Java Edition
Bedrock Edition
Java Edition
Bedrock Edition
Java Edition
Bedrock Edition
Java Edition
Bedrock Edition

| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 1 () |
| Saturation | 0.6 () |
| Saturation boost[JE only] | Heals: 0.4HP × 0.2 Duration: 0.2 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
A potato is a food item obtained from potato crops that can be used to plant them, consumed raw or cooked to make baked potatoes.
Potato crops are planted in farmland and used to grow potatoes and, rarely, poisonous potatoes.
Obtaining
Breaking
Fully grown potato crops drop 2 to 5 potatoes (3 5⁄7 per crop harvested on average) and have a 2% chance of dropping an additional poisonous potato. Potato yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 3⁄7 potatoes. Bone meal can be used to mature the potato to its last stage of growth.
The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
| Block | ||
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 (JE) 0.05 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation
Village farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:
| Village style | Chance |
|---|---|
| 70% | |
| 15% | |
| 10% |
Abandoned camps also have a chance to have potatoes in some variants.
Mob loot
Zombies, husks, and zombie villagers have a 2.5% (1⁄40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1⁄100) per level of looting. This gives potatoes the following chances of dropping:
- 1⁄120 (about 0.83%)
- 7⁄600 (about 1.17%) with Looting I
- 9⁄600 (1.50%) with Looting II
- 11⁄600 (about 1.83%) with Looting III
In Java Edition, when killed with fire, a zombie drops a baked potato instead.
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Zombie[A][B] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Zombie Villager[A][B] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Husk[A][B] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Zombie[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Zombie Villager[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
| Husk[A] | 0 | 119⁄120 (99.17%) | 593⁄600 (98.83%) | 197⁄200 (98.50%) | 589⁄600 (98.17%) | |
| 1 | 1⁄120 (0.83%) | 7⁄600 (1.17%) | 3⁄200 (1.50%) | 11⁄600 (1.83%) | ||
| Average | 1⁄120 (0.01) | 7⁄600 (0.01) | 3⁄200 (0.01) | 11⁄600 (0.02) | ||
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Chest | 2–5 | 57.5%{ "item": "Potato", "stacksize": "2–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| ||
| Supply chest | 2–6 | 42.1%{ "item": "Potato", "stacksize": "2–6", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Snowy house chest | 1–7 | 66.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
| ||
| Taiga house chest | 1–7 | 65.6%{ "item": "Potato", "stacksize": "1–7", "chance": 0.6556091848091459, "structure": "Village", "container": "Taiga house chest" }
| ||
| Plains house chest | 1–7 | 74.2%{ "item": "Potato", "stacksize": "1–7", "chance": 0.7422481146272464, "structure": "Village", "container": "Plains house chest" }
| ||
| Bedrock Edition | ||||
| Chest | 1–2 | 50%{ "item": "Potato", "stacksize": "1–2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" }
| ||
| Chest | 2–5 | 57.5%{ "item": "Potato", "stacksize": "2–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| ||
| Supply chest | 2–6 | 42.1%{ "item": "Potato", "stacksize": "2–6", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Snowy house chest | 1–7 | 66.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
| ||
| Taiga house chest | 1–7 | 69.3%{ "item": "Potato", "stacksize": "1–7", "chance": 0.6929135530018191, "structure": "Village", "container": "Taiga house chest" }
| ||
| Plains house chest | 1–7 | 74.2%{ "item": "Potato", "stacksize": "1–7", "chance": 0.7422481146272464, "structure": "Village", "container": "Plains house chest" }
| ||
Usage
Farming
When farmed, potatoes go through 8 stages of growth. However, there are four apparent stages because the texture only changes upon reaching stages 1, 3, 5, and 8 with stage 8 being the final, mature appearance.
Potatoes require a light level of 8 or greater to plant[Java Edition only] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.
Food
To eat a potato, press and hold use while it is selected in the hotbar. Eating a potato restores 1 () hunger and 0.6 saturation.
Breeding
Pigs follow and can be bred by a player holding a potato.
Villagers can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.
Smelting ingredient
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Baked Potato | Potato + Any fuel |
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 40% | 25% | 26 × | 16 | 2 | 0.05 | |||
Composting
Placing a potato into a composter has a 65% chance of raising the compost level by 1, less than composting with baked potatoes, which has a higher success chance of 85%.
