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Forest

Forest

The forest is a lush biome densely covered with oak and birch trees. Woods wolves spawn here. The forest is the most common Overworld surface biome in…

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Overworld biomes
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Contents (23)
  1. Generation
  2. Description
  3. Mobs
  4. Sounds
  5. Music
  6. Data values
  7. ID
  8. Biome definition
  9. Achievements
  10. Advancements
  11. History
  12. Java Edition
  13. Bedrock Edition
  14. Legacy Console Edition
  15. New Nintendo 3DS Edition
  16. Issues
  17. Gallery
  18. Screenshots
  19. Development images
  20. In other media
  21. See also
  22. References
  23. External links
This article is about the regular forest biome. For other forest biomes, see Forest (disambiguation).
Forest
Forest.png: Infobox image for Minecraft biome 'Forest'
Forest Vibrant Visuals.png: Infobox image for Minecraft biome 'Forest'
Structures Abandoned Camp
Features Oak
Birch
Oak with Bee Nest
Birch with Bee Nest
Blocks Grass Block
Leaf Litter
Bush
Rose Bush
Lilac
Peony
Lily of the Valley

Climate

Temperature 0.7
Downfall 0.8
Precipitation Yes

Colors

Grass color
 #79C05A
Foliage color
 #59AE30
Dry foliage color
 #A36D46
Water color
 #3F76E4
‌[JE only]

 #1E97F2
‌[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Default
Color grading Default

The forest is a lush biome densely covered with oak and birch trees. Woods wolves spawn here. The forest is the most common Overworld surface biome in Minecraft, making up about 12% of its area.

Generation

Forests generate in a broad range of moderate temperatures, with a somewhat more restrictive medium humidity requirement.

They frequently border plains, taigas, birch forests, and jungles, though forests may border a much larger variety of biomes. Forests can generate in various terrains, including flatlands and plateaus.

Forests sometimes generate as slopes, where they can border mountain biomes like groves or stony peaks.

Description

Forests feature dense trees compared to other biomes. Lilies of the valley, rose bushes, peonies, and lilacs generate in this biome. Bushes generate here in small patches, and leaf litter is scattered on the ground underneath trees.

Wolves spawn commonly in forest and use their woods variant. Bees from bee nests on trees are found as well.

Abandoned camps sometimes generate in forests.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5154
Skeleton100⁄5154
Slime[note 1]100⁄5154
Spider100⁄5154
Zombie95⁄5154
Enderman10⁄5151–4
Witch5⁄5151
Zombie Villager5⁄5151
Creature category
Sheep12⁄454
Chicken10⁄454
Pig10⁄454
Cow8⁄454
Woods Wolf5⁄454
Underground water creature category
Glow Squid14–6
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Slime[note 1]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Sheep122–3
Chicken102–4
Glow Squid102–4
Pig101–3
Cow82–3
Woods Wolf54
Ambient category
Bat12
  1. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

Music

These music tracks play while the player is in the forest:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Memories28%28%
Shores28%28%
Aerie14%14%
Broken Clocks14%14%
Bromeliad14%14%
Clark14%14%
Comforting Memories14%14%
Danny14%14%
Dry Hands14%14%
Firebugs14%14%
Floating Dream14%14%
Haggstrom14%14%
Key14%14%
Labyrinthine14%14%
Left to Bloom14%14%
Living Mice14%14%
Mice on Venus14%14%
Minecraft14%14%
One More Day14%14%
Oxygène14%14%
Subwoofer Lullaby14%14%
Sweden14%14%
Wet Hands14%14%

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite forest.png: Sprite image for forest in Minecraft Forestforest biome.minecraft.forest

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite forest.png: Sprite image for forest in Minecraft [No displayed name]forest4

