Adult
Baby
| Health points | 24HP × 12 48HP × 24 to 120HP × 60 (leaders)[JE only] |
|---|---|
| Armor points | 2 () |
| Behavior | Hostile |
| Mob type | |
| Attack strength |
Melee: Java Edition: Easy: 2.5HP × 1.25 Normal: 3HP Hard: 4.5HP × 2.25 Bedrock Edition: Easy: 1HP Normal: 2HP Hard: 4.5HP × 2.25 Inflicts Ranged:
|
| Fire rate | Easy: 3.5 s Normal: 1.5 s |
| Hitbox size | Adult In Java Edition: Height: 1.95 blocks Width: 0.6 blocks Adult In Bedrock Edition: |
| Speed | 0.21 0.315 (baby in Java Edition) 0.35 (baby in Bedrock Edition) |
| Knockback resistance |
0%–5% |
| Spawn | At night or during thunderstorms in the following surface biomes:
|
A frostbite is a variant of the zombie that spawns in cold biomes or when a zombie is submerged in powder snow. Its melee attacks apply the Freezing effect to their target, and it can sometimes spawn holding ice balls, which are thrown as a ranged attack. Additionally, they have slightly more health and are slightly slower than regular zombies.
Spawning
Natural spawning
Frostbites can spawn on the surface[note 1] of many cold biomes during the nighttime, as well as in ice caves.
| Category: Monster | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 50⁄520 | 9.62% | 4 | 50 | 2–4 | |
| 25⁄540 | 4.63% | 4 | 45 | 2–4 | |
| 25⁄540 | 4.63% | 4 | 45 | 2–4 | |
| 25⁄541 | 4.62% | 4 | 45 | 2–4 | |
| 25⁄545 | 4.59% | 4 | 45 | 2–4 | |
| 25⁄545 | 4.59% | 4 | 45 | 2–4 | |
| 10⁄525 | 1.9% | 4 | 25 | 2–4 | |
| 10⁄525 | 1.9% | 4 | 25 | 2–4 | |
| 10⁄530 | 1.89% | 4 | 25 | 2–4 | |
- ↑ Sky light potential must be 15.
Conversion
Zombies transform into frostbites when submerged inside powder snow for 22 seconds and retain equipped tools and armor. They cannot transform if they wear any piece of leather armor.
Variants
Baby frostbites
Baby frostbites make up 5% of frostbite spawns. They behave similarly to adult frostbites, with the following differences:
- They are much smaller than adult frostbites, with a decreased hitbox size. This allows them to fit through 1x1 block gaps.
- Worn armor shrinks to fit their body size.
- They are much faster than adult frostbites, yet they have the same amount of health.
- The noises they make are higher-pitched than adult frostbite sound effects.
- They give 12 experience points when killed by the player or a tamed wolf, instead of 5.
- Unlike most other baby mobs, they remain babies indefinitely and never become adult frostbites, therefore golden dandelions cannot be used on them.
Jockeys
In Java Edition, most baby frostbites (except ones spawned from a baby zombie converting when submerged in powder snow) have a chance to spawn as a chicken jockey. In a chicken-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned frostbite to spawn as a chicken jockey; if chickens are present, the chance increases to 0.4875%.
