| Structures | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature | 2.0 |
| Downfall | 0.0 |
| Precipitation | No |
|
Colors | |
| Grass color | #90814D[JE only] #BFB755[BE only] |
| Foliage color | #9E814D[JE only] #AEA42A[BE only] |
| Dry foliage color | #A38046 |
| Water color | #3F76E4[JE only] #55809E[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Mesa |
| Lighting | Warmish |
| Volumetric fog | Default |
| Color grading | Mesa |
The badlands plateau or mesa plateau is a variant of the badlands that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Old
Badlands plateaus covered 1/3 of rare dry areas of the world next to wooded badlands plateaus. Within the badlands plateau, some clearings of regular badlands generated that had a lower altitude, as well as surrounding the climate zone. A thin desert border surrounded this on land biomes, beaches did not generate next to oceans. Their mutation was the modified badlands plateau.
The badlands plateau featured large flat-topped hills composed of stratified colors of terracotta ranging in warm colors. Bordering regular badlands, plateaus had steep edges that rose to within 20-30 blocks above sea level, where they quickly flatten. The top of these plateaus typically had scattered dead bushes. Occasional ponds appeared on plateau tops. The sides of the plateau occasionally revealed caves and mineshafts. Rivers that passed through badlands plateau biomes cut steep grooves, giving off the appearance of narrow canyons. These posed a fall damage hazard if the player was not careful. Canyons would also generate here.
Current
In Bedrock Edition, badlands plateaus in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear similar to badlands. Armadillos can spawn, and farm animals use their warm variants but can only spawn on player-created grass blocks. Short dry grass and tall dry grass generates in patches between the dead bushes, and some cacti have cactus flowers.
With Vibrant Visuals, badlands plateaus have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 6 | 1–2 | |
| 10 | 2–4 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 56, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Warm Chicken", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "1-2", "mob": "Armadillo", "weight": 6 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
Badlands plateaus use the same music as badlands, in the latest version.
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
mesa_plateau | 39 |
History
Reveal
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Added mesa plateau, along with its variants, many other biomes, and the temperature system. | |||||
| Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes. | |||||||
| 13w37a | Slightly changed mesa biome generation to appear more layered. | ||||||
| 13w39a | Red sand now generates in mesa biomes and their variants. | ||||||
| 1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |||||
| In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||||
| The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79. | |||||||
| Mesas can now generate dark oak mineshafts above ground. | |||||||
| 1.13 | 18w19a | Renamed "Mesa Plateau" to "Badlands Plateau". | |||||
| pre5 | Changed the ID mesa_clear_rock to badlands_plateau. | ||||||
| 1.16.2 | pre2 | Plateaus generate more frequently at the edges of badlands. | |||||
| 1.18 | Experimental Snapshot 1 | Badlands plateau no longer generates naturally. | |||||
| 21w40a | Removed badlands plateau. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Mesa plateau biome added, along with many other biomes. | |||||
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation. | |||||
| Mesas can now generate mineshafts on the surface. | |||||||
| v0.15.0 | build 1 | Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. | |||||
| Bedrock Edition | |||||||
| 1.18.0 | beta 1.18.0.22 | Mesa plateau no longer generates. They can still be generated using single biome or add-ons. | |||||
| The extra gold ore in badlands biomes now generates up to Y=255. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in badlands plateaus and their variants. | |||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in badlands are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in badlands are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in badlands are now the warm variant. | ||||||
| Short dry grass, tall dry grass and cactus flowers now generate in badland plateaus. | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added mesa atmospherics and color grading, and warmish lighting to badlands plateaus with Vibrant Visuals. | |||||
| 26.50 | Preview 26.50.22 | Bats now spawn in badlands plateaus. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added mesa biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 39. | |||||
Issues
Issues relating to "Mesa Plateau" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Overview of a badlands plateau -
The side of a badlands plateau -
The view atop a badlands plateau -
A river cutting through a badlands plateau -
A narrow, curving river in the badlands plateau -
A badlands mineshaft peaking out of the cliffs in a river canyon -
A badlands plateau next to badlands -
A badlands plateau single biome world -
The Mesa Plateau seed preset (discontinued) -
A badlands plateau with ray tracing
Mojang images
-
The first image of the mesa, tweeted by Jeb