Biome definition

EnvSprite fancy-oak.png: Sprite image for fancy-oak in Minecraft Treeview

wip

  • [NBT Compound / JSON Object]
    • [String] format_version: 1.26.50
    • [NBT Compound / JSON Object] minecraft:biome
      • [NBT Compound / JSON Object] description
        • [String] identifier: minecraft:forest
      • [NBT Compound / JSON Object] components
        • [NBT Compound / JSON Object] minecraft:tags
          • [NBT List / JSON Array] tags: animal, forest, monster, overworld, bee_habitad, has_structure_abandoned_camp, oak_forest
        • [NBT Compound / JSON Object] minecraft:climate
          • [Float] temperature: 0.7
          • [Float] downfall: 0.8
          • [NBT List / JSON Array] snow_accumulation: 0.0, 0.125
        • [NBT Compound / JSON Object] minecraft:surface_builder
          • [NBT Compound / JSON Object] builder
            • [String] type: minecraft:overworld
            • [String] top_material: minecraft:grass_block
            • [String] mid_material: minecraft:dirt
            • [String] foundation_material: minecraft:stone
            • [String] sea_material: minecraft:water
            • [Int] sea_floor_depth: 7
            • [String] sea_floor_material: minecraft:gravel
        • Deprecated components:
  • [NBT Compound / JSON Object]
    • [String] format_version: 1.21.120
    • [NBT Compound / JSON Object] minecraft:client_biome
      • [NBT Compound / JSON Object] description
        • [String] identifier: minecraft:forest
      • [NBT Compound / JSON Object] components
        • [NBT Compound / JSON Object] minecraft:biome_music
          • [String] music_definition: forest
        • [NBT Compound / JSON Object] minecraft:ambient_sounds
          • [NBT Compound / JSON Object] underwater_addition
            • [String] asset: ambient.underwater.additions
            • [Float] chance: 0.01.
          • [String] underwater_loop: ambient.underwater.loop
        • [NBT Compound / JSON Object] minecraft:water_appearance
          • [String][Int Array] surface_color: #1E97F2
        • [NBT Compound / JSON Object] minecraft:atmosphere_identifier
          • [String] atmosphere_identifier: minecraft:default_atmospherics
        • [NBT Compound / JSON Object] minecraft:color_grading_identifier
          • [String] color_grading_identifier: minecraft:default_color_grading
        • [NBT Compound / JSON Object] minecraft:cubemap_identifier
        • [NBT Compound / JSON Object] minecraft:lighting_identifier
          • [String] lighting_identifier: minecraft:default_lighting
        • [NBT Compound / JSON Object] minecraft:water_identifier
          • [String] water_identifier: minecraft:default_water
[String] JSON
{
  "attributes": {
    "minecraft:audio/background_music": {
      "default": {
        "max_delay": 24000,
        "min_delay": 12000,
        "sound": "minecraft:music.overworld.forest"
      }
    },
    "minecraft:gameplay/natural_mob_spawns": {
      "argument": {
        "spawn_costs": {},
        "spawns_by_category": {
          "ambient": [
            {
              "type": "minecraft:bat",
              "count": 8,
              "weight": 10
            }
          ],
          "creature": [
            {
              "type": "minecraft:sheep",
              "count": 4,
              "weight": 12
            },
            {
              "type": "minecraft:pig",
              "count": 4,
              "weight": 10
            },
            {
              "type": "minecraft:chicken",
              "count": 4,
              "weight": 10
            },
            {
              "type": "minecraft:cow",
              "count": 4,
              "weight": 8
            },
            {
              "type": "minecraft:wolf",
              "count": 4,
              "weight": 5
            }
          ],
          "monster": [
            {
              "type": "minecraft:spider",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:zombie",
              "count": 4,
              "weight": 95
            },
            {
              "type": "minecraft:zombie_villager",
              "count": 1,
              "weight": 5
            },
            {
              "type": "minecraft:skeleton",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:creeper",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:slime",
              "count": 4,
              "weight": 100
            },
            {
              "type": "minecraft:enderman",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 4,
                "min_inclusive": 1
              },
              "weight": 10
            },
            {
              "type": "minecraft:witch",
              "count": 1,
              "weight": 5
            }
          ],
          "underground_water_creature": [
            {
              "type": "minecraft:glow_squid",
              "count": {
                "type": "minecraft:uniform",
                "max_inclusive": 6,
                "min_inclusive": 4
              },
              "weight": 10
            }
          ]
        }
      },
      "modifier": "overlay"
    },
    "minecraft:visual/sky_color": "#79a6ff"
  },
  "carvers": [
    "minecraft:cave",
    "minecraft:cave_extra_underground",
    "minecraft:canyon"
  ],
  "downfall": 0.8,
  "effects": {
    "water_color": "#3f76e4"
  },
  "features": [
    [],
    [
      "minecraft:lake_lava_underground",
      "minecraft:lake_lava_surface"
    ],
    [
      "minecraft:amethyst_geode"
    ],
    [
      "minecraft:monster_room",
      "minecraft:monster_room_deep"
    ],
    [],
    [],
    [
      "minecraft:ore_dirt",
      "minecraft:ore_gravel",
      "minecraft:ore_granite_upper",
      "minecraft:ore_granite_lower",
      "minecraft:ore_diorite_upper",
      "minecraft:ore_diorite_lower",
      "minecraft:ore_andesite_upper",
      "minecraft:ore_andesite_lower",
      "minecraft:ore_tuff",
      "minecraft:ore_coal_upper",
      "minecraft:ore_coal_lower",
      "minecraft:ore_iron_upper",
      "minecraft:ore_iron_middle",
      "minecraft:ore_iron_small",
      "minecraft:ore_gold",
      "minecraft:ore_gold_lower",
      "minecraft:ore_redstone",
      "minecraft:ore_redstone_lower",
      "minecraft:ore_diamond",
      "minecraft:ore_diamond_medium",
      "minecraft:ore_diamond_large",
      "minecraft:ore_diamond_buried",
      "minecraft:ore_lapis",
      "minecraft:ore_lapis_buried",
      "minecraft:ore_copper",
      "minecraft:underwater_magma",
      "minecraft:disk_sand",
      "minecraft:disk_clay",
      "minecraft:disk_gravel"
    ],
    [],
    [
      "minecraft:spring_water",
      "minecraft:spring_lava"
    ],
    [
      "minecraft:glow_lichen",
      "minecraft:forest_flowers",
      "minecraft:trees_birch_and_oak_leaf_litter",
      "minecraft:patch_bush",
      "minecraft:flower_default",
      "minecraft:patch_grass_forest",
      "minecraft:brown_mushroom_normal",
      "minecraft:red_mushroom_normal",
      "minecraft:patch_pumpkin",
      "minecraft:patch_sugar_cane",
      "minecraft:patch_firefly_bush_near_water"
    ],
    [
      "minecraft:freeze_top_layer"
    ]
  ],
  "has_precipitation": true,
  "temperature": 0.7
}
{
  "format_version": "1.26.50",
  "minecraft:biome": {
    "description": {
      "identifier": "minecraft:forest"
    },
    "components": {
      "minecraft:climate": {
        "downfall": 0.8,
        "snow_accumulation": [ 0.0, 0.125 ],
        "temperature": 0.7
      },
      "minecraft:multinoise_generation_rules": {
        "target_temperature": 0.0,
        "target_humidity": 0.5,
        "target_altitude": 0.0,
        "target_weirdness": 0.0,
        "weight": 0.375
      },
      "minecraft:overworld_height": {
        "noise_type": "default"
      },
      "minecraft:surface_builder": {
        "builder": {
          "type": "minecraft:overworld",
          "sea_floor_depth": 7,
          "sea_floor_material": "minecraft:gravel",
          "foundation_material": "minecraft:stone",
          "mid_material": "minecraft:dirt",
          "top_material": "minecraft:grass_block",
          "sea_material": "minecraft:water"
        }
      },
      "minecraft:overworld_generation_rules": {
        "hills_transformation": "minecraft:forest_hills",
        "mutate_transformation": "minecraft:flower_forest",
        "generate_for_climates": [
          [ "medium", 1 ],
          [ "cold", 1 ]
        ]
      },

