| Health points | 30HP × 15 |
|---|---|
| Behavior | Hostile |
| Mob type | |
| Attack strength |
Easy and Normal: 1HP |
| Hitbox size | Height: 1.77 blocks Width: 0.6 blocks |
| Spawn |
|
A breeze is a hostile mob spawned by certain trial spawners found in trial chambers. It moves via jumping large distances when attacking, attacks by firing wind charges, and deflects all projectiles that hit it except wind charges. Breezes are the only source of breeze rods, which are dropped upon death.
Spawning
Breezes spawn from trial spawners that generate surrounded by chiseled tuff in trial chambers. These trial spawners only generate in combat chambers, never in the corridors. Only one breeze spawner can generate in each combat chamber, and it is usually located in the center of the room.
Breezes can spawn only in places with line of sight to the trial spawner that spawns them.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Breeze Rod[A] | 1–2 | 100.00% | 1.50 | 2–4 | 100.00% | 3.00 | 3–6 | 100.00% | 4.50 | 4–8 | 100.00% | 6.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Breeze Rod[A] | 1–2 | 1 | 3⁄2 | 2–4 | 1 | 3 | 3–6 | 1 | 9⁄2 | 4–8 | 1 | 6 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Breeze Rod[A] | 1 | 1⁄2 (50.00%) | 0 | 0 | 0 | |
| 2 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 0 | 0 | ||
| 3 | 0 | 1⁄2 (50.00%) | 1⁄8 (12.50%) | 0 | ||
| 4 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄12 (8.33%) | ||
| 5 | 0 | 0 | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 6 | 0 | 0 | 1⁄8 (12.50%) | 1⁄3 (33.33%) | ||
| 7 | 0 | 0 | 0 | 1⁄4 (25.00%) | ||
| 8 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 3⁄2 (1.50) | 3 (3.00) | 9⁄2 (4.50) | 6 (6.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Breeze Rod[A] | 1.50 | 3.00 | 4.50 | 6.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Breeze Rod[A] | 1–2 | 100.00% | 1.50 | 2–4 | 100.00% | 3.00 | 3–6 | 100.00% | 4.50 | 4–8 | 100.00% | 6.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Breeze Rod[A] | 1–2 | 1 | 3⁄2 | 2–4 | 1 | 3 | 3–6 | 1 | 9⁄2 | 4–8 | 1 | 6 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Breeze Rod[A] | 1 | 1⁄2 (50.00%) | 0 | 0 | 0 | |
| 2 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 0 | 0 | ||
| 3 | 0 | 1⁄2 (50.00%) | 1⁄8 (12.50%) | 0 | ||
| 4 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄12 (8.33%) | ||
| 5 | 0 | 0 | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 6 | 0 | 0 | 1⁄8 (12.50%) | 1⁄3 (33.33%) | ||
| 7 | 0 | 0 | 0 | 1⁄4 (25.00%) | ||
| 8 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 3⁄2 (1.50) | 3 (3.00) | 9⁄2 (4.50) | 6 (6.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Breeze Rod[A] | 1.50 | 3.00 | 4.50 | 6.00 | |
10XP experience orbs are dropped if killed by a player or tamed wolf.
Behavior

A breeze leaps around between firing wind charges at its target. Before jumping, it compresses itself like a spring and can jump up to 15 blocks horizontally and 5 blocks vertically. If the breeze is in lava, it can jump only one block into the air. Breezes are immune to all fall damage.
Breezes automatically deflect all projectiles that hit them except wind charges. Unlike shields, deflected projectiles maintain the same velocity, and can potentially harm the attacker or other entities. Breezes are unable to deflect the blast radius of splash potions or firework rockets, which affect them like any other mob if they are in range of the blast.
Breezes are partially unaffected by the Invisibility effect. The eyebrows and surrounding wind remain visible.[Java Edition only]
Breezes do not retaliate if attacked by mobs that can spawn from trial spawners (zombies, husks, skeletons, bogged, strays, spiders, cave spiders, and slimes[note 1]). These mobs also do not retaliate if hit by a breeze's wind charge.
Breezes actively pursue and attack iron golems.
Breezes can rotate themselves while in a boat. They are the only mobs that can do this.
Breezes float upward in water and lava exceptionally faster than all other mobs.[Java Edition only]
Breezes produce particles on the ground. The particles that are produced will depend on the block that they are standing on. For example, a breeze standing on a sandstone block will produce sandstone particles. The particle amount increases if the breeze is in an aggressive state toward another mob, such as an iron golem or player.
Wind charge
Breezes attempt to shoot a wind charge at a player or enemy within a distance of 16 blocks, with a cooldown of 32 game ticks (1.6 seconds) between attempts. In Bedrock Edition, the cooldown is 30 game ticks. When a breeze's wind charge attack directly hits an entity, the entity takes damage, and a burst of wind appears. If a wind charge hits a block, only a burst of wind appears. This wind burst deals knockback but does not deal any damage by itself; instead, it often deals damage by making the entity fall a high distance. The wind burst can also interact with blocks, toggling block states of non-iron doors and trapdoors, buttons, levers, and fence gates, as well as extinguishing lit candles. Such block interactions are potential threats in trial chambers where there are many dispensers and other traps, but can be controlled by the mobGriefing game rule. Bells can also be rung if hit by the wind burst, which is not affected by the mobGriefing game rule.
Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Breeze whirs | Hostile Mobs | Randomly while on ground | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Breeze flies | Hostile Mobs | Randomly while not on ground | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Breeze whirls | Hostile Mobs | Randomly | entity | subtitles | 0.8–1.0 | 0.7–1.1 | 16 | |
| Breeze dies | Hostile Mobs | When a breeze dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Breeze hurts[until: JE 26.4] | Hostile Mobs | When a breeze is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Breeze inhales | Hostile Mobs | When a breeze prepares to shoot a wind charge | entity | subtitles | 1.0 | 1.0. 1.1 | 16 | |
| Breeze charges | Hostile Mobs | When a breeze prepares to jump | entity | subtitles | 1.0 | 1.0 | 16 | |
| Breeze shoots | Hostile Mobs | When a breeze shoots a wind charge | entity | subtitles | 1.5 | 1.0, 1.1, 1.2 | 16 | |
| Breeze deflects | Hostile Mobs | When a breeze deflects an arrow or a trident | entity | subtitles | 1.0 | 1.0 | 16 | |
| Breeze jumps | Hostile Mobs | When a breeze makes a long jump | entity | subtitles | 1.0 | 1.0 | 16 | |
| Breeze lands | Hostile Mobs | When a breeze lands from a long jump or from a fall greater than three blocks | entity | subtitles | 1.0 | 1.0 | 16 | |
| Breeze slides | Hostile Mobs | When a breeze slides | entity | subtitles | 1.0 | 1.0 | 16 | |
| Wind Charge bursts | Blocks | When a wind charge shot by a breeze strikes something | entity | subtitles | 4.0 | 0.672–1.008 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Breeze whirs | Hostile Mobs | Randomly while on ground | mob | ? | 0.8–1.0 | 0.7–1.1 | |
| Breeze flies | Hostile Mobs | Randomly while not on ground | mob | ? | 1.0 | 1.0 | |
| Breeze whirls | Hostile Mobs | Randomly | mob | ? | 1.0 | 1.0 | |
| Breeze dies | Hostile Mobs | When a breeze dies | mob | ? | 1.0 | 1.0 | |
| Breeze hurts | Hostile Mobs | When a breeze is damaged | mob | ? | 1.0 | 1.0 | |
| Breeze inhales | Hostile Mobs | When a breeze prepares to shoot a wind charge | mob | ? | 1.0 | 1.0/1.1 | |
| Breeze charges | Hostile Mobs | When a breeze prepares to jump | mob | ? | 1.0 | 1.0 | |
| Breeze shoots | Hostile Mobs | When a breeze shoots a wind charge | mob | ? | 1.5 | 1.0–1.2 | |
| Breeze deflects | Hostile Mobs | When a breeze deflects an arrow or a trident | mob | ? | 1.0 | 1.0 | |
| Breeze jumps | Hostile Mobs | When a breeze makes a long jump | mob | ? | 1.0 | 1.0 | |
| Breeze lands | Hostile Mobs | When a breeze lands from a long jump or from a fall greater than three blocks | mob | ? | 1.0 | 1.0 | |
| Breeze slides | Hostile Mobs | When a breeze slides | mob | ? | 1.0 | 1.0 | |
| Wind Charge bursts | Blocks | When a wind charge shot by a breeze strikes something | entity | subtitles | 4.0 | 0.672–1.008 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
breeze | can_turn_in_boatsdeflects_arrowsdeflects_tridentsfall_damage_immuneno_anger_from_wind_charge |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
breeze | 140 |
breezemobmonster | entity |
Entity data
Breezes have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
Videos
History
Announcement
| October 15, 2023 | Breezes are announced at Minecraft Live 2023. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.3 Experiment | 23w45a | ||||||
| 23w46a | Now counts for the "Monster Hunter" and is required for the "Monsters Hunted" advancements. | ||||||
| 1.20.5 Experiment | 23w51a | Added new breeze sounds. | |||||
| Changed the sounds of breezes. | |||||||
| The texture of the breeze have been changed. Separate eyes textures have been merged into the head. | |||||||
| 24w03a | Breezes can now deflect any projectile, except for their own wind charges. | ||||||
| Deflected projectiles now deflect in the direction of the shooter. | |||||||
| The texture for the bottom faces of breeze's rods were changed from | |||||||
| 24w04a | Breezes are now aggressive toward iron golems in addition to players. | ||||||
| Breezes no longer retaliate against attacks from skeletons, strays, boggeds, zombies, husks, spiders, cave spiders, or slimes. | |||||||
| 24w06a | Breezes now drop 4-6 wind charges upon death. | ||||||
| 24w07a | Breezes now deflect wind charge projectiles thrown by players.[1] | ||||||
| 24w11a | Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death. | ||||||
| 24w13a | Now avoids jumping into dangerous blocks or air. | ||||||
| 24w14a | Breezes no longer deflect wind charge projectiles thrown by players.[2] | ||||||
| 1.21 | 24w18a | ||||||
Breezes can no longer toggle blockstates of redstone components nor extinguish lit candles if mobGriefing game rule is false.[3][4] | |||||||
| 1.21.2 | 24w33a | No longer have a minimum distance required to attack a target. | |||||
| pre2 | |||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.60 Experiment | Preview 1.20.60.20 | ||||||