Sounds
Block
crop sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | item[sound 1] | subtitles | 0.45 | varies [sound 2] | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use | subtitles | 1.0 | 0.8 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.11 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.21 | 1.0 | |
Item
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Eating | Players | While a player is eating something | entity | subtitles | varies[sound 1] | 0.8–1.2 | 16 | |
| Eating | Friendly Mobs | When a player finishes eating something | entity | subtitles | 1.0 | 0.6–1.4 | 16 | |
| Burp[until: JE 26.4] | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9–1.0 | 16 | |
- ↑ Can be 0.5, 1.0, or 1.5
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Eating | Players | While a player is eating something | random | subtitles | 0.5–1.1 | 0.8–1.2 | |
| Burp | Players | When a player finishes eating something | random | subtitles | 0.5 | 0.9–1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
potatoes | Block | bee_growablescrops |
block | |
potato | Item | — | item |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
potatoes | 142 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile | |
potato | 280 | Item | — | item |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| age | 0
| 01 | |
23 | |||
456 | |||
7 |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| growth | 0x10x20x4 | 0
| 01 | 01 | |
23 | 23 | ||||
456 | 456 | ||||
7 | 7 |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | ||||||
| 12w36a | Potatoes can now be found in villages. | ||||||
| 1.5 | 13w09b | The Fortune enchantment now works when harvesting potatoes.[1] | |||||
| 1.8 | 14w02a | Potatoes can now be sold to farmer villagers, at 15–19 potatoes for 1 emerald. | |||||
| 14w04a | Farmer villagers now harvest fully grown potatoes. | ||||||
| Villagers can now be made willing using 12 potatoes. | |||||||
| 14w06a | |||||||
| 14w10a | Potato crops of all stages no longer have a model. | ||||||
| 14w10b | |||||||
| 14w25a | |||||||
| 14w27a | |||||||
| 1.9 | 15w31a | Potatoes can now be used to lead and breed pigs. | |||||
| 15w38a | The drop chances of potatoes has now been slightly improved from average 2 3⁄5 per potato crop harvested to 2 5⁄7. | ||||||
| 15w49a | The hitbox of planted potatoes now adjusts depending on their growth state.[4] | ||||||
| 1.13 | 18w06a | Potatoes can now grow at night. | |||||
| 18w11a | Potatoes now have a chance of generating in shipwreck chests. | ||||||
| 1.14 | 18w43a | ||||||
| 18w47a | Potatoes now generate in pillager outpost chests. | ||||||
| 18w48a | Potatoes can now be found in chests in plains village houses. | ||||||
| 18w49a | Potatoes can now be found in chests in snowy village houses. | ||||||
| 18w50a | Potatoes can now be found in chests in taiga village houses. | ||||||
| 19w03a | Added placement and new breaking sounds to potatoes. | ||||||
| Placing a potato into the new composter has a 50% chance of raising the compost level by 1. | |||||||
| 19w05a | Potatoes now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| 19w09a | Potato growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above. | ||||||
| 19w11a | Farmer villagers now buy 26 potatoes for 1 emerald. | ||||||
| Potatoes can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[5] | |||||||
| Potatoes can now replace replaceable blocks such as fire when planted. | |||||||
| 1.15 | 19w34a | Bees can now pollinate potato crops. | |||||
| 1.17 | 21w13a | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| October 15, 2013 | Johan Bernhardsson announces potatoes alongside carrots for 0.8.0. | ||||||
| v0.8.0 | build 1 | ||||||
| Potatoes are a rare drop from killing zombies. | |||||||
| Pigs follow players holding potatoes, but cannot be fed yet. | |||||||
| build 3 | Potatoes now have a chance to drop when tilling grass blocks. | ||||||
| build 4 | Potatoes are no longer dropped from tilling grass blocks. | ||||||
| Pigs can now be fed potatoes to enter love mode and breed. | |||||||
| v0.9.0 | build 1 | Potato crops now naturally spawn in villages. | |||||
| v0.12.1 | build 1 | Potatoes now restore hunger instead of health. | |||||
| Farmer (profession) villagers now plant and harvest potatoes. | |||||||
| v0.16.2 | Potatoes can now be found in the chest inside large houses in ice plains and cold taiga villages. | ||||||
| Bedrock Edition | |||||||
| 1.7.0 | beta 1.7.0.2 | Potatoes can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | Potatoes can now be found in pillager outposts and plains village houses. | |||||
| 1.11.0 | beta 1.11.0.1 | Potatoes can now be used to fill up composters. | |||||
| Potatoes can now be found in taiga, snowy taiga and snowy tundra village house chests. | |||||||
| beta 1.11.0.4 | Trading has now been changed, farmer villagers now have a 25% chance to buy 26 potatoes for an emerald. | ||||||
| 1.14.0 | beta 1.14.0.1 | Bees can now pollinate potato crops. | |||||
| ? | |||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Potatoes can now be sold to farmer villagers, at 15–19 potatoes for 1 emerald. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Potatoes can now be used to lead and breed pigs. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The hitbox of planted potatoes now adjusts depending on their growth state. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Potatoes now have a chance of generating in shipwreck chests. | ||
| 1.90 | |||||||
| 1.91 | Potatoes now generate in pillager outpost chests. | ||||||
| Potatoes can now be used to fill up composters. | |||||||
| Trading has now been changed, farmer villagers now have a chance to buy 26 potatoes for an emerald. | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Crop blocks now have dedicated model json files; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 142, and the item's 392. | |||||
| 1.17 | 21w19a | minecraft:potatoes has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects. | |||||
| 1.21.5 | 25w10a | minecraft:potatoes has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
Issues
Issues relating to "Potato" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
All the seeds that exist in the game (except Nether wart and cocoa beans) -

-
![Several potatoes in Ari’s inventory[8]](https://minecraft.wiki/images/thumb/Ari%E2%80%99s_inventory.jpeg/120px-Ari%E2%80%99s_inventory.jpeg?452c9)
In other media
-
Official render of a potato to celebrate National Potato Day[9] -
Potatoes in A Minecraft Movie -
A potato as it appears in Minecraft: Story Mode -
A potato as it appears in Minecraft Earth
References
- ↑ MC-1680
- ↑ MC-50232
- ↑ MC-50155
- ↑ MC-55942 – resolved as "Fixed".
- ↑ MC-135157
- ↑ MC-199242
- ↑ MCPE-146936
- ↑ "Stomach inventory be like:" – @Minecraft (Minecraft) on X (formerly Twitter), November 23, 2023
- ↑ "Hot potato! @ a friend to toss it. #NationalPotatoDay 🥔" – @Minecraft (Minecraft) on X (formerly Twitter), August 19, 2023
External links
- "Taking Inventory: Potato" by Duncan Geere – Minecraft.net, December 16, 2021.









