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Wolf

Wolf

A wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist in combat. Wolves can also be…

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Entities Animal mobs Neutral mobs Tameable mobs
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Contents (47)
  1. Spawning
  2. Color variants
  3. Sound variants
  4. Drops
  5. Behavior
  6. Movement
  7. Teleportation
  8. Taming, health, and feeding
  9. Wolf armor
  10. Breeding
  11. Jockey
  12. Sounds
  13. Angry
  14. Big
  15. Classic
  16. Cute
  17. Grumpy
  18. Puglin wolf
  19. Sad
  20. Puppy
  21. Data values
  22. ID
  23. Entity data
  24. Wolf color variants
  25. Wolf sound variants
  26. Achievements
  27. Advancements
  28. Videos
  29. History
  30. Development
  31. Java Edition
  32. Bedrock Edition
  33. Legacy Console Edition
  34. New Nintendo 3DS Edition
  35. Data history
  36. Issues
  37. Trivia
  38. Gallery
  39. Renders
  40. Screenshots
  41. Mojang screenshots
  42. Development images
  43. Textures
  44. In other media
  45. Notes
  46. References
  47. External links
For other uses, see Wolf (disambiguation).
"Dog" redirects here. For the wolf subspecies in Minecraft: Story Mode, see MCSM:Dog. For the song, see Dog (song).
Wolf
Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Baby Wolf JE3 BE3.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Ashen Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Ashen Baby Wolf JE2.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Black Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Black Baby Wolf JE2.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Chestnut Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Chestnut Baby Wolf JE2.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Rusty Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Rusty Baby Wolf JE2 BE2.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Snowy Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Snowy Baby Wolf JE2.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Spotted Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Spotted Baby Wolf JE2.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Striped Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Striped Baby Wolf JE2.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Woods Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Woods Baby Wolf JE2.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Angry Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Angry Baby Wolf JE3 BE3.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Tamed Wolf.png: Infobox image for Minecraft entity 'Wolf'

Adult

Tamed Baby Wolf JE3 BE3.png: Infobox image for Minecraft entity 'Wolf'

Puppy

Wolf wearing Wolf Armor JE2.png: Infobox image for Minecraft entity 'Wolf'

Adult only

Invicon Wolf Spawn Egg.png: Inventory sprite for Wolf Spawn Egg in Minecraft as shown in-game with description: Wolf Spawn Egg
Health points Wild: 8HP❤️❤️❤️❤️
Tamed: 40HP❤️ × 20
Behavior Neutral (wild, or if owned by a different player)
Passive (player is owner or active)
Mob type Animal
Attack
strength
Easy: 3HP❤️💔
Normal: 4HP❤️❤️
Hard: 6HP❤️❤️❤️
Hitbox size Adult:
Height: 0.85 blocks
Width: 0.6 blocks

Baby:
Height: 0.425 blocks
Width: 0.3 blocks

Speed 0.3
Spawn Forest

Grove
Old Growth Pine Taiga
Old Growth Spruce Taiga
Savanna Plateau
Snowy Taiga
Sparse Jungle
Taiga
Wooded Badlands

Usable items

A wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist in combat. Wolves can also be equipped with wolf armor, but only if tamed.

Spawning

Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, snow (in Java Edition only on 8 layers of snow), snow blocks, or podzol. In Bedrock Edition, they have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.

Wolf spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Sparse Jungle8⁄5813.79%2–482–4
Snowy Taiga8⁄6013.33%4134
Old Growth Pine Taiga8⁄6013.33%4132–4
Taiga8⁄6013.33%4134
Old Growth Spruce Taiga8⁄6013.33%482–4
Savanna Plateau8⁄6811.76%4–884–8
Forest5⁄4511.11%454
Grove1⁄137.69%181
Wooded Badlands2⁄484.17%4–824–8

Color variants

"Wolf variant" redirects here. For the definition of wolf variants in data packs, see Mob variant definitions § Wolf.

Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.

Spawning patterns by color variant
Color variant Biome Pack size
EntitySprite ashen-wolf.png: Sprite image for ashen-wolf in Minecraft Ashen Snowy Taiga 4
EntitySprite black-wolf.png: Sprite image for black-wolf in Minecraft Black Old Growth Pine Taiga 2-4
EntitySprite chestnut-wolf.png: Sprite image for chestnut-wolf in Minecraft Chestnut Old Growth Spruce Taiga 2-4
EntitySprite wolf.png: Sprite image for wolf in Minecraft Pale Taiga 4
EntitySprite rusty-wolf.png: Sprite image for rusty-wolf in Minecraft Rusty Sparse Jungle 2-4
EntitySprite snowy-wolf.png: Sprite image for snowy-wolf in Minecraft Snowy Grove 1
EntitySprite spotted-wolf.png: Sprite image for spotted-wolf in Minecraft Spotted Savanna Plateau 4-8
EntitySprite striped-wolf.png: Sprite image for striped-wolf in Minecraft Striped Wooded Badlands 4-8
EntitySprite woods-wolf.png: Sprite image for woods-wolf in Minecraft Woods Forest 4

When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.[1]

Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant.

