Adult
Baby
Left
Right
Adult only
| Health points | 10HP |
|---|---|
| Behavior | Neutral |
| Mob type | |
| Attack strength |
Adult: Easy and Normal: 2HP |
| Hitbox size | Adult: Height: 1.3 blocks Width: 0.9 blocks Baby: |
| Speed | 0.2 |
| Spawn | |
| Usable items |
|
A goat is a neutral mob found in certain mountainous biomes. It can jump especially high and is milkable. Goats occasionally ram other mobs and players, and cannot be provoked. Ramming into certain blocks causes a goat horn to drop from an adult goat if it has any.
Spawning
Groups of two to three goats spawn above stone, gravel, packed ice, or snow blocks on snowy slopes, jagged peaks, and frozen peaks at the surface. Goats spawn individually and more uncommonly after the world generation. 5% of all goats spawn as babies.
When a goat is spawned naturally, or through breeding normal goats, it has a 2% chance of being a screaming[JE only] goat or a screamer[BE only] goat. They look identical to all other goats, but they make different sounds and ram more often.
Screaming[JE only]/screamer[BE only] goats can also be obtained with the following commands:
In Java Edition: /summon minecraft:goat ~ ~ ~ {IsScreamingGoat:1b}
In Bedrock Edition: it requires two commands if spawned as a normal goat:
Adult goats have a 10% chance to be missing one of their horns upon spawning. If this chance succeeds, either the left or the right horn is removed (chosen randomly with an equal chance for each).
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 5⁄5 | 100% | 1–3 | 5 | 1–3 | |
| 5⁄5 | 100% | 1–3 | 5 | 1–3 | |
| 5⁄9 | 55.56% | 1–3 | 5 | 1–3 | |
Drops
On death
Adult goats drop 1–3XP when killed by a player or tamed wolf. Killing a baby goat yields no items or experience.
Breeding
1–7XP is dropped upon successful breeding.
Goat horns

An adult goat that has at least one horn on its head will lose one of them and drop a goat horn if it charges into any of the following solid blocks: stone, coal ore, copper ore, iron ore, emerald ore, logs, or packed ice. In Java Edition, these blocks are listed under the #snaps_goat_horn tag, and can be modified using a data pack.
Baby goats never drop goat horns. However, in Java Edition, it's possible to remove a baby's horns using a command, like /summon minecraft:goat ~ ~ ~ {Age:-1,HasLeftHorn:0b,HasRightHorn:0b,AgeLocked:1}.
There are four horn variants for normal goats ("Ponder", "Sing", "Seek", and "Feel"), and four horn variants that only screaming goats drop ("Admire", "Call", "Yearn", and "Dream"). Goats do not regrow their horns; therefore, up to two horns can be dropped per goat, or one horn if the goat spawned with only one horn. The two horns of the same goat are always of the same variant.
Behavior
When left to wander, goats tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by opportunistically ramming non-moving mobs.
Goats take 10HP less fall damage and avoid walking into powder snow. Goats do not get hurt by pointed dripstone if they fall on it from a minimum of six blocks, and don't die from pointed dripstone if they fall on it from a minimum of ten.
Jumping
A goat usually jumps when trying to cross an obstacle like a small hole in the ground or powder snow. It lowers its head, then it leaps up to 10 blocks vertically and up to 5 blocks laterally. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a piston.
Ramming

Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, armor stands, cameras,[BE & edu only] and any mob except for ghasts and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals 1HP to 3HP damage (depending on difficulty) and 9 blocks of knockback to its target, possibly resulting in a damaging or even fatal fall.
As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a hard block that can be found naturally in its environment or an overworld log, it will drop one of its horns.
Mobs do not retaliate to being rammed, except for piglins, piglin brutes, hoglins, zoglins, "Johnny" vindicators, withers and wardens.[1]
If a goat rams against a zombified piglin, all nearby other zombified piglins will come to its aid to help it and will attack the goat who impacted the zombified piglin.[Bedrock Edition only][2]
Goats don't target players in Creative mode or any players in Peaceful difficulty. However, they still attempt to ram players in Creative if they switched from Survival mode when the ram cooldown has ended and were already targeted before the switch. Unlike most neutral mobs, goats do not attack the player if the player attacks it and do not call for backup if harmed.
Baby goats deal a knockback of 4.5 blocks. A screaming goat tries to ram a valid target every 5 to 15 seconds.
When the player holds wheat in their hand, the goat that was preparing to ram something stops preparing to ram and starts walking up to the player.
