Mineuniverse
Mule

Mule

A mule is a passive mob created by breeding a horse and a donkey together. It is very similar to a donkey, except that it cannot breed.

22 min read Updated 3 views
Entities Animal mobs Passive mobs Transport Tameable mobs
Advertisement Remove ads with Premium →
Contents (37)
  1. Spawning
  2. Appearance
  3. Drops
  4. On death
  5. Behavior
  6. Taming
  7. Breeding
  8. Food
  9. Jockey
  10. Statistics
  11. Spawned values
  12. Bred values
  13. Usage
  14. Equipment
  15. Riding
  16. Sounds
  17. Data values
  18. ID
  19. Entity data
  20. Achievements
  21. Advancements
  22. Videos
  23. History
  24. Java Edition
  25. Bedrock Edition
  26. Legacy Console Edition
  27. New Nintendo 3DS Edition
  28. Data history
  29. Issues
  30. Trivia
  31. Gallery
  32. Screenshots
  33. Mojang images
  34. Textures
  35. In other media
  36. See also
  37. References
For other uses, see Horse (disambiguation).
Mule
Mule.png: Infobox image for Minecraft entity 'Mule'

Adult

Baby Mule JE6.png: Infobox image for Minecraft entity 'Mule'

Baby

Saddled Mule.png: Infobox image for Minecraft entity 'Mule'

Adult only

Chested Mule.png: Infobox image for Minecraft entity 'Mule'

Adult only

Saddled Chested Mule.png: Infobox image for Minecraft entity 'Mule'

Adult only

Invicon Mule Spawn Egg.png: Inventory sprite for Mule Spawn Egg in Minecraft as shown in-game with description: Mule Spawn Egg
Health points 15HP❤️ × 7.5 to 30HP❤️ × 15
Behavior Passive
Mob type Animal
Hitbox size In Java Edition:

Adult:
Height: 1.6 blocks
Width: 1.3965 blocks
Baby:
Height: 0.8 blocks
Width: 0.6982 blocks
In Bedrock Edition:
Adult:
Height: 1.6 blocks
Width: 1.4 blocks
Baby:
Height: 0.8 blocks
Width: 0.7 blocks

Spawn When a horse and donkey breed
Usable items

A mule is a passive mob created by breeding a horse and a donkey together. It is very similar to a donkey, except that it cannot breed.

Spawning

Mules do not spawn naturally, but a mule can spawn through cross-breeding a horse with a donkey. Mules cannot breed with other mules.

20% of mule spawn eggs produce baby mules.

Appearance

Mules are the offspring of horses and donkeys and are closer to (but not quite) the size of a horse. Their ears, coats, and manes are like those of a donkey, though mules' coats are darker and reddish-brown. Like donkeys, mules cannot be equipped with armor but can be equipped with chests. Mules cannot have babies, much like mules in real life.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Leather1.001.331.672.00
  • 1–3XP, when killed by a player or tamed wolf.
  • If equipped with a chest or saddle, they drop those items, as well as any contents of the chest.

Killing a baby mule yields no items nor experience.

Behavior

Similar to horses and donkeys, mules roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Mules turn to look at any player that comes near. Any mule, even a wild one, may be attached to a lead. However, if the player attempts to saddle an untamed mule, it rears and flails its front hooves.

Mules can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Mules also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP❤️ × 0.25 damage per block over the safe distance instead of 1HP💔). If an entity is riding a mule, they receive the same fall damage as the mule.

Mules, like most mobs, can ride in a minecart. Similarly to horses and donkeys, adult mules cannot ride a boat, but babies can. Also like horses and donkeys, mules have a 1⁄900 chance to regenerate 1HP💔 health point each game tick.

Taming

Adult mules can be tamed: with an empty hand, mount the mule repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a mule in order to give it equipment or ride it for any length of time.

Taming depends on the mule's "temper". Mules begin with a temper of 0 out of 100. When a player is riding the mule, a random number between 0 and 99 is chosen. The mule becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the mule.

While riding an untamed mule, a galloping sound is audible, more or less rapid to give a general idea of the mule's speed.

Like all tamed animals, a death message is displayed to their owner if they are killed.‌[Bedrock Edition only]

Breeding

Like their real-life counterparts, mules in Minecraft cannot produce offspring. The only way to produce a mule (other than using a spawn egg) is to cross-breed a horse with a donkey.

Food

Feeding a mule food can alter its behavior, cause it to grow (if it is not yet an adult; baby mules normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods mules eat.

