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Vex

Vex

A vex is a small flying hostile mob that wields an iron sword and is summoned by evokers. It attacks by lunging at its target with its sword and is…

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Entities Monster mobs Hostile mobs Flying mobs Illager-associated mobs
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Contents (24)
  1. Spawning
  2. Drops
  3. Behavior
  4. Sounds
  5. Data values
  6. ID
  7. Entity data
  8. Achievements
  9. Advancements
  10. History
  11. Java Edition
  12. Bedrock Edition
  13. Legacy Console Edition
  14. New Nintendo 3DS Edition
  15. Data history
  16. Issues
  17. Trivia
  18. Gallery
  19. Screenshots
  20. Mojang screenshots
  21. Textures
  22. In other media
  23. References
  24. External links
For other uses, see Vex (disambiguation).
Vex
Vex.gif: Infobox image for Minecraft entity 'Vex'
Angry Vex.gif: Infobox image for Minecraft entity 'Vex'
Invicon Vex Spawn Egg.png: Inventory sprite for Vex Spawn Egg in Minecraft as shown in-game with description: Vex Spawn Egg
Health points 14HP❤️ × 7
Behavior Hostile
Mob type Monster
Attack
strength
Armed:

Iron Sword:
Easy: 5.5HP❤️ × 2.75
Normal: 9HP❤️❤️❤️❤️💔
Hard: 13.5HP❤️ × 6.75


Unarmed:
In Java Edition:
Easy: 3HP❤️💔
Normal: 4HP❤️❤️
Hard: 6HP❤️❤️❤️
In Bedrock Edition:
Easy: 2.5HP❤️ × 1.25
Normal: 3HP❤️💔
Hard: 4.5HP❤️ × 2.25

Hitbox size Height: 0.8 blocks
Width: 0.4 blocks
Spawn Summoned by evokers

A vex is a small flying hostile mob that wields an iron sword and is summoned by evokers. It attacks by lunging at its target with its sword and is capable of phasing through walls.

Spawning

The vex only spawns as part of an evoker's summoning attack. While summoning, the evoker is surrounded by white particles and makes a magical, horn-like sound. Then, a group of three vexes appears near the evoker. The evoker can summon additional vexes even if some still remain alive from the last summoning. Blocks obstructing a vex's spawning point will prevent vexes from spawning.

Drops

The vex's iron sword does not drop, because its main hand's HandDropChances‌[JE only] or SlotDropChances‌[BE only] is 0. This is not affected by the Looting enchantment.

5XP is dropped when a vex is killed by a player or tamed wolf.

Behavior

Vexes attack players, adult villagers, iron golems, wandering traders, and any other target as commanded by their summoning evoker (any mob that attacks the evoker accidentally or purposefully)‌[JE only] or by itself.‌[BE only] They still attack these mobs even when they do not have a weapon, raising both of its hands when attacking; an unarmed vex can be spawned with this command /summon vex ~ ~ ~ {}.‌[JE only]

If any mob attacks a vex, any vexes in the area become hostile toward it. This includes "Johnny" vindicators that attack them, even though both are allied with the illagers.

Vexes are capable of flying through the air, can freely pass through any block, including water and lava (without taking damage) and bedrock, meaning they can die in the void. Cobwebs cannot slow down vexes, but honey blocks can‌[BE only]. Vexes can be bounced back when pushed by a slime block with help of any piston.

While attacking, vexes glow red and lunge at their target. They often fly toward the back of their targets and attack from behind, making it difficult to block their attacks with a shield.

If a vex is not holding any item in either hand, it still targets players and villagers, but does not damage them.

Vexes do not count toward the bossbar during a raid as they are not considered as raiders by the game.

Vexes summoned by an evoker start taking damage after 30 to 119 seconds and eventually die, even while riding a minecart or boat. Vexes summoned by a monster spawner, spawn egg, or the /summon command do not take damage this way.

In Java Edition, when idle, vexes stay within a 15×11×15 cuboid range centered on their evoker's position when they spawned, unless summoned by a spawn egg or the /summon command. Once a vex targets a player, it will chase the player up to approximately 128 blocks from the evoker, beyond which it will slowly float back to the evoker unless the player comes into range again.