In Bedrock Edition, 15% of naturally spawned baby frostbites can mount a mob and become a jockey after they spawn. A jockey mob ridden by a baby frostbite adapts to the speed of its rider. A baby frostbite can ride:
Adult chickens
Cows
Unsaddled adult pigs
Sheep
Mooshrooms
Untrusting adult ocelots
Untamed cats
Untamed wolves
Untamed adult horses
Untamed adult donkeys
Untamed adult mules
Adult skeleton horses
Untamed adult zombie horses
Pandas
Adult zombies
Adult husks
Adult frostbites
Adult zombie villagers
Adult zombified piglins
Spiders that were not spawned as a jockey mount
Cave spiders that were not spawned as a jockey mount
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Ice Ball | 0–3 | 75.00% | 1.50 | 0–4 | 87.50% | 2.00 | 0–5 | 93.75% | 2.50 | 0–6 | 95.83% | 3.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Ice Ball | 0–3 | 3⁄4 | 3⁄2 | 0–4 | 7⁄8 | 2 | 0–5 | 15⁄16 | 5⁄2 | 0–6 | 23⁄24 | 3 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Ice Ball | 0 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 5 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 6 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.50 | 2.00 | 2.50 | |
| Ice Ball | 1.50 | 2.00 | 2.50 | 3.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Ice Ball | 0–3 | 75.00% | 1.50 | 0–4 | 75.00% | 1.88 | 0–5 | 75.00% | 2.25 | 0–6 | 75.00% | 2.62 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Ice Ball | 0–3 | 3⁄4 | 3⁄2 | 0–4 | 3⁄4 | 15⁄8 | 0–5 | 3⁄4 | 9⁄4 | 0–6 | 3⁄4 | 21⁄8 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Ice Ball | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | |
| 1 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 5 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 6 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄2 (1.50) | 15⁄8 (1.88) | 9⁄4 (2.25) | 21⁄8 (2.62) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 1.00 | 1.33 | 1.67 | 2.00 | |
| Ice Ball | 1.50 | 1.88 | 2.25 | 2.62 | |
Behavior
Attacking
A frostbite primarily uses its melee attack, which will apply the Freezing effect for 3 seconds to their target. Unlike husks, they can apply this effect while holding a weapon.
25%[verify for Bedrock Edition] of frostbites spawn holding ice balls and can throw them as a ranged attack. They throw ice balls at range within 16 blocks while moving toward their target, and switch to melee attacks when they get within 2 blocks of the target. The speed at which they throw ice balls is dependent on the difficulty. Frostbites also throw ice balls if they pick up an ice ball item off the ground.
Frostbites attack players, villagers, wandering traders, iron golems, snow golems[Bedrock Edition only], and baby turtles.
Mob type
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- unable to drown when submerged in water.
- immune to the Freezing status effect and do not take damage from powder snow.[upcoming: Fourth Drop 2026]
- threatening to armadillos, causing them to hide in their shell.
Picking up items
Like zombies, some frostbites spawn with the ability to pick up dropped items from the ground in Normal and Hard difficulty, with the chance being higher in the latter. In Java Edition, frostbites pick up items that they happen to walk near. In Bedrock Edition, they actively search for and walk toward dropped items.
In Java Edition, standard frostbites can pick up any item except for glow ink sacs. In Bedrock Edition, they can only pick up ice balls, swords, spears, armor, and carved pumpkins. Chicken jockey riders also cannot pick up any variant of an egg.
If the picked up item is armor, the frostbite equips the armor into its respective armor slot. Carved pumpkins and heads are worn on their heads, and elytra are worn in the their chestplate slot. If the picked up item is a shield, the frostbite equips it to their offhand. It cannot use the shield to block incoming attacks, however.
If a frostbite encounters another similar item, it may drop the previous item in favor of the new one if:
- Both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for weapons) without considering enchantments,
- Both items are armor/weapons with the same damage reduction/infliction, the new item has NBT tags while the old does not[JE only] or the new item is less damaged than the old item
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.
A frostbite equipped with a picked-up item becomes persistent and does not despawn, similar to being named.
Picked-up items do not cause the frostbite to drop more experience when killed.
Powder snow
Frostbites do not sink in or take damage from powder snow, and their jump height and speed is unimpeded by it. They can ascend through multiple layers of powdered snow like scaffolding.
Conversion
Like husks, frostbites transform into zombies when submerged inside water for 30 seconds. If the resulting zombie remains submerged in water, it can subsequently transform into a drowned.