Milking
An adult goat can be milked by using a bucket on it, yielding a milk bucket. Screaming goats make a distinct sound when this happens.
Breeding
Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed, granting one to seven experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.
If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screamer goat. With two normal parents, there is a 2% chance of a baby goat being a screaming goat.
Sounds
Generic
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Goat bleats | Friendly Mobs | Randomly | entity | subtitles | varies [sound 1] | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Footsteps | Friendly Mobs | While a goat is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Goat Horn breaks off | Friendly Mobs | When a goat's horn breaks off | entity | subtitles | 0.9 | 1.0 | 16 | |
- ↑ 0.84 for all except
idle1andidle2, which are 0.82, andidle7, which is 0.83
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | When a goat long jumps | component | ? | 1.0 | 1.0 | |
| ? | Friendly Mobs | When a goat eats wheat | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | While a goat is walking | mob | ? | 1.0 | 0.8–1.2 (1.3–1.7) | |
| ? | Friendly Mobs | When a goat's horn breaks off | mob | ? | 1.0 | 1.0 | |
Normal
- The goat's fourth death sound is its first ambient sound but lower pitched.
- The goat's fourth ramming preparation sound was originally used for the Horned Sheep's third ramming sound but was edited to remove footstep sound effects.
- The goat's fifth death sound and first hurt sound are the same, but differently pitched.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Goat dies | Friendly Mobs | When a regular goat dies | entity | subtitles | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Goat hurts[until: JE 26.4] | Friendly Mobs | When a regular goat is damaged | entity | subtitles | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Goat leaps | Friendly Mobs | When a regular goat long jumps | entity | subtitles | 0.8 | varies [sound 1] | 16 | |
| Goat gets milked | Friendly Mobs | When a regular goat is milked | entity | subtitles | 1.0 | 1.0 | 16 | |
| Goat eats | Friendly Mobs | When a regular goat eats wheat | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Goat stomps | Friendly Mobs | When a regular goat prepares to ram | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Goat rams | Friendly Mobs | When a regular goat impacts a mob after ramming | entity | subtitles | 0.8 | 1.0 | 16 | |
- ↑ Can be 1.0 or 0.8 for each sound
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Goat dies | Friendly Mobs | When a regular goat dies | mob | ? | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Goat hurts | Friendly Mobs | When a regular goat is damaged | mob | ? | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Goat gets milked | Friendly Mobs | When a regular goat is milked | mob | ? | 1.0 | varies [sound 1] | |
| Goat stomps | Friendly Mobs | When a regular goat prepares to ram | mob | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Goat rams | Friendly Mobs | When a regular goat impacts a mob after ramming | mob | ? | 0.8 | 1.0 | |
- ↑ Can be 1.0, 0.9, or 1.1 for each sound
Screaming/Screamer
- The goat's third hurt sound and its first ramming preparation sound are the same, but pitched differently; the former is pitched higher than the latter.
- The goat's second ramming preparation sound is its fifth ambient sound but higher pitched.
- The goat's fourth ramming preparation sound is its second ramming preparation sound (regular goats) but heavily edited.
- The goat's first and third ramming preparation sounds are its first ramming preparation sound but heavily edited.
- The goat's fifth ramming preparation sound is its fourth ramming preparation sound (regular goats), but heavily edited.
- The goat's first idle sound is its third death sound but slightly edited.
- The goat's second death sound is its second death sound (regular goat), but heavily edited.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Goat bellows | Friendly Mobs | Randomly | entity | subtitles | varies [sound 1] | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Goat dies | Friendly Mobs | When a screaming goat dies | entity | subtitles | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Goat hurts[until: JE 26.4] | Friendly Mobs | When a screaming goat is damaged | entity | subtitles | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Goat leaps | Friendly Mobs | When a screaming goat long jumps | entity | subtitles | 0.8 | varies [sound 2] | 16 | |
| Goat gets milked | Friendly Mobs | When a screaming goat is milked | entity | subtitles | 1.0 | 1.0 | 16 | |
| Goat eats | Friendly Mobs | When a screaming goat eats wheat | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Goat stomps | Friendly Mobs | When a screaming goat prepares to ram | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Goat rams | Friendly Mobs | When a screaming goat impacts a mob after ramming | entity | subtitles | 0.8 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob | ? | varies[sound 1] | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a screamer goat dies | mob | ? | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a screamer goat is damaged | mob | ? | 0.65 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a screamer goat is milked | mob | ? | 1.0 | 1.0 | |
| ? | Friendly Mobs | When a screamer goat prepares to ram | mob | ? | 0.8 | 1.0 | |
| ? | Friendly Mobs | When a screamer goat impacts a mob after ramming | mob | ? | 0.8 | 1.0 | |
- ↑
idle1andidle2are 0.82,idle7is 0.83, andidle3through8(excluding7) are 0.84. Allscreamsounds are 0.9
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
goat | followable_friendly_mobs |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
goat | 128 |
animalgoat | entity |
Entity data
Goats have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] HasLeftHorn: 1 or 0 (true/false) – if true, indicates this goat has the left horn.