For pictures of individual color variants, see § Gallery.

Sound variants

"Wolf sound variant" redirects here. For the definition of wolf sound variants in data packs, see Mob variant definitions § Wolf sounds.

Wolves have seven sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,[2] but have no effect on the wolf's behavior.

Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the EntitySprite angry-wolf.png: Sprite image for angry-wolf in Minecraft angry wolf state.

For the sounds of each sound variant, see § Sounds.

Drops

Adult wolves drop 1–3XP experience orbs when killed by a player or a tamed wolf. In Bedrock Edition, a tamed wolf that is killed by its owner does not drop experience.

Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them.

Upon successful breeding, 1–7XP are dropped.

Like other baby animals, baby wolves drop no experience when killed.

Behavior

A tamed pale wolf "begging" the player for food or admiring bones held by the player
Three tamed pale wolves following the player around

Wolves exhibit three different states depending on how the player interacts with them and what mobs are nearby:

  • EntitySprite wolf.png: Sprite image for wolf in Minecraft Untamed: wild wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player. They are hostile toward sheep, rabbits, foxes, baby turtles, skeletons, wither skeletons, strays, bogged, and parched, taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They are not hostile toward skeleton horses despite their skeletal appearance. They chase bats despite being unable to reach them.[3] They avoid or attack llamas (see § Movement for details), although wolves always attack a llama that spits on them. They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player. They can be ridden by baby zombie variants.‌[BE only]
  • EntitySprite angry-wolf.png: Sprite image for angry-wolf in Minecraft Angry: characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or mob, if not killed in one hit,[4] or when they see a mob they are hostile against. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the Invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the chunk where the wolves are. Notice that only the damage done to players gets scaled by difficulty, all other mobs receive 4HP❤️❤️ damage regardless of difficulty. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.‌[JE only][note 1]
  • EntitySprite tamed-wolf.png: Sprite image for tamed-wolf in Minecraft Tamed : tamed wolves have friendlier-looking eyes, and having more health than untamed wolves. They have a default red collar around their neck, which can be dyed by using one of the sixteen colored dyes on the wolf by the owner of the wolf. Pressing use on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team, dealing them 4HP❤️❤️ damage regardless of difficulty. They do not attack creepers or ghasts. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop experience, rare drops or equipped items. Tamed wolves are always passive to the player if the player is their owner, even if the player hits them or kills a tamed wolf on the same team. Tamed wolves teleport to the owner if they take damage.‌[JE only] Mobs killed by tamed wolves give their owner kill credit, triggering advancements and updating statistics.

A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).

In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.

Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Killer rabbits‌[JE only] attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.

When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.

The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.

Wolves are 0.85 blocks tall and baby wolves are 0.425 blocks tall.

The textures of the wolves are tinted dark gray once submerged in water.

In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player.

Movement

A tamed pale wolf shaking off water.

Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away or 16 blocks away if they are currently hostile toward a target. Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area.

  • Wolves can be told to "sit" by pressing use on them and made to stand again with another press of use.
    • While sitting, they do not follow the player.
    • Wolves stand up and follow the player if the wolf is touching the water or injured while sitting. ‌[Java Edition only]
  • Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) llamas. The wolves' speed is increased by 50% when they flee.
  • Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take damage if they leap.
  • Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as spiders, but cause no damage while in midair. Tamed wolves attack any animal the player starts to attack. They also can navigate and turn around in 1×1 horizontal tunnels.
  • After emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water particles.

Teleportation

Tamed wolves teleport to their owner if they are more than 12 blocks away or more than 16 blocks away if they are currently hostile toward a target, unless the owner is not directly touching the ground (e.g. using elytra, swimming, flying, in a boat).

Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport.

It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as glass or slabs, to be open.

Wolves cannot teleport across dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first.

Tamed wolves do not teleport if:

  • The wolf has been ordered to sit.
    • Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits after teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their owner.
    • Exception: If the wolf is in a loaded chunk, and the player gets damaged by a mob, there's a chance for the wolf to stop sitting, causing them to teleport if the player is far away, then attack the player's attacker and sit down afterward.
  • The wolf is angry, e.g. if it is chasing after a skeleton. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is near. The wolf teleports once the skeleton is killed.
  • The wolf is in a minecart or a boat.
  • The wolf has been attached to a fence post with a lead.
  • The wolf is in an unloaded chunk, which can occur if the player moves away too quickly for the chunk to remain loaded (such as when flying with an elytra or travelling by boat on an ice highway).

Wolf teleportation is completely silent.[5]

Taming, health, and feeding

Many different types of wolves (tamed) sitting.
A group of begging wolves.

A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a 1⁄3 chance of taming the wolf. If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed.

A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 20HP❤️ × 10‌[JE only] / 10HP❤️❤️❤️❤️❤️‌[BE only]). Untamed wolves have a maximum health of 8HP❤️❤️❤️❤️; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves in Bedrock Edition, can be healed by feeding them any of the meat and fish items listed below.

