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River

River

A river is a common aquatic biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to…

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Overworld biomes
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Contents (24)
  1. Generation
  2. Description
  3. Mobs
  4. Sounds
  5. Music
  6. Data values
  7. ID
  8. Biome definition
  9. Achievements
  10. Advancements
  11. History
  12. Development
  13. Java Edition
  14. Bedrock Edition
  15. Legacy Console Edition
  16. New Nintendo 3DS Edition
  17. Issues
  18. Trivia
  19. Gallery
  20. Screenshots
  21. Mojang screenshots
  22. In other media
  23. See also
  24. External links
For other uses, see River (disambiguation).
River
River.png: Infobox image for Minecraft biome 'River'
River Vibrant Visuals.png: Infobox image for Minecraft biome 'River'
Blocks Grass Block
Seagrass
Bush

Climate

Temperature 0.5
Downfall 0.5
Precipitation Yes

Colors

Grass color
 #8EB971
Foliage color
 #71A74D
Dry foliage color
 #A17448
Water color
 #3F76E4
‌[JE only]

 #0084FF
‌[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Default
Color grading Default

A river is a common aquatic biome that cuts through most land biomes. Rivers can serve as borders between various other biomes, and usually lead to oceans, although they are also able to form loops or lakes.

Generation

Rivers generate in the deepest part of valleys when PV values are at their lowest. Rivers can cut through any type of land, but are replaced by frozen rivers at very low temperatures.

Inland regions with low erosion can cause rivers to abruptly end. Despite this, rivers can frequently form deep fjords with tall cliffs between elevated terrain and mountains. Rivers also end in swamps or mangrove swamps, with their water bodies often connected.

Rivers often divide higher landmasses, serving as a division between two distinct biomes. They may also form loops or lakes, or meander through flatland terrain. In flatland terrain near the coast, rivers are often wide, while at high erosion farther inland they may fall completely dry.

Description

A river biome on its own does not have many distinct features; most of its characteristics are created by the terrain generation or surrounding biomes. They are filled with still water up to the sea level, and the terrain below consists of default lakebed blocks, covered with seagrass. Specifically, it is separated into patches of dirt, clay, sand, and gravel.

A river with some dry land in the wooded badlands biome, showing how trees generate on the edge

When a river generates land, it is just covered by grass blocks with some patches of bushes. However, features from bordering biomes often leak into the river biome. This happens most notably with wooded badlands, where the grass allows many oak trees and leaf litter to generate. Due to the extended coastlines, firefly bushes and sugar cane are often found near rivers, although they are no more common than in other biomes.

No fully-passive mobs spawn within river biomes themselves, but they frequently wander into them from the surrounding biomes if they can spawn there. Drowned can spawn underwater, as can salmon and squid. In Bedrock Edition, no hostile mobs spawn above water.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄6154
Drowned100⁄6151
Skeleton100⁄6154
Slime[note 1]100⁄6154
Spider100⁄6154
Zombie95⁄6154
Enderman10⁄6151–4
Witch5⁄6151
Zombie Villager5⁄6151
Underground water creature category
Glow Squid14–6
Water creature category
Squid11–4
Water ambient category
Salmon11–5
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Drowned1001
Slime[note 1]1001
Creature category
Glow Squid102–4
Squid82
Water creature category
Salmon13–5
Ambient category
Bat12
  1. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

Music

These music tracks when the player is underwater in a river:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in a river:

In Creative mode, the following tracks can play:

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite river.png: Sprite image for river in Minecraft Riverriver biome.minecraft.river

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite river.png: Sprite image for river in Minecraft [No displayed name]river7

Biome definition

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

History

Development

August 18, 2011 Notch tweeted a screenshot of a river biome.

Java Edition

Java Edition Beta
1.8Pre-release Added rivers as a separate biome. Previously, river-like water bodies could generate as part of the terrain generation algorithm.
Java Edition
1.7.213w36a River is now required for the new "Adventuring Time" achievement.
1.1318w08b Added salmon, which spawn in rivers.
18w11a Added drowned, which spawn in rivers.
18w14a Seagrass now generates in rivers.
1.13.118w31a Squid now spawn only in oceans and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn.
1.18experimental snapshot 4 River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley.
Rivers that go through swamps tend to be more shallow.
experimental snapshot 5 Rivers are less likely to be super deep or get choked off in flat areas.
Rivers tend to get shallow and merge with swamps instead of carving through them.
21w37a Prior to the removal of numerical biome IDs, this biome's numerical ID was 7.
1.21.525w05a Added bushes and firefly bushes, which can generate in rivers.

Bedrock Edition

Pocket Edition Alpha
v0.1.0 Added biomes, including rivers.
Bedrock Edition
1.2.13beta 1.2.13.8 Added drowned, which spawn in river biomes.
1.4.0beta 1.2.14.2 Added salmon, which spawn in rivers.
Rivers now generate with seagrass.
1.13.0beta 1.13.0.9 Squid can now spawn in rivers.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20 Added bushes and firefly bushes, which can generate in rivers.
26.50Preview 26.50.22 Bats now spawn in rivers.

Legacy Console Edition

New Nintendo 3DS Edition

Issues

Issues relating to "River" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Rivers override canyons at or close to the surface level, causing the canyon to be abruptly cut off by a wall of stone. However, if the canyon is long enough, it may continue on the other side of the river.
    • Canyons can generate underground in river biomes without being cut off.

Screenshots

Historical screenshots

Mojang screenshots

In other media

See also

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What spawns in River?
The mob spawn table of this biome with spawn weights and group sizes.
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