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Spider

Spider

A spider is a neutral wall-climbing arthropod (arachnid) that attacks players on sight in dark areas by jumping and biting them. Spiders drop string and…

22 min read Updated 5 views
Entities Monster mobs Neutral mobs Arthropod mobs
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Contents (30)
  1. Spawning
  2. Monster spawners
  3. Trial spawners
  4. Status effects
  5. Spider jockeys
  6. Drops
  7. On death
  8. Behavior
  9. Jockey
  10. Sounds
  11. Data values
  12. ID
  13. Entity data
  14. Achievements
  15. Advancements
  16. History
  17. Development
  18. Java Edition
  19. Bedrock Edition
  20. Legacy Console Edition
  21. New Nintendo 3DS Edition
  22. Data history
  23. Issues
  24. Trivia
  25. Gallery
  26. Renders
  27. Screenshots
  28. Textures
  29. In other media
  30. References
For other uses, see Spider (disambiguation).
Spider
Spider.png: Infobox image for Minecraft entity 'Spider'
Invicon Spider Spawn Egg.png: Inventory sprite for Spider Spawn Egg in Minecraft as shown in-game with description: Spider Spawn Egg
Health points 16HP❤️ × 8
Behavior Neutral
Mob type Monster
Arthropod
Attack
strength
Easy: 2HP❤️
Normal: 2HP❤️
Hard: 3HP❤️💔
Hitbox size Height: 0.9 blocks
Width: 1.4 blocks
Speed 0.3
Spawn

A spider is a neutral wall-climbing arthropod (arachnid) that attacks players on sight in dark areas by jumping and biting them. Spiders drop string and spider eyes upon death.

Spawning

Spiders can spawn in the Overworld at a light level of 0 within a 3×1×3 space centered on an opaque block. In Java Edition, the block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks, such as soul sand or slabs, are allowed.[1] Spiders do not spawn in mushroom fields and deep dark biomes, and they are replaced by cave spiders in sulfur caves. In Bedrock Edition, spiders also do not spawn in rivers, frozen rivers, and snowy plains and do not spawn in groups.

Spider spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Bamboo Jungle100⁄51519.42%41001
Grove100⁄51519.42%41001
Meadow100⁄51519.42%41001
Windswept Hills100⁄51519.42%41001
Snowy Beach100⁄51519.42%41001
Wooded Badlands100⁄51519.42%41001
Jungle100⁄51519.42%41001
Cherry Grove100⁄51519.42%41001
Eroded Badlands100⁄51519.42%41001
Flower Forest100⁄51519.42%41001
Sparse Jungle100⁄51519.42%41001
Birch Forest100⁄51519.42%41001
Stony Peaks100⁄51519.42%41001
Beach100⁄51519.42%41001
Taiga100⁄51519.42%41001
Lush Caves100⁄51519.42%41001
Stony Shore100⁄51519.42%41001
Dappled Forest100⁄51519.42%41001
Snowy Taiga100⁄51519.42%41001
Windswept Gravelly Hills100⁄51519.42%41001
Pale Garden100⁄51519.42%41001
Badlands100⁄51519.42%41001
Old Growth Spruce Taiga100⁄51519.42%41001
Forest100⁄51519.42%41001
Old Growth Birch Forest100⁄51519.42%41001
Dark Forest100⁄51519.42%41001
Desert100⁄51519.42%41001
Windswept Forest100⁄51519.42%41001
Swamp100⁄51619.38%41001
Mangrove Swamp100⁄51619.38%41001
Sunflower Plains100⁄52019.23%41001
Lukewarm Ocean100⁄52019.23%41001
Deep Lukewarm Ocean100⁄52019.23%41001
Deep Cold Ocean100⁄52019.23%41001
Plains100⁄52019.23%41001
Ocean100⁄52019.23%41001
Ice Caves100⁄52019.23%4501
Savanna Plateau100⁄52019.23%41001
Deep Ocean100⁄52019.23%41001
Windswept Savanna100⁄52019.23%41001
Savanna100⁄52019.23%41001
Warm Ocean100⁄52019.23%41001
Cold Ocean100⁄52019.23%41001
Snowy Slopes100⁄52519.05%41001
Jagged Peaks100⁄52519.05%41001
Snowy Plains100⁄53018.87%4——
Old Growth Pine Taiga100⁄54018.52%41001
Ice Spikes100⁄54018.52%41001
Frozen Peaks100⁄54018.52%41001
Frozen River100⁄54118.48%4——
Frozen Ocean100⁄54518.35%41001
Deep Frozen Ocean100⁄54518.35%41001
Dripstone Caves100⁄61016.39%41001
River100⁄61516.26%4——

Monster spawners

Spiders spawn from monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by cobwebs in woodland mansions.

