| Structures | |
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #90814D |
| Foliage color | #9E814D[JE only] #AEA42A[BE only] |
| Dry foliage color | #9E814D[JE only] #A38046[BE only] |
| Water color | #3F76E4[JE only] #55809E[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Mesa |
| Lighting | Warmish |
| Volumetric fog | Default |
| Color grading | Mesa |
The wooded badlands or mesa plateau stone biome is a more humid variant of the badlands covered by grass blocks and coarse dirt on their plateaus, vegetated by small oak trees.
Generation
Wooded badlands generate at higher humidity values compared to the default badlands, which means that they can often be found bordering jungles and bamboo jungles. Near lower altitudes or oceans with stony shores, wooded badlands change to deserts.
They can also generate in mountain peaks, where they can elevate up to Y=256 and rarely border stony peaks.
Due to their high humidity values, wooded badlands almost always have lush caves beneath them, although dripstone caves may generate instead when they are far inland. Due to their low erosion value, wooded badlands have a high chance to generate the deep dark beneath them.
Description
Wooded badlands generate groves of trees at their plateaus, and therefore are the forest variant of the badlands. The uppermost layers of terrain consist of both grass blocks and coarse dirt, with oak trees and short grass growing on them, the former always appearing as small variants. Leaf litter and dead bushes commonly cover the ground under the trees. In wooded badlands, the grass and oak leaves take on a dull greenish-brown color darker than that of the savanna biome, giving it a droughted and weathered appearance.
The coarse dirt and grass layer on top begins generating above Y=97. Beneath, wooded badlands generate similar to regular badlands, with red sand, stained terracotta, dead bushes, and cacti making up the landscape. Additionally, gold ore has a higher chance of generating, like in other badlands biomes, and mineshafts made of dark oak planks generate much more elevated and exposed than regular mineshafts.
Abandoned camps sometimes generate in wooded badlands.
Despite being more lush, wooded badlands still count as arid biomes and never experience rainfall.
Armadillos live in wooded badlands, and the warm variants of farm animals can spawn on top of the wooded plateaus. Striped wolves exclusively spawn in here.
When a river cuts through wooded badlands and generates dry terrain with grass blocks, the wooded badlands biome will spawn oak trees in this river biome, even though it is not on a plateau and surrounded by red sand.
With Vibrant Visuals, wooded badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄48 | 4 | |
| 10⁄48 | 4 | |
| 10⁄48 | 4 | |
| 8⁄48 | 4 | |
| 6⁄48 | 1–2 | |
| 2⁄48 | 4–8 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 48, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "4-8", "mob": "Striped Wolf", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 6 | 1–2 | |
| 2 | 4–8 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 58, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "4-8", "mob": "Striped Wolf", "weight": 2 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the wooded badlands:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 13.33% | 2 | 5.71% | |
| Crescent Dunes | 1 | 6.67% | — | — | |
| Danny | 1 | 6.67% | 1 | 2.86% | |
| Dry Hands | 1 | 6.67% | 1 | 2.86% | |
| Echo in the Wind | 1 | 6.67% | — | — | |
| Featherfall | 1 | 6.67% | — | — | |
| Haggstrom | 1 | 6.67% | 1 | 2.86% | |
| Key | 1 | 6.67% | 1 | 2.86% | |
| Living Mice | 1 | 6.67% | 1 | 2.86% | |
| Mice on Venus | 1 | 6.67% | 1 | 2.86% | |
| One More Day | 1 | 6.67% | 1 | 2.86% | |
| Oxygène | 1 | 6.67% | 1 | 2.86% | |
| Subwoofer Lullaby | 1 | 6.67% | 1 | 2.86% | |
| Wet Hands | 1 | 6.67% | 1 | 2.86% | |
| Ebb | — | — | 2 | 5.71% | |
| Home | — | — | 2 | 5.71% | |
| Nightly | — | — | 2 | 5.71% | |
| Shores | — | — | 2 | 5.71% | |
| Below and Above | — | — | 1 | 2.86% | |
| Broken Clocks | — | — | 1 | 2.86% | |
| Clark | — | — | 1 | 2.86% | |
| Comforting Memories | — | — | 1 | 2.86% | |
| Fireflies | — | — | 1 | 2.86% | |
| Floating Dream | — | — | 1 | 2.86% | |
| komorebi | — | — | 1 | 2.86% | |
| Left to Bloom | — | — | 1 | 2.86% | |
| Lilypad | — | — | 1 | 2.86% | |
| Minecraft | — | — | 1 | 2.86% | |
| O's Piano | — | — | 1 | 2.86% | |
| Puzzlebox | — | — | 1 | 2.86% | |
| Sweden | — | — | 1 | 2.86% | |
| Watcher | — | — | 1 | 2.86% | |
| yakusoku | — | — | 1 | 2.86% | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
wooded_badlands |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
mesa_plateau_stone | 38 |
Biome definition
{
"attributes": {
"minecraft:audio/background_music": {
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.overworld.badlands"
}
},
"minecraft:gameplay/creature_world_gen_spawn_probability": 0.04,
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:sheep",
"count": 4,
"weight": 12
},
{
"type": "minecraft:pig",
"count": 4,
"weight": 10
},
{
"type": "minecraft:chicken",
"count": 4,
"weight": 10
},
{
"type": "minecraft:cow",
"count": 4,
"weight": 8
},
{
"type": "minecraft:armadillo",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 2,
"min_inclusive": 1
},
"weight": 6
},
{
"type": "minecraft:wolf",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 8,
"min_inclusive": 4
},
"weight": 2
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:gameplay/snow_golem_melts": true,
"minecraft:visual/sky_color": "#6eb1ff"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.0,
"effects": {
"foliage_color": "#9e814d",