Food Heals Causes love mode in BE Notes
Pufferfish 2HP❤️ No Does not inflict Hunger, Poison, or Nausea.
Tropical Fish No
Raw Chicken 4HP❤️❤️ Yes Does not inflict Hunger.
Raw Cod No
Raw Mutton Yes
Raw Salmon No
Raw Beef 6HP❤️❤️❤️ Yes
Raw Porkchop Yes
Raw Rabbit Yes
Rotten Flesh 8HP❤️❤️❤️❤️ Yes Does not inflict Hunger.
Cooked Cod 10HP❤️❤️❤️❤️❤️ No
Cooked Rabbit Yes
Cooked Chicken 12HP❤️ × 6 Yes
Cooked Mutton Yes
Cooked Salmon No
Cooked Porkchop 16HP❤️ × 8 Yes
Steak Yes
Rabbit Stew 20HP❤️ × 10 No In Bedrock Edition, the bowl is also consumed.[6]

Wolves do not get Hunger from eating rotten flesh and raw chicken, nor Poison from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation.

A tamed wolf's collar color can be changed by the owner using one of the sixteen colored dyes on the wolf.

Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner.

Wolf armor

A pale wolf wearing wolf armor.
Main article: Wolf Armor

Using wolf armor on a wolf that the player has tamed equips it onto the wolf.

Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.

Baby or untamed wolves cannot wear armor.

Wolf armor does not absorb damage dealt by the following sources:

If the owner uses shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.

If a wolf dies while equipped with wolf armor, the armor is dropped.

A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points.

Repairing wolf armor recovers 8 durability points per armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus.

Breeding

Main article: Breeding
A pale puppy sitting.

Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). In Java Edition, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in Java Edition and a 1-minute cooldown in Bedrock Edition for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.

Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.

Similarly, breeding two wolves with different sound variants or a single one produces a baby with a randomized sound variant.

Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated using any type of meat; in Java Edition, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.

Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.

In Java Edition, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed.

Jockey

This feature is exclusive to Bedrock Edition.
A pale wolf ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride a wild wolf to form a jockey.

Sounds

Wolves use the Friendly Creatures sound category for entity–dependent sound events.

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
FootstepsWhile a wolf is walkingFriendly MobsJE: 0.15
BE: 0.65
1.0JE: 16
BE: ?
JE: entity.wolf.step
BE: mob.wolf.step
subtitles.block.generic.footsteps
Wolf shakesWhen a wolf shakes off waterJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf.shake
BE: mob.wolf.shake
subtitles.entity.wolf.shake
?When a wolf eats an item‌[BE only]Players0.5–1.10.8–1.2?random.eat?
Wolf Armor takes damageWhen a wolf with wolf armor absorbs damageFriendly Mobs1.00.8–1.2
Baby: 1.3–1.7
JE: 16
BE: ?
JE: item.wolf_armor.damage
BE: armor.damage_wolf
subtitles.item.wolf_armor.damage

Angry

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Wolf barksRandomlyFriendly MobsJE: 0.4
BE: 1.0
0.8–1.2JE: 16
BE: ?
JE: entity.wolf_angry.ambient
BE: mob.wolf_angry.bark
subtitles.entity.wolf.bark
Wolf pantsRandomly while tamedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_angry.pant
BE: mob.wolf_angry.panting
subtitles.entity.wolf.ambient
Wolf whinesRandomly while with 9HP❤️❤️❤️❤️💔 health or lessJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_angry.whine
BE: mob.wolf_angry.whine
subtitles.entity.wolf.whine
Wolf growlsRandomly while angryJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_angry.growl
BE: mob.wolf_angry.growl
subtitles.entity.wolf.growl
Wolf hurts​[until: JE 26.4]
Wolf is hurt​[upcoming: JE 26.4]
When an angry wolf is damagedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_angry.hurt
BE: mob.wolf_angry.hurt
subtitles.entity.wolf.hurt
Wolf diesWhen an angry wolf diesJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_angry.death
BE: mob.wolf_angry.death
subtitles.entity.wolf.death

Big

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Wolf barksRandomlyFriendly MobsJE: 0.4
BE: 1.0
0.8–1.2JE: 16
BE: ?
JE: entity.wolf_big.ambient
BE: mob.wolf_big.bark
subtitles.entity.wolf.bark
Wolf pantsRandomly while tamedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_big.pant
BE: mob.wolf_big.panting
subtitles.entity.wolf.ambient
Wolf whinesRandomly while with 9HP❤️❤️❤️❤️💔 health or lessJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_big.whine
BE: mob.wolf_big.whine
subtitles.entity.wolf.whine
Wolf growlsRandomly while angryJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_big.growl
BE: mob.wolf_big.growl
subtitles.entity.wolf.growl
Wolf hurts​[until: JE 26.4]
Wolf is hurt​[upcoming: JE 26.4]
When a big wolf is damagedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_big.hurt
BE: mob.wolf_big.hurt
subtitles.entity.wolf.hurt
Wolf diesWhen a big wolf diesJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_big.death
BE: mob.wolf_big.death
subtitles.entity.wolf.death