Trial spawners

Spiders have a 1⁄3 chance to be selected as the "melee" mob for trial spawners in trial chambers.

Status effects

This feature is exclusive to Java Edition.

Spiders occasionally spawn with status effects in Hard difficulty. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. These spiders can spawn with one of the following effects:

The effect is then applied to all entities within the pack, lasting forever. If the Invisibility status effect is applied to a spider, its eyes remain visible.

Spider jockeys

Main article: Spider Jockey

There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In Bedrock Edition, the skeleton has an 80% chance to be replaced by a stray, bogged, parched, or wither skeleton when in the biomes where they spawn. A spider jockey can also be spawned by the following commands:

  • In Java Edition: /summon minecraft:spider ~ ~ ~ {Passengers:[{id:"minecraft:skeleton",equipment:{mainhand:{id:"minecraft:bow",count:1}}}]}.
  • In Bedrock Edition: /summon spider ~ ~ ~ ~ ~ minecraft:entity_spawned_with_default_jockey. This command only works if it's nighttime, or if the executer is underground.

The skeleton controls how both mobs move. The spider can still climb walls, but the skeleton suffocates if the spider runs into a ceiling. The skeleton and the spider cannot damage each other. If they come into contact with water, they are separated.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
String0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Spider Eye[A]0–133.33%0.330–266.67%0.830–383.33%1.330–488.89%1.83
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
String0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
Spider Eye[A]0–11⁄31⁄30–22⁄35⁄60–35⁄64⁄30–48⁄911⁄6
ItemAmountProbability
DefaultLooting ILooting IILooting III
String01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Spider Eye[A]02⁄3 (66.67%)1⁄3 (33.33%)1⁄6 (16.67%)1⁄9 (11.11%)
11⁄3 (33.33%)1⁄2 (50.00%)5⁄12 (41.67%)5⁄18 (27.78%)
201⁄6 (16.67%)1⁄3 (33.33%)1⁄3 (33.33%)
3001⁄12 (8.33%)2⁄9 (22.22%)
40001⁄18 (5.56%)
Average1⁄3 (0.33)5⁄6 (0.83)4⁄3 (1.33)11⁄6 (1.83)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
String1.001.502.002.50
Spider Eye[A]0.330.831.331.83
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
String0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Spider Eye[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
String0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
Spider Eye[A]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
String01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Spider Eye[A]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
String1.001.331.672.00
Spider Eye[A]0.500.751.001.25
  1. ↑ Only when killed by a player.

5XP experience orbs are dropped by a spider when it is killed by a player or tamed wolf.

Behavior

A spider stays hostile toward the player or an iron golem as long as the light level immediately around the spider is 11 or less; otherwise, it does not attack unless attacked first. If a spider chases its target into an area where the light level immediately around the spider is above 11, it returns to a neutral state. However, spiders pursue targets regardless of the light level in retaliation to an attack. In Bedrock Edition, spiders become hostile to the player after a short while after noticing them, whereas in Java Edition they become hostile instantly.

Despite being hostile to iron golems in light below 12, villagers and wandering traders are ignored by spiders, regardless of light level. However, a spider can retaliate if a firework rocket set by a villager hits it.

Hostile spiders see up to 16 blocks, and pounce at close range.

Spiders can climb up over solid blocks that are not magma blocks‌[Bedrock Edition only], but do not climb on underside surfaces. A spider pursuing a player can detect a player through blocks. If a spider cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position and proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.

Spiders flee from armadillos that are not in a rolled-up state.

In Java Edition, if a spider tries to go through the world border, it starts climbing the world border instead.

Spider can also climb on full boats, full boats with chests and shulkers.

Even though normal spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.

Spiders flip onto their backs when they die, unlike most other mobs, which fall to one side.

The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to spiders.

When pathfinding, spiders often get stuck in corners and cannot be provoked.

