a | Huge mushrooms can now generate or grow much taller, matching the height from Pocket Edition. | |||||
| 1.13 | 17w47a | Huge red mushrooms no longer require an additional block of air above them to grow. | |||||
| 1.15 | 19w41a | Huge brown mushrooms no longer require an additional block of air above them to grow. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added huge mushrooms. | |||||
| v0.10.0 | build 1 | Huge mushrooms can now generate in swamps. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added huge mushrooms. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Huge mushrooms can now generate or grow much taller, matching the height from Java and Bedrock editions. | |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Huge mushrooms are added. | ||||||
Issues
Issues relating to "Huge Mushroom" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- All huge mushrooms have exactly 45 blocks besides the stalk, so an average of 13.5 mushrooms can be obtained from each huge mushroom's cap.
- Red mushrooms are rarer than brown mushrooms, but this is not the case for huge mushrooms.
Gallery
Screenshots
-
Huge mushrooms in a dark forest -
Huge mushrooms in a swamp in Bedrock Edition -
A single huge mushroom on a tiny mushroom island -
A brown huge mushroom in a dark forest -
A red huge mushroom in a dark forest -
A 13-block tall huge red mushroom -
A 13-block tall huge brown mushroom -
Some huge mushrooms in water in a swamp -
Enough roof for growing huge mushrooms on the surface
Historical screenshots
-
The decoded change-list -
A river test with 3 huge red mushrooms (Bottom left, top, and one hidden behind a tree at the far left) -
An early village (a first screenshot about villages, posted by Notch) with 2 huge mushrooms -
The first screenshot of endermen, with a huge mushroom on the right -
Demonstration of the changes to huge red mushroom growth mechanics in 17w47a -
Demonstration of the changes to huge brown mushroom growth mechanics in 19w41a
References
External links
- "Block of the Month: Red Mushroom" by Duncan Geere – Minecraft.net, May 8, 2025.