Jockey

15% of nearby baby zombies, baby husks, gurgles, or baby frostbites may ride an adult frostbite to form a jockey.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Frostbite groans | Hostile Mobs | Randomly | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Frostbite is hurt | Hostile Mobs | When a frostbite is damaged | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Frostbite dies | Hostile Mobs | When a frostbite dies | entity | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Footsteps | Hostile Mobs | While a frostbite is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Zombie infects | Hostile Mobs | When a frostbite infects a villager | entity | subtitles | 2.0 | 0.8–1.2 | 16 | |
| Door shakes | Hostile Mobs | While a frostbite is breaking a wooden door | entity | subtitles | 2.0 | 0.8–1.2 | 16 | |
| Door breaks | Hostile Mobs | When a frostbite breaks a wooden door | entity | subtitles | 2.0 | 0.8–1.2 | 16 | |
| Turtle Egg is stomped | Hostile Mobs | When a frostbite is jumping on turtle eggs | entity | subtitles | 0.5 | 0.9–1.1 | 16 | |
| Frostbite converts to Zombie | Hostile Mobs | When a Frostbite is drowned, converting to a zombie | entity | subtitles | 1.6 | 0.8–1.2 | 16 | |
| Block broken [sound 1] | ? | Unused sound event[sound 2] | entity | subtitles[sound 1] | None | None | None | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
frostbite | burn_in_daylightimmune_to_freezingno_anger_from_wind_chargepowder_snow_walkable_mobszombies |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
frostbite | 155 |
baby_undeadfrostbitemobmonsterundeadzombie | entity |
Entity data
Frostbites have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] CanBreakDoors: 1 or 0 (true/false) - true if this frostbite can break doors. Default is
0. - [Int] DrownedConversionTime: The number of ticks until this frostbite converts to a zombie. Default is
-1, which corresponds to no conversion underway. - [Int] InWaterTime: The number of ticks this frostbite has been under water, used to start the drowning conversion. Default is
-1, which corresponds to no conversion underway. - [Byte] IsBaby: 1 or 0 (true/false) - whether this frostbite is a baby. May be absent.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Announcement
| September 26, 2026 | "Frozen zombie variants" are announced at Minecraft Live – September 2026, with no definitive name yet. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Upcoming Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.4 | snap3 | ||||||
| snap4 | Frostbites throwing ice balls now uses the sound for when an arrow is fired from a bow, instead of using the sound for a drowned throwing a trident. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.60 Experiment | Preview 26.60.29 | ||||||
| Upcoming Bedrock Edition | |||||||
| 26.70 | Preview 26.70.20 | All features from the "Drop 4 of 2026" experiment have been implemented in vanilla. | |||||
| Frostbites can now pick up spears, but cannot charge with it. | |||||||
| Preview 26.70.21 | Frostbite now hold shields in the same position as zombies. | ||||||
| Frostbite can no longer spawn naturally underground outside the ice caves. | |||||||
| Added closed captions for when frostbites convert to zombies and vice versa. | |||||||
Issues
Issues relating to "Frostbite" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The frostbite could be considered a successor to the frozen zombie from Minecraft Dungeons, another ice-covered zombie variant which notably also attacks with thrown ice projectiles in addition to the standard melee attacks. Both are very similar in appearance as well, with the only significant difference being that the frostbite uses an original clothing design, whereas the frozen zombie simply reuses the clothes of the normal zombie.
- The frostbite's texture even includes the palette, positioned identically to the palette in the frozen zombie's texture from Minecraft Dungeons.
Gallery
Mojang images
-
Efe running from frostbites -
Kai beside a frostbite -
A baby and an adult frostbite -
Frostbites with a stray -
Frostbite trying to attack the player -
Frostbite in the mineshaft
Development images
-
A screenshot of a frostbite -
A baby frostbite holding an ice ball
Renders
With an Ice Ball
-
Adult -
Baby
Targeting
-
Adult -
Baby
Textures
-
Frostbite texture on Java Edition -
Frostbite overlay texture on Java Edition -
Frostbite texture on Bedrock Edition -
Baby frostbite texture
In other media
-
Frozen Zombie from Minecraft Dungeons -
Frozen from Minecraft Dungeons II -
Ice Zombie concept art from Minecraft Earth