Classic

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Wolf barksRandomlyFriendly MobsJE: 0.4
BE: 1.0
0.8–1.2JE: 16
BE: ?
JE: entity.wolf.ambient
BE: mob.wolf.bark
subtitles.entity.wolf.bark
Wolf pantsRandomly while tamedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf.pant
BE: mob.wolf.panting
subtitles.entity.wolf.ambient
Wolf whinesRandomly while with 9HP❤️❤️❤️❤️💔 health or lessJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf.whine
BE: mob.wolf.whine
subtitles.entity.wolf.whine
Wolf growlsRandomly while angryJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf.growl
BE: mob.wolf.growl
subtitles.entity.wolf.growl
Wolf hurts​[until: JE 26.4]
Wolf is hurt​[upcoming: JE 26.4]
When a classic wolf is damagedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf.hurt
BE: mob.wolf.hurt
subtitles.entity.wolf.hurt
Wolf diesWhen a classic wolf diesJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf.death
BE: mob.wolf.death
subtitles.entity.wolf.death

Cute

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Wolf barksRandomlyFriendly MobsJE: 0.4
BE: 1.0
0.8–1.2JE: 16
BE: ?
JE: entity.wolf_cute.ambient
BE: mob.wolf_cute.bark
subtitles.entity.wolf.bark
Wolf pantsRandomly while tamedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_cute.pant
BE: mob.wolf_cute.panting
subtitles.entity.wolf.ambient
Wolf whinesRandomly while with 9HP❤️❤️❤️❤️💔 health or lessJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_cute.whine
BE: mob.wolf_cute.whine
subtitles.entity.wolf.whine
Wolf growlsRandomly while angryJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_cute.growl
BE: mob.wolf_cute.growl
subtitles.entity.wolf.growl
Wolf hurts​[until: JE 26.4]
Wolf is hurt​[upcoming: JE 26.4]
When a cute wolf is damagedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_cute.hurt
BE: mob.wolf_cute.hurt
subtitles.entity.wolf.hurt
Wolf diesWhen a cute wolf diesJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_cute.death
BE: mob.wolf_cute.death
subtitles.entity.wolf.death

Grumpy

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Wolf barksRandomlyFriendly MobsJE: 0.4
BE: 1.0
0.8–1.2JE: 16
BE: ?
JE: entity.wolf_grumpy.ambient
BE: mob.wolf_grumpy.bark
subtitles.entity.wolf.bark
Wolf pantsRandomly while tamedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_grumpy.pant
BE: mob.wolf_grumpy.panting
subtitles.entity.wolf.ambient
Wolf whinesRandomly while with 9HP❤️❤️❤️❤️💔 health or lessJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_grumpy.whine
BE: mob.wolf_grumpy.whine
subtitles.entity.wolf.whine
Wolf growlsRandomly while angryJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_grumpy.growl
BE: mob.wolf_grumpy.growl
subtitles.entity.wolf.growl
Wolf hurts​[until: JE 26.4]
Wolf is hurt​[upcoming: JE 26.4]
When a grumpy wolf is damagedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_grumpy.hurt
BE: mob.wolf_grumpy.hurt
subtitles.entity.wolf.hurt
Wolf diesWhen a grumpy wolf diesJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_grumpy.death
BE: mob.wolf_grumpy.death
subtitles.entity.wolf.death

Puglin wolf

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Wolf barksRandomlyFriendly MobsJE: 0.4
BE: 1.0
0.8–1.2JE: 16
BE: ?
JE: entity.wolf_puglin.ambient
BE: mob.wolf_puglin.bark
subtitles.entity.wolf.bark
Wolf pantsRandomly while tamedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_puglin.pant
BE: mob.wolf_puglin.panting
subtitles.entity.wolf.ambient
Wolf whinesRandomly while with 9HP❤️❤️❤️❤️💔 health or lessJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_puglin.whine
BE: mob.wolf_puglin.whine
subtitles.entity.wolf.whine
Wolf growlsRandomly while angryJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_puglin.growl
BE: mob.wolf_puglin.growl
subtitles.entity.wolf.growl
Wolf hurts​[until: JE 26.4]
Wolf is hurt​[upcoming: JE 26.4]
When a puglin wolf is damagedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_puglin.hurt
BE: mob.wolf_puglin.hurt
subtitles.entity.wolf.hurt
Wolf diesWhen a puglin wolf diesJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_puglin.death
BE: mob.wolf_puglin.death
subtitles.entity.wolf.death

Sad

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Wolf barksRandomlyFriendly MobsJE: 0.4
BE: 1.0
0.8–1.2JE: 16
BE: ?
JE: entity.wolf_sad.ambient
BE: mob.wolf_sad.bark
subtitles.entity.wolf.bark
Wolf pantsRandomly while tamedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_sad.pant
BE: mob.wolf_sad.panting
subtitles.entity.wolf.ambient
Wolf whinesRandomly while with 9HP❤️❤️❤️❤️💔 health or lessJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_sad.whine
BE: mob.wolf_sad.whine
subtitles.entity.wolf.whine
Wolf growlsRandomly while angryJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_sad.growl
BE: mob.wolf_sad.growl
subtitles.entity.wolf.growl
Wolf hurts​[until: JE 26.4]
Wolf is hurt​[upcoming: JE 26.4]
When a sad wolf is damagedJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_sad.hurt
BE: mob.wolf_sad.hurt
subtitles.entity.wolf.hurt
Wolf diesWhen a sad wolf diesJE: 0.4
BE: 1.0
0.8–1.2JE: entity.wolf_sad.death
BE: mob.wolf_sad.death
subtitles.entity.wolf.death