Unlike other neutral mobs, spiders don't count toward the AngryAt tag.[2][3][4]

The regular texture of spiders makes the red eyes appear bright in contrast to the dark body, but with Vibrant Visuals, the eyes are actually emissive, making them easily distinguishable in dark areas where they spawn.

Jockey

This feature is exclusive to Bedrock Edition.
A spider ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride a spider that was not spawned as a spider jockey, to form a jockey.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Spider hissesHostile MobsRandomlyentity.spider.ambientsubtitles.entity.spider.ambient​1.00.8–1.216
​Spider diesHostile MobsWhen a spider diesentity.spider.deathsubtitles.entity.spider.death​1.00.8–1.216
​Spider hurts​[until: JE 26.4]Hostile MobsWhen a spider is damagedentity.spider.hurtsubtitles.entity.spider.hurt​1.00.8–1.216
​FootstepsHostile MobsWhile a spider is walkingentity.spider.stepsubtitles.generic.block.footsteps​0.151.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​​Spider hissesHostile MobsRandomlymob.spider.saysubtitles.entity.spider.ambient​1.00.8–1.2
​Spider diesHostile MobsWhen a spider diesmob.spider.deathsubtitles.entity.spider.death​1.00.8–1.2
​​Spider hissesHostile MobsWhen a spider is damagedmob.spider.saysubtitles.entity.spider.ambient​1.00.8–1.2
​FootstepsHostile MobsWhile a spider is walkingmob.spider.stepsubtitles.generic.block.footsteps​0.350.9–1.1

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite spider.png: Sprite image for spider in Minecraft Spiderspiderarthropod
dismounts_underwater
no_anger_from_wind_charge
sensitive_to_bane_of_arthropods
entity.minecraft.spider

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite spider.png: Sprite image for spider in Minecraft Spiderspider35 arthropod
mob
monster
spider
entity.spider.name

Entity data

Spiders have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Development

October 23, 2009 Spiders were proposed in a blog post, where they would produce "web tiles".
Java Edition Classic
0.26 SURVIVAL TEST/Development Tested spiders.
They had a different texture, which is brown instead of black.

Java Edition

Java Edition Classic
0.26 SURVIVAL TEST Added spiders.
The texture of spiders was changed from brown to black on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[5]
Spiders are the fifth mob added in Survival Test.
Spiders currently cannot jump far.
Killing spiders gives the player 10 points.
The eyes of spiders currently do not glow.
0.27 SURVIVAL TEST Spiders now give 105 points when killed.
Java Edition Indev
0.3120091223-0040 Spiders and other mobs no longer spawn naturally.
20100202 Spiders and other mobs now spawn naturally again. However, they are currently passive.
20100204-2027 Spiders are now hostile again.
20100213 The eyes on spiders now glow in the dark.
Spiders now don't attack the player in daylight unless provoked.
20100219 Spiders now drop 0–2 string upon death.
Java Edition Alpha
v1.0.3 Added unique idle and hurt sounds for spiders. Previously, they had no idle sounds and used the hurt sound for players.
Java Edition Beta
1.2 Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down.
1.4 Spiders no longer trample crops.[6]
Spiders now make quieter step sounds.[7]
Java Edition
1.0.0Beta 1.9 Prerelease 2 Spiders now drop 0-1 spider eye when killed by a player or tamed wolf.
The health points of spiders have been reduced from 20HP❤️ × 10 to 16HP❤️ × 8.
Beta 1.9 Prerelease 4 Spiders are now immune to the Poison effect.
Spiders are now considered arthropods.
1.3.1? Spiders now become aggressive toward the last mob or player that hit them.
1.4.212w39a Spiders have been given a new walking sound.
1.6.113w24a Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.
1.7.21.7 Spiders are no longer provoked when attacked by the player in creative mode.
1.814w06a Spiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
14w11a Spiders now run away from creepers that are about to explode.
1.8.1pre1 Spiders no longer run away from creepers that are about to explode.
1.915w36a Spiders can now draw lines of sight through blocks again.
1.1418w43a The texture of spiders has been changed.
As a result of the spider texture change, the spiders that spawn with the Speed, Strength, or Regeneration status effects on Hard difficulty now have a different look.
1.1620w10a Firework damage now provokes spiders.[8]
1.1922w11a Fixed texture mapping of spiders.[9]
1.19.4pre4 Natural potion effects on spiders now last infinitely long instead of about 3.3 years.[10]
1.20.3
Experiment
Update 1.21
23w45a Spiders now spawn in trial chambers.
1.20.524w03a Spiders are now scared of armadillos when not in a rolled up state.
1.20.5
Experiment
Update 1.21
24w04a No longer retaliates against attacks from the breeze.