To feed a mule, hold a valid food item and press use on the mule. If the food is invalid, the player simply mounts the mule. Mules can be fed only when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1HP💔 30 sec (600 ticks) +3
Wheat 2HP❤️ 20 sec (400 ticks) +3
Apple 3HP💔❤️ 1 min (1200 ticks) +3
Carrot
Golden carrot 4HP❤️❤️ 1 min (1200 ticks) +5
Golden apple 10HP❤️❤️❤️❤️❤️ 4 min (4800 ticks) +10
Enchanted golden apple
Hay bale 20HP❤️ × 10 3 min (3600 ticks) N/A In Bedrock Edition, adult mules with full health cannot be fed.

Jockey

This feature is exclusive to Bedrock Edition.

15% of nearby baby zombies, husks, or drowned may ride an adult untamed mule to form a jockey.

Statistics

Mules have three "equine stats" that vary from mule to mule: health, (maximum) movement speed, and jump strength. These stats are created once the mule is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands or using spawn eggs – mules are assigned their stats within certain ranges, specific according to their horse type.

Health

A mule's health ranges from 15–30, but tends toward the average of 22–23. Displayed hearts are health, divided by two, rounded down. A mule with a non-even number of health points (15, 17, 19, etc.) does not show the last half-heart. So if a mule has 15 health (💔❤️❤️❤️❤️❤️❤️❤️), its health bar will only display 14 health (❤️❤️❤️❤️❤️❤️❤️). And if the mule took 3HP💔❤️ damage, it would have 12 health left 🖤❤️❤️❤️❤️❤️❤️, but it would seem like it only took 2HP❤️, since the bar only shows 2 points of damage.

Movement speed

Spawned mules' speed is always 0.175; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player. Bred mules have speed between 0.1125 and 0.3375 based on their parent's speeds, like all other horse breeding. See Horse#Movement speed.

See transportation to compare the speeds of various transportation methods.

Jump strength

Spawned mules' jump strength is usually 0.5, which is enough to clear 1 9⁄16 blocks. Jump strengths between 0.4 and 1.0 can be found in bred mules, depending on the statistics of the parents (as explained later).

Bred values

When breeding a horse and a donkey, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined as horses' stats are.

Usage

See also: Transportation

Tamed and saddled mules can be used as a means of transportation in the game. Mules float on water when being controlled by a player.

Mules can be equipped with chests and used as pack animals. They can be pulled along and tied up using a lead.

Equipment

GUI of a mule.

Tamed mules have the following slots available:

  • SlotSprite Saddle.png: Sprite image for Saddle in Minecraft Saddle slot: for equipping a saddle.
  • Invicon Chest.png: Sprite image for Chest in Minecraft An additional 15 inventory slots, provided the mule has been equipped with a chest.

A saddle can be equipped on a mule by holding it and then using on the mule, or by accessing its inventory. A mule's inventory can be accessed by mounting the mule and using inventory control, or by sneaking and then using or pressing the "open inventory" button ‌[Bedrock Edition only] on the mule. The saddle can be removed by either removing it from the mule's inventory or by using shears on the mule.

A mule starts out with just a saddle slot, but if it is given a chest, it acquires 15 more inventory slots that can hold any items. Chests can be given to a mule by using it with the chest in hand, and the chest cannot be removed except by killing the mule. Upon death, the mule drops the attached chest and its contents.

Baby mules cannot be equipped with anything.

Riding

Main article: Riding

Once a mule is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

A ridden saddled mule automatically runs up any one block high slope. The mule and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The mule itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Mules cannot fit through a 1-block-wide gap.

The maximum speed of mules, when created by breeding a horse and a donkey, varies between 4.74 blocks/second and 14.57 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of mules are able to go faster than a minecart. Any mule spawned with its spawn egg always has a speed of 7.38 blocks/second, which is slower than a minecart at full speed. Mules are slow-moving backward, and about as fast as the player when moving sideways.

Ridden saddled mules have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled mule can be made to jump and holding the control charges for a higher leap. Mules are not affected by jump boost beacons or potions.

Sounds

Mules share the same sounds as donkeys.