"grass_color": "#90814d",
"water_color": "#3f76e4"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:ore_gold_extra",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:trees_badlands",
"minecraft:patch_grass_badlands",
"minecraft:patch_dry_grass_badlands",
"minecraft:patch_dead_bush_badlands",
"minecraft:brown_mushroom_normal",
"minecraft:red_mushroom_normal",
"minecraft:patch_sugar_cane_badlands",
"minecraft:patch_pumpkin",
"minecraft:patch_cactus_decorated",
"minecraft:patch_firefly_bush_near_water"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": false,
"temperature": 2.0
}
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
Development
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Added mesa plateau F, along with its variants, many other biomes, and the temperature system. | |||||
| 1.13 | 18w16a | Renamed "Mesa Plateau F" to "Mesa Forest Plateau". | |||||
| 18w19a | Renamed "Mesa Forest Plateau" to "Wooded Badlands Plateau". | ||||||
| 1.16.2 | pre2 | Plateaus generate more frequently at the edges of badlands. | |||||
| 1.18 | Experimental Snapshot 1 | World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes. | |||||
| experimental snapshot 4 | Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus. | ||||||
| experimental snapshot 5 | Badlands biomes are slightly smaller on average. | ||||||
| 21w40a | "Wooded Badlands Plateau" has been renamed to "Wooded Badlands". | ||||||
| 21w42a | The extra gold ore in badlands biomes now generates up to Y=255. | ||||||
| 1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in wooded badlands. | |||||
| 1.20.5 | 24w03a | Armadillos now spawn in wooded badlands. | |||||
| 24w10a | Striped wolves now spawn in wooded badlands. | ||||||
| 1.21.5 | 25w02a | Added leaf litter, which can generate in wooded badlands. | |||||
| Pigs that spawn in wooded badlands are now the warm variant. | |||||||
| 25w05a | Cows that spawn in wooded badlands are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in wooded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in wooded badlands. | |||||||
| 25w09a | Firefly bushes can now generate near water in all types of badlands (very rarely), like other biomes with water. | ||||||
| 26.3 | snap1 | Added abandoned camps, which can generate in wooded badlands. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Mesa biomes added, along with many other biomes. | |||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Bedrock Edition | |||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in wooded badlands. | |||||
| 1.20.80 | Preview 1.20.80.21 | Wolves can now spawn in wooded badlands, and are the striped variant. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in wooded badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in wooded badlands. | |||||
| Cows that spawn in wooded badlands are now the warm variant. | |||||||
| Preview 1.21.70.22 | Chickens that spawn in wooded badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in wooded badlands. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added unique atmospherics and color grading, and warmish lighting to wooded badlands with Vibrant Visuals. | |||||
| 26.40 Experiment | Preview 26.40.27 | Added abandoned camps, which can generate in wooded badlands. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mesa biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mesa_rock to wooded_badlands_plateau. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 38. | |||||
| 21w40a | Changed the ID wooded_badlands_plateau to wooded_badlands. | ||||||
Old generation

Before Caves & Cliffs, the wooded badlands plateau took up 2/3 of the rare dry temperature zones, alongside badlands plateaus which had no forest. Wooded badlands plateaus formed almost perfectly flat plateaus about 30 blocks above sea level, exposing different stained terracotta layers altered by its forest vegetation. When rivers cut through wooded badlands plateaus, they formed steep and narrow canyons exposing all terracotta layers.
The rare dry climate zone was surrounded by a regular badlands biome at lower altitudes, mostly covered by red sand, which had a thin desert border. Regular badlands or eroded badlands also generated as small spots inside wooded badlands plateaus, creating curved cliffs and much variation. No beaches generated next to oceans. Their mutation was the modified wooded badlands plateau.
Issues
Issues relating to "Wooded Badlands" or "Mesa Plateau Stone" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A wooded badlands biome, as seen from the sky -
A wooded badlands biome -
Inside a wooded badlands biome -
The Mesa Plateau seed template thumbnail, a wooded badlands biome -
A river forming a canyon inside a wooded badlands biome -
A large cheese cave with aquifers under a wooded badlands biome -
An abandoned camp in wooded badlands -
A wooded badlands single biome world
Historical screenshots
-
The view atop an old wooded badlands plateau -
A wooded badlands plateau single biome world before 1.18. Because this was a plateau biome, the surface was roughly 20 blocks higher than sea level. -
A ruined portal in an old wooded badlands plateau -
A wooded badlands plateau biome next to a regular badlands biome before 1.18, forming a steep cliff -
A wooded badlands plateau with ray tracing
Mojang images
-
A large cliff in wooded badlands -
A warm pig inside a wooded badlands biome at sunset -
A large valley in wooded badlands -
A large floating island covered with wooded badlands
See also
External links
- "Around the Block: Wooded Badlands" by Duncan Geere – Minecraft.net, August 11, 2023.