Bedrock Edition

Pocket Edition Alpha
v0.3.3 Added spiders.
On Android mobile devices, the abdomen on spiders is sometimes missing.[11][12]
v0.7.3 The eyes on spiders now glow in the dark.
v0.8.0build 1 Spiders now have abdomens on Android mobile devices.
build 3 Spiders are a little faster.
v0.9.0build 1 Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night.
The spider's AI has been updated.
build 4 The animation for spiders is now twice as fast.
v0.9.2 Spiders no longer draw a line of sight through solid blocks.
v0.12.1build 1 Spiders now drop spider eyes.
v0.15.0build 1 Baby husks can now mount spiders.
Bedrock Edition
? Spiders can now draw lines of sight through blocks again.
1.10.0beta 1.10.0.3 The texture of spiders has been changed.
1.18.30Preview 1.18.20.28 Spiders now deal 2HP❤️ damage on Normal difficulty instead of 3HP❤️💔, matching Java Edition.
1.19.0Preview 1.19.0.21 Fixed texture mapping of spiders.[13]
1.19.80Preview 1.19.80.20 Spiders can no longer ride boats and boats with chests.
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Spiders now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20 Spiders now flee from armadillos that are not rolled up.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21 Spiders no longer retaliate against attacks from breezes.
1.21.130Preview 1.21.130.26 Baby zombie villagers can no longer mount spiders.
26.0Preview 26.0.27 Baby drowned can now search for spiders to mount.
Due to a bug, baby husks can no longer mount spiders.[14]
26.10Preview 26.10.24 Baby husks can once again mount spiders.
26.30Preview 26.30.29 Spiders no longer spawn in sulfur caves, being replaced by cave spiders.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added spiders.
TU141.04 Spiders now become aggressive toward the last mob or player that hit them.
TU19CU71.121.121.12 Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.
TU31CU191.221.221.22Patch 3 Spiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
1.90 The texture of spiders has been changed.

New Nintendo 3DS Edition

Data history

Java Edition
1.1116w32a The entity ID has been changed from Spider to spider.
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​

Issues

Issues relating to "Spider" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Spiders are able to climb walls because they were programmed by Jens Bergensten to treat the sides of blocks as ladders.[15]
  • In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
  • When a spider wanders inside an enclosed space, it often climbs up a wall until reaching the ceiling, after which it becomes stuck, unable to exit the climbing state even if it is attacked or becomes hostile to the player.[16]
  • Daniel Rosenfeld revealed that the spider sounds were created by distorting garden hose sounds.[17] Similarly, Daniel's downloads from Freesound reveal a leaking hydrant sound file, which matches the spider sounds, undistorted.[18][19]

Renders

Screenshots

Textures

In other media

References

  1. ↑ MC-188079
  2. ↑ MC-256289 – AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game – resolved as "Invalid".
  3. ↑ MC-195278 – If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
  4. ↑ MC-187857 – New neutral mob behavior improvements were not implemented for llamas, dolphins, and spiders in the daylight
  5. ↑ http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501
  6. ↑ "Changed so that wolves and spiders don't make step sounds, and don't destroy crops when they walk on them" – @jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
  7. ↑ "@C418 Sure, if you think it would be better" – @jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
  8. ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  9. ↑ MC-127885 – resolved as "Fixed".
  10. ↑ MC-259637 – resolved as "Fixed".
  11. ↑ MCPE-15 – resolved as "Duplicate".
  12. ↑ MCPE-4736 – resolved as "Fixed".
  13. ↑ MCPE-152927 – resolved as "Fixed".
  14. ↑ MCPE-234690
  15. ↑ "(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length"
  16. ↑ MC-154160 – resolved as "Works As Intended".
  17. ↑ [sfx: Minecraft spider] Daniel: That’s a water hose. I took a water hose, and I just put it in a synthesizer and pitched it around. [sfx: Minecraft spider]
  18. ↑ https://freesound.org/people/nicStage/sounds/2155/
  19. ↑ https://freesound.org/people/C418/downloaded_sounds/

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Spider drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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