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Mule hee-hawsFriendly MobsRandomlyentity.mule.ambientsubtitles.entity.mule.ambient​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Mule neighsFriendly MobsWhen a player is bucked off by a mule or attempts to feed a mule an invalid itementity.mule.angrysubtitles.entity.mule.angry​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Mule Chest equipsFriendly MobsWhen a mule equips a chestentity.mule.chestsubtitles.entity.mule.chest​1.00.8–1.216
​Mule diesFriendly MobsWhen a mule diesentity.mule.deathsubtitles.entity.mule.death​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Mule eatsFriendly MobsWhen a mule eats an itementity.mule.eatsubtitles.entity.mule.eat​1.00.8–1.216
​Mule jumpsFriendly MobsWhen a mule begins a leapentity.mule.jumpsubtitles.entity.mule.jump​0.41.016
​Something fellFriendly MobsWhen a mule falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall​0.41.016
​Mule hurts​[until: JE 26.4]Friendly MobsWhen a mule is damagedentity.mule.hurtsubtitles.entity.mule.hurt​0.80.8–1.2
(Baby: 1.3–1.7)
16
​FootstepsFriendly MobsWhile a mule is walkingentity.horse.stepsubtitles.generic.block.footsteps​Block-Dependent[sound 1]Block-Dependent[sound 1]16
​FootstepsFriendly MobsWhile a mule is walking on woodentity.horse.step_woodsubtitles.generic.block.footsteps​Block-Dependent[sound 1]Block-Dependent[sound 1]16
​Saddle equipsFriendly MobsWhen a mule equips a saddleentity.horse.saddlesubtitles.entity.horse.saddle​0.51.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a mule using shearsitem.saddle.unequipsubtitles.item.saddle.unequip​0.51.016
  1. ↑ a b c d See block sound type

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.horse.donkey.idle​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a player is bucked off by a mulemob.horse.donkey.angry​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a mule equips a chestmob.horse.armor​ ?0.80.8–1.2
​ ?Friendly MobsWhen a mule diesmob.horse.donkey.death​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a mule eats an itemmob.horse.eat​ ?0.5–1.50.8–1.2
​ ?Friendly MobsWhen a mule begins a leapmob.horse.jump​ ?0.41.0
​ ?Friendly MobsWhen a mule falls from more than 1 blockmob.horse.land​ ?0.41.0
​ ?Friendly MobsWhen a mule is damagedmob.horse.donkey.hit​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhile a mule is walkingmob.horse.soft​ ?0.450.9–1.1
​ ?Friendly MobsWhile a mule is walking on wood[sound 1] or is being riddenmob.horse.wood​ ?0.450.9–1.1
​ ?Friendly MobsWhen a mule equips a saddlemob.horse.leather​ ?0.51.0
None​[sound 2]​Friendly MobsWhen a saddle is removed from a mule using shearsmob.unsaddleNone​[sound 2]​1.01.0
  1. ↑ Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012
  2. ↑ a b ​MCPE-238913​

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite mule.png: Sprite image for mule in Minecraft Mulemulecan_equip_saddle
dismounts_underwater
followable_friendly_mobs
entity.minecraft.mule

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite mule.png: Sprite image for mule in Minecraft Mulemule25 mob
mule
entity.mule.name

Entity data

Mules have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
    • [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
    • [Byte] ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule crashes the game.
    • [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
      • [NBT Compound / JSON Object] An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
        • An item stack in a container slot see Template:Nbt inherit/item/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
Artificial SelectionBreed a mule from a horse and a donkey.—30Bronze
Saddle UpTame a horse.—20Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 11 tameable animals: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

History

Java Edition

Java Edition
1.6.113w16a Added mules, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's mule models.[1]
Added leads, which can be used to leash tamed mules.
13w16b Mules are now slower.
The gliding of mules has been reduced.
13w18a Horse saddles have been removed. Mules are now controlled using the saddle.
13w19a Access to the mule inventory by sneaking and interacting has been enabled.
13w21a Added new GUI for mules, to control their saddles and inventories.
13w22a Added new sound effects for mules.
Untamed mules can now be leashed.
Release Mules can now be fed with golden carrots in addition to both types of golden apples.
1.814w26c Mules can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby mule growth has been reduced.
14w28b Baby mules appear adult sized.
1.8.1pre1 Baby mules no longer appear adult sized unless they are fed. Reloading the world makes them appear as babies again.
1.915w47a Feeding baby mules no longer makes them appear adult sized. This also means that mules now no longer gradually grow in size as they age.
15w47b Added sounds for mules eating food given by a player.
1.1016w20a Added mule spawn egg.
pre2 The mule spawn egg has been removed.
1.1116w32a The mule spawn egg has been re-added.
1.1317w45a The models of mules have been changed.
17w46a The new models of mules have been slightly tweaked.
18w03a The models of mules have been updated again.
1.1418w43b Changed texture.
1.1620w15a Tamed mules can now be saddled by dispensers.
Dispensers can now put chests on tamed mules.
1.18experimental snapshot 6 Mules now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.19.423w03a The texture of the mule saddle has been changed to fix some incorrectly colored pixels, in order to match the horse saddle texture.
23w07a The speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.20.524w09a Added sound event entity.mule.jump to replace entity.horse.jump.[2]
1.21.525w03a The mule's saddle is now an overlay texture, split from the mule's main texture.
Saddles now show up on invisible mules.[3]
Saddles now show the enchantment glint on the mule when enchanted.
1.21.625w20a Saddles can now be removed from mules using shears.
25w21a Mules can now be fed carrots for taming, healing, and growing.
1.21.1125w44a Mules no longer sink in water when ridden by the player.
25w46a Mules no longer panic if controlled by other mobs.
26.1snap4 The model and texture of baby mules have been changed.
Changed the hitbox of baby mules to match the new model.
Saddles and chests on baby mules no longer render.
snap5 Added golden dandelions, which can be used to prevent baby mules from growing up.