Puppy

SoundsClosed captionsDescriptionCategoryDetails»Technical data»
VolumePitchAttenuation distanceIdentifierTranslation key
Puppy yipsRandomlyFriendly Mobs1.0JE: 0.75
BE: 1.0
JE: 16
BE: ?
JE: entity.baby_wolf.ambient
BE: mob.baby_wolf.bark
subtitles.entity.baby_wolf.ambient
Puppy pantsRandomly while tamed1.0JE: 0.75
BE: 0.5
JE: entity.baby_wolf.pant
BE: mob.baby_wolf.pant
subtitles.entity.baby_wolf.pant
Puppy whinesRandomly while with 9HP❤️❤️❤️❤️💔 health or less1.0JE: 0.75
BE: 1.0
JE: entity.baby_wolf.whine
BE: mob.baby_wolf.whine
subtitles.entity.baby_wolf.whine
Puppy growlsRandomly while angry1.0JE: 0.75
BE: 1.0
JE: entity.baby_wolf.growl
BE: mob.baby_wolf.growl
subtitles.entity.baby_wolf.growl
Puppy hurts​[until: JE 26.4]
Puppy is hurt​[upcoming: JE 26.4]
When a puppy is damaged1.0JE: 0.75
BE: 1.0
JE: entity.baby_wolf.hurt
BE: mob.baby_wolf.hurt
subtitles.entity.baby_wolf.hurt
Puppy diesWhen a puppy dies1.0JE: 0.75
BE: 0.5
JE: entity.baby_wolf.death
BE: mob.baby_wolf.death
subtitles.entity.baby_wolf.death
NoneWhen a puppy shakes off water‌[BE only]1.01.0?mob.baby_wolf.shakeNone
NoneWhile a puppy is walking‌[BE only]1.01.0mob.baby_wolf.stepNone

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite wolf.png: Sprite image for wolf in Minecraft Wolfwolffollowable_friendly_mobs entity.minecraft.wolf

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite wolf.png: Sprite image for wolf in Minecraft Wolfwolf14 mob
wolf
entity.wolf.name

Entity data

Wolves have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
    • Additional fields for mobs that can be tamed by players see Template:Nbt inherit/tameable/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] CollarColor: The color of the wolf's collar. Present even for wild wolves (but does not render). Default value is 14 (red). Represents the minecraft:wolf/collar component.
    • [String] variant: The variant of this wolf. Default value is "minecraft:pale". Represents the minecraft:wolf/variant component.
    • [String] sound_variant: The sound variation for this wolf. Represents the minecraft:wolf/sound_variant component.
Color Data value
White 0
Orange 1
Magenta 2
Light Blue 3
Yellow 4
Lime 5
Pink 6
Gray 7
Light Gray 8
Cyan 9
Purple 10
Blue 11
Brown 12
Green 13
Red 14
Black 15
Variants
  • pale (default)
  • ashen
  • black
  • chestnut
  • rusty
  • snowy
  • spotted
  • striped
  • woods
Sound Variants
  • classic
  • angry
  • big
  • cute
  • grumpy
  • puglin
  • sad

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Wolf color variants

Java Edition:

Wolf color variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_variant.

Wolf sound variants

Java Edition:
Wolf sound variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_sound_variant.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Leader of the PackBefriend five wolves.Note: This does not have to be in a single game, so multiple games or reloading old saves still counts toward this achievement.20Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Best Friends ForeverTame an animalTame one of these 11 tameable animals: Skeleton Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
Good as NewFully repair damaged Wolf Armor using Armadillo ScutesRepair damaged wolf armor to full durability while the armor is equipped on the wolf.
The Whole PackTame one of each Wolf variantTame each of these 9 wolf variants:
Shear BrillianceRemove Wolf Armor from a Wolf using Shears—

Advancements that apply to all mobs:

Videos

Wolves when they were in development uploaded by Jeb as shown below.

MC Spotlight video (2012):

History

Development

August 15, 2010 Notch responded positively to the idea of adding wolves to the game. It was mentioned that they could be tamed, and they could also howl at the full moon at midnight.
March 2, 2011 Notch confirmed the addition of wolves after having breakfast with an idol of his (likely Peter Molyneux).
March 15, 2011 Jeb posted a first image of wolves.
March 16, 2011 Jeb posted a second image of wolves, with updated texture and model, showing one of them in a sitting pose.
March 18, 2011 Jeb posted a video of wolves in action with an updated texture and a unique texture for tamed wolves.

