Adult
Baby
Adult only
Adult only
Adult only
| Health points | 15HP × 7.5 to 30HP × 15 |
|---|---|
| Behavior | Passive |
| Mob type | |
| Hitbox size | In Java Edition: Adult: |
| Spawn | When a horse and donkey breed |
| Usable items |
|
A mule is a passive mob created by breeding a horse and a donkey together. It is very similar to a donkey, except that it cannot breed.
Spawning
Mules do not spawn naturally, but a mule can spawn through cross-breeding a horse with a donkey. Mules cannot breed with other mules.
20% of mule spawn eggs produce baby mules.
Appearance
Mules are the offspring of horses and donkeys and are closer to (but not quite) the size of a horse. Their ears, coats, and manes are like those of a donkey, though mules' coats are darker and reddish-brown. Like donkeys, mules cannot be equipped with armor but can be equipped with chests. Mules cannot have babies, much like mules in real life.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.50 | 2.00 | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.33 | 1.67 | 2.00 | |
- 1–3XP, when killed by a player or tamed wolf.
- If equipped with a chest or saddle, they drop those items, as well as any contents of the chest.
Killing a baby mule yields no items nor experience.
Behavior
Similar to horses and donkeys, mules roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Mules turn to look at any player that comes near. Any mule, even a wild one, may be attached to a lead. However, if the player attempts to saddle an untamed mule, it rears and flails its front hooves.
Mules can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Mules also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a mule, they receive the same fall damage as the mule.
Mules, like most mobs, can ride in a minecart. Similarly to horses and donkeys, adult mules cannot ride a boat, but babies can. Also like horses and donkeys, mules have a 1⁄900 chance to regenerate 1HP health point each game tick.
Taming
Adult mules can be tamed: with an empty hand, mount the mule repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a mule in order to give it equipment or ride it for any length of time.
Taming depends on the mule's "temper". Mules begin with a temper of 0 out of 100. When a player is riding the mule, a random number between 0 and 99 is chosen. The mule becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the mule.
While riding an untamed mule, a galloping sound is audible, more or less rapid to give a general idea of the mule's speed.
Like all tamed animals, a death message is displayed to their owner if they are killed.[Bedrock Edition only]
Breeding
Like their real-life counterparts, mules in Minecraft cannot produce offspring. The only way to produce a mule (other than using a spawn egg) is to cross-breed a horse with a donkey.
Food
Feeding a mule food can alter its behavior, cause it to grow (if it is not yet an adult; baby mules normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods mules eat.
To feed a mule, hold a valid food item and press use on the mule. If the food is invalid, the player simply mounts the mule. Mules can be fed only when feeding would have an effect, similar to other animals.
| Food | Heals | Speeds growth by | Increases temper | Notes |
|---|---|---|---|---|
| 1HP | 30 sec (600 ticks) | +3 | ||
| 2HP | 20 sec (400 ticks) | +3 | ||
| 3HP | 1 min (1200 ticks) | +3 | ||
| 4HP | 1 min (1200 ticks) | +5 | ||
| 10HP | 4 min (4800 ticks) | +10 | ||
| 20HP × 10 | 3 min (3600 ticks) | N/A | In Bedrock Edition, adult mules with full health cannot be fed. |
Jockey
15% of nearby baby zombies, husks, or drowned may ride an adult untamed mule to form a jockey.
Statistics
Mules have three "equine stats" that vary from mule to mule: health, (maximum) movement speed, and jump strength. These stats are created once the mule is born or spawned, and are not affected by food.
Spawned values
When spawned in any way except breeding – for instance, using commands or using spawn eggs – mules are assigned their stats within certain ranges, specific according to their horse type.
Health
A mule's health ranges from 15–30, but tends toward the average of 22–23. Displayed hearts are health, divided by two, rounded down. A mule with a non-even number of health points (15, 17, 19, etc.) does not show the last half-heart. So if a mule has 15 health (), its health bar will only display 14 health (). And if the mule took 3HP damage, it would have 12 health left , but it would seem like it only took 2HP, since the bar only shows 2 points of damage.
Movement speed
Spawned mules' speed is always 0.175; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player. Bred mules have speed between 0.1125 and 0.3375 based on their parent's speeds, like all other horse breeding. See Horse#Movement speed.
See transportation to compare the speeds of various transportation methods.
Jump strength
Spawned mules' jump strength is usually 0.5, which is enough to clear 1 9⁄16 blocks. Jump strengths between 0.4 and 1.0 can be found in bred mules, depending on the statistics of the parents (as explained later).
Bred values
When breeding a horse and a donkey, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined as horses' stats are.
Usage
Tamed and saddled mules can be used as a means of transportation in the game. Mules float on water when being controlled by a player.
Mules can be equipped with chests and used as pack animals. They can be pulled along and tied up using a lead.