      "minecraft:tags": {
        "tags": [
          "animal",
          "forest",
          "monster",
          "overworld",
          "bee_habitat",
          "has_structure_abandoned_camp",
          "oak_forest"
        ]
      }
    }
  }
}
{
  "format_version": "1.21.120",
  "minecraft:client_biome": {
    "description": {
      "identifier": "minecraft:forest"
    },
    "components": {
      "minecraft:fog_appearance": {
        "fog_identifier": "minecraft:fog_forest"
      },
      "minecraft:water_appearance": {
        "surface_color": "#1E97F2"
      },
      "minecraft:biome_music": {
        "music_definition": "forest"
      },
      "minecraft:atmosphere_identifier": {
        "atmosphere_identifier": "minecraft:default_atmospherics"
      },
      "minecraft:color_grading_identifier": {
        "color_grading_identifier": "minecraft:default_color_grading"
      },
      "minecraft:lighting_identifier": {
        "lighting_identifier": "minecraft:default_lighting"
      },
      "minecraft:water_identifier": {
        "water_identifier": "minecraft:default_water"
      },
      "minecraft:ambient_sounds": {
        "underwater_addition": {
          "asset": "ambient.underwater.additions",
          "chance": 0.01
        },
        "underwater_loop": "ambient.underwater.loop"
      }
    }
  }
}

