| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | -0.2 |
| Downfall | 0.8 |
| Precipitation | Yes |
| Snow accumulation[BE only] |
0.125-0.25 |
|
Colors | |
| Grass color | #80B497 |
| Foliage color | #60A17B |
| Dry foliage color | #8F7A5A |
| Water color | #3F76E4[JE only] #44AFF5[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Cold |
| Volumetric fog | Default |
| Color grading | Coolish |
A grove is a snowy forest biome that often generates on the sides of mountains. Similar to the snowy taiga, it is filled with spruce trees but the ground is covered with snow blocks and occasional powder snow patches.
Generation
Groves usually generate as mountain slope biomes in cold to temperate climates, requiring medium to high humidity. As a result, they are frequently bordered by jagged peaks and frozen peaks in higher mountains.
Groves often border forests, taigas, meadows, birch forests, dark forests, and old growth taigas as the terrain lowers. In frozen climates, snowy taigas frequently border groves.
Very cold climates allow groves to stretch into flatter terrain and valleys, where they can cover thousands of blocks with thin frozen river, taiga, or snowy taiga biomes cutting through the valleys. If the humidity decreases, snowy slopes often generate instead.
Similar to other mountain biomes, the deep dark is very common deep underground. At shallower depths, dripstone caves and lush caves frequently generate.
Description
A grove creates a forest of spruce trees on the sides of a mountain, reminiscent of a snowy taiga but the surface is covered snow blocks above a dirt ground, with snow layers on top. All spruce trees grow on a single block of dirt replacing snow blocks, with a slightly lower density than in snowy taigas.
Strips of powder snow occasionally replace snow blocks and the dirt below, where trees do not generate. Fallen trees and dying trees do not generate here.
Rabbits, snowy wolves, and snow foxes can spawn in this biome. Like other mountain biomes, emerald ore and infested stone can generate in stone under the ground. Pillager outposts are the only structures that generate here.
With Vibrant Visuals, groves use default environmental settings with a coolish color grading, making the biome appear colder blue. They use cold sunlight, which is slightly brighter at dusk and dawn.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 4⁄13 | 2–4 | |
| 1⁄13 | 1 | |
| 8⁄13 | 2–3 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 13, "mobs": [ { "size": "2-4", "mob": "Snow Fox", "weight": 4 }, { "size": "1", "mob": "Snowy Wolf", "weight": 1 }, { "size": "2-3", "mob": "Rabbit", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 10 | 2–4 | |
| 8 | 2–4 | |
| 8 | 2–3 | |
| 8 | 1 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 34, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-4", "mob": "Snow Fox", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 8 }, { "size": "1", "mob": "Snowy Wolf", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in a grove:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Shores | 2 | 14.29% | 2 | 14.29% | |
| Clark | 1 | 7.14% | 1 | 7.14% | |
| Comforting Memories | 1 | 7.14% | 1 | 7.14% | |
| Eld Unknown | 1 | 7.14% | 1 | 7.14% | |
| Endless | 1 | 7.14% | 1 | 7.14% | |
| Infinite Amethyst | 1 | 7.14% | 1 | 7.14% | |
| Lilypad | 1 | 7.14% | 1 | 7.14% | |
| Mice on Venus | 1 | 7.14% | 1 | 7.14% | |
| Minecraft | 1 | 7.14% | 1 | 7.14% | |
| Oxygène | 1 | 7.14% | 1 | 7.14% | |
| pokopoko | 1 | 7.14% | 1 | 7.14% | |
| Sweden | 1 | 7.14% | 1 | 7.14% | |
| Wending | 1 | 7.14% | 1 | 7.14% | |
Data values
ID
| Name | Identifier |
|---|---|
grove |
| Name | Identifier |
|---|---|
grove |
Biome definition
{
"attributes": {
"minecraft:audio/background_music": {
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.overworld.grove"
}
},
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:wolf",
"count": 1,
"weight": 1
},
{
"type": "minecraft:rabbit",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 3,
"min_inclusive": 2
},
"weight": 8
},
{
"type": "minecraft:fox",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 2
},
"weight": 4
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:visual/sky_color": "#81a0ff"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.8,
"effects": {
"water_color": "#3f76e4"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel",
"minecraft:ore_emerald"
],
[
"minecraft:ore_infested"
],
[
"minecraft:spring_water",
"minecraft:spring_lava",
"minecraft:spring_lava_frozen"
],
[
"minecraft:glow_lichen",
"minecraft:trees_grove",
"minecraft:patch_pumpkin"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"temperature": -0.2
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
History
Announcement
| September 28, 2019 | During MINECON Live 2019, the mountains won the community biome vote; additions were improved terrain generation, powder snow, and goats. | ||||||
|---|---|---|---|---|---|---|---|
| October 3, 2020 | The Caves & Cliffs update was announced at Minecraft Live 2020, showing a sneak peek at goats and the new mountain generation. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | Experimental Snapshot 1 | Added grove, along with the other new mountain biomes. | |||||
| experimental snapshot 2 | Infested stone and emerald ore now generate in the new mountain biomes. | ||||||
| experimental snapshot 3 | Pillager outposts now generate in groves. | ||||||
| Goats now spawn in groves. | |||||||
| experimental snapshot 6 | Groves are less likely to generate on mountain peaks. | ||||||
| Groves start generating lower down in cold areas and higher up in warmer areas. | |||||||
| 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 178. | ||||||
| Spruce trees no longer generate in groves.[1] | |||||||
| 21w38a | Spruce trees once again generate in groves. | ||||||
| 21w41a | The sky color of groves has been changed from #79a6ff to #81a0ff. | ||||||
| 21w44a | Powder snow strips are now exposed to the surface, instead of covering by a layer of snow blocks.[2] | ||||||
| Grove is now required for the "Adventuring Time" advancement. | |||||||
| 1.20 | 23w17a | "A Familiar Room" can now be played in groves. | |||||
| 1.20.5 | 24w10a | Rabbits, wolves, and foxes are now the only passive mobs spawning in the grove biome. | |||||
| Wolves that spawn in groves are now the snowy variant. | |||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.220 Experiment | beta 1.16.220.50 | Added the grove. | |||||
| 1.17.30 Experiment | beta 1.17.20.23 | Hostile mobs can now spawn in groves. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Foxes can now spawn in groves. | |||||
| 1.18.0 | beta 1.18.0.20 | Groves can now generate by default without enabling experimental gameplay. | |||||
| beta 1.18.0.24 | Changed the biome ID mountain_grove to grove. | ||||||
| 1.19.40 | Preview 1.19.40.20 | The grove is now classified as "Cold". | |||||
| Villagers spawning in groves are the snowy variant. | |||||||
| 1.20.80 | Preview 1.20.80.21 | Foxes now spawn less frequently in groves. | |||||
| Rabbits now spawn more frequently in groves. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added cold lighting and coolish color grading to groves in Vibrant Visuals. | |||||
| 1.21.100 | Preview 1.21.100.20 | Trees now generate more sparsely. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in groves. | |||||
Minecraft Education
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.18.32 | 1.18.10.04 | Added the grove. | |||||
Issues
Issues relating to "Grove" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A grove as seen from a frozen river -
A grove bordering a snowy taiga. Notice how the grove uses snow blocks as its top layer, while the snowy taiga uses grass blocks with snow layers. -
An extremely small grove -
A grove single biome world