Equipment

Tamed mules have the following slots available:
Saddle slot: for equipping a saddle.
An additional 15 inventory slots, provided the mule has been equipped with a chest.
A saddle can be equipped on a mule by holding it and then using on the mule, or by accessing its inventory. A mule's inventory can be accessed by mounting the mule and using inventory control, or by sneaking and then using or pressing the "open inventory" button [Bedrock Edition only] on the mule. The saddle can be removed by either removing it from the mule's inventory or by using shears on the mule.
A mule starts out with just a saddle slot, but if it is given a chest, it acquires 15 more inventory slots that can hold any items. Chests can be given to a mule by using it with the chest in hand, and the chest cannot be removed except by killing the mule. Upon death, the mule drops the attached chest and its contents.
Baby mules cannot be equipped with anything.
Riding
Once a mule is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.
A ridden saddled mule automatically runs up any one block high slope. The mule and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The mule itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Mules cannot fit through a 1-block-wide gap.
The maximum speed of mules, when created by breeding a horse and a donkey, varies between 4.74 blocks/second and 14.57 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of mules are able to go faster than a minecart. Any mule spawned with its spawn egg always has a speed of 7.38 blocks/second, which is slower than a minecart at full speed. Mules are slow-moving backward, and about as fast as the player when moving sideways.
Ridden saddled mules have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled mule can be made to jump and holding the control charges for a higher leap. Mules are not affected by jump boost beacons or potions.
Sounds
Mules share the same sounds as donkeys.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Mule hee-haws | Friendly Mobs | Randomly | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Mule neighs | Friendly Mobs | When a player is bucked off by a mule or attempts to feed a mule an invalid item | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Mule Chest equips | Friendly Mobs | When a mule equips a chest | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Mule dies | Friendly Mobs | When a mule dies | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Mule eats | Friendly Mobs | When a mule eats an item | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Mule jumps | Friendly Mobs | When a mule begins a leap | entity | subtitles | 0.4 | 1.0 | 16 | |
| Something fell | Friendly Mobs | When a mule falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
| Mule hurts[until: JE 26.4] | Friendly Mobs | When a mule is damaged | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Footsteps | Friendly Mobs | While a mule is walking | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Footsteps | Friendly Mobs | While a mule is walking on wood | entity | subtitles | Block-Dependent | Block-Dependent | 16 | |
| Saddle equips | Friendly Mobs | When a mule equips a saddle | entity | subtitles | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a mule using shears | item | subtitles | 0.5 | 1.0 | 16 | |
- ↑ a b c d See block sound type
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a player is bucked off by a mule | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a mule equips a chest | mob | ? | 0.8 | 0.8–1.2 | |
| ? | Friendly Mobs | When a mule dies | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a mule eats an item | mob | ? | 0.5–1.5 | 0.8–1.2 | |
| ? | Friendly Mobs | When a mule begins a leap | mob | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a mule falls from more than 1 block | mob | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a mule is damaged | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | While a mule is walking | mob | ? | 0.45 | 0.9–1.1 | |
| ? | Friendly Mobs | While a mule is walking on wood[sound 1] or is being ridden | mob | ? | 0.45 | 0.9–1.1 | |
| ? | Friendly Mobs | When a mule equips a saddle | mob | ? | 0.5 | 1.0 | |
| None[sound 2] | Friendly Mobs | When a saddle is removed from a mule using shears | mob | None[sound 2] | 1.0 | 1.0 | |
- ↑ Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012
- ↑ a b MCPE-238913
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
mule | can_equip_saddledismounts_underwaterfollowable_friendly_mobs |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
mule | 25 |
mobmule | entity |
Entity data
Mules have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
- [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
- [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
- [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
- [Byte] ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule crashes the game.