Java Edition

Java Edition Beta
1.4 Added wolves.
Wolves can be tamed. When wolves are hit by the player or the player's tamed wolves, they become angry. A glitch is encountered where if the player's wolf isn't sitting when the player logs off, it becomes wild and the player must tame it again. This problem was fixed a couple of updates after wolves were first introduced.[when?]
1.5 Wolves no longer continuously make whimpering noises in multiplayer even when at full health. This originally happened because Jeb accidentally used client-side health instead of synced health.[7]
1.6Test Build 3 Players hurting themselves with arrows no longer causes all of their tamed wolves to attack them.
1.8Pre-release Just like farm animals, wolves no longer despawn, and they now spawn rarely.
Most wolves now generate with the world.
Java Edition
1.0.0Beta 1.9 Prerelease 3 Added baby wolves. They can be spawned only through map editors and NBT editing.
1.1? Wolves now only despawn when they are untamed and angry.
1.2.112w03a Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, steak, or rotten flesh. A tamed wolf can only be bred when it is at full health. Baby wolves can now be obtained through normal gameplay.
12w06a Wolves no longer spin in circles on non-full-height blocks.
12w07a Wolves no longer teleport huge distances when the player is hit.
1.4.212w34a Tamed wolves can now have dye-able collars.[8]
1.4.4pre Untamed baby wolves can now be spawned in Creative mode using a spawn egg.
1.6.113w16a Added leads, which can be used to leash wolves.
13w18a Wolves no longer become angry when attacked by a player in Creative mode.
Wolves now appear angry when attacking sheep.
? Untamed wolves that are not angry now despawn after existing in loaded chunks for at least two minutes.
1.814w02a Feeding baby wolves now accelerates their growth.
14w05b Tamed wolf collars are no longer visible when they have the Invisibility effect.
14w10a Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons.
Tamed wolves named using a name tag now display death messages to the owner.
14w18a A tamed wolf's collar color now defaults to orange rather than red.[9]
14w26a Due to a bug, wild wolves now deal 4HP❤️❤️ attack damage instead of 2HP❤️.[10]
14w27a Wolves can now be fed using raw rabbit, cooked rabbit, raw mutton and cooked mutton.
1.915w31a Untamed wolves no longer beg when a player holds bones nearby, while tamed wolves now do.
15w38a All tamed wolves – even unnamed ones – now display death messages to their owner.
15w39a Wolves are now slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4).
15w46a A tamed wolf's collar color now once again defaults to red.
1.1016w21a Wild wolves no longer despawn.
1.1318w07a Wild wolves now attack baby turtles.
1.1418w43a Changed the textures of wolves and baby wolves.
Changed the textures of tamed wolves.
Changed the texture of tamed baby wolves.
Changed the textures of angry wolves and angry baby wolves.
19w07a Wild wolves now attack foxes.
19w11a Tamed wolf kills now count as player kills, meaning mobs killed by tamed wolves have a chance to produce rare drops.
Previously, mobs killed by tamed wolves dropped only experience in addition to common drops.
1.1519w37a Now have a 5% chance to spawn as babies.
19w45a Changed the position of wolves' hind legs from to when sitting.[11]
1.1620w10a Firework damage now provokes wolves.[12]
1.16.2pre3 Wolves are now properly rendered in dark places.
1.1821w44a Wolves can now spawn on snow blocks.
1.20.523w51a Tamed wolves can now wear wolf armor.
24w03a Changed the collar textures of tamed wolves.
Changed the texture that wolf armor has when it is worn by a wolf.
24w06a Increased the maximum health of tamed wolves from 20HP❤️ × 10 to 40HP❤️ × 20. Preexisting tamed wolves need to be fed to reach the new maximum health.
Doubled the health restored by each item when it is fed to a tamed wolf.
Removed tamed wolves' hidden resistance to environmental damage.
Wolves are no longer damaged by snowballs from snow golems.[13]
1.20.5
Experiment
Update 1.21
24w07a Wolves now attack bogged.
1.20.524w10a Added eight new wolf variants.
Wolves can now spawn on coarse dirt and podzol.
Wolves can now spawn in Sparse Jungle, Savanna Plateau and Wooded Badlands biomes.
24w11a When summoned using spawn eggs or commands, the variant selection now follows the natural spawning biome rules with some extensions.
1.2124w21a Wolves now only panic from cactus, freezing, fire and lightning bolt damage.
1.21.224w33a Wolves can now be fed using all types of fish[14] and rabbit stew.
pre1 Wolf armor now shows the enchantment glint on wolves when enchanted.
1.21.424w45a Baby Wolves now get a collar with the color that is a mix between the parents' collar color if possible.
1.21.525w08a Added six new wolf sound variants. These sound variants are not related to the existing texture variants.
The original wolf sound variant is now considered classic.
Wolf Spawn Egg received a new texture.
Removed Wolf howl1.ogg and Wolf howl2.ogg, which were unused sounds,[15] with a sound ID of entity.wolf.howl.
1.21.625w15a Wolves now have their legs mirrored.
26.1snap2 Baby wolves are now referred to as puppies.
The model and textures of puppies have been changed.
Sitting tamed puppies have a bug where the body texture is flipped so that their collar is rendered at the tail instead of at the neck.[16]
Added new baby sounds for wolves.
Armor on baby wolves no longer render.
snap5 Added golden dandelions, which can be used to prevent puppies from growing up.
snap7 Sitting tamed puppies now have their collar rendered correctly.

