| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 0.8 |
| Downfall | 0.5 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #6A7039 #4C763C |
| Foliage color | #6A7039 |
| Dry foliage color | #7B5334 |
| Water color | #617B64[JE only] #4c6156[BE only] |
| Water fog color | #232317[JE only] #4c6156[BE only] |
| Water fog distance | 30 |
|
Vibrant Visuals | |
| Atmospherics | Swampland |
| Lighting | Default |
| Volumetric fog | Swampland |
| Color grading | Default |
The swamp hills or swampland mutated biome is a rare variant of the swamp that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Old
The swamp hills featured hillier terrain rising up between the flat marshes. These hills would tower over the otherwise low-elevation swamp, with some large areas at high elevation without any water. Additionally, flooded areas in swamp hills tended to reach lower depths than the rest of the swamp, sometimes deep enough to have a gravel floor in place of a dirt floor, like normal oceans. Swamp huts[Bedrock Edition only] and fossils generated, and slimes spawned more frequently. Additionally, seagrass did not generate in flooded areas of swamp hills. If it connected to a jungle it had a chance to create a modified jungle edge biome.
The swamp hills had the same vegetation as the regular swamp, with swamp oaks, lily pads, blue orchids, mushrooms, and huge mushrooms.[Bedrock Edition only]
Although this biome is called 'swamp hills', it did not actually generate as a 'hills' variant, but as a 'modified' variant of the swamp, making it slightly rarer.
Current
In Bedrock Edition, swamp hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They look similar to regular swamps, with patches of firefly bushes and more sugar cane. Frogs can also spawn at daytime, while bogged spawn during the night.
With Vibrant Visuals, swamp hills have a unique brown-green sky color, and stronger volumetric fog effects, fading the sun and sunlight.
Mobs
Swamp hills use the same mob spawning chances as regular swamps.
The following mobs spawn naturally here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄40 | 4 | |
| 10⁄40 | 4 | |
| 10⁄40 | 4 | |
| 8⁄40 | 4 | |
| Monster category | ||
| 100⁄516 | 4 | |
| 95⁄516 | 4 | |
| 5⁄516 | 1 | |
| 100⁄516 | 4 | |
| 100⁄516 | 4 | |
| 100⁄516 | 4 | |
| 10⁄516 | 1–4 | |
| 5⁄516 | 1 | |
| 1⁄516 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Spawning is greatly affected by moon phase" }, "1": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "note": "Spawning is greatly affected by moon phase", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 4 | |
| 80 | 2 | |
| 50 | 4 | |
| 10 | 2–3 | |
| 5 | 1 | |
| 5 | 4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–5 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Slimes are spawned once, for both slime chunks and the surface.
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned once, for both slime chunks and the surface." }, "1": { "totalWeight": 545, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Slimes are spawned once, for both slime chunks and the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "4", "mob": "Bogged", "weight": 50 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the swamp hills.
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
|---|---|---|---|---|---|
| aerie.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga | "Aerie" | Minecraft: The Wild Update (Original Game Soundtrack) No. 2 | 1 | |
| firebugs.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga | "Firebugs" | Minecraft: The Wild Update (Original Game Soundtrack) No. 1 | 1 | |
| labyrinthine.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, Swamp, Old Growth Taiga | "Labyrinthine" | Minecraft: The Wild Update (Original Game Soundtrack) No. 3 | 1 |
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
swampland_mutated | 134 |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Swampland M variant added, along with many other biomes. Its grass color now varies. | |||||
| 13w38b | Marsh-like areas and dead bushes no longer generate in swamp biomes. | ||||||
| 1.8 | 14w26a | Marsh-like areas and dead bushes generate in swamp biomes again. | |||||
| 1.10 | 16w20a | Added fossils, which can generate in swamps. | |||||
| 1.13 | 18w14a | Seagrass now generates in swamps. | |||||
| 18w15a | |||||||
| 18w16a | "Swampland M" has been renamed to "Mutated Swampland". | ||||||
| 18w19a | "Mutated Swampland" has been renamed to "Swamp Hills". | ||||||
| pre3 | |||||||
| September 28, 2019 | During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added. | ||||||
| 1.14 | 18w43a | Drowned no longer spawn in swamps. | |||||
| 1.18 | Experimental Snapshot 1 | Swamp hills no longer generate naturally. | |||||
| 21w40a | The swamp hills biome has been removed. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added swamp hills, along with many other biomes. | |||||
| v0.10.0 | build 1 | The water in swamp hills is now tinted dark gray. | |||||
| Huge mushrooms now generate in swamp hills. | |||||||
| v0.13.0 | build 1 | Marsh-like areas no longer generate in swamp hills. | |||||
| ? | ? | Marsh-like areas generate once again in swamp hills. | |||||
| v0.14.0 | build 1 | Added witch huts, which generate in swamp hills. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which generate in swamp hills. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn in swamp hills. | |||||
| 1.10.0 | beta 1.10.0.3 | Drowned no longer spawn in swamp hills during the day. | |||||
| 1.18.0 | beta 1.18.0.22 | Swamp hills no longer generate naturally. | |||||
| 1.18.10 Experiment | beta 1.18.10.24 | Added frogs, which spawn in swamp hills. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Bogged now spawn in swamp hills. | |||||
| 1.21.60 | Preview 1.21.60.23 | Blue orchids now generate more frequently and in larger patches. | |||||
| Swamp oaks now generate slightly more frequently. | |||||||
| Swamp oaks no longer generate in direct contact with the ground. | |||||||
| Lily pads now generate more frequently. | |||||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added firefly bushes, which can generate in swamp hills. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added unique green atmospherics and strong volumetric fog to swamp hills in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Mushrooms now properly generate under trees. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Swampland M variant. | |
| Generation of marsh-like areas in swamp biomes has been changed. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which can generate in swamps. | |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | The ID mutated_swampland has been changed to swamp_hills. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 134. | |||||
Issues
Issues relating to "Swampland Mutated" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A swamp hills biome in Bedrock Edition. There is no water visible here -
A swamp hut generated in a swamp hills biome in Bedrock Edition -
An overhang generated in a swamp hills -
A swamp hills biome generated next to a modified jungle edge -
Swamp hills in Java Edition -
A swamp hills next to a river -
A swamp hills single biome world -
An example of the temperature variation in swamps, leading to different shades of green for the grass blocks -
Same as the previous image, edited for better visibility -
Swamp hills with ray tracing