Like allays, vexes are completely emissive with Vibrant Visuals.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Vex vexesHostile MobsRandomlyentity.vex.ambientsubtitles.entity.vex.ambient​1.00.8–1.216
​Vex shrieksHostile MobsWhen a vex is charging at somethingentity.vex.chargesubtitles.entity.vex.charge​1.01.016
​Vex diesHostile MobsWhen a vex diesentity.vex.deathsubtitles.entity.vex.death​1.00.8–1.216
​Vex hurts​[until: JE 26.4]Hostile MobsWhen a vex is damagedentity.vex.hurtsubtitles.entity.vex.hurt​1.00.8–1.216

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Vex vexesHostile MobsRandomlymob.vex.ambientsubtitles.entity.vex.ambient​1.00.8–1.2
​Vex shrieksHostile MobsWhen a vex is charging at somethingmob.vex.chargesubtitles.entity.vex.charge​1.00.8–1.2
​Vex diesHostile MobsWhen a vex diesmob.vex.deathsubtitles.entity.vex.death​1.00.8–1.2
​Vex hurtsHostile MobsWhen a vex is damagedmob.vex.hurtsubtitles.entity.vex.hurt​1.00.8–1.2


Data values

ID

Java Edition:

NameIdentifier Translation key
EntitySprite vex.png: Sprite image for vex in Minecraft Vexvex entity.minecraft.vex

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite vex.png: Sprite image for vex in Minecraft Vexvex105 mob
monster
vex
entity.vex.name

Entity data

Vexes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int Array] bound_pos: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, bound_pos do not exist.
    • [Int] life_ticks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and life_ticks is set to 20.
    • [Int Array] owner: The UUID of the evoker this vex was spawned by, stored as four ints. May not exist.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Java Edition
1.1116w39a Added vexes.
16w42a Vexes have been buffed - their attack damage has been increased from 3HP❤️💔 to 5HP❤️❤️💔 on Easy, from 4HP❤️❤️ to 9HP❤️❤️❤️❤️💔 on Normal, and from 6HP❤️❤️❤️ to 13HP❤️ × 6.5 on Hard.
16w43a Vexes can now cross nether portals and end portals and move in water.
Vexes are now able to draw from their own loot tables.
1.1418w43a The textures of vexes have been changed.
1.1519w37a Vexes can no longer drop their swords when killed with the Looting enchantment.[1]
1.16.220w30a The attack animation of unarmed vexes has been changed.
1.19.322w45a The model and textures of the vex have been changed.
Heads equipped by vexes are no longer visible.
pre1 The textures of vexes have been slightly changed.
1.19.423w03a Vexes now use a separate charging animation when empty-handed.
1.20.223w32a Evokers evoking vexes or fangs now emit an entity_place vibration of frequency 14.

Bedrock Edition

Pocket Edition
1.1.0alpha 1.1.0.0 Added vexes.
Bedrock Edition
1.10.0beta 1.10.0.3 The textures of vexes have been changed.
Vexes are now hostile toward wandering traders.
Vexes can now be renamed with a name tag.[2]
1.11.0beta 1.11.0.1 Vexes are no longer hostile toward baby villagers.
1.18.30beta 1.18.20.25 Vexes no longer take damage from cauldrons filled with lava if they go through them.[3]
1.19.50Preview 1.19.50.24 The model and textures of the vex have been changed.
1.19.60Preview 1.19.60.22 The models of vexes have been slightly changed.
1.21.0Preview 1.21.0.26 Vexes can no longer drop their swords when killed with the Looting enchantment.
1.21.50Preview 1.21.50.20 Vexes now take damage over time after being summoned by an evoker.[4]

Legacy Console Edition

New Nintendo 3DS Edition

Data history

Java Edition
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​
1.21.525w07a The LifeTicks field has been renamed to life_ticks.
The BoundX, BoundY, and BoundZ fields have been collected into a single bound_pos field.

Issues

Issues relating to "Vex" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.
  • According to JAPPA, the retexturing and remodeling of vexes was a long time in the making due to being requested so much.[5]

Screenshots

Mojang screenshots

Textures

In other media

References

  1. ↑ MC-2958 – Custom mobs and normal Vexes drop equipped items with looting despite DropChances set to 0 – resolved as "Fixed".
  2. ↑ MCPE-20701 – Can't use name tag on Wither Skeleton – resolved as "Fixed".
  3. ↑ MCPE-65962 – resolved as "Fixed".
  4. ↑ MCPE-44454 - Resolved as "Fixed".
  5. ↑ "The Vex model change was requested so much, we planned it a long time ago but could never say anything about it! So happy its out in the open now, I hope you like it. This is the first model revision we've done, so that's very exciting." – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), November 9, 2022
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