| Preview 1.20.60.21 | Breezes can now deflect arrows. | ||||||
| Preview 1.20.60.23 | Changed the sounds of breezes. | ||||||
| Preview 1.20.60.24 | Breezes can now deflect tridents. | ||||||
| Preview 1.20.60.25 | Breezes can now deflect ice bombs[Minecraft Education only], eggs, llama spits, shulker bullets, and snowballs. | ||||||
| The pixels at the bottom of breezes' torso rods now match with their surrounding colors. | |||||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Breezes are now aggressive toward iron golems in addition to players. | |||||
| Breezes no longer retaliate against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, or slimes. | |||||||
| Preview 1.20.70.24 | Breezes now drop 4-6 wind charges upon death. | ||||||
| Breezes now take damage when hit by wind charge projectiles. | |||||||
| 1.20.80 Experiment | Preview 1.20.80.22 | Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death. | |||||
| Breezes now must be submerged up to their eyes to drown, rather than only their base. | |||||||
| 1.21.0 | Preview 1.21.0.22 | Breezes are now available without using the "Update 1.21" experimental toggle. | |||||
| The breeze now slides during combat. | |||||||
| 1.21.20 | Preview 1.21.10.22 | Breezes can no longer toggle blockstates of redstone components if mobGriefing game rule is false[6]. | |||||
Trivia
- Regarding a change made to prevent breezes from drowning while swimming, a changelog for a Bedrock Edition Preview said that breezes breathe through their eyes rather than their "feet".[7] This is referring to how eye height defines drowning height for most mobs.
- During the design process to determine how the breeze would look, the developers reportedly sat in a room for half a day sketching and throwing out designs.[8] One of the designs they came up with was a "strider with really long legs wearing cowboy pants".[9]
- While Tom Olovsson was designing the breeze's sounds he tried using granular synthesis to create the whoosh sounds, but mis-clicked while trying to load in a specific file and loaded in a bunch of different "whoosh" sounds instead, and he felt this was actually the right sound for the breeze.[10]
Issues
Issues relating to "Breeze" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
A breeze without its wind armor -
A breeze's wind charge
Animations
-
Animation for firing wind charges -
Animation for jumping -
Animation for sliding on the ground
Textures
-
Breeze -
Breeze eyes -
Breeze overlay
Screenshots
-
A comparison of a breeze and a blaze -
A recently spawned breeze on top of a trial spawner -
A player fighting a breeze -
A breeze on fire -
A breeze in the assembly chamber
Mojang images
-
A breeze rushing toward the camera -
A breeze firing a wind charge at a player during the "upcoming features" presentation at Minecraft Live 2023 -
The breeze -
The breeze in combat
Concept artwork
-
Sketch of a breeze that resembles a strider with cowboy pants -
Various concepts of the breeze -
Sketch of a breeze
In other media
-

-
Artwork featuring a breeze -
A breeze as it appears on the key art for Trial Chamber Legends -
Pixel art of a breeze used in Trial Chamber Legends -
Noor fighting a breeze in Trial Chamber Legends -
Alex facing a breeze -
Alex falling off a platform while a breeze watches -
A breeze jumping -
Official artwork of a breeze -
Ditto
Notes
- ↑ In Bedrock Edition, breezes also do not retaliate against zombie villagers, drowned, withers, or wither skeletons. This is because in the
breeze.jsonfile, in theminecraft:behavior.hurt_by_targetcomponent, breezes do not retaliate against mobs in theskeletonorzombiefamily, and those mobs are in their respective families. However, these mobs can retaliate against breezes. Also, again, in Bedrock Edition, parched also do not retaliate against breezes as its behaviors have been copied and pasted frombogged.json.
References
- ↑ MC-268342 – Breeze can be damaged by wind charge – resolved as "Fixed".
- ↑ MC-268601 – Breezes can deflect player-thrown wind charges – resolved as "Fixed".
- ↑ MC-270849 – Breeze can extinguish lit candles when mobGriefing is false – resolved as "Fixed".
- ↑ MC-270974 – Breeze wind charges can change activation blockstates of redstone components when mobGriefing is disabled – resolved as "Fixed".
- ↑ MC-269851 – Breeze idle animations are different than Bedrock Edition – resolved as "Fixed".
- ↑ MCPE-181211 – Breeze wind charges can change activation blockstates of redstone components when mobGriefing gamerule is disabled – resolved as "Fixed".
- ↑ "Minecraft Preview 1.20.80.22" by Matt Gartzke – Minecraft.net, March 14, 2024.
- ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:44" – Minecraft on YouTube, June 11, 2024
- ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:53" – Minecraft on YouTube, June 11, 2024
- ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 1:20" – Minecraft on YouTube, June 11, 2024