Bedrock Edition

Pocket Edition Alpha
v0.9.0build 1 Added wolves and baby wolves.
Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves.
When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.
build 2 Wolves now have sounds.
build 9 Wolves now have interact buttons at the bottom of the screen to tame and sit them.
v0.9.5 Wolves now damage the player in Peaceful difficulty.
v0.11.0build 1 Wolves' collars are now dyeable.
v0.12.1build 11 Tamed wolves now attack targets when hit with a bow.
v0.13.0build 1 Wolves now naturally attack skeletons and rabbits.
v0.14.0build 1 Baby zombie jockeys now search for nearby adult untamed wolves to mount prior to attacking a player, villager, or golem.
v0.15.0build 1 Baby husks can now mount wolves.
Wolves now attack strays.
Pocket Edition
1.1.0alpha 1.1.0.0 Wolves now run away from llamas.
Bedrock Edition
? Moved the tails of sitting wolves up slightly higher on their model.
1.5.0beta 1.5.0.4 Wild wolves now attack baby turtles.
1.10.0beta 1.10.0.3 Changed the textures of wolves and baby wolves.
Changed the textures of tamed wolves.
Changed the texture of tamed baby wolves.
Changed the textures of angry wolves and angry baby wolves.
1.13.0beta 1.13.0.1 Wild wolves now attack foxes.
1.16.0beta 1.15.0.51 Wolves now spawn in forests, wooded hills and giant tree taigas.
1.18.20Preview 1.18.20.28 Now deal 4HP❤️❤️ damage instead of 3HP❤️💔 on normal mode.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23 Wolves can now wear wolf armor.
1.20.60Preview 1.20.60.25 Wolves can now spawn on snow and top snow.
1.20.70Preview 1.20.70.20 Increased the maximum health of tamed wolves from 20HP❤️ × 10 to 40HP❤️ × 20. Preexisting tamed wolves need to be fed to reach the new maximum health.
Doubled the health restored by each item when it is fed to a tamed wolf.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20 Changed the collar textures of tamed wolves.
Changed the texture that wolf armor has when it is worn by a wolf.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24 Wolves now attack bogged.
1.20.80Preview 1.20.80.20 Changed the collar texture of tamed wolves.
Wolf armor and the new wolf collar textures are no longer experimental.
Moved the tails of sitting wolves down slightly lower on their model.
Preview 1.20.80.21 Added eight new wolf variants.
Wolves can now spawn in savanna plateaus, sparse jungles, and wooded badlands.
Wolves now leap when attacking their targets.
Preview 1.20.80.23 If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all jungle, savanna, and badlands variants, respectively.
1.21.20Preview 1.21.10.23 Wolves now only panic from cactus, freezing, fire and lightning bolt damage.
1.21.50Preview 1.21.50.28 Wolves being killed in one hit no longer angers nearby wolves.
1.21.60Preview 1.21.60.21 Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
1.21.70Preview 1.21.70.24 Added six new wolf sound variants. These sound variants are not related to the existing texture variants.
The original wolf sound variant is now considered classic.
The texture of wolf spawn eggs have been changed.
1.21.111Preview 1.21.110.20 Wolves no longer start shaking off water if they are already shaking off water.
26.0
Experiment
Drop 1 of 2026
Preview 26.0.27 Tweaked the bounding box of baby wolves to align with the new model.
The model and textures of baby wolves have been changed.
26.10Preview 26.10.20 All features behind the "Drop 1 of 2026" experimetal toggle are fully implemented.
Preview 26.10.21 Added golden dandelions, which can be used to prevent puppies from growing up.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added wolves.
Wolves can be tamed.
When wolves are hit by the player or the player's tamed wolves, they become angry.
TU7 Added baby wolves.
Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, steak, or rotten flesh. A tamed wolf can only be bred when it is at full health.
Baby wolves spawn untamed.
TU8 Baby wolves born from breeding are now tamed.
TU141.04 Tamed wolves can now have dyeable collars.
Baby wolves can now be spawned by using Left trigger on that mob using its spawn egg.
TU31CU191.221.221.22Patch 3 A tamed wolf's collar color now defaults to orange rather than red.
Feeding baby wolves now accelerates their growth.
Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons.
Tamed wolves named using a name tag now display death messages to the owner.
TU32CU201.231.231.23 A tamed wolf's collar color now once again defaults to red rather than orange.
1.88 All tamed wolves – even unnamed ones – now display death messages to their owner.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added wolves and baby wolves.
Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves.
When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.

Data history

Java Edition
1.1116w32a Changed the entity ID of wolves from Wolf to wolf.
1.1317w47a Numeric IDs for entities were presumably deprecated in this version.​
1.20.5? Added [Byte] armor tag.
1.20.524w05a Replaced [Byte] armor tag with [NBT Compound / JSON Object] body_armor_item.
1.21.525w03a Replaced [NBT Compound / JSON Object] body_armor_item tag with [NBT Compound / JSON Object] equipment.body.