- [Byte] HasRightHorn: 1 or 0 (true/false) – if true, indicates this goat has the right horn.
- [Byte] IsScreamingGoat: 1 or 0 (true/false) – if true, indicates this is a screaming goat.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Whatever Floats Your Goat | Get in a boat and float with a goat | Use a boat and put a goat inside that boat, then ride it. | 20 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 27 animals:
|
![]() | Whatever Floats Your Goat! | Get in a Boat and float with a Goat | Enter a boat or a raft with a goat. |
![]() | Two by Two | Breed all the animals! |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Announcement
| September 28, 2019 | |||||||
|---|---|---|---|---|---|---|---|
| Mountains wins the biome vote, including goats in the planned biome. | |||||||
| October 3, 2020 | |||||||
| March 31, 2021 | Goat was shown off on a tweet by Henrik Kniberg. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w13a | ||||||
| Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds. | |||||||
| Goats are completely passive. | |||||||
| Goats currently do not drop any items. | |||||||
| Goats currently spawn in the mountains biome, a placeholder until the new mountains are added. | |||||||
| 21w15a | Goats now ram other mobs as well as armor stands. | ||||||
| Creepers rammed by goats don't retaliate. | |||||||
| Goats now avoid powder snow. | |||||||
| 21w18a | Screaming goats use their ram attack more often than regular goats. | ||||||
| Two ear textures have been changed to mirror properly. | |||||||
| Pitch for the sound of baby goats ramming into stuff has been increased. | |||||||
| Baby goats now follow their parents. | |||||||
| Goats can no longer make long jumps on honey blocks. | |||||||
| pre3 | Mobs rammed by goats no longer retaliate. | ||||||
| 1.17.1 | pre1 | Breeding common goats now have a 2% chance to produce screaming goats. | |||||
| Status effects on goats now also apply when the goat is jumping or ramming. | |||||||
| 1.18 | Experimental Snapshot 1 | Goats now spawn only in the added snowy slopes, jagged peaks, and frozen peaks biomes. | |||||
| Goats no longer spawn in the mountains biome. | |||||||
| experimental snapshot 3 | Added the stony peaks biome, where goats can also spawn. | ||||||
| 21w40a | Goats no longer spawn in the stony peaks biome. | ||||||
| 1.19 | 22w17a | Goats can now drop goat horns. | |||||
| pre2 | Goat Horns now snap when a goat rams into copper ore.[3] | ||||||
| 1.19.3 | 22w43a | Goat ramming sounds have been switched to Friendly Creatures in the sound settings.[4] | |||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby goats from growing up. | |||||
| snap6 | |||||||
| Baby goats now have horns. | |||||||
| snap11 | Baby goats now rotate their head when ramming. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.200 Experiment | beta 1.16.200.52 | ||||||
| Goats make the sound of a player being hit. | |||||||
| Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[5] | |||||||
| 1.16.210 Experiment | beta 1.16.210.51 | Goats now drop 2 goat horns each. | |||||
| Goats now drop 1–2 raw mutton. | |||||||
| Baby goats now have half knockback when using a ram attack. | |||||||
| Goats no longer attack armor stands.[6] | |||||||
| Goats now attack shulkers. | |||||||
| Goats now produce one baby goat at a time when breeding. | |||||||
| beta 1.16.210.53 | Goats now avoid walking onto powder snow while path-finding. | ||||||
| 1.16.220 Experiment | beta 1.16.220.50 | Goats now spawn only in the snowy slopes mountain biome. | |||||
| 1.17.0 Experiment | beta 1.16.230.54 | Goats now spawn in the extreme hills biome instead of the snowy slopes biome.[7] | |||||
| 1.17.0 | beta 1.17.0.52 | Goats are now available without enabling experimental gameplay. | |||||
| beta 1.17.0.54 | Goats now have sounds. | ||||||
| Added screamer goats. | |||||||
| Increased chances of getting screamer goat by breeding screamer goat with non-screamer goat. | |||||||
| Goats no longer drop mutton when killed. | |||||||
| 1.17.10 | beta 1.17.10.22 | Mobs rammed by goats no longer retaliate. | |||||
| 1.17.30 | beta 1.17.20.20 | ||||||
| 1.17.30 Experiment | beta 1.17.20.22 | Goats now spawn only in mountain meadows. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Goats now spawn only in snowy slopes, stony peaks, lofty peaks, and snow capped peaks biome. | |||||
| 1.18.0 | beta 1.18.0.21 | Goats no longer spawn in the stony peaks biome. | |||||
| 1.18.30 | Preview 1.18.20.26 | Added a sound effect when a goat rams into a block and a goat horn breaks off. | |||||
| Preview 1.18.30.27 | |||||||
| 26.10 | Preview 26.10.21 | ||||||
| Baby goats now have horns again. | |||||||
| Added golden dandelions, which can be used to prevent baby goats from growing up. | |||||||
Issues
Issues relating to "Goat" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Real-life goats cannot have their horns break off without sustaining significant cranial damage. The behavior of Minecraft's goat horns more closely resemble real-life deer antlers, which, unlike goat horns, are not part of the animal's skull.
