
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 6 () |
| Saturation | 9.6 () |
| Saturation boost[JE only] | Heals: 6.4HP × 3.2 Duration: 3.2 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
Cooked salmon is a food item obtained by cooking raw salmon.
Obtaining
Mob loot
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Guardian[B][A] | 0–1 | 0.62% | 0.01 | 0–1 | 0.88% | 0.01 | 0–1 | 1.12% | 0.01 | 0–1 | 1.38% | 0.01 | |
| Elder Guardian[B][A] | 0–1 | 0.62% | 0.01 | 0–1 | 0.88% | 0.01 | 0–1 | 1.12% | 0.01 | 0–1 | 1.38% | 0.01 | |
| Polar Bear[A] | 0–2 | 16.67% | 0.25 | 0–3 | 20.83% | 0.38 | 0–4 | 22.92% | 0.50 | 0–5 | 23.61% | 0.62 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Guardian[B][A] | 0–1 | 1⁄160 | 1⁄160 | 0–1 | 7⁄800 | 7⁄800 | 0–1 | 9⁄800 | 9⁄800 | 0–1 | 11⁄800 | 11⁄800 | |
| Elder Guardian[B][A] | 0–1 | 1⁄160 | 1⁄160 | 0–1 | 7⁄800 | 7⁄800 | 0–1 | 9⁄800 | 9⁄800 | 0–1 | 11⁄800 | 11⁄800 | |
| Polar Bear[A] | 0–2 | 1⁄6 | 1⁄4 | 0–3 | 5⁄24 | 3⁄8 | 0–4 | 11⁄48 | 1⁄2 | 0–5 | 17⁄72 | 5⁄8 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Guardian[B][A] | 0 | 159⁄160 (99.38%) | 793⁄800 (99.12%) | 791⁄800 (98.88%) | 789⁄800 (98.62%) | |
| 1 | 1⁄160 (0.62%) | 7⁄800 (0.88%) | 9⁄800 (1.12%) | 11⁄800 (1.38%) | ||
| Average | 1⁄160 (0.01) | 7⁄800 (0.01) | 9⁄800 (0.01) | 11⁄800 (0.01) | ||
| Elder Guardian[B][A] | 0 | 159⁄160 (99.38%) | 793⁄800 (99.12%) | 791⁄800 (98.88%) | 789⁄800 (98.62%) | |
| 1 | 1⁄160 (0.62%) | 7⁄800 (0.88%) | 9⁄800 (1.12%) | 11⁄800 (1.38%) | ||
| Average | 1⁄160 (0.01) | 7⁄800 (0.01) | 9⁄800 (0.01) | 11⁄800 (0.01) | ||
| Polar Bear[A] | 0 | 5⁄6 (83.33%) | 19⁄24 (79.17%) | 37⁄48 (77.08%) | 55⁄72 (76.39%) | |
| 1 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | ||
| 2 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 5⁄72 (6.94%) | ||
| 3 | 0 | 1⁄24 (4.17%) | 1⁄16 (6.25%) | 5⁄72 (6.94%) | ||
| 4 | 0 | 0 | 1⁄48 (2.08%) | 1⁄24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1⁄72 (1.39%) | ||
| Average | 1⁄4 (0.25) | 3⁄8 (0.38) | 1⁄2 (0.50) | 5⁄8 (0.62) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Guardian[B][A] | 160.00 | 114.29 | 88.89 | 72.73 | |
| Elder Guardian[B][A] | 160.00 | 114.29 | 88.89 | 72.73 | |
| Polar Bear[A] | 4.00 | 2.67 | 2.00 | 1.60 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Polar Bear[A] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Polar Bear[A] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Polar Bear[A] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Polar Bear[A] | 1.00 | 0.75 | 0.60 | 0.50 | |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Chest | 2–4 | 75%{ "item": "Cooked Salmon", "stacksize": "2–4", "chance": 0.75, "structure": "Buried Treasure", "container": "Chest" }
| ||
Cooking
Raw salmon can be cooked in a furnace, smoker, or campfire. Each piece of cooked salmon removed from a furnace output slot gives 0.35 experience (22.4 experience per stack).
| Ingredients | Smelting recipe |
|---|---|
| Raw Salmon + Any fuel |
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 67% | 50% | 6 × + | 6 × | 16 | 5 | 0.05 | ||
Usage
Food
To eat cooked salmon, press and hold use while it is selected in the hotbar. Eating one restores 6 () and 9.6 saturation, the same as cooked mutton.
Wolves
Cooked salmon can be fed to wolves only if they are not at full health, healing them by 12HP × 6. However, in Bedrock Edition, unlike other wolf food, cooked salmon cannot be used to speed up the growth of baby wolves nor used to breed them and can only be fed to a wolf that is not at full health.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity | subtitles | varies[sound 1] | 0.8–1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity | subtitles | 1.0 | 0.6–1.4 | 16 | |
| Burp[until: JE 26.4] | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9–1.0 | 16 | |
- ↑ Can be 0.5, 1.0, or 1.5
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Eating | Players | While a player is eating something | random | subtitles | 0.5–1.1 | 0.8–1.2 | |
| Burp | Players | When a player finishes eating something | random | subtitles | 0.5 | 0.9–1.0 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
cooked_salmon | Item | fishes |
item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
cooked_salmon | 269 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | ||||||
| 1.8 | 14w02a | Cooked salmon can no longer be traded by villagers. | |||||
| 1.13 | 18w08b | Salmon has been added as a mob, which drops raw salmon when killed (cooked while on fire). | |||||
| 18w10a | Cooked salmon now generates in buried treasure chests. | ||||||
| 1.14 | 19w11a | Fisherman villagers can now convert raw salmon to cooked salmon, if paid with emeralds. | |||||
| 1.21.2 | 24w33a | Cooked salmon can now be fed to wolves. | |||||
| 1.21.11 | 25w41a | Cooked salmon can now be fed to nautiluses and zombie nautiluses. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | ||||||
| v0.12.1 | build 1 | Salmon now restores hunger instead of health. | |||||
| v0.16.0 | build 1 | Salmon is now dropped by guardians and elder guardians. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Salmon has been added as a mob, which drops raw salmon when killed (cooked while on fire). | |||||
| 1.7.0 | beta 1.7.0.2 | Cooked salmon can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.11.0 | beta 1.11.0.4 | Cooked salmon can now be obtained from trading with fishermen villagers. | |||||
| 1.16.100 | beta 1.16.100.52 | Salmon now drops cooked salmon when killed on fire. | |||||
| 1.21.130 | Preview 1.21.130.20 | Cooked salmon can now be found in buried treasure chests. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different data values for the cooked_fish ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, these items' numeral ID was 350. | |||||||
Issues
Issues relating to "Cooked Salmon" are maintained on the bug tracker. Issues should be reported and viewed there.