- [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
- [NBT Compound / JSON Object] An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
- An item stack in a container slot see Template:Nbt inherit/item/template
- [NBT Compound / JSON Object] An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | ||
| Artificial Selection | Breed a mule from a horse and a donkey. | — | 30 | Bronze | ||
| Saddle Up | Tame a horse. | — | 20 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 27 animals:
|
![]() | Best Friends Forever | Tame an animal | Tame one of these 11 tameable animals:
|
![]() | Two by Two | Breed all the animals! |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16a | ||||||
| Added leads, which can be used to leash tamed mules. | |||||||
| 13w16b | Mules are now slower. | ||||||
| The gliding of mules has been reduced. | |||||||
| 13w18a | Horse saddles have been removed. Mules are now controlled using the saddle. | ||||||
| 13w19a | Access to the mule inventory by sneaking and interacting has been enabled. | ||||||
| 13w21a | Added new GUI for mules, to control their saddles and inventories. | ||||||
| 13w22a | Added new sound effects for mules. | ||||||
| Untamed mules can now be leashed. | |||||||
| Release | Mules can now be fed with golden carrots in addition to both types of golden apples. | ||||||
| 1.8 | 14w26c | Mules can no longer be fed bread for taming, healing, or growing. | |||||
| Wheat's acceleration of baby mule growth has been reduced. | |||||||
| 14w28b | Baby mules appear adult sized. | ||||||
| 1.8.1 | pre1 | Baby mules no longer appear adult sized unless they are fed. Reloading the world makes them appear as babies again. | |||||
| 1.9 | 15w47a | Feeding baby mules no longer makes them appear adult sized. This also means that mules now no longer gradually grow in size as they age. | |||||
| 15w47b | Added sounds for mules eating food given by a player. | ||||||
| 1.10 | 16w20a | Added mule spawn egg. | |||||
| pre2 | The mule spawn egg has been removed. | ||||||
| 1.11 | 16w32a | The mule spawn egg has been re-added. | |||||
| 1.13 | 17w45a | ||||||
| 17w46a | |||||||
| 18w03a | |||||||
| 1.14 | 18w43b | ||||||
| 1.16 | 20w15a | Tamed mules can now be saddled by dispensers. | |||||
| Dispensers can now put chests on tamed mules. | |||||||
| 1.18 | experimental snapshot 6 | Mules now follow players that are holding golden carrots, golden apples, or enchanted golden apples. | |||||
| 1.19.4 | 23w03a | The texture of the mule saddle has been changed to fix some incorrectly colored pixels, in order to match the horse saddle texture. | |||||
| 23w07a | The speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value. | ||||||
| 1.20.5 | 24w09a | Added sound event entity.mule.jump to replace entity.horse.jump.[2] | |||||
| 1.21.5 | 25w03a | The mule's saddle is now an overlay texture, split from the mule's main texture. | |||||
| Saddles now show up on invisible mules.[3] | |||||||
| Saddles now show the enchantment glint on the mule when enchanted. | |||||||
| 1.21.6 | 25w20a | Saddles can now be removed from mules using shears. | |||||
| 25w21a | Mules can now be fed carrots for taming, healing, and growing. | ||||||
| 1.21.11 | 25w44a | Mules no longer sink in water when ridden by the player. | |||||
| 25w46a | Mules no longer panic if controlled by other mobs. | ||||||
| 26.1 | snap4 | ||||||
| Changed the hitbox of baby mules to match the new model. | |||||||
| Saddles and chests on baby mules no longer render. | |||||||
| snap5 | Added golden dandelions, which can be used to prevent baby mules from growing up. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | ||||||
| v0.16.0 | build 1 | Mules can now be fed using enchanted golden apples. | |||||
| Bedrock Edition | |||||||
| 1.2.5 | release | Mules no longer follow players that are holding food. | |||||
| 1.2.6 | beta 1.2.6.2 | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.19.60 | Preview 1.19.60.25 | The texture of the mule saddle has been changed to fix some incorrectly colored pixels, in order to match the horse saddle texture. | |||||
| 1.20.10 | Preview 1.20.10.20 | Mules now follow players that are holding golden carrots, golden apples, or enchanted golden apples. | |||||
| 1.21.90 | Preview 1.21.90.25 | Saddles can now be removed from mules using shears. | |||||
| Preview 1.21.90.26 | A sound now plays when removing a saddle from an mule using shears. | ||||||
| Mules can now be fed carrots for taming, healing, and growing. | |||||||
| 1.21.130 | Preview 1.21.130.24 | Mules no longer sink in water while being ridden by a player. | |||||
| 26.0 | Preview 26.0.23 | Mules now no longer gradually grow in size as they age, matching Java Edition. | |||||
| 26.10 | Preview 26.10.20 | ||||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby mules from growing up. | ||||||
| 26.30 | Preview 26.30.29 | Mules ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | |
| TU22 | CU10 | 1.15 | 1.15 | 1.15 | Added quick move to the mule inventory. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby mule growth can now be accelerated using wheat. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for mules. | |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | |
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
Issues
Issues relating to "Mule" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- A "mule" specifically refers to the offspring of a male donkey (jack) and a female horse (mare). The offspring of a female donkey (jenny) and a male horse (stallion) is called a "hinny". However, because mules are much more common than hinnies, "mule" can colloquially refer to any donkey-horse hybrid.
- Mules are the only hybrid mobs in Minecraft.
Gallery
Screenshots
-
A herd of various horses and a baby mule -
A donkey and a mule
Mojang images
-
All 5 equine mobs of Minecraft as babies, including the 2 undead equines and the mule -
Adult and baby mules -
Stray baby mule -
The 3 equine mobs of Minecraft as babies, including the mule
Textures
-
Mule texture file -
Baby mule texture file
In other media
-
Action figure of a mule and Sunny
See also
References
- ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
- ↑ MC-98316 – Wrong subtitles caused by missing distinction
- ↑ MC-13738 – Invisible saddle when using invisibility potion on a horse, donkey or mule – resolved as "Fixed".