Issues

Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • If a tamed wolf is named with a name tag, its name is shown in the chat to the owner when killed.
  • Despite being unused at the time, one of the two howling sounds can be heard in an official Mojang YouTube video.[17] The other one is heard twice in A Minecraft Movie. A potentially different howling sound can also be heard in the announcement trailer for Minecraft Dungeons II,[18] and in the trailer for Armored Paws.
    • The unused wolf howling sound effects were both removed in 1.21.5.
  • The different wolf variants were initially made just for fun, until they were deemed the perfect addition to the armadillos and wolf armors.[19]
  • In the April Fools' snapshot 22w13oneBlockAtATime naming a wolf "Mars" gives it a unique texture.
  • In the April Fools' snapshot 23w13a_or_b, naming a wolf "kingbdogz" using a name tag causes the wolf to be given a crown.
  • A wild baby wolf's head grows significantly when it becomes angry.
  • In singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
  • If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.‌[Java Edition only]
  • With wild, tame, and angry states, baby and adult states, 9 variants, whether it is named "Dinnerbone"/"Grumm" or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing wolf armor and whether that armor is dyed or not, and 16,777,216 dyed wolf armor colors, there are 1,642,824,992,160 possible visually distinct wolves. Because dyeing armor is limited to about 5,439,691 colors in Bedrock Edition without the use of commands, 532,654,544,160 of those are obtainable through normal means.

Renders

Variants

Screenshots

Mojang screenshots

Development images

Textures

In other media

Other appearances

Notes

  1. ↑ In Bedrock Edition, the minecraft:wolf_leashable gets removed when a wolf becomes angry.

References

  1. ↑ MC-269144 – Wolf pack spawning on biome borders results in default wolves – resolved as "Works As Intended".
  2. ↑ "Test new egg-citing features" by Linn Viberg – Minecraft.net, February 19, 2025.
  3. ↑ MC-9925 – Wolf chasing bats- Works as intended or not? – resolved as "Works As Intended".
  4. ↑ MC-2432 – Pack of wild Wolves / Zombified piglins / Silverfish / Bees not becoming aggressive at one hit kill – resolved as "Works As Intended".
  5. ↑ MC-166291 – Certain forms of teleportation do not play the teleportation sound – resolved as "Invalid".
  6. ↑ MCPE-184073 – Feeding wolf with rabbit stew doesn't return empty bowl
  7. ↑ "Wolves whimper in SMP because I accidentally used the client-side health value instead of the synched one" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 1, 2011
  8. ↑ "Nope, but they have dyable collars instead!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 17, 2012
  9. ↑ MC-54109
  10. ↑ MC-199350
  11. ↑ MC-117635
  12. ↑ MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  13. ↑ MC-72151 – Snow Golem's snowballs damage wolves instead of pushing them – resolved as "Fixed".
  14. ↑ MC-269814 – Can’t feed fish to wolves – resolved as "Fixed".
  15. ↑ MC-177094
  16. ↑ MC-305501
  17. ↑ "POV: YOU'RE A WOLF" – Minecraft on YouTube, July 27, 2023
  18. ↑ "MINECRAFT DUNGEONS II | Announce Trailer" – Minecraft on YouTube, March 21, 2026
  19. ↑ "All About The Armored Paws Drop" – Minecraft on YouTube, April 21, 2024
  20. ↑ "Ok don't laugh, I just tried to make it white to non-bear'ify it, didn't turn out well =)" – @jeb_ (Jens Bergensten) on X (formerly Twitter), March 15, 2011
  21. ↑ "Wolf progress (yes it knows "SIT!")" – @jeb_ (Jens Bergensten) on X (formerly Twitter), March 16, 2011
  22. ↑ "POV: YOU'RE A WOLF" – Minecraft on YouTube, July 27, 2023

More in Tameable mobs

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LlamaLlamaA llama is a tameable neutral mob that can be equipped with a chest to transport items, and can wear wool carpets for decoration. If attacked, it will…MuleMuleA mule is a passive mob created by breeding a horse and a donkey together. It is very similar to a donkey, except that it cannot breed.NautilusNautilusA nautilus is a neutral mob that can be tamed, saddled, and ridden as an underwater mount that can dash and protects the rider from drowning. With no…ParrotParrotA parrot is a tamable passive mob that spawns in jungle biomes. Parrots imitate sounds of nearby monsters and can perch on the player's shoulders.Skeleton HorseSkeleton HorseA skeleton horse is an undead skeletal horse that sometimes spawns from lightning strikes during thunderstorms, as a skeleton trap. When this trap is…Trader LlamaTrader LlamaA trader llama is a llama variant that spawns in pairs leashed to wandering traders. It behaves similarly to a regular llama, but becomes hostile if the…Zombie HorseZombie HorseA zombie horse is an undead variant of the horse. It rarely spawns in dark areas as a hostile mob being ridden and controlled by a zombie horseman…Zombie NautilusZombie NautilusA zombie nautilus is an undead variant of the nautilus that spawns being ridden and controlled by a trident-wielding drowned, forming a zombie nautilus…

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Wolf drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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