| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 0.7 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #79C05A |
| Foliage color | #59AE30 |
| Dry foliage color | #A36D46 |
| Water color | #3F76E4[JE only] #1E97F2[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Default |
| Color grading | Default |
The forest is a lush biome densely covered with oak and birch trees. Woods wolves spawn here. The forest is the most common Overworld surface biome in Minecraft, making up about 12% of its area.
Generation
Forests generate in a broad range of moderate temperatures, with a somewhat more restrictive medium humidity requirement.
They frequently border plains, taigas, birch forests, and jungles, though forests may border a much larger variety of biomes. Forests can generate in various terrains, including flatlands and plateaus.
Forests sometimes generate as slopes, where they can border mountain biomes like groves or stony peaks.
Description
Forests feature dense trees compared to other biomes. Lilies of the valley, rose bushes, peonies, and lilacs generate in this biome. Bushes generate here in small patches, and leaf litter is scattered on the ground underneath trees.
Wolves spawn commonly in forest and use their woods variant. Bees from bee nests on trees are found as well.
Abandoned camps sometimes generate in forests.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄45 | 4 | |
| 10⁄45 | 4 | |
| 10⁄45 | 4 | |
| 8⁄45 | 4 | |
| 5⁄45 | 4 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 45, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Woods Wolf", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 5 | 4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 55, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Woods Wolf", "weight": 5 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the forest:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 8% | 2 | 8% | |
| Shores | 2 | 8% | 2 | 8% | |
| Aerie | 1 | 4% | 1 | 4% | |
| Broken Clocks | 1 | 4% | 1 | 4% | |
| Bromeliad | 1 | 4% | 1 | 4% | |
| Clark | 1 | 4% | 1 | 4% | |
| Comforting Memories | 1 | 4% | 1 | 4% | |
| Danny | 1 | 4% | 1 | 4% | |
| Dry Hands | 1 | 4% | 1 | 4% | |
| Firebugs | 1 | 4% | 1 | 4% | |
| Floating Dream | 1 | 4% | 1 | 4% | |
| Haggstrom | 1 | 4% | 1 | 4% | |
| Key | 1 | 4% | 1 | 4% | |
| Labyrinthine | 1 | 4% | 1 | 4% | |
| Left to Bloom | 1 | 4% | 1 | 4% | |
| Living Mice | 1 | 4% | 1 | 4% | |
| Mice on Venus | 1 | 4% | 1 | 4% | |
| Minecraft | 1 | 4% | 1 | 4% | |
| One More Day | 1 | 4% | 1 | 4% | |
| Oxygène | 1 | 4% | 1 | 4% | |
| Subwoofer Lullaby | 1 | 4% | 1 | 4% | |
| Sweden | 1 | 4% | 1 | 4% | |
| Wet Hands | 1 | 4% | 1 | 4% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
forest |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
forest | 4 |
Biome definition
|
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Java Edition
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added biomes, including forest and several variants. | |||||
| Forests are defined by having a rainfall value of 35% or greater and a temperature value between 50% and 70%. | |||||||
| Java Edition Beta | |||||||
| 1.2 | Birch can now generate. | ||||||
| 1.4 | Wolves are now found in forests. | ||||||
| 1.6 | Test Build 3 | Short grass can now generate. | |||||
| 1.8 | Pre-release | The old forest biome was removed as part of the biome overhaul and replaced with the new forest. Old forest biomes from the original biome generation are not converted into the new forest except by coincidence. | |||||
| Forests are now much flatter. | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w19a | Hills in forests are now taller. | |||||
| 1.7.2 | 13w36a | Forests are now generated with rose bushes, lilacs, and peonies. | |||||
| Large oaks no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[1] | |||||||
| Forest is now required for the new "Adventuring Time" achievement. | |||||||
| 1.8 | 14w27a | Rabbits are now found in forests. | |||||
| 1.9 | 15w44a | Large oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[2] | |||||
| 1.14 | 18w43a | Lilies of the valley are now generated in forests. | |||||
| 1.15.2 | Pre-Release 1 | Normal forests now have bees and bee nests. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 4. | |||||
| 1.20.5 | 24w10a | Wolves that spawn in forests are now the woods variant. | |||||
| 1.21.5 | 25w02a | Added leaf litter, which can generate in forests. | |||||
| 25w05a | Added bushes, which can generate in forests. | ||||||
| 25w09a | Added fallen trees, which can generate in forests. | ||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in forests. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | Added biomes, including forests. | ||||||
| Bedrock Edition | |||||||
| 1.16.0 | beta 1.15.0.51 | Wolves now spawn in forest and wooded hills biomes. | |||||
| beta 1.16.0.57 | Normal forests and forest hills now have bees and bee nests. | ||||||
| 1.20.80 | Preview 1.20.80.21 | Wolves that spawn in forests are now the woods variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in forests. | |||||
| Added bushes, which can generate in forests. | |||||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in forests. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Some forest variants have been removed from the base game. |
| TU14 | 1.04 | Hills in forests are now taller. | |||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added forests. | ||||||
Issues
Issues relating to "Forest" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Inside a forest -
Ground view of a forest in Bedrock Edition -
Inside a forest, facing a river -
A forest biome as seen from above -
Another view of the forest biome -
An abandoned camp in a forest -
The Winding River seed template thumbnail, many different forest biomes with rivers -
A forest single biome world
Historical screenshots
-
The old Survival Island seed template discountinued in 1.21.60. -
A forest with ray tracing -
Forested valley, surrounded by mountains before Caves & Cliffs -
Small forest biome, consisting of only few trees -
The old Survival Island (seed preset) discountinued before 1.18. -
A small forest surrounded by plains -
The old Forest Glade (seed preset) discountinued in 1.18.30. -
A forest biome before Update Aquatic, with mountains, swamps, plains, and dark forests around it -
The Skeleton Dungeon At Spawn (seed preset) discountinued in Pocket Edition Alpha 1.0.0.0 only. -
A forest single biome world before 1.18 -
The Survival Islands (seed preset) discountinued in Pocket Edition. -
The Perfect Survival Island (seed preset) discountinued in Pocket Edition Alpha 1.0.0.0. -
A forest biome before The Update that Changed the World
Development images
-
A lake with several forest biomes visible in the distance -
A forest mountain ridge -
A tiny forest island
In other media
-
Noor running through a forest. -
Creeper Woods, a forest featured in Minecraft Dungeons. -
The forest biome at night in Craft Your Path -

-
A forest as seen in Minecraft Legends.
See also
Wooded Hills
Birch Forest
Dark Forest
Taiga
Old Growth Taiga
Jungle
Meadow
Rainforest
Seasonal Forest
References
- ↑ https://reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/
- ↑ MC-29844 – Big Oak Trees fail to generate in Forest Biomes – resolved as "Fixed".
External links
- "Around the Block: Forest" by Duncan Geere – Minecraft.net, January 25, 2024.
