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Fossil

Fossil

A fossil is a rarely-occurring skeletal feature composed of bone blocks, coal ore above Y=0, or diamond ore below Y=-8.

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Generated features
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Contents (17)
  1. Generation
  2. Structure
  3. Data values
  4. ID
  5. Config
  6. History
  7. Reveal
  8. Java Edition
  9. Bedrock Edition
  10. Legacy Console Edition
  11. New Nintendo 3DS Edition
  12. Issues
  13. Gallery
  14. Renders
  15. Screenshots
  16. See also
  17. References
Not to be confused with Minecraft x Fossil.
This article is about Overworld fossils. For the similar features generated in the Soul Sand Valley, see Nether Fossil. For other uses, see Bone (disambiguation).
Fossil
Biomes
Generates in
existing chunks  
No
Consists of

A fossil is a rarely-occurring skeletal feature composed of bone blocks, coal ore above Y=0, or diamond ore below Y=-8.

Generation

Fossils randomly generate only in desert, swamp and mangrove swamp biomes. Each chunk has two attempts within Y-coordinates 0 to 320 or -63 to -8 underground to generate a fossil, each with a chance of 1⁄64. They have an equal chance to generate as any of the four variants of skull or four variants of spine.

Fossils first generate the pure-bone layer with a structure integrity of 0.9, meaning 10% of the bone blocks are removed and do not override original terrain blocks, leaving 90% bone blocks. Next, the ore layer generates with a structure integrity of 0.1, replacing 10% of the existing fossil with coal ore for fossils that generate above Y level 0. Diamond ore or deepslate diamond ore generate below Y level -8. The locations of these ore blocks do not always correspond with the voids generated in the initial bone fossil, so the resulting combination of both generations usually result in an incomplete fossil structure composed of bone blocks and ores.

Because fossils are features instead of structures, they generate even when the "Generate Structures" option is turned off.[1]

Structure

Main article: /Structure

Naturally-generated fossils are composed of a mix of bone blocks and coal or diamond ores, as detailed above. They are made with NBT structure files and have files for each type of fossil located in the folder minecraft.jar/data/minecraft/structures/fossil.

There are 4 type of skulls and 4 type of spines.

Structure file Description Consists of Images
fossil/skull_1
fossil/skull_1_coal
The largest skull. 86 in total Bone Block, Coal Ore, or Deepslate Diamond Ore
fossil/skull_2
fossil/skull_2_coal
The second largest skull. 75 in total Bone Block, Coal Ore, or Deepslate Diamond Ore
fossil/skull_3
fossil/skull_3_coal
The second smallest skull. 58 in total Bone Block, Coal Ore, or Deepslate Diamond Ore
fossil/skull_4
fossil/skull_4_coal
The smallest skull, one-eyed. 32 in total Bone Block, Coal Ore, or Deepslate Diamond Ore
fossil/spine_1
fossil/spine_1_coal
The narrowest spine. 37 in total Bone Block, Coal Ore, or Deepslate Diamond Ore
fossil/spine_2
fossil/spine_2_coal
The second narrowest spine. 61 in total Bone Block, Coal Ore, or Deepslate Diamond Ore
fossil/spine_3
fossil/spine_3_coal
The second widest spine. 97 in total Bone Block, Coal Ore, or Deepslate Diamond Ore
fossil/spine_4
fossil/spine_4_coal
The widest spine. 121 in total Bone Block, Coal Ore, or Deepslate Diamond Ore

Data values

ID

Java Edition:

Feature typeIdentifier
EnvSprite fossil.png: Sprite image for fossil in Minecraft [No displayed name]fossil
Configured featureIdentifier
EnvSprite fossil.png: Sprite image for fossil in Minecraft [No displayed name]fossil_coal
EnvSprite fossil.png: Sprite image for fossil in Minecraft [No displayed name]fossil_diamonds

Bedrock Edition:

FeatureIdentifier
EnvSprite fossil.png: Sprite image for fossil in Minecraft [No displayed name]fossil_feature
EnvSprite fossil.png: Sprite image for fossil in Minecraft [No displayed name]deepslate_diamond_fossil_feature

Config

Main article: Configured feature

Java Edition:

  • [NBT Compound / JSON Object] config
    • [NBT List / JSON Array] fossil_structures: (Cannot be empty) A list of fossil structure templates to choose from.
    • [NBT List / JSON Array] overlay_structures: (Cannot be empty) A list of overlay structure templates to choose from. Has to have the same length as [NBT List / JSON Array] fossil_structures.
    • [String][NBT List / JSON Array][NBT Compound / JSON Object] fossil_processors: One processor list (an [String] ID, or a new [NBT List / JSON Array][NBT Compound / JSON Object] processor list definition) — The processor for fossil structure templates.
    • [String][NBT List / JSON Array][NBT Compound / JSON Object] overlay_processors: One processor list (an [String] ID, or a new [NBT List / JSON Array][NBT Compound / JSON Object] processor list definition) — The processor for overlay structure templates.
    • [Int] max_empty_corners_allowed: Integer between 0 and 7 — How many corners of the structure are allowed to be empty for it to generate. Prevents structures floating in the air.

The placement of fossil is hardcoded (for its lowest point) with 2 steps in order:

  1. It takes minimum value between OCEAN_FLOOR_WG heightmap and original placement position;
  2. It takes maximum value between 10 blocks above bottom of the world and placement position from first step minus 15-24 (randomly).

History

Reveal

May 13, 2016 ProfMobius tweets an image of the new structure blocks in action, generating what appears to be a fossil made of quartz.
September 28, 2019 Prerelease footage of the soul sand valley biome at MINECON Live 2019 appears to have used these fossils (as opposed to the distinct nether fossils).

Java Edition

Java Edition
1.1016w20a Added fossils.
1.1620w22a Fossils can no longer overwrite desert pyramids or the end portal room of strongholds.
1.1721w06a Fossils can now generate in the air due to a bug.[2]
21w10a Fossils that generate below Y=0 now generate with either normal or deepslate diamond ore instead of coal ore.
Fossils can no longer generate in the air.
21w15a Because world generation has been reverted, fossils generate the way they did before the 1.17 snapshots.
1.18Experimental Snapshot 1 The fossil generation changes in the 1.17 snapshots have been reintroduced.
experimental snapshot 5 Fossils with diamond ore no longer generate above the deepslate level.

Bedrock Edition

Pocket Edition
1.1.3alpha 1.1.3.0 Added fossils.
Bedrock Edition
1.18.10beta 1.18.10.21 Fossils that generate below Y=0 now generate with either normal or deepslate diamond ore instead of coal ore.

Legacy Console Edition

New Nintendo 3DS Edition

Issues

Issues relating to "Fossil" are maintained on the bug tracker. Issues should be reported and viewed there.

Renders

Skulls

Spines

Screenshots

See also

References

  1. ↑ MC-199180 – Fossils can generate with structures turned off – resolved as "Works As Intended".
  2. ↑ MC-214784 – Fossils can generate floating in caves – resolved as "Fixed".

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