- The model for goats was made in Blockbench.[8][9]
- While named goats, they most closely resemble mountain goats, relatives that aren't true goats. The sounds for Minecraft goats were, however, recorded from real domestic goats.[10]
- In early development versions of Bedrock Edition 1.19.0, goats could be eaten by frogs.[11]
Gallery
Renders
The baby states can only be obtained with commands.
-
One left horned baby goat -
One right horned baby goat -
Hornless baby goat
Screenshots
-
A player stumbling upon a tribe of goats -
A goat looking down upon a meadow from a cliff -
A goat and a baby goat on a mountain -
A baby goat on a mountain with the caption "THAT WHY THEY'RE THE GOAT"
Concept artwork
-
Goat idle animation -
Animation of the screaming goat -
Jumping goat animation -
The goat victory animation seen at MINECON Live 2019 -
Goat from the Biome Vote video -
Goat from the Biome Vote video -
Render of a goat made in Blockbench[12] -

Textures
-
Goat texture file -
Baby goat texture file
In other media
-
A goat in promotional artwork for the first Caves & Cliffs update -
Goats in promotional artwork for the second Caves & Cliffs update -
A goat in promotional artwork for the GOAT Update -
A goat in promotional artwork for Mobile, Multiplayer & More -
Artwork of a goat with a snow block -
Artwork of a goat jumping -
Artwork of a goat running or jumping -
Front-facing artwork of a goat jumping -
Pixel art of Alex near a goat, using one of its horns -
A goat doing a dramatic stare -

-
A zombie chasing a goat -

-
The Secret Goat, featured in the Trails & Tales Event -
A goat as seen in Minecraft Dungeons and Minecraft Dungeons 2 -
A Baby Goat as it appears in Minecraft Dungeons -
A Dark Baby Goat as it appears in Minecraft Dungeons -
A goat plush -
Lego Minecraft goat -
An official crewneck sweatshirt labeled "GOAT!" -
An official T-Shirt depicting the same phrase, alongside several actual goats -
A goat in a commercial for the Nintendo Switch -
Goat but with pants on -
A goat in a coat -
Doctor Eggman chasing a goat -
A hand holding a miniature cake and a goat -
A goat in the Plastic Texture Pack
References
- ↑ MC-227625
- ↑ MCPE-185393 – resolved as "Won't Fix".
- ↑ MC-250941 – resolved as "Fixed".
- ↑ MC-244694 – resolved as "Fixed".
- ↑ MCPE-104156
- ↑ MCPE-104159 – Goat attacks armor stands – resolved as "Fixed".
- ↑ MCPE-124286
- ↑ "Goats, made in Blockbench:" – @blockbench on X (formerly Twitter), October 29, 2020
- ↑ "Minecraft Live 2021: Minecraft Marketplace" – Minecraft on YouTube, October 22, 2021
- ↑ "Getrud and her bröther." – @slamp0000 on X (formerly Twitter), March 31, 2021
- ↑ "Changing Minecraft 1.19's Frog AI…" – doctor4t on YouTube, January 27, 2022
- ↑ "Minecraft Goat" by Mojang Studios – blockbench.net, October 2020.
External links
- "Mob Menagerie: Goat" by Duncan Geere – Minecraft.net, August 29, 2022.
- "The Legend of the Screaming Goat" by Sofia Dankis – Minecraft.net, May 25, 2021.