Bedrock Edition

Pocket Edition Alpha
v0.15.0build 1 Added mules.
v0.16.0build 1 Mules can now be fed using enchanted golden apples.
Bedrock Edition
1.2.5release Mules no longer follow players that are holding food.
1.2.6beta 1.2.6.2 The models of mules have been changed to Java Edition 17w45a's mule models.
1.10.0beta 1.10.0.3 Changed the textures of the mules.
1.19.60Preview 1.19.60.25 The texture of the mule saddle has been changed to fix some incorrectly colored pixels, in order to match the horse saddle texture.
1.20.10Preview 1.20.10.20 Mules now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
1.21.90Preview 1.21.90.25 Saddles can now be removed from mules using shears.
Preview 1.21.90.26 A sound now plays when removing a saddle from an mule using shears.
Mules can now be fed carrots for taming, healing, and growing.
1.21.130Preview 1.21.130.24 Mules no longer sink in water while being ridden by a player.
26.0Preview 26.0.23 Mules now no longer gradually grow in size as they age, matching Java Edition.
26.10Preview 26.10.20 The model and texture of baby mules have been changed.
Preview 26.10.21 Added golden dandelions, which can be used to prevent baby mules from growing up.
26.30Preview 26.30.29 Mules ridden by players can no longer be pushed by sulfur cubes with blocks absorbed.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1 Added mules.
TU22CU101.151.151.15 Added quick move to the mule inventory.
TU31CU191.221.221.22Patch 3 Baby mule growth can now be accelerated using wheat.
TU43CU331.361.361.36Patch 13 Added sounds for mules.
TU60CU511.641.641.64Patch 301.0.11 The models of mules have been changed to Java Edition 17w45a's mule models.
1.90 Changed texture.

New Nintendo 3DS Edition

Data history

Java Edition
1.1116w32a Mules now have a separate ID from horses: mule.
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​
1.21.525w03a Unified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot.

Issues

Issues relating to "Mule" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • A "mule" specifically refers to the offspring of a male donkey (jack) and a female horse (mare). The offspring of a female donkey (jenny) and a male horse (stallion) is called a "hinny". However, because mules are much more common than hinnies, "mule" can colloquially refer to any donkey-horse hybrid.
  • Mules are the only hybrid mobs in Minecraft.

Screenshots

Mojang images

Textures

In other media

See also

References

  1. ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
  2. ↑ MC-98316 – Wrong subtitles caused by missing distinction
  3. ↑ MC-13738 – Invisible saddle when using invisibility potion on a horse, donkey or mule – resolved as "Fixed".

More in Tameable mobs

View all 13 →
CatCatA cat is a passive mob found in villages and swamp huts. They can be tamed and creepers and phantoms are afraid of them.DonkeyDonkeyA donkey is a passive mob similar to a horse that, when tamed, can be saddled, ridden, and equipped with a chest to transport items.HorseHorseA horse is a passive mob that can be ridden when tamed and saddled, and can wear horse armor. Different horses have different running speeds, jump…LlamaLlamaA llama is a tameable neutral mob that can be equipped with a chest to transport items, and can wear wool carpets for decoration. If attacked, it will…NautilusNautilusA nautilus is a neutral mob that can be tamed, saddled, and ridden as an underwater mount that can dash and protects the rider from drowning. With no…ParrotParrotA parrot is a tamable passive mob that spawns in jungle biomes. Parrots imitate sounds of nearby monsters and can perch on the player's shoulders.Skeleton HorseSkeleton HorseA skeleton horse is an undead skeletal horse that sometimes spawns from lightning strikes during thunderstorms, as a skeleton trap. When this trap is…Trader LlamaTrader LlamaA trader llama is a llama variant that spawns in pairs leashed to wandering traders. It behaves similarly to a regular llama, but becomes hostile if the…

Related mods

Zaynen's Craftable Mule Spawn Egg Zaynen's Craftable Mule Spawn Egg Mod · 3.2K downloads Mob Controller Mule Spawning Mob Controller Mule Spawning Mod · 593 downloads Shiny's MULE Chests Shiny's MULE Chests Resource Pack · 485 downloads
Mule drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
Drops & spawning Wiki home