| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #BFB755 |
| Foliage color | #AEA42A |
| Dry foliage color | #A38046 |
| Water color | #3F76E4[JE only] #1A7AA1[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Desert |
| Lighting | Desert |
| Volumetric fog | Default |
| Color grading | Desert |
The desert hills biome is a variant of the desert that no longer generates since Caves & Cliffs: Part II and was removed in Java Edition.
Description
Old
Like all other hills biomes, desert hills featured hillier terrain with occasional overhangs, cliffs, and floating islands. Sand often generated floating here, providing a risk of suffocation when the sand fell down. Desert hills were comprised mostly of sand and sandstone like the rest of the desert, decorated with dead bushes and more sugar cane near water. Unlike the regular desert, desert villages and pillager outposts didn't generate here, but fossils, desert pyramids,[Bedrock Edition only] and desert wells did. Desert hills didn't generate in the thin desert border around a badlands biome.
Current
In Bedrock Edition, desert hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear similar to deserts, with patches of short dry grass and tall dry grass while cactus flowers generate on some cacti, although desert villages still don't generate. Camels uncommonly spawn at daytime, while parched and camel husk jockeys can also spawn at nighttime.
With Vibrant Visuals, desert hills re-use desert atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night. Moonlight is much more vibrant blue, and the warm color grading temperature tints everything yellow/orange.
Mobs
Desert hills use the same mob spawning chances as deserts.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 1 | 2–3 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 80⁄515 | 4 | |
| 19⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 1⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Rabbit": "All spawned rabbits are gold." }, "1": { "totalWeight": 4, "mobs": [ { "note": "All spawned rabbits are gold.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Husk", "weight": 80 }, { "size": "4", "mob": "Zombie", "weight": 19 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 1 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 240 | 2–4 | |
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 40 | 1–2 | |
| 40 | 1–2 | |
| 25 | 1 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 10 | 2–4 | |
| 4 | 2–3 | |
| 1 | 1 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
- ↑ Camel husks will always spawn being ridden by a husk wielding an iron spear with a parched passenger.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Camel Husk": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger." }, "1": { "totalWeight": 760, "mobs": [ { "size": "2-4", "mob": "Husk", "weight": 240 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 40 }, { "size": "1-2", "mob": "Parched", "weight": 40 }, { "note": "Camel husks will always spawn being ridden by a [[husk]] wielding an [[iron spear]] with a [[parched]] passenger.", "mob": "Camel Husk", "weight": 25, "notename": "Camel Husk", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
Desert hills use the same music as deserts, in the latest version.
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
|---|---|---|---|---|---|
| hal1.ogg | Overworld | "Subwoofer Lullaby" | Minecraft - Volume Alpha No. 3 | ||
| hal2.ogg | Overworld | "Living Mice" | Minecraft - Volume Alpha No. 5 | ||
| hal3.ogg | Overworld | "Haggstrom" | Minecraft - Volume Alpha No. 7 | ||
| hal4.ogg | Overworld | "Danny" | Minecraft - Volume Alpha No. 21 | ||
| nuance1.ogg | Overworld | "Key" | Minecraft - Volume Alpha No. 1 | ||
| nuance2.ogg | Overworld | "Oxygène" | Minecraft - Volume Alpha No. 9 | ||
| one_more_day.ogg | The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, Desert, Badlands, Eroded Badlands, and Wooded Badlands | "One More Day" | Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 | ||
| crescent_dunes.ogg | Desert, Badlands, Eroded Badlands, Wooded Badlands | "Crescent Dunes" | Minecraft: Trails & Tales (Original Game Soundtrack) No. 4 | ||
| fireflies.ogg | Desert, the Overworld and Main menu | "Fireflies" | Minecraft: Chase the Skies (Original Game Soundtrack) No. 5 |
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
desert_hills | 17 |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1 | 12w01a | Added DesertHills. | |||||
| 1.2.1 | 12w04a | Added desert wells to deserts. | |||||
| 1.3.1 | 12w19a | Hills in deserts are now taller. | |||||
| 1.7.2 | 13w36a | Desert hills are now required for the new "Adventuring Time" achievement. | |||||
| 1.10 | 16w20a | Added husks, which replace most zombies in deserts. | |||||
| Added fossils, which may generate in deserts. | |||||||
| 1.13 | 18w16a | "DesertHills" has been renamed to "Desert Hills". | |||||
| 1.18 | Experimental Snapshot 1 | Desert hills no longer generate naturally. | |||||
| 21w40a | Desert hills have been removed. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added Desert Hills variant, along with many other biomes. | |||||
| v0.11.0 | build 1 | Added desert wells to deserts. | |||||
| v0.13.0 | build 1 | Added rabbits, which can spawn in deserts. | |||||
| v0.15.0 | build 1 | Added husks, which replace most zombies in deserts. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which may generate in deserts. | |||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.20 | The desert hills biome no longer generates naturally. | |||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Ambient sounds have been added to blocks in desert hills. | |||||
| Preview 1.21.70.22 | Short dry grass, tall dry grass and cactus flowers now generate in desert hills. | ||||||
| Preview 1.21.70.23 | Camels now spawn in desert hills instead of only desert villages. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique warm atmospherics, lighting, and color grading to desert hills with Vibrant Visuals. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in desert hills. | |||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 17. | |||||
Issues
Issues relating to "Desert Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A desert hills biome -
Another desert hills biome -
Desert hills in Bedrock Edition -
A desert pyramid in desert hills in Bedrock Edition -
A frozen ocean next to desert hills in Bedrock Edition. Note the ocean ruins in an iceberg. -
A desert hills single biome world -
Desert hills with ray tracing