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

History

For a variant which existed before 1.18, see Wooded Hills.

Java Edition

Java Edition Alpha
v1.2.0preview Added biomes, including forest and several variants.
Forests are defined by having a rainfall value of 35% or greater and a temperature value between 50% and 70%.
Java Edition Beta
1.2 Birch can now generate.
1.4 Wolves are now found in forests.
1.6Test Build 3 Short grass can now generate.
1.8Pre-release The old forest biome was removed as part of the biome overhaul and replaced with the new forest. Old forest biomes from the original biome generation are not converted into the new forest except by coincidence.
Forests are now much flatter.
Java Edition
1.3.112w19a Hills in forests are now taller.
1.7.213w36a Forests are now generated with rose bushes, lilacs, and peonies.
Large oaks no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.[1]
Forest is now required for the new "Adventuring Time" achievement.
1.814w27a Rabbits are now found in forests.
1.915w44a Large oaks now generate in forest biomes again, thanks to an FPS fix provided by Spooner.[2]
1.1418w43a Lilies of the valley are now generated in forests.
1.15.2Pre-Release 1 Normal forests now have bees and bee nests.
1.1821w37a Prior to the removal of numerical biome IDs, this biome's numerical ID was 4.
1.20.524w10a Wolves that spawn in forests are now the woods variant.
1.21.525w02a Added leaf litter, which can generate in forests.
25w05a Added bushes, which can generate in forests.
25w09a Added fallen trees, which can generate in forests.
26.3snap1 Added abandoned camps, which can generate in forests.

Bedrock Edition

Pocket Edition Alpha
v0.1.0 Added biomes, including forests.
Bedrock Edition
1.16.0beta 1.15.0.51 Wolves now spawn in forest and wooded hills biomes.
beta 1.16.0.57 Normal forests and forest hills now have bees and bee nests.
1.20.80Preview 1.20.80.21 Wolves that spawn in forests are now the woods variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20 Added leaf litter, which can generate in forests.
Added bushes, which can generate in forests.
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27 Added abandoned camps, which can generate in forests.
26.50Preview 26.50.22 All features from the "Drop 3 of 2026" experiment have been fully implemented.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1 Some forest variants have been removed from the base game.
TU141.04 Hills in forests are now taller.

New Nintendo 3DS Edition

Issues

Issues relating to "Forest" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

Development images

In other media

See also

References

  1. ↑ https://reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/
  2. ↑ MC-29844 – Big Oak Trees fail to generate in Forest Biomes – resolved as "Fixed".
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What spawns in Forest?
The mob spawn table of this biome with spawn weights and group sizes.
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